#oneaday Day 846: Eye for an eye

We are brought up with, it's fair to say, somewhat conflicting messages on the subject of revenge. On the whole, we are mostly discouraged from it on the grounds that it doesn't necessarily solve anything, and any momentary high you might feel from delivering it will likely be short-lived. But we're also bombarded with popular media that makes revenge look cool.

I've gone through my life trying my best to not hold grudges too much, but there are a few times I've been wronged where I just cannot, with good conscience, let it go. In each of these situations, I feel like part of me desires revenge on the person (or group) who wronged me, but I have not, to date, had the opportunity to follow up on any of these desires. And I honestly don't know if I would, given the opportunity.

But the thought is there. It's always there.

There's one thing the objects of my grudges all have in common: they were all in positions of power, and they all abused that power in some way. Whether that was for their own material gain or the end result simply being hurting someone (me), they all leveraged the power they held in a way that ended up having a negative impact on someone else's life. And not always just me, either.

For the sake of… I don't know, propriety? I will refrain from naming specific examples here. But it's been long enough now for one of them that I think I can talk in slightly more than vague terms.

I used to have a job that I absolutely loved. It was a job that involved using my skills and passion every day, and I thought it was a job that would set me for life. I liked the people that I worked with, and I did well at the work itself. All looked good for a while, but over time, the people in charge started to see fit to… start exerting their influence more than they perhaps had done in the past. And this started to come to a head with a colleague of mine who ended up dismissed from his position — which, like me, he had loved and always given his all too — on the grounds of some spurious accusations about his behaviour. I know they were spurious because I worked with this guy every day and there is no way in hell he would have done anything the slightest bit inappropriate, whatever that might mean to you. (It wasn't anything sexual or violent he was accused of, I hasten to add.)

But he had a target marked on him from thereon, and during the long and painful process of his disciplinary proceedings leading to his dismissal, he asked me to be his second in the various meetings involved along the way. I looked up what a "second" was supposed to do in this situation, and determined that they had the right to ask questions and help to defend the person who had nominated them. So I did. I assembled a set of questions that would help my colleague explain that this was all complete nonsense, and that he had been maliciously targeted… and I was basically told to shut up partway through proceedings. Naturally, as you might expect, that then caused a target to appear on my back, too — again, despite me having not actually done anything wrong. I hadn't even had a single complaint from a customer in my case.

The injustice of it all stung back then. It was excruciating to see first my colleague and friend pushed out of his position, and then to see it happen to not just me but several others of our number also. The people who had all the power in this situation were very obviously misusing it. Why? I do not know. I don't know what they would "get" out of losing several of their best employees — and there were ample metrics to back up that boast, in the form of the "NetPromoter" surveys all our clients had the option to fill out after a session with us — other than a sense that they were in control, this was their domain.

Regrettably, I encountered a very similar scenario on multiple subsequent occasions, and it was always the same. There was always one individual at the centre of it all, who had developed something of a God complex based on the little power they had over other people — or rather, the fact they held the keys to people's careers. In every instance, these people exerted their influence in a way that hurt others, poisoned the atmosphere around them and couldn't have been any benefit to them and their team whatsoever. And not one of them saw any consequences for their actions that might discourage them from doing it again. So they almost certainly have done it again since.

These are the people I want revenge on. These are the people I've never been able to forgive and forget. These are the people who, if I ever saw them again, I would… I don't know. I'm not a violent man, and I have no desire to end up with any sort of assault charge. But if any people in the world deserve a good punch in the face and/or balls (where applicable), it's these people I'm thinking of right now.


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#oneaday Day 845: It is late night

It is very late, because I thought I'd finish Nighthawks this evening. I successfully did so, then decided that I wanted to write about it while it was fresh in my head, so I did that also. Now it is 1.15am and I haven't written this, so here I am.

I really should probably make an effort to go to bed earlier. I find it enormously challenging to get up every morning. It's a weird sort of… dread of what the day holds. Not because I'm actually literally anticipating anything terrible happening, but just because being in bed feels warm and safe and nice, and I often wake up in the morning having been in the middle of a pleasant dream that I'd like to go back to.

I know I can't just go back to a dream by snoozing my alarm and closing my eyes, of course, but my body still tries. Oh, heavens, it tries. It resists with every fibre of its being. It wants to disappear into whatever other dimension we go into when we dream, and leave this world behind, if only for an hour or two. Even though it's just had a good eight hours or so of being able to do exactly that.

It's strange, really, isn't it? We sleep every night, and most of us get roughly the amount of sleep we're supposed to get. So why is it so easy, of a morning, to fall into a pattern where you just want to keep sleeping? I love sleeping. I love what my brain does while I sleep. Dreams are fascinating, though I know not everyone enjoys hearing about them. I find them interesting, though, and often want to cling onto them after I know it's time to haul myself out of bed, make some breakfast and set about the day's business.

I dunno. It's probably just one of those things where you have to get yourself into a healthy and productive routine… and perhaps determine your own circadian rhythm, too. Oddly enough, I find myself more awake if I have to get up to have a wee at, like, 6am, than I do when my alarm goes off at 8. Maybe I should just start getting up at 6, have that wee and then stay up.

But then bed is warm and nice and comfy, and deliberately depriving myself of two hours in there feels like such a waste somehow.

I don't really know what I'm talking about any more. That's probably a good signal that I should save this post, scribble some stupid doodle to go at the top of it, and then actually go to bed. I am borderline delirious, but I have no regrets. I really enjoyed the end of Nighthawks, and I really enjoyed writing about it. Please go read my thing about Nighthawks, then buy and play Nighthawks. It really is very good.

And on that note, then, good night. I am about to go and sleep very well.


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#oneaday Day 844: Mechannative

These days, I feel like a lot of people determine that they're either into narrative-centric games or mechanics-centric games, and don't do much in the way of cross-pollination, even when the games themselves do so. I'm sure we all know at least one person who takes inexplicable pride in the fact that they skip all the cutscenes in games, for example.

Me, I've always been a "why not both?" kind of person. There are times when I'm in the mood for a game to tell me a good story, times when I'm in the mood to engage with some interesting mechanics — and times when I find a blend of the two to be most rewarding.

Actually, there are times where I feel like I'm enjoying mechanics-centric games a lot more now than I have done in the past — to such a degree that I've found myself wondering more than once if I actually prefer them. This was particularly fresh in my mind while I was feasting on Super Mario Galaxy while we were on holiday.

Then a game like Nighthawks comes along, and I'm reminded of how involving and immersive a game that places its narrative front and centre can really be. How it can feel like you're really inhabiting a world with a cast of characters, truly sharing your experiences with them.

The gameplay in Nighthawks isn't especially complex, but it is enough to distinguish itself from both visual novels and adventure games. I'll have a lot more to say about this when I write about the game in full once I've beaten it. I'm not sure how far off that is now, but I've been playing for 30 hours and things are definitely building to something. But suffice it to say for now that I am thoroughly enraptured by this dark little world and the colourful cast of misfits that populate it.

I think the simple answer is that I just like a wide variety of gaming experiences, both mechanics- and narrative-centric. I attribute this to growing up in an age where mechanics-centric was the norm and narrative-centric was relatively unusual to see, and then having several of my defining gaming experiences be with narrative-centric games, including Indiana Jones and the Fate of Atlantis and Final Fantasy VII. This state of affairs helped me see the benefit of all types of games.

Well, no. There are some games, like grand strategy affairs, that I still find largely indecipherable. But I guess one has to draw a line somewhere. As it stands, I don't think I'm ever going to be short of things to play!

For all the terrible things happening in the games industry, it is still a great time to be into games. And there are a bunch of things out in the imminent future that I'm very much looking forward to getting stuck into. After Nighthawks, of course…


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#oneaday Day 843: Exploring the mundane

One of my favourite things in video games is when a game takes a very small, pretty mundane environment and renders it in a ridiculous level of detail. I'm not generally a "graphics person", but if you give me a game in which I can poke around a tiny, convincingly rendered house in extreme levels of detail I will be very happy indeed. Consequently, I am very excited to check out Silent Hill Townfall when it arrives.

I actually don't know very much about Silent Hill Townfall. I don't even really know how it plays. After not loving how Silent Hill f turned out — or more accurately, how it played — I haven't really been following the new one, but I have seen a few screenshots floating across my feed here and there. And I am finding myself oddly excited by them: specifically, by the fact that the game unfolds in a lovingly recreated depiction of working-class Britain (well, Scotland, but much of the characteristic visual identity is similar) and allows you to… well, poke around in tiny, convincingly rendered houses in extreme levels of detail.

I'm all for this. The idea of Silent Hill being more of an amorphous concept than an actual, physical place is a solid move for the series, I think; for all my grumbling at Silent Hill f's gameplay, its vibes and depiction of 1960s rural Japan was fantastic. The way the setting reflects the protagonist's mental state has always been an important part of the series, and setting it in places other than small-town America allows a lot more scope for this aspect of the storytelling.

I'm not even all that bothered about the inevitable "Otherworld" stuff that will almost certainly be part of Townfall. I don't need spooky scary monsters jumping out of closets at me. I just want a cool little world to wander around.

My attitude towards this sort of interactive experience goes some distance to explaining why, back on its original release, I enjoyed Gone Home so much. There are still people who get absolutely frothing mad about that game, but I was never one of them. For me, it perfectly captured the almost exact same feelings that I felt when I first returned to the place that had once been my home after my first wife left me. You might think that's not exactly something I'd care to be reminded of, but at the point I played Gone Home there was enough distance between that happening and me being able to look back on it and appreciate a piece of work that understood those feelings.

A similar thing for Everybody's Gone to the Rapture, a mostly forgotten PS4 game in which you walk very slowly through an English village and weird things happen with no real explanation or resolution. While I very much understand some people bouncing off that one in particular, I was thoroughly enamoured with just existing in that world.

I think all this goes back even further to Build engine games like Duke Nukem 3D, Shadow Warrior and Blood, which at least made an effort to depict convincing, realistic environments and feature interactive elements you could fiddle around with. Of course, the tech was too limited to be able to create environments with the level of detail we expect from our big-budget entertainment today, but there was something oddly… real-feeling about these virtual locales that I never quite got from games that took a more fantastic or sci-fi approach.

So yeah. I'm mostly excited about Silent Hill Townfall to wander into houses that look a bit like where my Nan used to live. And I don't have a problem with that at all. If the game turns out to be good, so much the better. But I'm going to enjoy just exploring that world, I think.


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#oneaday Day 842: Quick catch-up

I forgot to write something on here yesterday! In my defence, I wrote nearly 4,000 words on Ys VIII over on MoeGamer so I think you can probably cut me a bit of slack. I'm still going to take this post to "catch up" though.

I really enjoyed Ys VIII overall. It still feels a bit odd to play an Ys game that is 50+ hours long, but the game didn't drag at any point. It consistently sends you to new and interesting locales, and the story develops in some thoroughly intriguing directions as you progress. I successfully got the "true" ending, which isn't all that difficult to get (you just need more than 198 reputation points, which are easily acquired through just normal gameplay) and everything wrapped up in a most satisfying manner.

After writing my piece on Ys, I went back to the excellent Nighthawks, which is a spectacularly good game. As you might expect, I will be writing a more substantial piece on this once I've finished it, but suffice to say for now that if you have enjoyed any of the relatively recent crop of what I like to call "storytelling RPGs" (Disco Elysium, Esoteric Ebb), then you will definitely get a kick out of Nighthawks.

I think one of the things that always impresses me the most about a good quality game like this is how it can truly create a sense of a world without having an actual 3D space you can freely wander around. For me, the primarily text-based world of Nighthawks is considerably more compelling than a fully 3D modelled but ultimately bland and personality-free "open world", particularly because of the colourful characters that inhabit that world. It's funny, because this is exactly what the capital-A "Adventure" snobs were talking about in the early days of the medium; if you have a suitably compatible brain, the imagery conjured up by your mind from reading text will always be more vivid than anything even a powerful video card can render. (Of course, the fact that Nighthawks has beautiful art and excellent voice acting also helps a lot.)

Once I've finished Nighthawks, I'm going to play Silent Hill Townfall, which looks like it's going to be thoroughly interesting. I'm oddly excited to play a game with such accurate-looking renditions of a British (well, Scottish) town, and I'm intrigued to see how the game differentiates itself from other Silent Hill games. I didn't love Silent Hill f, although I didn't hate it either; from what I understand, Silent Hill Townfall is quite a different beast anyway, so I'm excited to explore it.

After that, I think it's going to have to be Ace Combat 8. I love Ace Combat, and this new one has been getting excellent reviews. I'm happy about that. The series deserves to do well, and it's nice to have a game like this on modern hardware. I mean, the PS2 Ace Combat games still look surprisingly great, but it's even better to have something in full HD-o-vision.

There we go, all caught up. Now watch me forget to write something later today.


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#oneaday Day 841: The politics of farting

One of the most complex parts of human interactions that we all have to independently learn to navigate is the politics and etiquette of farting. We all do it — yes, even you — but everyone, eventually, comes to their own conclusions as to how, when and why they let the bum gas fly.

I grew up in a household where farting was considered very amusing. Both my Dad and my Mum could let out an absolute ripper of a trump in their prime, and the culture of our family was that you did it without shame. The implication was that you were in a safe place and could be yourself, as disgusting as you wanted, and you would be accepted for it.

Curiously, though, I was not allowed to say the word "fart" as a child. It was considered a swear word. To this day, I'm not entirely sure why, though I guess it occupies the same tier as "crap" where, in the appropriate circumstances, you can probably consider it a mild profanity. Instead, we would typically just use the word "flatulence", which, despite being the scientific, medical term for it, is a very funny word indeed. Occasionally, if we came across a particularly amusing euphemism for it either on television or in other media (such as in The Beano, which I read habitually as a child) and would make use of that, but "flatulence" is the one that stuck, and "fart" was verboten. (I am allowed to say "fart" these days, though I'm pretty sure my parents still don't use it much.)

School is a complicated time to determine your outlook on farting, because you are faced with a variety of mixed messages. Were you to let out a honking grunt in the middle of a quiet lesson, would everyone laugh, or would everyone consider it disgusting and shameworthy? At least part of it is down to the overall way that you are seen generally; if you're one of the cool kids, farting is hilarious, while if you're an unpopular person for one reason or another, farting is the height of shame — so much so that even the accusation of having farted, even if you hadn't done so, could earn you the ridicule and censure of your peers.

Such was the case within lessons, of course. At break and lunchtime, that was a different matter. I have strangely vivid memories of an occasion during my time at primary school where my best friend Matthew and I were trying out shoulderstands (which we'd recently learned for the first time in PE) and discovered that the contortions involved in performing a shoulderstand not only churn up your guts a bit, they also slacken your ringpiece in a way that is eminently suitable for ripping a chuffnut. Thus we spent quite some time attempting to discover the optimal position in which to achieve salty guffs almost on demand.

I'm primarily talking about farting here, but burps bear mentioning, too. Burps, to my recollection, never carried the same possibility of shame as farting, and instead they had a variety of social functions. Those who learned how to burp on command became comedy gods, and those who could summon up a thunderous belch from the very depths of Hell itself could make use of them in a strangely aggressive, dominant manner. Again, I think back to my schooldays, and a particularly vivid memory is standing waiting for the bus with the other people from my village, and my sometimes-friend Dale repeatedly letting out some of the most earth-shaking burps the world has ever heard, on at least one occasion causing the headmaster of our old primary school (who lived near where we waited for the bus) to come outside and ask him to please stop doing that.

Farts are a sign of acceptance in a friendship group, though. People you can fart in front of without shame are people you can call true friends. And, unsurprisingly, I have a lot of weirdly "special" memories of times spent farting with people who are important to me. Some of the most vivid involve my friend Woody, who I would often end up sharing a room with if we were sleeping over at our mutual friend Edd's house, since we both lived a fair distance away.

On various occasions, Woody summoned up "canned veg farts" (absolutely rancid-smelling guffs that were akin to opening a bin that hadn't been emptied for a month in terms of the poisonous atmosphere they created), "water farts" (repeated, loud parps that he swore could be attributed to the amount of water he had drunk that evening) and "Emperor farts" (honking trumps that were preceded by a quote from The Emperor in one of the original three Star Wars movies). There was also the evening of "Did You Hear What I Just Felt", where a particularly vigorous anal fanfare was followed up by the briefest, quietest sound, a little like what raw chicken sounds like if you pick it up. He had to go and check himself after that one.

In somewhat later years, one of my most memorable days working at the Apple Store was the day we had a detailed discussion in Back of House about what the absolute optimal conditions for farting were, and we collectively determined that it was sitting on a hard, wooden dining chair while naked and slightly damp. If you have never farted on a non-padded dining chair, I highly encourage you to try it. You might be surprised.

Of course, it's also an important moment in a relationship when one or the other of you decides that now is the time to start farting in front of each other. It goes back to family; being able to rip out a salty grunt in front of someone without embarrassment, shame or fear is a sign of trust. And the expression of this trust is often unspoken; you never, ever have a discussion about "well, I guess it's time we started guffing around each other". It just sort of happens. And that's lovely.


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#oneaday Day 840: The deluge has started

The deluge of amazing games coming out in the latter half of this year has started. I've already noted that I've been playing the excellent Nighthawks from Wadjet Eye Games, and that is very much occupying my immediate attention, but also on my radar for the immediate-ish future are Silent Hill Townfall and Ace Combat 8, both of which seem to be going down well with reviewers so far.

I also still need to finish Ys VIII, which I set aside while I started Nighthawks, but I think I'm going to devote tomorrow to. I was enjoying it a lot, and I think I'm getting near the end, so I would like to finish it properly. Ys VIII is not a recent release, though. It came out ten years ago and has had two sequels since then, both of which I would like to play at some point.

Not only that, but I've been having a steady stream of stuff I preordered months ago finally coming around — just this week I've had Chained Echoes and Trails in the Sky Second Chapter come in, Little Goody Two-Shoes is on the way and I'm sure there are others to look forward to.

Situations like we've got here are why I'm not immediately worried for the crash that the top end of the industry appears to be careening towards. I have enough unplayed (or "want to replay") games on my shelves to last me for many, many years at this point, so if there comes a day where, for one reason or another, I just can't buy any new games? I think I'm probably going to be fine.

It will be a sad day when it's no longer possible to buy boxed copies of games, of course — and I'm sure once Sony successfully pushes for this with their abandonment of discs in 2027, at the very least Microsoft will follow — but I'm well-stocked in my little bunker for such an eventuality. Only question is: will I actually be able to finish all these RPGs before I die? I reckon I can… assuming the world itself lasts that long, of course.

My wife often takes the piss out of me for the number of games I have that are still shrinkwrapped, but I've always bought stuff with this sort of eventuality in mind. I mean, I was hoping it would never actually come to a day where physical media would no longer be a thing — and I guess it still might not, as much can change even in the space of a year — but I've basically been investing in the future enjoyment of my hobby, and in the meantime, I've been wanting to just support the games that I would like to see more of. As frustrating as it is to know that "Day One" sales count for almost more than anything for a lot of developers and publishers, it is, unfortunately, a fact. And while I'm in a position where I'm comfortable enough to be able to support the stuff I like, I'm happy to do so — even if I don't get around to actually playing the games in question until, at times, a year or two (or ten) later.

Anyway, I'm not buying anything else until payday next week. But I will probably be picking up Silent Hill Townfall and Ace Combat 8. I do genuinely want to beat Ys VIII though! Really! I want to write about it and everything!

For this evening, though, Nighthawks is calling, so if you need me, I'll be stalking in the shadows of Cradlebridge.


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#oneaday Day 839: Bad people get away with it

I think one of the most sobering parts of Becoming An Adult is coming to the unfortunate realisation that some people are just Bad People — and that, more often than not, they will get away with being Bad People, through some combination of money, power, influence and/or privilege.

I'm not speaking about anyone specific here (though heaven knows I have a depressingly large number of people in mind) but more just sort of making a general observation, particularly after seeing People Make Games' stellar piece of (video-based) journalism about Bobby Kotick floating across my feed today. It's a frustrating thing to realise, particularly when you were brought up to be a Good Person, and you've made significant efforts throughout your life to, as well as you are able, be that Good Person.

I've made mistakes along the way. We all have. My parents made mistakes at times when they were bringing me up, too, but I don't hold those against them. They were going through their own learning process at the same time I was learning how to function in society. I was learning how to be a Good Person; they were learning how to bring up a Good Person. (Although, granted, they had already done it once with my brother, ten years my senior.)

When you've spent your life making a specific effort to try and be a Good Person, though, including acknowledging the times when you could have done better, and reflecting on — sometimes agonising over — how you can avoid making the same mistakes in the future, it is frustrating, galling, infuriating to see the way some indisputably Bad People go through their lives. without a fucking care in the world about how they treat others or even how others see them, because the only thing that matters to them is themselves.

Being a Bad Person can take many forms, some of them more obvious than others. Some Bad People flout the laws of society, some ignore the demands of common decency, some simply cast the rules of politeness and etiquette aside. Some are more insidious; worming their way into a group and infecting it from the inside with their rancid attitudes and opinions. Some are up-front with their bigotry and lack of respect for people they see, for one reason or another, as "beneath" them. Others still are utterly deluded, believing that they have somehow done society a net good with what can laughably be called their "work", when in fact all they have done is filled their own pockets at the expense of others, often contributing a net negative to society and culture in the process.

The very worst Bad People, of course, do all of these things, and more besides. These people, unfortunately, exist; I have had the misfortune of encountering multiple of them in my lifetime. And perhaps most frustratingly of all, they keep getting away with it, because for one reason or another, no-one will confront them. No-one will stand up to them. No-one will give them a much-deserved punch in the face and tell them to stop being such an insufferable dickhead. Because it seems the one thing that Bad People are generally pretty good at is becoming powerful, influential, untouchable.

These people will never see consequences for their actions, behaviour and attitudes because everyone is too afraid of them. It sucks that this is the way the world works, and that these dickheads can just continue getting away with all the shitty things they do. But, unfortunately, that is the reality of life in 2026, and one of my least favourite parts of "growing up" over the years has been having to come to terms with that.

It sometimes makes me wonder why I've bothered. But at least I can look back on my own existence and reflect that, on the whole, I've done my very best to not ruin other people's experiences of living in this world we share, and that I am, overall, satisfied that I fall on the "good" side of the alignment chart. I doubt any of the people I have in my head right now do much in the way of introspection. If they did, I wonder if they could truly look upon what they find and say that they're completely and honestly happy with it?


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#oneaday Day 838: A shitty new trend

One of the most irritating new developments in the world of generative AI is the use of "agents" to spam you. This can take numerous forms; earlier today, Luke Plunkett of Aftermath shared an AI "pitch" he had received via email, Frank Cifaldi of the Video Game History Foundation shared something similar, and of late I've seen a marked uptick in blog comments that are obviously (but, of course, undisclosed) AI-generated spam.

The reason I can tell they are AI-generated spam is because they don't come from a person. Inevitably, they come from a "company", with the email address and website you can optionally include when leaving a comment linking to some sketchy website or other that wants you to download their new AI-powered tool to, I don't know, delete all the shit on your hard drive or some such shit.

The reason why these are infinitely more frustrating than good old-fashioned spam (and man, at this point I really miss the surreal narrative spam from 2009) is because, using the magic of AI, they might initially appear to be a genuine comment. In other words, the "agent" (spit) has taken a blog post as input, been tasked with composing a comment that might initially appear to be engaging directly with the subject matter, but which is actually just stating what you wrote back to you with slightly different wording, then attached a sketchy link and email address to it. The hope, presumably, is twofold: firstly, that the blog's owner will fall for the spam by clicking on the link or sending a message to the email address; and secondly, that the blog's owner will publish the comment, making the link public and thereby, potentially, tricking others into inadvertently clicking on it.

This is fucking scummy behaviour! Moreover, this is not convincing me that "agents" are in any way a net good for humanity! Not to the absurd degree that I think they're going to "destroy humanity" or any of that utter nonsense, but slowly but surely, generative AI in general is making the Internet harder and harder to use effectively — and, moreover, it's destroying our trust in one another.

Earlier today on Bluesky, I saw someone share a post from an "Atari news" account that looked interesting. Supposedly there's a project out there that is attempting (and starting to succeed) to get Sierra's Adventure Game Interpreter (AGI, but not that one) games working on Atari 8-bit. They've supposedly already got King's Quest up and running, and the parallel C64 project is, it seems, a little further along.

However, I was immediately inclined to distrust everything about this news, firstly because of the amount of vibecoded bullshit that is out there at the moment — and apologies to the creators of the project in question if it has all been done by hand; you might want to put that very fucking prominently on your website — and secondly, because the Atari news Bluesky account that shared it in the first place is absolutely fucking infested with garbage AI-generated artwork, leading me to believe that the account is automated. An automated news-aggregating account isn't necessarily a bad thing in its own right, but when combined with the amount of AI imagery that account shares, every single one of my bullshit sensors starts going off.

Want another example? Time Extension, the retro gaming website, has recently been dealing with AI-powered plagiarism and harassment from an account calling itself "Generation Amiga", ostensibly a news site about… well, the Amiga. And yet if you ever accidentally have the misfortune to end up on Generation Amiga's website, you will discover that not one of the articles there (very few of which are actually Amiga-related) is written by a person. Their "exclusive reviews" consist of LLM-generated slop derived from marketing material. And they even had the gall to accuse Time Extension of being "Big Media" harassing a poor, innocent little independent creator who was just using an ickle-wickle bit of planet-destroying AI to construct a vibecoded website that has a net negative value to humanity — all because Time Extension's editor, Damien McFerran, quite rightly called this absolute bullshit out, for the benefit of anyone in retro gaming who had never had the misfortune of stumbling across these fucknuts.

You know, contrary to how it might appear, I don't like ranting and raving and complaining about this all the time! (All right, maybe a little bit.) I would much rather live in a world where it wasn't happening at all! But when I'm in a situation where I can no longer trust that comments on my fucking personal blog are written by actual people, I think I am more than justified in losing my patience. When I am in a situation where my first response to a potentially cool piece of retro gaming-related news is not "wow, that's cool!" but instead "is this AI bullshit…?" I think I am very fucking justified in losing my patience.

I'm so, so tired of this all. None of this is making the Internet better. None of this is making the world better. All it's doing is, at best, sowing division and mistrust, and at worst, completely obliterating what was once the world's most valuable repository of information, knowledge and human creativity. That's the "AIpocalypse" we should be concerned about.


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#oneaday Day 837: Nighthawks!

Yesterday's post was out of frustration, so it's only fair that I make today's post one of genuine enthusiasm. Today marks the release of Nighthawks, a new game from The Curiosity Engine and Wadjet Eye Games, and I think you should buy it because it is good. Positive enough for you?

I should probably add at this point that I have not yet played the full version of Nighthawks — it is presently sitting on my PC ready to be started for the first time. But I did play a demo several months back (EDIT: nearly a year ago!) that looked like it would be pretty representative of the full experience, and I came away from that demo thinking "cor blimey, that game was a bit of all right and no mistake, onto the wishlist it goes". I have no reason to believe that things have taken a devastatingly shit turn between that time and now, particularly because Nighthawks has been in development for so long.

Eight years, to be exact; the project began its public-facing life on Kickstarter in 2018. I must confess I only became aware of it a little more recently — I think the aforementioned demo was the first time I'd really stumbled across it in any meaningful way — but like I say, that initial contact was enough for me to get thoroughly interested in the project and want to pick it up immediately on release day. Well, release day is here, and I have made good on my promise: I have bought it, and intend to spend the evening playing it, even though I haven't quite yet finished Ys VIII as I hoped I would have by this point. But no matter. I'm sure I can find a way of juggling these two games without agonising over the decision of which to play each evening. I'm good at that.

(beat)

Anyway, some of you may still be wondering what the fuck this Nighthawks thing actually is. Well, it's a vampire RPG, based around a similar concept to White Wolf's Vampire: The Masquerade franchise, only in this instance there is no Masquerade; the existence of vampires is no longer a secret. Still, the fact that you play a vampire, with all the interesting powers that comes with both your new undeath and your overall background, is a common factor — and with the disappointment that Bloodlines 2 apparently ended up being, there is definitely scope for a good vampire RPG in 2026.

Don't come into this expecting something along the lines of Bloodlines, though; this is primarily a text and dialogue-based game rather than a game where you have a little vampire man that runs around a city, bites people and occasionally indulges in some of the worst first- and/or third-person action ever committed to a gold master. That means it's a very character-centric game, with interactions between your character and the various inhabitants of the city playing a crucial role in how things unfold. To put it another way, its overall approach has a fair amount in common with games like Disco Elysium and Esoteric Ebb, where you are effectively working with the game, which acts as a virtual "game master", to build your story.

The game is written by Richard Cobbett of PC Gamer fame, whose other work actually on games includes titles such as Beyond a Steel Sky and Sunless Sea/Skies. It also features art by Ben Chandler, who has worked on some excellent adventure games in the last few years, and Dave Gilbert of Wadjet Eye Games has acted as producer. There are also some excellent voice actors in the game, including, among others, the inimitable Sally Beaumont (of Old Skies fame) in a "minor but memorable" role, apparently.

As I say, I'm yet to jump into the full game and see how things have turned out, as well as establish factors like how long the game is, but the demo version from a while back made me very excited about this game indeed. As such, I'm really looking forward to sinking my fangs into it after dinner, and I'm sure I'll have much more to say about it in the near future.

Right now, though, it's 7.30pm, I've had dinner, I've emptied and reloaded the dishwasher: it's time. The lights are down low. It's time to enter the nocturnal world of Nighthawks. Maybe you should, too.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.