#oneaday Day 396: The purity of early gaming

I consider myself quite fortunate in that I'm able to enjoy a full spectrum of video gaming, ranging from the very earliest titles up to the most modern releases. The only part of gaming that really leaves me cold is multiplayer-centric titles — I just find they don't hold my interest in the long term.

I feel particularly blessed to be able to enjoy stuff from the early '80s, because I know the primitive presentation of stuff from this era can be a turnoff to some. But I absolutely love it; settle me down in front of a bunch of Atari 2600 or Intellivision games — or, indeed, home computer games from the era — and I can quite happily fill an evening just as well as I could playing a modern, complex title.

As I've grown older and spent a significant portion of my life writing about and making videos about games, particularly those from this early era, I feel like I have a solid appreciation for simple but solid design, and games that are inherently designed to be highly replayable. Sure, you can't "finish" a lot of these games in the same way as modern titles, and to some that's inherently less satisfying, but you have to look at them a bit differently.

Take one of my favourite games of all time, River Raid, for example. River Raid is a vertically scrolling shoot 'em up that, in theory, goes on forever. You can't "beat" River Raid. But you can develop a sense of satisfaction from attaining a high score, or reaching a particular level when starting from the beginning, or overcoming a specific challenge that has given you grief for a while.

But it's not even about making progress sometimes. Sometimes it's just about engaging with an inherently pleasing experience. The best early '80s games feel good to play. They achieve this through good handling, effective presentation, a feeling of fairness, and plenty of other elements besides. I enjoy playing Night Stalker on Intellivision not in pursuit of high scores, but simply because it feels nice to play it.

So with that in mind, for this trip down to the office and the accompanying overnight stay — this time at my parents' house because my usual hotel was fully booked — I've brought nothing but early '80s fun to occupy myself. And before I head off to sleep, I think I'll enjoy a round or two of some all-time favourites. Maybe some Cloudy Mountain to start off…?

#oneaday Day 395: A place for authors

One thing I've found myself wondering about a fair bit of late is whether the world still has a place for authors. By that, I mean people who primarily write books as their main contribution to existence; people whose job it is to write things that are, by their very nature, more long-form than your average 500-word Internet article.

Because, you know, I'm a little concerned. I'm a little concerned that a lot of people simply don't seem to have the mental capacity to digest anything written that is more than 250-500 words these days. Worse, there are people out there who genuinely believe that getting ChatGPT to "summarise" books for you is the same as "reading" them.

Part of me wants to write a book, or perhaps more accurately, multiple books, both fiction and non-fiction. I've always wanted to do this, and to my shame I've never pursued it to any particular degree, when I probably should. But these days I find myself wondering if I haven't left it too late. Is anyone even reading books any more? If I were to write a complete book that was all me, conjured up from the depths of my imagination, would anyone even believe that it wasn't AI-generated these days?

There's also the question of what to write about. There are numerous things I've started writing over the years, but only a few I've actually finished. Some of them you can read on this blog; one I even turned into an actual, physical self-published book. But that big question always hangs over my head: would anyone give a shit? Would anyone care enough to read it? Does that even matter?

Well, of course it matters to a certain degree. Writing a book is a significant amount of work, and putting all that effort in only for no-one to actually read it is… a suboptimal outcome, to say the least. And the trouble is, I feel, that the longer I leave it, the more likely that suboptimal outcome is to come true. The fewer people will be reading books. The fewer people will ever care about me, a nobody in the grand scheme of things, having found some means of expressing my creativity.

I've just been back and had a rummage through my "Creative Writing" folder that I have on my Google Drive. There's a few things in there that are the start of a good idea. Perhaps I should develop some of those. Perhaps I should try and start something completely new. Perhaps I should try and actually finish the story I've had half-complete in my mind since the age of about 15.

Or perhaps I should just accept the world as it apparently is today, recognise that I have maybe left it too late, and attempt to content myself with the other creative things I do.

I dunno. That last one doesn't feel altogether satisfactory. I still clearly have some thinking to do in this regard, it seems.


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#oneaday Day 394: Motivation located

I finally got together the motivation and energy to make some videos, which you'll be seeing over the course of the next little while over on YouTube. I made four in total, which I'm pleased with, as that means I don't need to be in a rush to make any more for a little while. Not that I ever "need" to be in a rush, but I've felt in a bit of a rut with the channel recently, and have really struggled with motivation.

Not so today, though! I think it helped that it's rained a fair bit over the last few days, and that's cooled things down a bit, meaning it's not quite so unbearable to just exist. It's amazing quite how much energy a bit of heat can sap from you; I'm sure I could have probably mustered up some energy to do something vaguely productive if I really cared that much, but I think the "break" also did me a bit of good and revitalised my enthusiasm for some of the things I want to cover.

Today's videos see me returning to the Atari 8-bit for the first time in a while. Every time I come back to the humble 8-bit after spending a bit of time away, I'm reminded how much I love that system. Seeing its fonts is like coming home; it's a comforting, warm blanket that makes me feel thoroughly pleasant. I'm sure part of this is nostalgia talking, but I do genuinely mean it when I say I find it a comfort. I got to know the Atari 8-bit and its capabilities so well when I was a child fiddling around with Atari BASIC that just the sight of half-height, double-width Graphics 1 characters is enough to make me smile today. Throw in the games I grew up playing, and, well, that's a happy place I feel like I should probably spend some more time in, judging by how much I enjoyed today's recording session.

The games I covered today are Donkey Kong, Donkey Kong Junior, Mountain King and Stealth. There was no particular reason for picking these, aside from knowing that Donkey Kong Bananza is on the way for Nintendo Switch, so I thought it would be fun to look at the "Nintendo on Atari" games; Mountain King I chose because I happened to rewatch Classic Game Room's review of the 2600 version the other day, and Stealth… I can't quite remember what brought that to mind recently, but it's a game I've always loved. Or, perhaps more accurately, I always loved its prototype version, Landscape, which we had on one of our Big Box of Pirated Disks that everyone had back in the 8-bit era.

I haven't published any of the videos yet, but make sure you're subscribed over on YouTube if you want to see them when they go up. I'll likely put one up tomorrow, and the rest over the course of the next little while. I have my monthly trip to the office on Tuesday night to Wednesday this coming week, so that will be… fun, probably? I don't relish the long drive every time I have to do this visit, but it is always nice to see everyone. Unfortunately I don't get to stay in a hotel this time because the usual place I book was full up this time around, and the local Travelodge wanted £120. I'm not paying over a hundred quid to stay in a fucking Travelodge, particularly with how they've repeatedly fucked up bookings I've tried to make with them in recent months. So anyway. I will be staying with my parents and delivering my Dad his belated Father's Day gift, which I inadvertently delivered to myself instead. Whoops.

Anyway, videos are uploaded, eyelids are drooping and it's a school night so I guess I better get to bed. Enjoy the vids once they're up!


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#oneaday Day 393: Howling in a box

It was Patti the cat's annual checkup and vaccinations today, which meant we had the always-heartbreaking task of putting her in The Box and then listening to her howl all the way to the vet's.

Cats have got it sorted. They know exactly the right noises to make to have an emotional impact, and while of course they don't have "words" in the same way we do, they are absolutely capable of communicating, both through sound and through action.

Thankfully, Patti's checkup was all fine, and the one arguably fortunate side effect of her not liking trips to the vets (or people other than us, generally) is that she behaves herself while she's there. Okay, yes, the fact it's because she's paralysed with fear makes me feel awful every time, but at least she doesn't react like our dearly departed Meg, who was such a troublesome patient she had a note on her file. I always found this kind of hilarious, because at home she was always the sweetest thing, and she enjoyed company, including strangers.

Oliver, meanwhile, has had nothing but good visits to the vet to date. He of course does not like being in The Box, as no cat does, and he of course let's out the plaintive howls of heartbreak on the way, but once at the vets, he's always sociable, friendly and extremely susceptible to treats.

Patti has, I think, forgiven us for today's trauma, because as I type this she's sitting on me, occasionally making a point of reminding me she's there. I know you're there, Patti; you are precious family and I will always be here for you.

Anyway, I've had a few drinks, I'm tired, I'm hot, and Patti has got one of her claws stuck in my pants. So I think I probably better leave that there!

#oneaday Day 392: Never forgive them for what they have done to the computer

[Recommended reading: Ed Zitron's "Never Forgive Them", from which the title of this post is taken.]

This evening, my computer inexplicably ground to a halt while I was doing… nothing in particular. Browsing a few webpages, doing a bit of research in preparation for some videos I'd like to make, if I'm being specific, but it really wasn't anything the slightest bit demanding. For whatever reason, though, everything just stopped, nothing was responsive, and the only thing I could do was force the power off and restart.

When the computer restarted, it took 10 solid minutes to become responsive because a piece of software for a controller that isn't connected decided to spontaneously uninstall and reinstall itself, while at the same time popular chat app Discord decided to install 18 updates that were apparently essential, despite the fact I'd updated it yesterday, Steam updated itself (which, all credit to it, it did without complaining or holding anything else up) and, of course, Windows is bugging me to "upgrade" to Windows 11.

At the same time, my phone has been repeatedly sending me notifications telling me it "needs optimising" and "must restart", despite everything working absolutely fine, and despite it never having insisted on this process before. (It does, however, insist on "Optimising Apps" every time you turn it on or restart it, though, which makes what should be a very simple, quick process — turning it off and on again — take a good few minutes.)

This is what people mean when they say "enshittification". All of the above is unnecessary. All of the above are examples of tech deliberately making itself worse, for reasons that are not apparent to the end user, but which I'm sure are "providing shareholder value" via some means or another. This is what Ed Zitron means when he says "never forgive them for what they have done to the computer".

I love that description. I feel like people don't say "going on the computer" any more, because most of us spend pretty much our entire waking life joined at the hip to one form of computer or another, be it a PC, phone or tablet. When I was a kid, "going on the computer" was a discrete activity. You'd come home from school, do your homework, have some dinner, then go on the computer. And the computer would oblige. You'd turn it on, and there it was. If something went wrong, you turned it off, waited a moment, then turned it back on again, and nine times out of ten, the problem would be gone.

Now, granted, "the computer" that I'm talking about here is several orders of magnitude less sophisticated, powerful and, arguably, useful than the PC I'm typing this post on. But it still feels like we've lost something. Things have been taken out of our control. I could literally do nothing while those stupid update processes were running on my PC, because they were so badly programmed that they monopolised the system to such a degree that I couldn't even bring up Task Manager to stop them. And, as I discovered, turning the PC off and on again wouldn't have helped, because they'd have just started again — or, perhaps worse, fallen over because of the half-finished job I switched them off in the middle of.

I appreciate that updates are sometimes necessary to add new features, fix bugs and, in the case of operating systems, plug security holes that could be exploited by malicious actors. But man, do I ever miss turning on the Atari 8-bit, booting right into BASIC and being able to just get on with things. Those "things" may have been considerably less elaborate than what I can do on "the computer" today, but was that really so bad…?


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#oneaday Day 391: Step out of my Game Room

Every now and then, I like to hit the "Random Post" button on this site and see what I was writing about at some point in the past, be it a few weeks ago or, in some cases, years ago.

Today, the Random Post button threw up this post from early in my first run around the #oneaday track. For those too lazy to click (I know you are, everyone is these days), it was a post about the then-imminent arrival of Game Room on the Xbox 360, and some feelings of positivity towards the whole thing.

For the unfamiliar, Game Room was a piece of software for the Xbox 360 that allowed you to kit out a virtual arcade and populate it with not only virtual tat, but also real games. The software was free, but in order to get any real use out of it, you had to buy either individual games or bundles of games. These games could then be placed into your arcade as "machines" that you could go and play, and, in an attempt to get people to care about Xbox Avatars, you could sometimes see virtual representations of people from your friends list wandering around and playing the games.

What was rather interesting about Game Room for me at the time was the fact that it included not only arcade games — which we already had a few of in downloadable form via Xbox Live Arcade — but also Atari 2600 and Intellivision console games. I had a passing familiarity with some 2600 hits at the time, but Intellivision was completely alien to me, so I was fascinated by the prospect of discovering some new favourites from the dawn of gaming.

There were a lot of objections to Game Room prior to its release, though. Indeed, that post was partially in response to a post on the official Xbox forums (RIP), where an Xbox player called "A Patch of Blue" described the upcoming programme as "a shameless attempt to siphon off Microsoft Points by dumping regurgitated content into our laps with a pretty bow on it". Their primary objections were that the games cost an equivalent of $3 each (a bit tight, I feel) and also that "guests" in your arcade could only play a game once before having to pay-per-play to the tune of 40 Microsoft Points (approximately 50 cents) unless they went away and bought it themselves.

Here's part of my response:

The biggest concern people have with digital distribution is that one day, your content will be switched off and, despite having paid for it, you’ll no longer be able to use it. This is a fair concern, as no-one likes splashing the cash on things that they won’t be able to use at some point in the future – but when you think about it, in the world of tech, this is nothing unusual. Products come and go, specifications increase, chipsets change – and at some point it’s necessary to leave the old behind. Did people complain that the Amiga wasn’t backwards-compatible with the Commodore 64? Do music enthusiasts complain that it’s getting harder and harder to find a cassette deck to play those old albums that you only bought on cassette because they were cheaper?

Well, yes, they probably do, but that’s beside the point. What I guess I’m trying to say is this: isn’t the “built-in obsolescence” of digital distribution the same thing? I have a stack of PC games in a box here, some of which it isn’t possible to run any more. Okay, maybe with some tweaking and playing with software like DOSBox it’s possible to get it going – but to a (for want of a better word) “casual” user, they’re defunct and obsolete. The only difference with potentially expiring digitally distributed products is that there’s no workaround like DOSBox. Once the content’s gone, it’s gone. And yes, that’s not a great thing, but it’s not something to be surprised about.

Oh, dear 2010 Pete. How silly you were. How foolish. How you should have probably listened to A Patch of Blue. Because you can't play anything you bought for Game Room any more, can you? No, you can't, because they switched the servers off, and that means, for some reason, you can't play any of the stuff you paid for.

Actually, I do maintain that Game Room was a lot of fun while it lasted. In particular, I adored the real-time leaderboards, because it was a genuine game-changer in stuff like River Raid for 2600 to see yourself climbing the rankings as you played. No-one has done anything quite like it since; even Hamster's otherwise excellent Arcade Archives releases on modern platforms only update the leaderboards after you've completed a run and specifically told it to update your score.

That sort of stuff, being server-driven, obviously couldn't last forever. But completely switching off the entire application, meaning you could no longer play anything, even single-player stuff with no leaderboard functionality, was kind of shitty, and I'm still a tad bitter about it.

Game Room was a great idea for numerous reasons. As I point out in that post from 2010, Game Room was the first real attempt to put out a fully legal, officially licensed, console-based multiplatform "emulator for the common man" system out there. There was no faffing around with configuration, no diving into dodgy ROM sites looking for the games you wanted. You just fired it up, bought the stuff you wanted, played, and enjoyed the features it offered. It's unfortunate that it's no longer accessible, as there was no "end of life" plan beyond "just turn it off".

These days, we have other options for officially licensed ways to play classic games, including my place of work, the aforementioned Arcade Archives series, compilations for modern platforms and numerous other products. Most of these have been designed in such a way that they will continue to function indefinitely — assuming you have them downloaded, in the case of digital products like the Arcade Archives games — which is an improvement over Game Room's completely closed, proprietary and online-dependent ecosystem.

I still miss Game Room, though. I'd love to see someone take its really good ideas — chief among them that real-time leaderboard thing — and run with them in a way that's a bit more considerate to players over the long term, and compliant with things like the Stop Killing Games initiative.

Hell, this sort of thing is the exact situation Stop Killing Games is seeking to prevent happening again: it's not saying that Microsoft would have needed to run things like the leaderboard servers indefinitely, because obviously that's not practical or cost-effective. But in an ideal world, I'd still be able to open up Game Room today and still play all the games I bought to use with it. As it stands, the money I spent on it — and I seem to remember I spent a fair bit on it — now has absolutely nothing to show for it.

So yeah, 2010 Pete. I admire your optimism, but I'm sorry to say that it was misplaced. Still, I know you enjoyed it while it lasted, so it's not a complete loss. But I hope you learned your lesson.

I did.


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#oneaday Day 390: Over Nine Thousand

Microsoft apparently laid off somewhere in the region of nine thousand people today. This is simultaneously horrifying and difficult to conceptualise. I think I've only ever worked at one company where it would even be possible to lay off nine thousand people at once and still have a company left afterwards, so it's borderline unthinkable to imagine how many people's lives and careers have been destroyed today. To put it in context, laying off nine thousand people would be akin to completely obliterating the company I currently work for approximately 450 times.

And the gall. The gall of the memo that delivered this news, telling everyone that the company has "more players, games and gaming hours than ever before" before giving some mealy-mouthed nonsense about "prioritising opportunities" that doesn't really say anything, and doesn't even have the courage to say, outright, that people are going to lose their jobs.

But then, it's always like this, in my experience, whatever size company you work at. When the layoffs come, they're always sudden, without warning, and without any support for those affected. I have been through the process more times than I would have liked to, and it's been hellish every time.

The first time I experienced it was when I was still working as a teacher. It was my first "proper job" out of university, and while I didn't love it, it was a stable income and a job that I could take a certain amount of pride in. Unfortunately, as my year at that school progressed, it became clear that the school was struggling quite a bit, and that redundancies were looming. Naturally, as one of the last in, I was also one of the first out, and I was given an utterly humiliating and pointless opportunity to "plead my case" to the headteacher and the board of governors before they confirmed the decision that they had absolutely no intention of changing.

The second time I experienced it was when I was working on GamePro. One morning just before Christmas, I awoke to find a flurry of activity on social media and in my email inbox. Several of my colleagues had announced that they were leaving, seemingly out of the blue, and then the email came. This time there was no opportunity for discussion, no support. Just a firm boot out of the door because the company didn't want us or our work any more. Truly horrible.

The third time I experienced it was when I was on USgamer. On the morning of my birthday, I received an email out of the blue from the head of what was then Gamer Network, who informed me that my services would no longer be required. On this occasion, I was given about a month's notice, but I was given no support, no severance, no assistance in finding a new position, not even a little bit of empathy or sympathy.

In every instance, these ultimately boiled down to poor leadership. And yet it's never the leadership that takes the fall; it's always the workers at the bottom of the pile; the ones who need those jobs just to survive. And the leaders get their golden handshakes for successfully "prioritising opportunities" and "streamlining the business", adding to vast fortunes that are already far more than any one person could ever possibly need to have in their personal assets, while real people suffer.

My heart sincerely goes out to everyone who has been affected by a situation that is clearly out of their control. Not just at Microsoft, but everywhere that is slashing workforces right now. Whether it's out of an attempt to save money or ill-advised going "all-in" on generative-fucking-AI, it always sucks, and I wish we, as a society, could find a way to move past this. Where does it end?


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#oneaday Day 389: Belonging

One of the things I've struggled immensely with in more recent years — particularly during and after the COVID years — is a sense of belonging. I don't feel like I fit in anywhere. I don't feel like I have any friends. I feel like in the spaces where I have attempted to fit in, my presence is more just sort of tolerated at best, rather than particularly appreciated. And I'm really tired of having to pretend like everything's okay.

My particular snapping point this evening came in a small online community that I'm a member of. I'm not going to go into the details of the situation or the venue — and perhaps the fact that I don't feel able to, for fear of causing upset or drama, is part of the problem here — but suffice to say that a comment was made which made me feel rather unwelcome. It wasn't aimed directly at me, but it still had the net effect that I felt 1) unwelcome and 2) unable to talk about it, because honestly, it's not the first time it's happened, and on a previous occasion where I did speak up about it, there was a lot of unnecessary stress that I'm not especially keen to repeat.

The details don't matter. The important part is that I now feel less inclined to attempt to engage with that community on the things that are important to me because of this incident. Despite having been a member of that community for a while, and theoretically having a fair bit in common with a lot of them, I have, in various ways, been made to feel like I don't matter, like my opinion isn't important, like I'm somehow wrong to feel upset when something like this happens.

I don't say anything because I know what the response will likely be. "Stop being defensive." "It's just a bit of fun." "It's a bit of banter, isn't it?" All with an implied "you're in the minority here, so everyone is going to laugh at you for getting upset".

I don't like this. I don't like that I feel this almost anywhere I go online these days. I don't like that I find it near-impossible to make new friends, I don't like that I can't be honest about things I'm thinking or feeling, and I don't like that the only places I have where I feel like I can really express myself are those that I have complete control over — like this blog and MoeGamer — and which getting people to pay attention to is difficult. I even feel anxiety posting things on YouTube and Bluesky for fear of someone (often wilfully) getting the wrong end of the stick and yelling at me.

But more often than not, I'm just ignored. Tuned out. I'm unimportant. Unremarkable. Worthless. No-one cares. If I cried out for help, like if I was going to do something really stupid, I feel like no-one would come. Thankfully I do at least have my wife, who loves and supports me, and my cats, who unconditionally adore me, as I do them. So that is something, at least.

It's just sometimes it would be nice to remember what it's like to have friends. People I can share just small but special moments with. People I can be unabashedly nerdy and dumb with. People I can get drunk and play retro games with. People I can get a pizza and watch anime with.

I used to have all of those things. There are, mercifully, still a few small elements in my life that mean I haven't given up hope on all of the above completely. But every day it feels like it gets a little bit harder, and the world feels a little bit less like I really belong in it.


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#oneaday Day 388: Death in Paradise

I've started watching Death in Paradise. This is a TV show that my wife watched in its entirety during quiet and boring moments at work a while back (she has a lot of quiet and boring moments at her job) and which I always enjoyed any time I happened to sit in the comfy chair in her study, usually to cuddle a demanding cat.

After watching Shakespeare & Hathaway: Private Investigators and A Good Girl's Guide to Murder, I thought I may as well just watch Death in Paradise from the start. And I'm really enjoying it.

For the uninitiated, Death in Paradise is a heavily formulaic murder mystery show in which a fish-out-of-water detective from Great Britain (or, for a period later in its run, Ireland) finds themselves acting as the Detective Inspector for a little police station in the town of Honoré on the fictional Caribbean island of Saint Marie. Initially, this role is taken up by Ben Miller (of comedy duo Armstrong and Miller fame) who plays Detective Richard Poole, but over the course of the show's complete run to date, the lead role changes several times — including, via a rather ballsy move at the opening of the third series, the murder of said lead. Spoilers, I guess.

Death in Paradsise is not a particularly demanding watch. And when I say it's formulaic, I really mean it; each episode very much has a standard structure, and it sticks pretty rigidly to that format. Sometimes this sort of thing annoys me, as I find myself expecting each of the obvious story beats, but the cases themselves are interesting and varied enough that the repetitive structure of the show has not yet become an issue for me.

The show is helped along very much by its cast. Thus far, I'm coming towards the end of the second season, so I'm still in Ben Miller/Detective Richard Poole territory, but I've caught a little bit of several of the later series, which include excellent comic actors such as Kris Marshall, Ardal O'Hanlon and Ralf Little. The supporting characters are also very good, with Danny John-Jules (best known as Cat from Red Dwarf) putting in a particularly strong performance as one of the station's regular police officers, and Don Warrington as Commissioner Selwyn Patterson steals the show any time he's on screen with his understated, deadpan performances.

The show strikes a great balance between serious drama and entertainment. It's not as explicitly comedic as something like Shakespeare & Hathaway, but it is notably light-hearted — perhaps a strange thing to say about a show in which at least one person gets murdered every episode, but an accurate statement, nonetheless. It captures a good feeling of camaraderie between the core cast, and the growth in Miller's Poole character as the series goes on is endearing to watch, even as he remains steadfastly stiff-upper-lip British about everything.

Like I say, it's an undemanding watch, good to throw on when you don't really want to tax your brain too much, and thus I'm never going to hold it up as The Best Thing Ever or anything. But sometimes that doesn't matter; sometimes you just want something that has enough substance to be genuinely engaging and entertaining, but which doesn't make excessive demands of its audience. Death in Paradise very much falls into that category. No deep lore, no need to listen to podcasts to understand each episode after watching them, no worrying that you've missed out on major serialised storylines — aside from the occasional replacement of the lead role, of course.

It's simple, uncomplicated entertainment, and I'm all for that. So I'll be watching a lot more of it!


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#oneaday Day 387: A weekend off

I didn't get around to making any videos. Well, that's a partial lie: I got some scripts done for quite a few, I just didn't record any. It's still very warm, I was feeling pretty tired, and I just didn't want to. So rather than feeling guilty about it, I just enjoyed the weekend, relaxed, played with my cats, played some Xenoblade Chronicles X (I'm finally into the new Definitive Edition story material) and just had a generally nice time.

Andie and I have also booked a holiday for later in the year. We're off to Center Parcs again, because it's a holiday destination we both like very much, and we were given some very generous tenth wedding anniversary gifts from both our respective sets of parents, so we're spending a hefty chunk of them on a nice holiday. While on previous visits, we've only gone Monday to Friday, this time we're going Monday to Monday. It's a lot more expensive to do that, but it also means you have a lot more time to unwind, relax and generally have fun.

We're going to the Longleat Forest site this time. We've been to this one a couple of times, as well as the Elveden Forest one. The Elveden Forest site has some nice memories for me, as it's the one I went to with my parents a couple of times as a kid — though of course it's changed quite a bit since then — but Longleat is a bit closer and arguably a bit nicer. We've lucked out with our accommodation, too; despite not paying up for the option to choose where your lodge is, we're in the "central" area which is not very far away from the main plaza area where most of the shops and restaurants are, so that will be nice. We're still getting an old lady-style wheelie bag to carry the shopping in, though, because balls to carrying heavy groceries on foot. We learned that to our cost last time!

So that's something to look forward to in September, which isn't really that far away now. We're nearly at the end of June, after all, which means just over two months until we can escape from It All for a bit and enjoy some quiet time in the forest. I'm really looking forward to it.

The world is a terrible and awful place right now, and it's very, very easy to feel overwhelmed by it all. So I'm very much looking forward to a week of not having to think about all the horrible things that exist in this world, and just enjoying myself. It is an important thing to allow yourself that time every so often, even if you're a committed "activist" for a cause (which I most certainly am not), because if you don't allow yourself that time to unwind, you're just doing yourself a disservice, and quite possibly mental harm in the process, too.

So yeah. The countdown to holiday has begun, and I'm sure the knowledge that I get to escape for a bit is going to make the next couple of months of work fly by! At least I hope so. It's been a difficult few months, for reasons I won't get into now (nothing to worry about, it would just be unprofessional of me to comment on specifics in such a public place) but I think, I think we're getting over the worst of it now. In fact, we're already starting to get ahead of schedule with stuff planned for next year! How exciting.

Anyway. My Sunday is rapidly disappearing, and I want to go and play some video games before I get to bed at a vaguely reasonable hour. So, on that note, good night — and remember: book yourself some holiday, even if you don't go anywhere. Time off is important!


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