#oneaday Day 778: That feeling you should be doing something

I'm having one of those days where my brain feels restless, where it feels like I "should" be doing something, but as far as I am aware, I have no commitments this weekend whatsoever, so I should just be taking the time to relax, enjoy myself and mentally prepare for the week ahead. (There's nothing particularly special about the week ahead, either, just the weekend is generally a good time to mentally prepare yourself for actually having to do things for, like, your job and stuff.)

I'm unsure where this particular anxiety stems from, but it's not an altogether uncommon phenomenon. It seems it is most frequently associated with ADHD, which I have not been formally diagnosed with, but which from talking to people who do have it, I recognise a lot of the things they mention — much like I did with autism before I went and got myself diagnosed. I'm not in any great hurry to get myself diagnosed in that regard, though I suspect, as with the autism diagnosis, that having it confirmed (or otherwise) might help me to think about my own brain in a more helpful way.

But regardless! That doesn't fix the immediate issue, which is my brain is currently doing somersaults wondering what I should actually do today. And it's not as if I have a shortage of options. I could play some Final Fantasy XI, now I am into the Treasures of Aht Urhgan expansion. I could play some Terranigma, which I started the other day and enjoyed a lot. I could play some Splatoon Raiders, which I am also having fun with. I could record a voiceover for my Illusion of Time video and then edit said video now that I have learned the basics of DaVinci Resolve. I could even record some voiceovers for some work videos and get those out of the way if I really wanted to.

Or I could do something completely different. I could actually leave the house for some reason, perhaps pay a visit to CEX in town and see if they have anything interesting. I could go for a walk on the common (although I feel like the exact time I'm typing this is probably not the best time to do that, given how hot and humid it appears to be outside, so I will probably save that for later). I could pull down a random game from the shelf and give that a go. I could do some creative writing. I could write about a game I've been playing recently. I could record some Let's Play-style videos (again, I think it might be a bit too hot to do that right now). I could learn what "colour grading" is. I could practice some Japanese.

This is the problem, y'see. The problem is not that I have nothing to do, it's that I have a lot of options for what I could do, and pretty much all of them would be enjoyable and/or fulfilling in some way. One might say that this means it doesn't really matter which one of them I pick, as I will be having an enjoyable and fulfilling experience regardless. But for some reason, when this sort of mental block strikes, it doesn't quite work like that; my brain starts to feel genuine anxiety over whether or not I am picking the "correct" or "best" option, whatever that means — and there really is no "correct" or "best" option here. There is nothing I have to do; there is nothing that will make my life significantly better or worse if I do or don't do it. So all I need to do is just… pick something.

My intent was to follow that paragraph with something along the lines of "So I'm off to go and… [x]". But as I went to type that, my brain started a tug-of-war process with itself, still worrying over whether or not I was making the right choice. So I'm going to set myself a firm but friendly ultimatum — without being aggressive or sergeant-majorish about it — and say that by the time I finish writing this paragraph, I will have made a decision of what to do for the immediate now, not necessarily the whole day, but for the period immediately following completing this paragraph. Whenever I finish this paragraph. I am absolutely, positively, definitely not stalling for time while I attempt to get my mind in order. Definitely not. Perish the thought! Who would do something like that, even? That's ridiculous. I can absolutely, definitely make a decision on what Nice Thing I would like to do today.

I'm going to go and play Terranigma for a bit. Then we'll see what happens from there.

There, see, that wasn't so hard, was it?


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#oneaday Day 777: Newfound Resolve

After determining that the NVMe drive in my PC was kaputt, which is where the vast majority of the issues I've been having with this PC have stemmed from, I reluctantly reinstalled Windows… again. This is always a pain because it takes time to get the system back to how you liked it before — and, of course, there are times when software that you used to use just isn't available any more.

I knew that sooner or later I was going to have to confront the fact that Hitfilm Express, my video editor of choice for the last 7 years or so, no longer exists in any form, but I had been putting off learning the most commonly recommended replacement for free hobbyist video editing: DaVinci Resolve.

I've loaded up DaVinci Resolve before to have a look. I was immediately daunted by an incredibly complex-looking interface, closed it down and went back to Hitfilm Express. Now, however, I don't have that option, unless I want to spend time faffing around looking for a dodgy download of the old version of Hitfilm Express I was using, and spending even more time trying to track down my license key for it — a license key I can't just log in and retrieve, because although the software would still activate online with it last time I had to reinstall, the actual website for it is no longer in existence. Which is, y'know, nice.

Anyway, tonight I was at a bit of a loose end, so I decided I would bite the bullet, install DaVinci Resolve and start working through some initial tutorials. The people behind DaVinci Resolve are good enough to have a bunch of training materials on their website — including full written books (which you can either buy as a physical book or get a free PDF of) as well as the obligatory video tutorials. I work much better from a book than a video, so I am extremely grateful for them offering those free PDFs — though it's a little fiddly attempting to read it on the same screen I'm using DaVinci Resolve on, so I may try and upload it to my Kindle.

The Beginner's Guide to DaVinci Resolve that I've been following along today seems to be very good. It doesn't assume knowledge, but it also doesn't move at such a glacial pace that people like me, who have past experience with other video editing software, get bored and switch off. In a couple of hours this evening, I have probably built up enough basic knowledge of the software to be able to reasonably comfortably do most of the things I could confidently do in Hitfilm Express, with the exception of a few bits and bobs about keyframing, animations, titles and such.

I'm impressed with DaVinci Resolve thus far. Although its interface is maddeningly crammed — not at all uncommon in today's creative software, as anyone who has used a recent Adobe product will attest through gritted teeth — once you know what you're looking for, you can get things done very quickly in a variety of different ways: through menus, through drag-and-drop, and through keyboard shortcuts. I'm going to have to unlearn a few of the ways I did things in Hitfilm Express, to be sure, but since I was almost entirely self-taught on that software and doubtless only using a fraction of its capabilities, I don't think that's going to be too much of a problem.

I'm especially impressed by how easy it is to add things like transitions and basic motion graphics — it's so easy to do these things that it almost feels like cheating. It's also very flexible in how you can edit clips together — including replace, ripple, roll and slide edits — so I think it's going to be a lot of fun to get to grips with once I start using it for my own projects.

I'm going to keep working through the training material for the minute, though, as there are some things covered in there that I've never really learned — like colour grading, for example. I don't know how much detail a self-professed Beginner's Guide is going to go into in that regard — although there are further, more specialist books to work through after I've had my fill of this one — but it will be nice to have an understanding of something that, to date, has remained a bit of a mystery beyond "drag the sliders around a bit until you think it looks OK".

I have a few videos in the pipeline that I will need to edit soon — a bunch for work, and at least one personal project — so it will be interesting to put DaVinci Resolve to the full test by doing something other than a tutorial on it. But from my experiences thus far this evening, I think it's going to be less of an issue to make the switch to this program than I thought it was going to be — which is, frankly, a blessed relief.


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#oneaday Day 776: Splatting Salmonids

Splatoon Raiders arrived yesterday, a day earlier than I was expecting it, and I've been playing it. It's a good time! It's the latest in an increasingly long line of titles from Nintendo that feel like video games used to feel like. It's not trying to be a movie, it's not trying to be an overly elaborate piece of art, it's not trying to tell an in-depth story — it's just trying to be a fun, enjoyable game. And it's succeeding at that. (This is not to say that there is no artistry within the game itself, mind. Rather, attempting to "be a work of art" is not its primary focus.)

For the unfamiliar, Splatoon Raiders is a Nintendo Switch 2 game that, in contrast to the prior three Splatoon games, places the single-player experience at the forefront. Those of you who have never played a Splatoon game before may be surprised to note that there is, in fact, a single-player game in every Splatoon game, and even more surprised to hear that it has been consistently very good in the past — it's just very few people ever really talk about it, as the focus of the series has always been on its competitive multiplayer modes. And that's a pity, because although each game's single-player campaign is perhaps a little on the short side, they (and the DLC for the more recent ones) have been consistently excellent, featuring top-notch level design and some quality gameplay that blends action, platforming, puzzle solving and simple observation skills.

Splatoon Raiders is a little bit different. Although it unfolds in a series of self-contained levels, these are, for the most part, a tad more open than the rather linear, abstract levels of prior Splatoon campaigns. There are some stages that very much have the feel of classic single-player Splatoon — mostly the "Sample Dungeon" stages which challenge you to overcome a series of obstacles and encounters with a specific loadout — but on the whole, the focus is a bit different.

That's no bad thing, though, and one thing Splatoon Raiders does pretty well is keep things varied. On some levels you'll be fighting your way through a relatively linear path to an end point, where you receive a treasure. On others, you'll be in an arena, battling to defeat enough enemies to build up an energy bar before time expires. Some levels present you with a series of these arenas. Others still are more open, tasking you with building up energy by defeating enemies on a relatively large map until you are able to mine a large crystal and obtain its resources.

The very nature of the game means that there's not quite as much of the clever platforming and observation challenges of classic single-player Splatoon, but that's not to say it's completely absent. In fact, most of the non-arena stages have a series of hidden items on them, and tracking these down very much has the feel of the older Splatoon campaigns, because they will require you to go a bit off the beaten track, investigate interesting-looking areas and sometimes take a few risks. And the rewards are worthwhile; besides scrolls that contain lore, most of these stages also contain a compass, which unlocks access to a semi-secret level — one of the aforementioned "Sample Dungeons".

I'll doubtless have more to say about the game when I've played it a bit more, but so far I'm impressed. The "looter shooter" element provides plenty of interesting opportunities for progression — and incentive to try various different types of weapon — without being overly obnoxious or overloading you with pointless variants on the same equipment. A variety of simple and straightforward crafting systems allow you to unlock new abilities and features. And the ability to revisit past levels in "Spicy" mode provides alternatives for gathering materials and loot than simply grinding the same level over and over again.

The only thing I'm not entirely sure about is the music. I get why it is the way it is — it's an attempt to reflect the chaos of the battles in which you find yourself — but dear Lord, there are certain tracks that sound like a school orchestra tuning up and then immediately launching into a failed attempt to play the complete soundtrack to Darius. I would have much rather had music somewhat akin to what there was in the multiplayer matches of regular Splatoon, but you can't have everything I guess. It certainly creates an atmosphere of sorts, I'll give it that!

There will, of course, be a full write-up of Splatoon Raiders on MoeGamer when I'm satisfied that I've played enough of it to be able to speak with complete confidence about it. But for now, I'm happy to say that I'm having a good time, and I'm looking forward to playing some more!


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#oneaday Day 775: Perambulation

I've been for a walk out on the Common for the last three evenings. Tonight, I gave myself permission to take the evening off, because three days in a row is solid going, there is no need to go every single night, whatever the "sergeant major" part of my brain might say, plus my feet are a bit sore. Also I want to play Splatoon Raiders, which arrived today. However, I will be getting back out there tomorrow! You'll see that I will! (You probably won't. Unless you're stalking me, in which case please do not do that.)

I've been trying to get over a bit of a mental block for the easiest possible form of exercise, which is just going out for a walk. I do like walking around my neighbourhood — and heaven knows we did it a lot while Oliver was missing — but the unfortunate thing, as I'm sure I've mentioned in the past, is that we live on the top of quite a steep hill, meaning that whichever direction you set out from, you always end up having to climb said steep hill on the way back. Unless you do what I did on one excursion, which is to just keep walking and then catch the bus up the hill before walking the last little bit from the bus stop back to my house.

My trips to the Common are an attempt to get over that mental and physical block. The Common is relatively flat, you see, meaning that you can have a nice walk around it and not feel like any part of the journey is significantly more difficult than any other. There are a few undulations around the place — the route I've been taking is a slight incline on the way out, then very slightly downhill on the way back — but it's definitely manageable for someone in as poor physical condition as I am.

Also it's just a nice place to be. The Common has lots of different little areas within it — pleasantly secluded wooded areas (which I probably wouldn't go into after dark) and a nice wide open bit in the middle, which is where any Common-based events tend to go on. There's often a funfair or something in this big open bit, but right now, it's proper "big sky" territory.

One thing that is a little shocking, however, is how desert-like the whole thing looks right now after the heatwave. The grass is just dead. I've never seen it so bad, and I've always associated the Common with being, well, "green space". And to be sure, all the trees are still nice and leafy and green, but the ground… man, it looks more like what I imagine places like Arizona and Texas to look like than what I typically associate with England. (Important note: I have never been to Arizona or Texas and have also never really looked at photographs of what they actually look like.) It's a barren wasteland, and it's a little disheartening to see.

Still, I'm sure it's not the first time this has happened in recent memory — we've had similar heatwaves in the summer of the past few years, after all, and I actually haven't been to the Common for a while — so I'm sure it will recover as soon as we get a bit of rain. That isn't looking likely any time soon, admittedly, but as we pass through summer into autumn I'm sure it will get at least some of its green back. Maybe.

It is, however, a stark reminder of the fact that we are very much killing the planet. Seeing a desert-like park space would have been unthinkable when I was a child; I grew up with both my primary and secondary schools having access to large amounts of green space, and I welcomed that. It was nice to be able to be outside, and for the outside to feel like it had some life to it — without that "life" being, like, lots of bugs and spiders or shit like that. I have fond memories, both of my early childhood and my teenage years, of spending time just sitting on the grass with friends (and occasionally having farting competitions), enjoying one another's company and the pleasant environment that we were able to take advantage of.

At this point, there is just plain no denying that there are significant issues with the climate. "England's green and pleasant land" shouldn't look like a barren wasteland you'd expect to see dried-up tumbleweed rolling across. And yet that's where we are right now. It's scary stuff, and at the rate we're going I wonder if we'll be able to get things back to how they "should" be — whatever that might be.

Anyway, maudlin thoughts about the fate of the planet aside, I have been enjoying getting out and about. Although it's been pretty warm in the daytime, I've found going out around 7pm has a good balance between having some light left and the air just generally being a bit cooler thanks to the sun starting to set. I've even seen marginal improvements in my own performance over just those three days — not that I'm particularly caring about performance right now, since the goal is just to get out and do something, but it is nice to see that just a little effort can pay off almost immediately.

So yeah. I'm going to enjoy a night off tonight, then get back out there tomorrow. Now I have Salmonids to splat!


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#oneaday Day 774: Archiving past nonsense

Well, I went and did it. I set up a Bandcamp specifically for my old electronic music nonsense under the name "sonicfunkstars". When I feel like actually sitting down and using all those samples I spent several days copying over, I will be resurrecting the sonicfunkstars name for some new stuff — but in the meantime, you can… enjoy(?) this thoroughly silly selection of crap from 20 years ago if you really want to. Here's the link, and read on if you want a bit more context. If WordPress lets you embed Bandcamp stuff I might even embed it below, but I've never tried that so I don't know if it works as I type this sentence. I guess we'll find out in a minute.

What do you know? It works. Okay, I had to install a plugin. But that plugin works.

some vapid fool Cover Art

some vapid fool

sonicfunkstars

Listen on Bandcamp
00:00 / 00:00
  • 1 03:56
  • 2 02:04
  • 3 04:24
  • 4 03:20
  • 5 04:19
  • 6 03:12
  • 7 05:50
  • 8 04:33
  • 9 04:16
  • 10 04:43
  • 11 02:22
  • 12 02:56

Here's the official first sonicfunkstars album, consisting of some early experiments using ACID Music and culminating in a thoroughly silly track composed in collaboration with my friends Woody and Edd, whose title should be fairly self-explanatory.

I was originally inspired to get into using ACID Music by my brother doing some experiments with it under the artist name "ME", and I thought it looked like fun. My friends and I had also spent some time fiddling around with Dance eJay and had developed a taste for sample manipulation, so ACID Music was a natural next step. I had great fun putting these tracks together, even if they have absolutely no concept of "mastering" and the album as a whole has no real concept or theme holding it together.

The title "some vapid fool" came from the University Theatre Group's obsession with the words "vapid", "facile" and "asinine", which we used at every opportunity. Making an album seemed like a prime opportunity to do so, particularly when combined with that cover art — which, yes, is me, aged approximately 18 years of age, drinking in Chamberlain Bar, our nearest halls of residence-based drinking establishment. It was '70s night when that photo was taken, and I am sporting some charity shop specials.

txtr's thumb Cover Art

txtr's thumb

sonicfunkstars

Listen on Bandcamp
00:00 / 00:00
  • 1 03:32
  • 2 02:50
  • 3 06:21
  • 4 05:32
  • 5 03:48
  • 6 04:39
  • 7 01:42
  • 8 03:33
  • 9 01:52
  • 10 03:10
  • 11 06:11
  • 12 04:35
  • 13 03:57

Much like the first album, this second one was largely experimental — though this time I incorporated a combination of MIDI sequenced tracks and live-recorded keyboards on top of the samples. There is a vague concept to this one — it's supposed to be a sort of reflection of the hormonal turmoil of my mind during my university years, and I think the somewhat… back-and-forth nature of its emotional core reflects how I was feeling at the time rather well. There's some tracks among this lot that I really like, and a few that I'm mildly embarrassed by. I have left off the one I am most embarrassed by, in which I attempted to rap. That one is never seeing public release.

London Taxi Chase II OST Cover Art

London Taxi Chase II OST

sonicfunkstars

Listen on Bandcamp
00:00 / 00:00
  • 1 05:20
  • 2 04:23
  • 3 03:25
  • 4 03:25

This short little collection of tracks was composed for a Klik and Play project I had been working on, in which a London bus repeatedly attacked a taxi for no real reason whatsoever, other than the fact we thought it was funny and those were two of the default sprites in Klik and Play. The… album, EP, whatever you want to call it, was an attempt to remix a single track into multiple different styles, with the exception of The Bus Shop, which is loosely (all right, quite heavily) inspired by the first village theme from Xenogears.

Pie Eater's Destiny Gold Edition OST Cover Art

Pie Eater's Destiny Gold Edition OST

sonicfunkstars

Listen on Bandcamp
00:00 / 00:00
  • 1 06:22
  • 2 01:56
  • 3 01:36
  • 4 01:55
  • 5 02:10
  • 6 02:17
  • 7 01:42
  • 8 02:28
  • 9 01:42
  • 10 02:10
  • 11 02:27
  • 12 01:43
  • 13 08:50

Finally, we come to probably my favourite collection of tracks, composed for my "Gold Edition" remake of a Klik and Play project we had made at sixth form. The original game used MIDIs we'd downloaded from the Internet, but for Gold Edition I wanted to compose an entire soundtrack. So I did!

NOTE: The first track, Pie-Eater's Megamix, contains some naughty language. Sorry about that. It was more than 20 years ago. We are better people now. Probably.

I've also just noticed that I hyphenated "Pie-Eater's" in the first track and not any of the others. I must now correct this.

I have now corrected this.

The Gingerbread Saga Cover Art

The Gingerbread Saga

sonicfunkstars

Listen on Bandcamp
00:00 / 00:00
  • 1 03:04
  • 2 05:01

Then there's this, which was the result of watching Shrek multiple times in one weekend (including playing with the "dubbing" feature on the DVD) and then getting roaringly drunk. The storyline was entirely improvised. You can't really tell.

Fringe Benefits Cover Art

Fringe Benefits

sonicfunkstars

Listen on Bandcamp
00:00 / 00:00
  • 1 02:48
  • 2 03:38
  • 3 03:39

And finally, this, which consists primarily of samples recorded during rehearsals for our 2002 trip to the Edinburgh Fringe to put on Alan Ayckbourn's Round and Round the Garden.

Anyway, I hope you enjoy the tracks and the albums. Please do not feel obliged to buy any of them, as you can stream them for free; I only put a nominal price on them so it doesn't eat into an allocation of free downloads per month. If you really want to own a copy of these, though, I won't stop you.


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#oneaday Day 773: Locked-in tastes

I'm increasingly convinced that there comes a point in your life where your tastes — in every respect — are just plain "locked", and it becomes very difficult to change them. This even extends to stepping out of your comfort zone when it comes to other works by people that you like.

I am thinking of this with particular regard to musical tastes, as I went out for a walk this evening, and rather than taking the opportunity to listen to something new to me, I decided to put on DJ Yoda's How to Cut & Paste Mix Tape Vol. 1. To be fair, this is an album I haven't actually listened to for quite a long time, so in a way it was a bit of a change from constantly spinning one track from the Gal*Gun 2 soundtrack (this one, if you were curious) because said track makes me smile. But there are also other DJ Yoda albums that I have never listened to — and, going on the fact I enjoyed How to Cut & Paste Vol. 1, 2 and '80s Edition plus Unthugged, I will probably enjoy them also. And yet. And yet. Here I am, hitting Play on things I've been listening to since 2001.

I'm conscious of this every time I put on Dream Theater's Octavarium, an album I like 100% because I enjoyed Panic Attack in Rock Band on the grounds it "sounds a bit like Castlevania", instead of trying out any of their other albums.

I'm conscious of it every time I listen to Movement in Still Life by BT — and it has to be the version of it I'm familiar with — because I remember being introduced to that specific album by my brother, and buying a copy the next time I had the opportunity.

I'm conscious of it every time I listen to Time by ELO, because it's an album I have fond memories of listening to with my Dad.

And I'm conscious of it every time, when faced with the limitless possibilities today's streaming platforms provide, I inevitably revert to the exact same few albums, time after time. Which were likely the ones I ripped and uploaded to Google Play Music before they made it shitter and turned it into YouTube Music anyway.

I don't have a physical CD collection any more, aside from a bunch of soundtrack CDs I've acquired from various limited edition releases of video games. For many years, I didn't regret getting rid of the pile of CDs I had — a collection which dated back to my teenage years, and Oasis' Definitely Maybe, the first piece of popular music I bought for myself with my own money — but just recently, I have been missing them. I have been feeling tempted to make an attempt at rebuilding a collection — with the main thing that is stopping me being the fact I don't think I have a lot of room for CDs. (Although I feel like I could probably make room quite easily.)

I know what will happen if I do that, though: I will inevitably pick up all the albums I remember owning, and probably not anything else. After all, why on Earth would you take a risk on buying some music that you might not like?

This is silly, of course, and it's in direct opposition to how I used to feel about buying music. I used to have absolutely zero shame in the music I bought, as it happens — and I still do feel that way in some respects. I'll listen to pretty much anything, regardless of how cool or uncool it might be — although I do tend to draw the line at tedious X-Factor ballads.

It's just that, as I've grown older, I've felt more and more ensconced in that one canonical set of "albums I like", and stepping outside of that always feels surprisingly difficult — even when it comes to artists whose output I, generally speaking, know that I like.

So y'know what. In an attempt to broaden my own horizons, when I go out for another walk one evening later in the week, I will make an effort to pick something I have never heard before from an artist that I know I like as the accompaniment. I might even discover some new favourites!

As for tonight, I had forgotten about the track called Stupid Poo on How to Cut & Paste Mix Tape Vol. 1 that uses farting as a significant part of the beat, and I thoroughly enjoyed rediscovering it. I will leave that with you.


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#oneaday Day 772: The Lovely(-Sounding) Bones

I dread to think how much money I have spent on headphones over the years. I never buy particularly pricy ones — I think the most expensive ones I've bought were some nice noise-cancelling Sony ones a while back, which I use when recording videos — but I do get through 'em. I'm annoyed that probably my favourite headphones of all time — a pair of Sennheiser on-ear headphones that cost me about £35 — went missing and I have no idea where, but no matter; I have replaced them a bajillion times over since.

My most recent acquisition in this department is a set of "bone-conducting" headphones. I have been curious to try this technology for a while, and as it was a nice day without being "can't breathe" levels of hot today, I thought I would go for a walk and try them out.

For the unfamiliar, bone-conducting headphones are exactly what they sound like. Rather than sticking them in or on your ear, they sit just in front of your ear on the bony bit that is there. They then transmit the sound through that bone and into the complicated stuff that is inside your ear. This means they bypass your eardrum, which has a number of benefits — most notably allowing those with hearing issues to hear things much better than through things you put in or on your ear — but for me their main appeal element is the fact that… well, they don't sit in or on your ear.

I don't like earbuds because I've never found a pair that are comfortable or that will stay in — and with how bloody tiny wireless ones are these days, I'd be terrified of losing them if I'd paid any sort of premium for them. I do like over-ear headphones, but they do make my head hot, so they're not especially practical for wearing out and about, particularly in the summer. And you just don't really seem to see on-ear headphones much these days. At least, I haven't. Maybe I just haven't really been looking.

These bone-conducting headphones I got were a cheapo pair from Amazon, because I wasn't about to pay through the nose for these if they were any sort of unknown quantity. They're wireless, have USB-C charging and Bluetooth, which is all I really needed. There are fancier (and much more expensive) pairs you can get that have on-board music storage, heavier waterproofing that lets you use them while swimming, and all manner of other features, but I figured just for now, just to begin with, something basic and affordable would be plenty.

And they are! I wore them out for a walk around the Common earlier today, and they definitely do the job. Music is audible and clear, and the fact they're not stuffed in your ears means that if you keep the volume down a bit you can still hear everything going on around you; if you turn the volume up, meanwhile, you can get almost as much immersion in the sound as with a regular pair of earphones.

Sound quality is okay. If you had a Walkman back in the day and had a pair of those over-ear headphones with the foam ear covers, the sound quality seemed roughly equivalent to a pair like that — nothing super-remarkable, a little lacking in the bass end, but perfectly adequate for most things, particularly if "listening to music" is not the primary activity on your agenda and you just want some background noise.

I'm surprised how effectively the bone-conducting method works. I was expecting it to feel weird or be somehow "unusual", but when the music's on, it just sounds like it's being piped into your ears like with a regular pair of headphones. The only real notable difference I noticed is beyond a certain volume level, you can feel the vibrations a little bit, giving a slight tickly sensation around the temples. I found a decent balance between sound quality, not being tickled and being able to hear important noises around me to be a few steps down from max volume, whereas on a lot of other headphones I tend to find myself whacking them up to max and leaving it there.

While I'm not going to go and recommend these things as a replacement for proper audiophile gear — I suspect even the more expensive models will be somewhat limited in their sound quality by the very nature of the tech — they're absolutely a great solution for having some music on while you're out and about, and they're discreet enough that you can just leave them on all the time even while you're not actively using them.

I'm definitely going to be using these a lot more, as I'm definitely (haha) going to be getting out and having a nice walk on a more semi-regular basis than I have been. Weather-permitting, of course; I suspect with how most days have been of late, I will be having a lot of evening walks rather than going in the daytime!


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#oneaday Day 771: Anachronistic wonderment

A trait I have somehow been able to hold onto over the years — and which I have no intent of letting go of — is the ability to be impressed by things which, today, are not actually "impressive" as such, but which would have been impressive back when they were current. To give just one example, my mind is still blown by the parallax scrolling in the backdrop of Sonic the Hedgehog's Green Hill Zone.

To give another example — and the one that prompted me to write this today — I am currently playing Quintet's Illusion of Time (aka Illusion of Gaia to North Americans) and I have been thoroughly impressed by its visual design overall, but one of my favourite things is the fact that its parallax backdrops, when it uses them (it's a top-down game) accurately reflect the things that you're supposed to be "above". To put it another way, when you're high above something, the things you can see down below are accurate to what you would see if you were actually down there.

Looking back over my Soul Blazer video, I'm pretty sure Soul Blazer did this in a few places as well, but Illusion of Time seems to do it fairly consistently. And I'm impressed! They didn't have to go to that much effort, but they did!

The reason this impresses me is that a lot of games like this would have used a fairly generic parallax backdrop, and no-one would have minded too much. The illusion of depth would be there — which is what parallax is used for — and the fact that it wasn't "accurate" wouldn't have mattered, because it has no real impact on the actual gameplay.

For example, The Legend of Zelda: A Link to the Past uses a very simple tiled parallax backdrop to show that there is something beneath you rather than it being a bottomless pit. You can use this information to recognise which pits it is safe to jump down — to get to otherwise inaccessible areas, for example — and which it is not. While an accurate reflection of the floor beneath's map might be helpful in this situation, Zelda has enough other features to allow you to calculate the place where you will end up without having to be able to see down the hole. And, indeed, with the limited area you can see through Zelda's holes (pardon me), it's probably more practical to just look at the map and recognise "this is a hole I can jump down" rather than try to figure out exactly where you'll land from the tiny bit of parallax background you can see through said hole.

In Illusion of Time, however, these parallax backgrounds are purely there to look cool. In one sequence where you're exploring a mine, for example, you initially see ropeways with hanging platforms "in front of" the screen, suggesting they're above where you currently are. Later in the stage, you get up to the level of the ropeways and ride one across a large gap. Since, so far as the game is concerned, you are in a different "room" while you're doing this, there probably didn't "need" to be a parallax background at all, but not only did Quintet include one, it was a full, accurate map of the floor beneath.

That, to me, is impressive! It is not impressive by today's standards, because today you would just build your entire level in 3D and be able to see through holes and chasms to the floor beneath naturally. I am impressed with this in Illusion of Gaia, however, because I know that it wouldn't have been that simple to do. Well, it might have been relatively simple — all it really needs to be is an image of the floor below's map used as the parallax background — but it's a level of effort I recognise as being outside of the norm for the time, and thus I appreciate it.

This is where having an understanding and an appreciation of a wide range of things within your hobby is helpful. Someone who had only ever played modern games would think nothing of this little feature. But having grown up with all these different "generations" of gaming hardware, developing a vague (if non-technical) understanding of their capabilities (and lack thereof) along the way, I can recognise when something is an impressive achievement for its original time of release.

I hope I never let go of this trait. It adds so much depth of enjoyment to my appreciation of older games — and I encourage you to try and develop it, too.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 770: Motivation: the Sergeant-Major vs the kind voice

At therapy today, we were talking a bit about motivation, and how I feel like I've been struggling with it a bit of late — particularly when it comes to things like diet and exercise. One conclusion that I think we came to was that I am much more likely to be motivated to do something if I am kind to myself about it — and understanding of the fact that, while you might have grand long-term plans to achieve something that is well worth achieving, getting started will probably be quite a slow process.

To take exercise as an example, it's easy to say to yourself "I should exercise for at least half an hour at least three times a week" and then immediately feel like a failure the moment you don't manage to achieve that. (I am aware that is not very much exercise by some people's standards, but it's just a hypothetical baseline for the scenario I'm talking about here.) Setting yourself unrealistic "minimum" targets and then feeling bad when you fail to achieve them is not the way to develop long-term, healthy, sustainable habits, because you come to resent your unsuccessful attempts to live up to the completely arbitrary target you have set yourself, and end up not doing anything as a result. And with anything worth doing, doing that thing a little bit is always, always better than not doing the thing at all.

When I was talking about this, my therapist pointed out that I had a clear shift in my tone of voice. I was speaking purely in abstract terms about how my mind approaches such things, but I had subconsciously shifted to a rather stern-sounding voice (which she described as "the Sergeant-Major") when talking about not being able to meet those "minimum" expectations. And it's true; if you constantly berate yourself for not achieving something, that is, for most people, not a way to motivate yourself to achieve that thing. (It may well work for some people — I am not one of them.)

Conversely, when I think back over the times when I have had the most success getting myself to achieve something — or the times when I've been most convinced by another person to do something — it's always been when kind, gentle encouragement is on offer. A recognition of the fact that something might be difficult, at least to begin with, but a calm suggestion that I at least try something and see how I get on — and if I'm not able to achieve the Grand Target right away, that's fine! Taking a first step is still a step on the road to success, and however small that first step might be, it's better than stumbling so hard you decide the whole thing just isn't worth bothering with at all.

So this is something for me to work on. Acknowledge my successes. Take things one step at a time, a little at a time. Track my progress to celebrate my achievements, not to measure up how close I am to an arbitrary target that ultimately means nothing to anyone but myself.

Because, frankly, I can do that. Look at the post number on this post. Contemplate the fact that this is the third time around on this train, and I have successfully been motivated to do that day after day. This is exercise for the mind. Exercise for the body can be achieved in a similar way. One day at a time, a little at a time, until you wake up one day and you've achieved something that is important and worthwhile to yourself. Others may not recognise your achievement in the same way, and that's fine! It doesn't matter. So long as you have achieved something that you, yourself, find fulfilling, you have succeeded. And you can build from there.

To quote Soul Blazer, which I finished recently (and wrote about! and made a video about!): "Like good sleep comes after hard work, good rest comes after an honest life." I'm not planning on reaching "rest" any time soon, of course — touch wood and all that — but I do, honestly, want to ensure that I have no regrets. And living that honest life comes by taking things one step at a time, recognising your achievements every step of the way.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 769: Sample CDs and sonicfunkstars

I finally got around to doing something I've been meaning to do for ages today: (re)install my myriad CDs of music samples so I can have a play around with something like ACID Music again. (I don't even know if the copy of ACID Music I own still works, but it's worth a go, surely.) I say I got around to it. I got around to starting it. Because it's been a slow process.

Pete naps while waiting for a slow disc reader to do its thing.

There are a couple of reasons this has been a slow process. Firstly, I'm using a cheap-ass USB DVD drive, which I think is knackered. It's developed that particular trait that cheap-ass and knackered technology does where just breathing anywhere near its USB cable causes it to disconnect and then reconnect again — which, when you're talking about a storage device and attempting to get media off it, is not ideal.

Secondly, these CDs must be more than 20 years old. This is part of the reason I'm looking forward to having a play with them again: any music created with them will be so gleefully anachronistic that it will be an absolute delight. Back in the early 2000s, when I first got them, they may well have sounded clichéd. But now! Now they will just sound dated and stupid! And I live for dated and stupid.

The CDs in question were part of a range of packs that the "eJay" label put out, ostensibly (I guess) as an option for those who wanted to move on from the super-fun but rather simplistic Dance, Techno and Hip-Hop eJay sample sequencers, each of which came with a bunch of their own samples. These ones, meanwhile, covered a wide variety of different styles, including various forms of dance, house, techno, hip-hop, trip-hop, alternative, grunge, pop, industrial and many others. It always used to be a great joy putting mismatching samples together to see what happened, and I'm sure that's going to be even more fun now a lot of these "genres" don't really exist any more — at least in the same form as they did in the early 2000s, anyway.

Originally, when I first got these CDs, my school friends and I had a loosely organised collective known as "sonicfunkstars", which is still my Xbox Live Gamertag to this day. We made a bunch of silly (and not-so-silly!) tracks between us, and I get nice fuzzy feelings of nostalgia when I listen back to them. What's that? You want to hear one? Well, I think that can probably be arranged.

This is Txtr's Thumb, which I specifically composed to irritate the piss out of anyone with a Nokia mobile phone. Which was absolutely everyfuckingone at the time I made this. Its impact is somewhat diminished today — unless you have specifically set your phone up to make Nokia noises, which is a possibility, if you're one of those weirdoes who doesn't have your phone on silent at all times — but it does have a thumping beat that I was pretty pleased with back in the day, and still enjoy now. Bonus points for the unnecessary, pointless and nonsensical "lyrics". Baby. Baby! Everything, baby.

More? More.

This is Let's See Your Todger, which is composed almost entirely out of sound clips I recorded on my MiniDisc player of a Theatre Group rehearsal at university. If that doesn't give you some idea of how early 2000s we're talking… well, there you go. Also, sex noises (which weren't actually sex noises, but we thought they sounded like sex noises), which are funny.

One more, go on then. I should probably assemble all these onto a proper page at some point.

This is Good Times, which was an attempt to create the cheesiest-sounding thing possible with the samples I had available. We were into our cheese, we were, while we were at university, so I wanted to pay homage to that in my own way. It even features multiple Boyband Keychanges, just for added fromage factor.

That's a little taste of sonicfunkstars for you. At some point, as I say, I'll pull all this stuff together and archive it properly, along with the stuff I worked on with a pal during teacher training under the name Angry Jedi. Yes, indeed, the source for the original URL of this blog. But I think that's probably a tale for another time at this point.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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