Hello Patrons,
As you may have surmised from a previous post, I am something of a games collector.
I'm not the kind of collector who purely has shelves full of rare games just to look at, mind you; my games are there to be played, and I seek out rare and interesting games because they're… you know, interesting.
There's one thing that concerns me a little about modern gaming from an archival perspective, however, and that's the case of "post-launch support".
Post-launch support, be it in the form of free content updates, paid DLC or simple patches, is a bit of a mixed blessing. On the one hand, it allows a game which perhaps had to be rushed to market to be improved and "fixed" over time. On the other, however, it makes it very difficult to determine what a "definitive" version of a game is — in other words, when that game should be archived and be in a playable state should one return to it in five, ten, twenty years.
This, of course, wasn't a problem prior to the seventh generation of games consoles because while the Dreamcast, PS2, Xbox and Gamecube all had the capability to connect to the Internet for certain games, this functionality wasn't a fundamental part of the system's OS, and consequently it was primarily used for playing multiplayer modes online, not distributing extra content. In other words, on these platforms, the game you got in the box was the game it always had been and always would be.
Once the subsequent generation rolled around and built its consoles around the assumption that they would always be online, however, there was a shift in thinking, particularly in the highly corporate, business-focused world of triple-A publishing. To these publishers, games were, in many cases, no longer "products" to be sold and moved on from; now they were "platforms" or "services", intended to stick around for a lot longer than the shelf life of previous generations' games, kept relevant with patches, content updates, premium customisation items and paid DLC.
This wasn't entirely new to the seventh generation, mind you, though the idea of a game being kept relevant through patches and additional content had primarily been the domain of PC and other home computer gaming prior to that point. Expansion packs and data disks for games had been around since the 8-bit generation of computers, and PC games were getting patched long before the Internet was as widespread as it is today — though it may amuse those who came to gaming more recently to learn that you typically had to request a patch be mailed to you on floppy disk or CD rather than simply downloading it online.
But the seventh generation's approach was a bit different.
Expansion packs in the pre- and early-Internet eras tended to be significant affairs that were often on a similar scale to the base game. Look at Paul Woakes' The Second City for his 8-bit 3D adventure Mercenary, for example, which added a second… you know. Or, a little more recently, the expansions for the Baldur's Gate series, or the third Elder Scrolls game Morrowind — vast in size and scope, often more than doubling the size and play time of an already substantial base game.
I became conscious how different the seventh generation's approach to additional content for games was when I downloaded the DLC for BioWare's classics Mass Effect and Dragon Age. In both cases, the content was not particularly substantial, and in the case of Dragon Age, not only did it take me less than two hours to beat, it didn't even make an attempt to integrate itself into the game in the way that, say, Throne of Bhaal slotted neatly into Baldur's Gate II.
In cases like these, I don't feel like the DLC adds a great deal of value to the games in question, and consequently I don't mind too much if the passage of time and the death of digital storefronts means they end up lost — the games are the important bits, after all.
Where I am a bit concerned, however, is in the case of games like Final Fantasy XV, which Square Enix has been taking an almost MMO-like approach to ever since it launched, with the game's current state being quite different to the version I wrote about on MoeGamer. The sheer amount of significant updates and DLC there is now available for this game means that, from an archival perspective, the disc I have on my shelf is pretty much worthless because it doesn't accurately reflect what the game became… and moreover, there's no way of actually archiving that version, unless at some point Square Enix decides to release a "complete edition" of the game with all the DLC and all the patches on disc.
What also concerns me is the fact that a lot of consumers seem to be starting to expect this. Look at Steam or App Store reviews for digital-only games in particular and you'll often see people criticising games purely for "lack of updates", even when the game is quite obviously complete and working absolutely fine.
While it can be quite cool for a game to grow, change and evolve over time, it doesn't need to be the case for every game. Something like Final Fantasy XIV needs to expand regularly by its very nature as an online game, but Final Fantasy XV doesn't. Not every game needs DLC, either, and I certainly don't need games trying to get me to download DLC before the base game is even released, as has been the case with Ys VIII and its "Adol's Adventure Essentials" pack that Atlus (who, bizarrely, neither developed nor published Ys VIII) emailed me about this week.
The upshot of all this is that I'm enjoying collecting for older systems (particularly PS1 and PS2) a lot more than for modern systems right now, because I know those old games are always going to work just fine, even if I have to replace my console. PS3 and PS4 games, though? It's a concern for me every time I insert a disc and the first thing that happens is a patch download. That makes me wonder if these games are going to work properly in the future… but I guess on the positive side it makes me want to take extra-special care of my current consoles so I don't lose any digital content I might have downloaded for these games!
I have no intention of stopping collecting due to this. I love having shelves full of games. It's something I'll be interested to see the long-term consequences of, however… but I guess that's not something we'll know for a long time yet.