It is Michael "Virtual Moose" Klamerus' birthday today, and for their birthday they have set a blog challenge, because that is a thing you are allowed to do on your birthday. The challenge is simple: write a blog post about an obscure game. Challenge accepted!
Being someone who is "into" classic home computers — and particularly less popular classic home computers like the Atari 8-bit line — I have plenty of possible answers to this challenge, and even more that stem from my modern tastes of games that are a bit off the beaten track and often ignored by the mainstream press. So what to pick?
Well, I think it has to be a home computer game, as I saw yet another example of people who have probably never even seen an Amiga making jokes about European computer games earlier, and it annoyed me. It annoyed me enough to want to write about a home computer game that is genuinely good, but which doesn't get talked about that much.
I eventually settled on Jupiter's Masterdrive, a 1991 game for Atari ST and Amiga that was developed by "POF Corporation" (who, to my knowledge, never made anything else under that name) and published by a very early incarnation of Ubisoft, back when they spelled it "Ubi Soft". If you want to see it in action, I played it on my YouTube channel five years ago:
Although I have shelves filled to the brim with Atari ST games up in my study, Jupiter's Masterdrive is actually a game that I have never owned a full boxed copy of. My sole encounter with it Back In The Day was on a cover-mounted disk from ST Action, a magazine I used to enjoy, and this was, as you might expect, only a playable demo.
I remember finding it quite striking when I played that demo, though — even though it was obviously unfinished. (If I am remembering correctly, the demo had no sound whatsoever!) It was a top-down racer, but with an unusual sci-fi theme: not only were you racing on moons, other planets and satellites, you also had access to weaponry with which to upset your opponents. Races were as much about survival as they were about coming out in front.
The game moved smoothly, which was never a given on the ST, which lacked the hardware scrolling facilities of its great rival, the Amiga. The play area was deliberately constrained to a relatively small window on the screen, presumably to keep the frame rate up a bit — but it was also possible to play the whole thing in a split-screen two-player mode, and to my recollection, performance didn't really suffer when doing so. My experience with the game — particularly the full version I played in the video above — was almost exclusively with the single-player mode, but I suspect I would have at least tried the two-player mode with a school friend once or twice.
Demo disks of the era were great for this sort of thing. Despite the fact the demos in question had to be squeezed onto a single floppy disk — and often a single side of a floppy disk in order to cater to those who only had a single-sided drive, with bonus demos on offer for those lucky enough to have a double-sided setup — they were often quite generous in terms of how much they would let you play; certainly enough to give you a good idea of what to expect from the finished product, and often a lot of fun in their own right.
In the case of Jupiter's Masterdrive, that playable demo with no sound lodged itself firmly in some dust-covered recess in the corner of my mind for years — no, decades — after I originally played it, so when I was doing my Atari ST A to Z video series and got to "J" one time, the memory leapt out and bellowed "Jupiter's Masterdrive!" at me. "Oh yeah," I thought. "I liked that demo. I wonder what the full game is like?"
Really good, as it happens. The additional time that POF Corporation worked on the game between the release of the demo and the final game coming out over a year later was evidently well-spent, as the result was a well-crafted, polished, slick game that ran extremely well, even on the humble ST, and was a lot of fun to play.
It had some fun and interesting twists, too. From the demo, I had assumed the whole game would be circuit-based racing, but the full version also shakes things up with some arena-based events in which your aim is to collect a certain number of special objects before an opponent. The small play area isn't a hindrance in these events, either, thanks to a well-implemented radar display that allows you to see at a glance where you, your opponent and the target objects are.
Between races, you can spend the credits you earn and win on various upgrades for your car, including enhancements to your car's performance as well as weaponry and armour to help you survive a bit longer in the tougher events.
It's a game I don't think I have seen anyone else ever talk about online, but for one reason or another it's one that, as I say, got into my mind as a youngster and never really went away. I was really pleased to discover (when I finally tried it) that the full game ended up being as good as it is — and encourage you to give it a look, particularly if you've ever said anything disparaging about home computer games.
This is a quality title that holds up very well indeed, and is a great example of why there's a ton of value in exploring this area of gaming history rather than just laughing at those silly Europeans for "making do" with their stupid old STs and Amigas back in the '80s and '90s. We had a perfectly fulfilling, satisfying time, I think you'll find, as games up to the standard of Jupiter's Masterdrive were by no means an uncommon sight — and if you take the time to explore a bit, you'll find some wonderful games that deserve to be talked about a whole lot more.
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Earlier today, Aftermath posted a review of Half is More, a new manga that explores the life of mixed-race characters in Japan. It sounds like an interesting read, and I may well pick it up — the last manga I read that was designed around the idea of sensitively exploring the life of someone who exists outside perceived cultural "defaults" was Love Me For Who I Am, and I feel like I really learned something worthwhile from reading that entire series. I get a similar vibe from this work.
As part of Aftermath's article, reviewer Isaiah Colbert remarked that the manga had had its "announcement treated like a Klan rally in the comments and quote-retweets of its English localization on Twitter". I was, sadly, unsurprised to hear this. But I'm not entirely sure why I did what I did next.
I found an old, defunct Twitter account that I once had that is still active, and I logged into Twitter to have a look. I haven't even looked at Twitter for months at this point; even while I was doing social media for the day job, I spent as little time on there as possible. The whole place just had seriously bad vibes for quite some time now, but I didn't stick around to find out quite how bad. And part of the reason I deliberately stepped away from social media for my work at the day job is because I didn't want to expose myself to that crap at all, let alone "any more than necessary".
Today, I confirmed: things are bad. They're real bad. We're talking blatant, unashamed, absolutely fucking disgusting racism, without even any attempts at plausible deniability. We're talking racist slurs in response to the post; we're talking edits of the cover image to turn it into a racist caricature; we're talking, inexplicably, a lot of antisemitism.
I feel like it takes a fair amount to shock me these days, given how many years I have breathed Internet fumes for, but today I was genuinely taken aback and disgusted by what that site has become. I have no regrets about jumping ship long before it got this bad — and now I have a complete understanding of anyone who has harsh words for those who stick around on the site at all.
The entire place has become a free-for-all cesspit filled with the absolute worst dregs of humanity, all of them feeling safe in the knowledge that they will see zero repercussions for their foul behaviour. Indeed, in the quote-tweets thread for the post in question, one user noted that they reported one of the racist caricatures to Twitter's laughable "safety" department, and got told that the post had, somehow, not broken any rules. At this point I'm not entirely sure Twitter has a safety department any more; there's a non-zero chance that a lot of moderation is left up to Grok, and given that Grok has proven itself to be quite happy to produce child sexual abuse material with minimal encouragement, that makes me feel like it's probably not going to be a good judge of whether something is racist or not.
It's kind of incredible how this has happened. Twitter was once, genuinely, the "town square" of the Internet. It was the "default" social media app for everything. TV shows had official hashtags. Brands had active presences. People actively wanted to be on there to be part of the conversation. And while it's always had its issues and its bad actors, for the most part the truly odious individuals were corralled off into their own little corners rather than being people you will almost definitely run into if you poke your head in there for more than five minutes.
It is no longer a safe place to hang out online. Everything that has happened on that site in the last few years has corrupted it into an utterly disgusting shadow of its former self. And Musk still wants to make it "The Everything App"? He wants people to trust a site like that with their money?
I don't know why I looked at Twitter tonight. I had no need to. But I guess I was curious quite how bad it had actually gotten since I last looked a long time ago; whether the things people had said about it were real, or if they were exaggerations.
They were not exaggerations. Get off that fucking platform if you're still on it.
And no, I will not call it "X".
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After getting what I thought was "caught up" on the series a few years back (correction: a decade ago. Fucking hell), I am now very behind on Falcom's excellent Ys series. And, despite already having two "big games" on the go — Suikoden and Yakuza 6 — I am severely tempted to start correcting that.
Ys is not the only series I am very behind on, of course. I am also very behind on Yakuza, which is at least partly why I started Yakuza 6 on a whim the other day. Technically I'm not "behind" on Suikoden because I never started it prior to this — though I am enjoying it a lot — but I do want to play, at the very least, the first two in the HD Remaster collection.
Then, of course, there is Trails, that which has apparently become Falcom's flagship series. To date, I have played the first Trails in the Sky… twice. I also made a start on Trails in the Sky Second Chapter, but almost immediately after I started playing that game, Falcom announced the remake of the first Trails in the Sky (and its subsequent follow-up), so I figured that I would delay starting a proper, honest to goodness attempt to "do" that series until all of these remakes were out. And in the meantime, the far end of the series continues to extend further and further into the distance; I am several games behind in terms of actually buying the games at this point, so hopefully by the time I do actually start playing Trails properly, they will still be reasonably available.
Does it all matter? No, of course not. So long as these games continue to be available and the hardware to play them on remains in working order, I can play them at any time. That said, I do feel considerably more "pressure" of sorts to play current stuff sooner rather than later, given how many of them have downloadable updates. I do tend to make a habit of primarily purchasing limited-print stuff, which tends to be fully up to date on cart or disc, but in the case of stuff that gets a broader retail release — like the Trails games now do — there are often updates of varying degrees of necessity from the moment you put the disc in.
And don't even get me started on Game Key Cards, still officially the worst thing about Nintendo Switch 2.
Anyway, at some point, then, I think I will probably be jumping into Ys VIII: Lacrimosa of Dana. I did actually make a start on this ages ago, during a time when we had some friends over, they got a bit drunk and wanted to see some sort of RPG. I haven't touched it for ages, though, so if and when I do start again, it will be going from the beginning once more. I'm also quite tempted to revisit Ys Origin, purely for its finale music. And then there's the Switch versions of Oath in Felghana and Memories in Celceta, both of which I've played, but which it would be fun to have another look at.
And then after that there's Ys IX and Ys X to play, too. Ahh, an embarrassment of riches, truly. And yet how long do you think I'm going to stare at a wall, wondering if I really should start something new when I already have two big games on the go?
No. Fuck it. You know what, I'm just going to do it. I need some howling Falcom guitars in my life right now, and I'm damn well going to go and get them. You see if I don't!
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One of the things I've always been fond of doing over on my other website, MoeGamer, is covering games that don't get much (or any) attention elsewhere — be they brand new or old and crusty. So today, in celebration of 800 daily posts, I thought I would point you at a selection of games that you might not have heard of, and the things I have written about them. Doesn't that sound nice? Doesn't that sound like it'll give you a nice range of things to read on the toilet? I know you're reading this on the toilet!
In no particular order…
First up, here's my writeup on Lapis x Labyrinth, a thoroughly unusual game from Nippon Ichi that blends elements of platformer, action RPG, arena combat game, shoot 'em up and pachinko. (Don't worry, there's no actual gambling or microtransactions.) It's an incredibly compulsive game that knows how very appealing it is when you do something in a game and things explode into a shower of shiny things. Narrative-wise it's almost completely forgettable, but in terms of presentation and particularly gameplay, it's a wonderful thing indeed, and highly recommended if you want to play something quite unlike anything else you have experienced.
Next up, here's a look at Root Letter, a visual novel/adventure game hybrid that I once described as "Ace Attorney for the over-30s", and very much stand by that description. It's a thoroughly compelling mystery story with some spooky elements, and does a great job at juxtaposing the energy and optimism of youth with the glum reality of early middle age. I still have not yet played the expanded version of this which adds the option to replace the hand-drawn artwork with photographic stills; I think probably enough time has elapsed between me playing the original version and now that I can (and should!) give it a go, given that it's on my shelf, and has been for quite some time.
Dragon Quest V is not what I'd exactly call an "unknown" game, but this piece which I wrote on the game's treatment of fatherhood — specifically, as experienced by a child, and how I related it to my own life experiences and memories of family life as a child — remains something that I'm very pleased with. I was emotionally invested in the subject matter, and I think that came across in what I wrote. I'm sure the things I describe will be familiar to at least some of you.
Here's a piece on Criminal Girls, a thoroughly interesting — and oft-misrepresented — role-playing game in which you take on the role of a jailer in Hell, tasked with leading a group of "delinquent" girls on the path to getting a second chance at life and a chance of "redemption" from their "sins". The game explores matters of trust both in its narrative and, quite remarkably, through its mechanics, making it a thoroughly interesting example of how a game's thematic elements are woven throughout the entire fabric of the game rather than simply used as set dressing.
Here's a piece on Namco's Star Ixiom, a game from the company's PlayStation era that never, ever gets talked about — but which is actually really, really good! It's the follow-up to the company's Famicom Star Raiders-like, Star Luster, and is absolutely packed with both depth and a variety of things to do, with multiple ways to play according to whether you prefer a linear, mission-based structure or a more freeform, strategic game. Vastly underappreciated game that I'm bummed I never even heard of back when the PS1 was current — but thankfully, I can enjoy at my leisure today.
Finally, let's close off today with a look at SWERY's The Good Life, a game from this unusual and widely beloved creator's back catalogue that, once again, I never see anyone talking about. It is a thoroughly interesting game that combines elements of cosy life sim, murder mystery and open world adventure, allows you to turn into both a dog and a cat, and you can also ride sheep. It is somehow less "wacky" than it sounds, and has some real heart and soul to it — as well as a thoroughly convincing interpretation of the Lake District landscape to explore.
There are many other games I've covered on MoeGamer to date, so if you want more than the above links, stop by the All Games page on MoeGamer and check out an index of every game I've covered to one degree or another. Or you can hit up the article index (also available organised by date) and browse that way instead, if you prefer. Either way, if you've never paid MoeGamer a visit and you like the things I write about games, stop by and have a look around! It's my favourite thing that I've created on the Internet, and I intend to keep it standing for many years to come, so please enjoy what I've put there to date.
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
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Social media was often positioned to us as being like a "global town square", where people from all walks of life and backgrounds could come together and argue about who was the best girl in Evangelion. Over time, I think we can say that experiment… hasn't exactly worked quite as intended.
I mean, sure. I won't deny that my various dalliances with social media — particularly the "public-facing" kind such as Twitter (as it was before… what it is now) and Bluesky — have exposed me to people I might not have otherwise had the opportunity to get to know, and even allowed me to make some friends… I think, anyway.
But sometimes I find myself wondering if there's a reason I might not have come into contact with certain types of people were it not for the "global town square" nature of public-facing social media. I am starting to feel, looking at my Bluesky feed, like I felt when I first fell out of love with Twitter. It feels less about the conversation, sharing and making new friends, and more about performatively saying the right things in order to ensure that you are seen as a "good person" with the "correct" opinions. And I'm really fuckin' tired of that shit.
I won't go into specific examples right now, because that will date this post immediately — plus I'm not altogether keen in getting embroiled in the current "discussions", however indirectly — but suffice it to say for the moment that as soon as you start feeling genuine trepidation about saying certain things, lest the Mob pounce on you for something you might not have actually intended from what you said, then that's the time you should probably start thinking about how you are using social media, and how you might be able to make it better for yourself.
The simple answer is, of course, mute, unfollow or even block the people who are making you feel that way. On Bluesky in particular, the "nuclear block" function means that it is hard (though not impossible) for anyone you have blocked to check up on what you are saying. But on the other hand, I feel like blocking sends a certain message that perhaps isn't exactly what you intend; there's an inherent message of disapproval to it that might not be what you want to say; the same is true for unfollowing, to an arguably slightly lesser extent.
Probably the subtlest approach you can take is just to mute someone who is irritating you, but who you don't particularly want to send that message of disapproval to by blocking them. No-one knows when you've muted them, and you don't see their posts come up in your feed; you may, however, see that there have been posts from accounts you have muted, and the temptation is always to click that thing to see exactly what people have been saying. It's rarely anything worthwhile, and yet still we click. We always must click.
The trouble I find is that a lot of the absolute most insufferable people on social media are also people that I originally followed because I'm interested in the thing that their account suggested was their main interest! But at some point you have to ask the question: "am I still following this person out of a sense of obligation or the increasingly vain hope that they will post about the thing I followed them for, or because I want to see what they are actually posting on an hourly basis?" If the answer is the former, unfollowing or muting them is probably a good idea. Particularly if they aren't following you, in which case they probably won't even notice your absence.
But then that can, itself, be a bit disheartening. It can sometimes be frustrating to post something that I've worked hard on over on Bluesky and it seemingly pass by completely unnoticed, and then post some inane throwaway reply to someone about AI boosters being garbage people and get non-stop notifications of people liking and reposting that ultimately meaningless message for the next three days.
I think I'm just not built for social media. But, paradoxically, it's one of the only means I feel like I have of being able to connect with other people these days. And it sucks that it's that way. The alternative is just being alone, and I don't really want to do that — because I feel like I've proven beyond a doubt over the course of the last few years that if I just disappear quietly, absolutely no-one seems to notice or gives a shit.
And so, ever onward, until the end of time, I Post. Not because I want to, or because I enjoy it, but because I feel like I have to; like that is the only option to prove one's existence.
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
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Yesterday, I left off with a lovely flat my then-wife and I lived in in a fairly shitty area; a place which I nonetheless have mixed feelings about due to how it was where I was living when I suffered a nervous breakdown and left teaching as a career behind as a result. Today, we continue.
At some point, my then-wife and I made the decision to move back to Southampton. I forget exactly what the reasons for us doing this was — it may have been the fact that I had got a job at the then-new Apple Store in the WestQuay shopping centre, or it may have been some other reason — but regardless, we found ourselves coming back to Southampton, initially in a ground-floor flat in an area on what I will always think of as "the far side" of Southampton, known as Sholing.
My enduring memory of living in this place will always be, on our day moving in, walking in to the Indian takeaway that was next door to the block we lived in — as everyone knows, British moving days are fuelled by takeaway curry — and the proprietor of said establishment bellowing "WELCOME TO THE SHOLING!" as we walked in. It was a great little takeaway, that place, and I was always grateful for the warm welcome the owner provided.
We rented that flat off a woman who had a cat. We kind of wanted a cat, but we had lived in so many rented places that didn't allow pets that we didn't think to ask if we could have a cat. When we moved out, the landlady said that not only would she have been more than happy for us to have a cat in that flat, we could have had her cat. I'm still not entirely sure how to feel about that.
Anyway, it was a nice flat with some big rooms and a lovely oversized comfy sofa in the living room. My "study" of sorts, where the computer lived, was also a utility room, so I had to share space with the tumble dryer. My Sony Vaio desktop PC, which had been a loyal companion for a number of years, died in that flat, which I was annoyed about, because it was a great system. But one day it just started inexplicably screeching at me, and that was that. I eventually ended up replacing it with an iMac, which I got for a generous discount thanks to working at the Apple store.
At some point, we moved out of that flat. Again, I don't entirely remember why, but we ended up moving into the town centre of Southampton, into what appeared to be quite a new block of apartments. It was a really nice flat with a huge living room, a massive kitchen and a generously sized bedroom. It was a very comfortable place to live, with the only real hiccup being that one day I came home to the sound of rushing water downstairs in the block. It turned out the basement was flooding from somewhere, which ultimately knocked out the power in the whole building and meant I had to spend several days staying on a friend's sofa.
However, this is also the flat where my first wife and I parted ways, so as nice as it was, it will always be the most bittersweet of past places I lived, and the subject of a number of posts from around that time.
Due to a perfect storm of unfortunate circumstances, including not only the end of my marriage but also being bullied out of a job that I once loved, I ended up unable to stay in that lovely flat by myself, and having to temporarily move back in with my parents. At the time, I was mortified at the prospect of having to do this; today, I am eternally grateful for the fact they supported me while I picked myself up after such a massive setback.
While living back in my childhood home — which was still familiar despite having changed a bit — I eventually ended up meeting Andie, my now-wife. Both of us had experienced a somewhat challenging period in our respective lives, and ended up finding one another at what appeared to be a good time. I was also in the process of building a new career at that time, and I was gradually getting to a point where I felt I would be able to support myself again. So Andie and I eventually agreed to move in together.
We ended up moving to Chippenham in Wiltshire, which was near to where Andie was working at the time, and since I was working from home, I could do that from anywhere with an Internet connection. We had a nice house there, and were greeted almost immediately by the two cats who lived next door, Artie and Chester. Chester was a black cat who liked sitting on suitcases, and Artie was a long-haired tabby who liked shouting at towels. The pair of them were absolutely lovely cats who paid us a visit on many occasions, and we always welcomed them in.
During our time at Chippenham, we also decided that, in the absence of being able to have our own cats, we would try keeping rats, and we discovered the joy of these little creatures — as well as their sadly short lifespans. Also the smell, which you soon get used to. During our time at Chippenham, we had a wonderful time with Willow (who sadly did not live very long as she was quite poorly), Lara and Lucy.
Our house in Chippenham is another place I have somewhat mixed feelings about, as both Andie and I were facing numerous challenges in our own lives at that point in time — among other things, I lost my job at GamePro when we all logged in one morning to find out the parent company had unceremoniously laid us all off — and also there was apparently a murder in the Sainsbury's car park that was, like, two minutes away from our house.
Our next move was, once again for me, a return to Southampton. We found ourselves a lovely flat whose only mild inconvenience was the fact it was on the third floor, which made moving everything in a bit of a pain. We ended up having to buy a whole new sofa because the one we had bought while we were at Chippenham simply wouldn't go up the staircase; it lived in the garage for a whole year, and thankfully survived, though we ended up replacing it some time later.
This flat, I have fond memories of. Both Andie and I had overcome some significant troubles in our own lives, and things started to seem like they were getting back on track. I still wasn't in what I would call a position of stable employment, but I was getting by, initially by writing about odious mobile and social games, and subsequently being a founder staff member of the now-defunct USgamer.
We also still kept rats in this flat — Lucy, Clover and Socks — though after the last survivor of the various pairs we had cared for, our dear Clover, hung in there for a lot longer than we expected she would, we decided that we should maybe take a little break from keeping pets. It was sad to eventually say goodbye to Clover, but we feel like she stuck around for us even as she got old and life clearly became a bit harder for her.
Eventually circumstances dictated that Andie and I would be in a position to actually buy a house instead of renting, and that's how we ended up where we are now — and have been here for over ten years at this point. This is officially the longest I have lived in one place for, except for my childhood home. As I said yesterday, we're not ruling out moving someplace a bit bigger some time — just not yet — and we've done a lot to make this place into our home — not least of which is having cats. The dearly departed Ruby and Meg will always be in our hearts, and Patti and Oliver bring us so much joy in the here and now I cannot imagine ever being without such wonderful companions again.
I've lived in many places over the years. All of them hold their own memories, both good and bad. All of them have helped make me into the person I am today, for better or worse, and I'm sure I will always remember them all.
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I have, over the years, lived in a number of different places. This is, I'm sure, true for quite a few people — though there does come a point where you seemingly pick somewhere and just settle down. Our current place definitely falls into that category — though neither of us have completely ruled out moving somewhere a little bit bigger at some point in the future. Not any time soon, though.
Every so often, I like to think back over the various places I've lived, because they all have different memories attached to them. Some memories are good; some are bad. Most are good. In fact, I'd go so far as to say that I do have good memories at every place I've lived; it's just that some happen to have more bad memories to go along with them than others.
My first house that I lived in is the only one I don't remember at all, because we moved away when I was just one year old or so. We kept a vague attachment to the area in which it was, though, because some friends of my parents still lived in that area, and one of them was also our family dentist. When we'd go to visit these friends, my parents would often point out the house in which we used to live, but while it was interesting to know, I felt no real attachment to it. I felt more attachment to the homes of these friends, as we visited them quite a few times in my youth.
The next place I lived is the house my parents still live in to this day. That house will always be "home" more than anywhere else, I think. It's a nice house with an unusual split-level design, with the living room on a "middle" floor between the ground floor and the floor with all the bedrooms on it, and a garage that is below the ground floor, but still above ground, if that makes sense. (To put it another way, you go up some steps to get to the front door, and the garage is on the level where those steps start.)
My parents have made a few changes to that house over the years, but it's mostly still the house I grew up in. A bit older, a bit dustier, but most of the things I will always remember about it are still in the same place they always have been, and looking the same as they always have done. The cupboard where the biscuits are still squeaks incredibly loudly — we used to joke it was an "alarm" for someone "biccy-nicking" — and the upstairs toilet flush mechanism still doesn't quite work properly.
The first place I moved to after leaving home for university was a halls of residence. Well, technically I spent a week staying in another halls of residence for a pre-term music course, but I consider that more of a "trip" than actually "moving in" there. The place I spent a week was a bit of a shithole, being an old tower block that has, at some point in the intervening years, been demolished. The place where I spent my first year of university, however, was really nice.
It was a brand new complex when we moved in, meaning that everything was clean and in good condition. Remarkably, it was still clean and in good condition when we moved out, as the occupants of our flat were all pretty considerate about such things. Okay, most of us occasionally let the washing up pile up a bit, but we eventually all settled into a routine of keeping things neat and tidy in the communal kitchen, then if we wanted our rooms to be a pigsty we could. But since they were pretty nice rooms, none of us did.
I have fond memories of living in that flat, even if it's unthinkable now that I once lived out of a single en-suite room that was my own, along with a communal kitchen. It was good times with good people, and I was enjoying being at university. I have a few memories from there that make me wince slightly out of embarrassment, but on the whole I have no real bad memories there whatsoever.
In my second year, we all moved out into houses and flats around the city. I had agreed to move in with a friend's girlfriend (who was also my friend; the boyfriend in question was going to university in another city) and we had a fair amount of trouble finding a decent place for an affordable amount of rent; I forget exactly why, but I do remember it being a stressful time finding it.
Eventually we found a flat that looked pretty nice, but was in fairly shabby, dirty condition when we viewed it. The landlord promised that it would be cleaned up in time for us to move in. It very much was not, which meant that our moving in day was mostly spent cleaning. We eventually got it looking presentable, though, and once we were settled, it was a nice flat with absolutely enormous rooms. There was a huge living room at one end, then down a corridor there were the two bedrooms: my friend's first, then mine at the far end.
Oddly, my most vivid memories of living in this flat are of the fact that I lived two minutes' walk away from a Blockbuster Video, and quite often went in there to buy games and DVDs. I remember plucking up the courage to buy an erotic Kathy Lloyd Playboy DVD on one occasion, but I also remember buying Baldur's Gate II and Diablo II there.
This flat was a fair distance away from both the university and the rest of my friends, so I quite often spent time "couch-surfing", staying over at various people's houses so I didn't have to walk all the way home. My flatmate was quite often away to visit her boyfriend, so during those times, rather than sit all on my own, I would tend to spend my time with friends.
In my third year of university, we again found ourselves having trouble finding a place — but this time we lucked out by finding an absolutely lovely house that was incredibly cheap rent-wise. Sure, it was in a notoriously fairly shitty area, but the house was in excellent condition, and the landlords didn't seem to be scam artists. It was also, to date, the only house I have lived in that literally looked like the drawing of a house you draw if you can't draw a house. (See illustration.) That year, I was supposed to have a second housemate along with my friend's girlfriend, but despite always paying her rent and bills on time, she never even moved in. I don't know what happened there — and I was mildly gutted, as I quite fancied her — but still, she helped keep that house nice and affordable for the two of us, so we were grateful!
Again, I have fond memories of this house. There was a nice TV cabinet in the living room, where I put my enormous CRT TV that I bought from a second-hand shop in Portswood. It was surrounded by shelves, where I put my new PS2, and I vividly remember a friend of mine, upon visiting, telling me how much he loved the blue LED on the eject button. It is pretty nice, to be fair.
We didn't mow the lawn once during our time at that house. Well, not until it was approaching time to leave, at which point we discovered why you should mow your lawn more than once a year.
My most enduring memory of that particular house is probably my friends coming down and bringing a copy of the newly released Silent Hill 2 with them. I was given the task of playing it while the others watched, but the pair of them both fell asleep after a hearty curry and some relatively heavy drinking, and only woke up as I was rolling credits on the "In Water" ending.
We also had NTL cable in that house. I remember signing up for one night of the Adult Channel and setting the VCR to record it all. I also remember being mildly disappointed in the overall quality of the smut on the resulting tape, but it served its purpose.
In my fourth year of university, my friend had moved on, so I was moving in with a new friend I'd made through the university Theatre Group, along with some other people she knew but I didn't. We found a really lovely house that, again, was very affordable. It had a weirdly narrow kitchen, though, and a strange arrangement at the back where there was a standalone toilet, then a bathroom next to it. These were both on the ground floor, behind the kitchen. It was a very odd arrangement, but we learned to live with it.
One unfortunate memory I have of that place is, being the first one there, thinking I had pick of the rooms and thus picking the big one at the front. I subsequently found out that my friend had bagsied that room first, but I had already moved all my stuff in by then. She didn't seem to mind getting the room next door. She laid down laminate flooring as the first thing she did when she arrived. She was… like that.
I have good memories of that house, despite the fact that I didn't really interact with any of the other residents. My friend was absolutely never there, and I didn't really know the other two guys at all. I was intimidated by the one who was growing weed in his wardrobe, and the other one just gave no indication whatsoever that he really wanted to get to know me at all. They all seemed to appreciate my big TV and surround sound system in the living room, though.
I spent a lot of time drinking wine and… enjoying the company of someone who was quite special to me at that house. We'd drink until we were giggly, watch Spaced and Black Books on repeat, and… well, other stuff, too. It was nice, though I ended up wanting more from the arrangement than she did. Still, I have no regrets.
After finally finishing university, I moved to Winchester with someone I knew from my music course, who was training to be a midwife. We were extremely fortunate in this case to find a gorgeous flat almost in the dead centre of Winchester. It was fully furnished — and well furnished — and just a beautiful, beautiful place. We absolutely loved living there, but we could only enjoy it for a year, because after that the landlord decided that they wanted it back so their kid could live in it, which I suppose is all right.
I fitted an extension phone socket in that flat, without any consideration of the fact that I probably wasn't allowed to hammer that many pins into the walls of a flat I didn't own. Still, I wouldn't have been able to access the Internet if I didn't do that, and given that I was having my first contact with Final Fantasy XI around that time, I needed that Internet connection.
Probably my fondest memory of that particular flat is one I've shared numerous times before: the time I had several friends over to play LAN party Halo, and we all got drunk and took our shirts off. My housemate came home in the middle of all this, took one look at the living room full of half-naked, drunk men and declared the game "Gaylo" which, you know, fair.
It was in this flat I was first starting to have doubts about teaching — the career I had, at that time, chosen. While I never developed a problem as such, there were numerous evenings when I would seek, shall we say, chemical comfort after a particularly hard and trying day. Mostly gin and tonic, though a friend did once leave me an "emergency joint" that I made use of on one particular evening that felt like an emergency, only to discover it was so strong that after finishing it, I immediately threw up (in the toilet) and then passed out on the couch. To be fair, after that I wasn't thinking about the day I'd just had at the chalkface.
After being turfed out of that flat, we moved into a strange little cottage that backed onto a little river, quite close to the previous flat, so we didn't have to move far. It was in a bit of an awkward location on the Winchester ring road, though, and it subsequently transpired that the place was full of damp and mould that the landlady tried to blame on us when we eventually moved out. My housemate, who doesn't take shit from anyone, took her to court and… resolved the situation. I don't know exactly what went down, but I know we did eventually get our deposits back.
It was while I was living in that house that I met my first wife online, and after she moved back to the UK after spending some time abroad, she would often come down to visit and stay. As a result, I have some bittersweet memories of that time; I think enough time has passed now that they err mostly on the side of "sweet", to be honest, but I do know that my housemate did not like my wife-to-be very much. Still, it never came to a confrontation or anything, so that's all right, I guess.
After that, my wife-to-be and I moved away from Southampton so we could both be close to the schools in which we were working, which were in Surrey. Our new flat was technically in a shitty area, but it was actually a really lovely place; some sort of huge converted single-floor house with enormously high ceilings and massive rooms.
It was while we were living at this house that I had a nervous breakdown and finally determined once and for all that teaching was not, in fact, my chosen career. (That didn't stop me trying again once more later, but I recognised the signs and escaped from that before anything bad happened.) It's a shame, because my memories of this place are otherwise nice; it was a lovely place to live, and I was sorry to have to leave it.
You know what? That's two and a half thousand words, so I think I'm going to call time there and ponder the rest tomorrow. This has been a fun exercise, though, so join me tomorrow as I remember other places I have lived! Gosh, I bet you can't wait.
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It's the middle of the week, and I don't have a lot of specific things to talk about right now, so I will just waffle on about some bollocks and hope it fills my self-imposed "minimum" for each post I write here. Let's go!
I am having an evening off from exercise. I bought some dumbbells and have been using those in alternation with my walks out on the Common. This appears to be a good thing, though my complete lack of any weight training whatsoever for a good long while now means that I have proven myself correct in purchasing a fairly low-impact set to get up and running with. I can definitely feel when I've used them, too, which is probably the most satisfying thing about weight training — that feeling that you've actually done something, and that you can now enjoy a rest while your body recovers.
Some combination of the exercise and the calorie counting is paying off, too — in the last two weeks I've lost about 6 pounds, and I'm currently the lowest weight I've been for quite some time. I still have a very long way to go, of course, but it is encouraging to feel like I am working past what, in my mind, has been a bit of a plateau for some time.
The trouble I've had in the past is just sticking with it and remaining motivated — it's all too easy to reach a point where you're just knackered and want to throw up your hands and say "fuck it, I'm going to eat an entire bag of Haribo". You can get away with that occasionally — even within the context of a calorie-controlled diet! — but if you start doing it, like, a lot, then that's when you start having difficulty. And that is something I've struggled with in the past; my motivation fell off, I plunged back into bad habits, and any good work I might have done ended up undone, often with additional "damage" on top.
No more, though! He says, aware that he very seriously contemplated getting McDonald's for lunch today. But then here's the thing: there's absolutely nothing stopping me having a McDonald's for lunch, so long as I build the rest of my day around that and don't go overly crazy with what I order. Today, having resisted the McDonald's lunch and having been fairly restrained generally, I have been able to have Quite A Few Digestive biscuits without any guilt whatsoever. And it's nice to feel like I have the flexibility to be able to do that.
I'm aware that right now, my relatively generous calorie allowance is given to me due to the fact that I am large and thus need more calories to just… function. Over time, as I lose weight and approach something more akin to a regular human being's proportions, that calorie allowance will drop. And I won't lie, I'm a little bit concerned about that, because right now I can very easily fill my current allowance and even feel like I want a bit more. But at the same time, I'm also aware that as you change and establish habits and different ways of thinking, the things that you think you "need" will change, too. Once I am smaller, I will need fewer calories to simply remain upright, and — I hope — will thus feel proportionally less inclined to consume a lot of calories.
I've already found that following the diet for a relatively protracted period of time results in my appetite being a lot less than it is when I'm at my worst — and I'm sure that pattern will continue, particularly if I can continue to develop the self-discipline I need. It's that more than anything; I'm sure that I have done a fair amount of "self-medicating" with food over the years, and that, as much as anything else, has contributed to how I am today. If I can develop alternative coping mechanisms that have a more healthy outcome, so much the better.
So yes. Anyway, upshot of all this is that I'm quite tired this evening after doing some dumbbells yesterday and a walk the day before, so I'm having the evening off with no guilt.
Oh, also I guess there was a solar eclipse this evening, too, so that's cool. The moon didn't explode, so I guess the chap who went into that pyramid back in 1930 successfully destroyed the shrine to Re. Good job, that man. I could never manage it.
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There's been Discourse happening today! Specifically on that strange intersection between the "cosy" and "wholesome" spaces, and weird misogynistic, sexphobic, neo-Puritanical behaviour.
Much has been written by people much smarter than me about how the "cosy" and "wholesome" spaces are actually not all that wholesome at all — and in fact can harbour some of the truly most odious, harmful outlooks on life it's possible to have. Fairly high on this list is the complete unwillingness to be challenged by fiction in any way whatsoever — and I don't even mean "avoids material with complicated and difficult themes that even the most strong-stomached would find uncomfortable"; I mean absolutely completely and utterly unwilling to deal with something perfectly normal on the grounds that it isn't "wholesome" by the exceedingly narrow definition they have inscribed inside their own head.
Here's the post that kicked off the whole discussion today. It apparently hails from a mod for the recently full-released Fields of Mistria that makes a character "SFW" (safe for work).
To be clear: Fields of Mistria is not a porn game. It is not even an ecchi game — one with mild lewdity that stops short of full-on, explicit nudity or sexual content. These are some characters from Fields of Mistria:
And this is the specific character the commenter above is getting upset about:
Busty? Moderately, but not excessively so. Provocatively dressed? Mildly, but I think we can infer from her facial expression, pose and general demeanour that this is a character that is supposed to be sexy — and moreover, one who is very comfortable with that. This is emphatically not the same as her sprites being "sexual". I know nothing about Fields of Mistria but I can immediately infer the intent behind this character just from looking at these three sprites. And, indeed, her official description backs up pretty much everything I suspected about her — and none of it involves her sexual proclivities:
Juniper is a mysterious sorceress drawn to Mistria when she learns that magical mists and monsters of legend have begun appearing in the area after the recent earthquake. She then starts up a bath house. The bath house is largely a cover for testing her newly empowered potions and spells on the player and other unsuspecting townsfolk, usually resulting in buffs (and occasionally funny accidents)
The crucial thing though? This is not porn. This is not even ecchi levels of provocativeness. (Not that there is anything wrong with either of those things in an appropriate context, anyway!)
This is a character in a fantasy game, dressed in a style that fits with the personality and aesthetic the writers decided that she should have, in the context of the fantasy world. There is nothing offensive about this character unless you specifically choose to make it offensive.
And that is precisely what the commenter above has chosen to do. Not only that — and this really pisses me off — but they have chosen to weaponise autism as their justification for this.
No! You do not get to do that! I am autistic and fuckin' love titties! Your autism has nothing to do with you feeling "uncomfortable about her sprites". And, furthermore, it is the height of fucking disrespect to an artist (and the writers behind that character) to request that a third party deface their artwork so you don't have to confront your inability to process a non-sexual image of a female character that happens to dress in a way that shows a bit of skin.
Go outside! There are people who dress like this! (Maybe not the last one, unless it's a special occasion.) There are people whose bodies look like this! If you go to a swimming pool or beach — shock, horror! — you may even see someone dressed like the image in the middle! If your brain's first response to seeing someone dressed like any of the women above — but particularly the ones with visible cleavage, who may or may not have above-average sized breasts — is to immediately start shouting "I AM THINKING ABOUT SEXUAL INTERCOURSE WITH YOU" and emitting the "awooga" sound from old Tex Avery cartoons via some unknown part of your body, you have a problem!
And, I hate to break this to you, but it is not autism. It is, at its core, an unwillingness to see a woman as anything other than a sexual object for your own potential gratification. You can try and make yourself out to be "wholesome" by very publicly shouting and screaming about how you don't approve of this and how it makes you so uncomfortable and how this lascivious temptation must be removed from your sight, lest you know not what you might do… but in reality you simply have a problem with a woman dressing the way she wants to dress, expressing herself the way she wants to express herself, and, highly likely, not having sex with you.
I will close with a quote on the matter from the Japanese translator, Thomas James:
Shit like this is why I give wholesome games as a movement a constant stink-eye because what that audience often wants isn't relaxed, low stakes fare. They want content with zero intellectual calories that won't challenge them for being emotionally stunted. What a miserably boring way to consume art.
Quite.
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It will probably not surprise you to learn that I listen to a lot of video game music. Not only that, but I use video game music as an accompaniment to things that are not video games — most notably, exercise.
On my walks on the Common, I have been rediscovering some of the playlists I made many years ago, and I thought today I would share some of my favourite motivational tracks with you. I highly recommend adding these to an exercise playlist if you're struggling with motivation!
I wouldn't say I'm the biggest fan of Super Smash Bros. — though I did make an honest attempt to get into it with Ultimate — but I do absolutely love this theme from the "Onett" stage. It's a good one to kick off a workout with because it combines drama, whimsy and triumph into a delightful tune that always makes me smile.
The Elite (Split/Second)
Here's another great one to kick off a workout with, because the beginning just builds anticipation — a fine accompaniment to a warmup, or just as you're getting into the swing of things. Then the main part of the track kicks in and you're ready to explode into action. And possibly have a near-uncontrollable hankering to play Split/Second again. Man, that game was good — and criminally mishandled in the marketplace.
Perfection! Space Elementary School Band! (Space Channel 5 Part 2)
Man, I could pick any number of tracks from both Space Channel 5 games to put in here, but I'll try and restrain myself… a bit. Anyway, this track demonstrates one of the things I love about the soundtrack as a whole: the way that each section starts in a familiar way before branching off into something completely different and sometimes unexpected. I love the high tempo of this one — it's a favourite part of the game, and recalling my enjoyment of the sequence that this track accompanies is a powerful motivating factor, for sure.
Riders of the Light (Bayonetta)
Fly Me To The Moon is, understandably, the Bayonetta theme that gets all the attention, but I always thought this theme was just… better, generally. I know I certainly got absolutely hyped up any time a battle was accompanied by it — and it works great for motivational music, too. My favourite bit is that piano-heavy bit after the initial section. Such delicious chord sequences.
Be The One (Trauma Team)
Finale music is, as you might expect, absolutely great for motivation. This one, from the beginning of the buildup to the grand finale of Atlus' incredible game, Trauma Team, is a good example. We're not taking things too over the top, but we are making it feel like we should be taking whatever we are doing seriously. It doesn't matter if you're out for a walk in the park, putting up shelves or cutting into living flesh (with the flesh owner's consent, of course) — this is music to get you In The Mood to… well, Be The One.
Sins of the Father (Beyond Good and Evil)
Man, what a great game Beyond Good and Evil was. We're never, ever going to see that sequel. But that doesn't matter, because you can put this banging track on when you're doing exercise and you'll feel like you can do anything! Particularly during the bit with the dramatic buildup and the creepy chanting. This track has a few good sections that feels like they're good for "exploding" into action. You'll know them when you hear them.
A Toccata into Blood-Soaked Darkness (Castlevania: Curse of Darkness)
Hitting a wall? What you need is Castlevania! The combination of overdramatic orchestra and Gothic-infused rock and electronic rhythms has always got me fired up, and this particular track is a personal favourite of mine — even though it hails from one of the Castlevania games that I haven't actually played. (PAL copies of this one are pricy today.)
Got all that? Should get you through an evening's workout. And if it doesn't, blast out One-Winged Angel to finish off your session. That'll sort you right out.
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
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