#oneaday Day 797: Home is where the heart has been, part 1

I have, over the years, lived in a number of different places. This is, I'm sure, true for quite a few people — though there does come a point where you seemingly pick somewhere and just settle down. Our current place definitely falls into that category — though neither of us have completely ruled out moving somewhere a little bit bigger at some point in the future. Not any time soon, though.

Every so often, I like to think back over the various places I've lived, because they all have different memories attached to them. Some memories are good; some are bad. Most are good. In fact, I'd go so far as to say that I do have good memories at every place I've lived; it's just that some happen to have more bad memories to go along with them than others.

My first house that I lived in is the only one I don't remember at all, because we moved away when I was just one year old or so. We kept a vague attachment to the area in which it was, though, because some friends of my parents still lived in that area, and one of them was also our family dentist. When we'd go to visit these friends, my parents would often point out the house in which we used to live, but while it was interesting to know, I felt no real attachment to it. I felt more attachment to the homes of these friends, as we visited them quite a few times in my youth.

The next place I lived is the house my parents still live in to this day. That house will always be "home" more than anywhere else, I think. It's a nice house with an unusual split-level design, with the living room on a "middle" floor between the ground floor and the floor with all the bedrooms on it, and a garage that is below the ground floor, but still above ground, if that makes sense. (To put it another way, you go up some steps to get to the front door, and the garage is on the level where those steps start.)

My parents have made a few changes to that house over the years, but it's mostly still the house I grew up in. A bit older, a bit dustier, but most of the things I will always remember about it are still in the same place they always have been, and looking the same as they always have done. The cupboard where the biscuits are still squeaks incredibly loudly — we used to joke it was an "alarm" for someone "biccy-nicking" — and the upstairs toilet flush mechanism still doesn't quite work properly.

The first place I moved to after leaving home for university was a halls of residence. Well, technically I spent a week staying in another halls of residence for a pre-term music course, but I consider that more of a "trip" than actually "moving in" there. The place I spent a week was a bit of a shithole, being an old tower block that has, at some point in the intervening years, been demolished. The place where I spent my first year of university, however, was really nice.

It was a brand new complex when we moved in, meaning that everything was clean and in good condition. Remarkably, it was still clean and in good condition when we moved out, as the occupants of our flat were all pretty considerate about such things. Okay, most of us occasionally let the washing up pile up a bit, but we eventually all settled into a routine of keeping things neat and tidy in the communal kitchen, then if we wanted our rooms to be a pigsty we could. But since they were pretty nice rooms, none of us did.

I have fond memories of living in that flat, even if it's unthinkable now that I once lived out of a single en-suite room that was my own, along with a communal kitchen. It was good times with good people, and I was enjoying being at university. I have a few memories from there that make me wince slightly out of embarrassment, but on the whole I have no real bad memories there whatsoever.

In my second year, we all moved out into houses and flats around the city. I had agreed to move in with a friend's girlfriend (who was also my friend; the boyfriend in question was going to university in another city) and we had a fair amount of trouble finding a decent place for an affordable amount of rent; I forget exactly why, but I do remember it being a stressful time finding it.

Eventually we found a flat that looked pretty nice, but was in fairly shabby, dirty condition when we viewed it. The landlord promised that it would be cleaned up in time for us to move in. It very much was not, which meant that our moving in day was mostly spent cleaning. We eventually got it looking presentable, though, and once we were settled, it was a nice flat with absolutely enormous rooms. There was a huge living room at one end, then down a corridor there were the two bedrooms: my friend's first, then mine at the far end.

Oddly, my most vivid memories of living in this flat are of the fact that I lived two minutes' walk away from a Blockbuster Video, and quite often went in there to buy games and DVDs. I remember plucking up the courage to buy an erotic Kathy Lloyd Playboy DVD on one occasion, but I also remember buying Baldur's Gate II and Diablo II there.

This flat was a fair distance away from both the university and the rest of my friends, so I quite often spent time "couch-surfing", staying over at various people's houses so I didn't have to walk all the way home. My flatmate was quite often away to visit her boyfriend, so during those times, rather than sit all on my own, I would tend to spend my time with friends.

In my third year of university, we again found ourselves having trouble finding a place — but this time we lucked out by finding an absolutely lovely house that was incredibly cheap rent-wise. Sure, it was in a notoriously fairly shitty area, but the house was in excellent condition, and the landlords didn't seem to be scam artists. It was also, to date, the only house I have lived in that literally looked like the drawing of a house you draw if you can't draw a house. (See illustration.) That year, I was supposed to have a second housemate along with my friend's girlfriend, but despite always paying her rent and bills on time, she never even moved in. I don't know what happened there — and I was mildly gutted, as I quite fancied her — but still, she helped keep that house nice and affordable for the two of us, so we were grateful!

Again, I have fond memories of this house. There was a nice TV cabinet in the living room, where I put my enormous CRT TV that I bought from a second-hand shop in Portswood. It was surrounded by shelves, where I put my new PS2, and I vividly remember a friend of mine, upon visiting, telling me how much he loved the blue LED on the eject button. It is pretty nice, to be fair.

We didn't mow the lawn once during our time at that house. Well, not until it was approaching time to leave, at which point we discovered why you should mow your lawn more than once a year.

My most enduring memory of that particular house is probably my friends coming down and bringing a copy of the newly released Silent Hill 2 with them. I was given the task of playing it while the others watched, but the pair of them both fell asleep after a hearty curry and some relatively heavy drinking, and only woke up as I was rolling credits on the "In Water" ending.

We also had NTL cable in that house. I remember signing up for one night of the Adult Channel and setting the VCR to record it all. I also remember being mildly disappointed in the overall quality of the smut on the resulting tape, but it served its purpose.

In my fourth year of university, my friend had moved on, so I was moving in with a new friend I'd made through the university Theatre Group, along with some other people she knew but I didn't. We found a really lovely house that, again, was very affordable. It had a weirdly narrow kitchen, though, and a strange arrangement at the back where there was a standalone toilet, then a bathroom next to it. These were both on the ground floor, behind the kitchen. It was a very odd arrangement, but we learned to live with it.

One unfortunate memory I have of that place is, being the first one there, thinking I had pick of the rooms and thus picking the big one at the front. I subsequently found out that my friend had bagsied that room first, but I had already moved all my stuff in by then. She didn't seem to mind getting the room next door. She laid down laminate flooring as the first thing she did when she arrived. She was… like that.

I have good memories of that house, despite the fact that I didn't really interact with any of the other residents. My friend was absolutely never there, and I didn't really know the other two guys at all. I was intimidated by the one who was growing weed in his wardrobe, and the other one just gave no indication whatsoever that he really wanted to get to know me at all. They all seemed to appreciate my big TV and surround sound system in the living room, though.

I spent a lot of time drinking wine and… enjoying the company of someone who was quite special to me at that house. We'd drink until we were giggle, watch Spaced and Black Books on repeat, and… well, other stuff, too. It was nice, though I ended up wanting more from the arrangement than she did. Still, I have no regrets.

After finally finishing university, I moved to Winchester with someone I knew from my music course, who was training to be a midwife. We were extremely fortunate in this case to find a gorgeous flat almost in the dead centre of Winchester. It was fully furnished — and well furnished — and just a beautiful, beautiful place. We absolutely loved living there, but we could only enjoy it for a year, because after that the landlord decided that they wanted it back so their kid could live in it, which I suppose is all right.

I fitted an extension phone socket in that flat, without any consideration of the fact that I probably wasn't allowed to hammer that many pins into the walls of a flat I didn't own. Still, I wouldn't have been able to access the Internet if I didn't do that, and given that I was having my first contact with Final Fantasy XI around that time, I needed that Internet connection.

Probably my fondest memory of that particular flat is one I've shared numerous times before: the time I had several friends over to play LAN party Halo, and we all got drunk and took our shirts off. My housemate came home in the middle of all this, took one look at the living room full of half-naked, drunk men and declared the game "Gaylo" which, you know, fair.

It was in this flat I was first starting to have doubts about teaching — the career I had, at that time, chosen. While I never developed a problem as such, there were numerous evenings when I would seek, shall we say, chemical comfort after a particularly hard and trying day. Mostly gin and tonic, though a friend did once leave me an "emergency joint" that I made use of on one particular evening that felt like an emergency, only to discover it was so strong that after finishing it, I immediately threw up (in the toilet) and then passed out on the couch. To be fair, after that I wasn't thinking about the day I'd just had at the chalkface.

After being turfed out of that flat, we moved into a strange little cottage that backed onto a little river, quite close to the previous flat, so we didn't have to move far. It was in a bit of an awkward location on the Winchester ring road, though, and it subsequently transpired that the place was full of damp and mould that the landlady tried to blame on us when we eventually moved out. My housemate, who doesn't take shit from anyone, took her to court and… resolved the situation. I don't know exactly what went down, but I know we did eventually get our deposits back.

It was while I was living in that house that I met my first wife online, and after she moved back to the UK after spending some time abroad, she would often come down to visit and stay. As a result, I have some bittersweet memories of that time; I think enough time has passed now that they err mostly on the side of "sweet", to be honest, but I do know that my housemate did not like my wife-to-be very much. Still, it never came to a confrontation or anything, so that's all right, I guess.

After that, my wife-to-be and I moved away from Southampton so we could both be close to the schools in which we were working, which were in Surrey. Our new flat was technically in a shitty area, but it was actually a really lovely place; some sort of huge converted single-floor house with enormously high ceilings and massive rooms.

It was while we were living at this house that I had a nervous breakdown and finally determined once and for all that teaching was not, in fact, my chosen career. (That didn't stop me trying again once more later, but I recognised the signs and escaped from that before anything bad happened.) It's a shame, because my memories of this place are otherwise nice; it was a lovely place to live, and I was sorry to have to leave it.

You know what? That's two and a half thousand words, so I think I'm going to call time there and ponder the rest tomorrow. This has been a fun exercise, though, so join me tomorrow as I remember other places I have lived! Gosh, I bet you can't wait.


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#oneaday Day 796: Midweek

It's the middle of the week, and I don't have a lot of specific things to talk about right now, so I will just waffle on about some bollocks and hope it fills my self-imposed "minimum" for each post I write here. Let's go!

I am having an evening off from exercise. I bought some dumbbells and have been using those in alternation with my walks out on the Common. This appears to be a good thing, though my complete lack of any weight training whatsoever for a good long while now means that I have proven myself correct in purchasing a fairly low-impact set to get up and running with. I can definitely feel when I've used them, too, which is probably the most satisfying thing about weight training — that feeling that you've actually done something, and that you can now enjoy a rest while your body recovers.

Some combination of the exercise and the calorie counting is paying off, too — in the last two weeks I've lost about 6 pounds, and I'm currently the lowest weight I've been for quite some time. I still have a very long way to go, of course, but it is encouraging to feel like I am working past what, in my mind, has been a bit of a plateau for some time.

The trouble I've had in the past is just sticking with it and remaining motivated — it's all too easy to reach a point where you're just knackered and want to throw up your hands and say "fuck it, I'm going to eat an entire bag of Haribo". You can get away with that occasionally — even within the context of a calorie-controlled diet! — but if you start doing it, like, a lot, then that's when you start having difficulty. And that is something I've struggled with in the past; my motivation fell off, I plunged back into bad habits, and any good work I might have done ended up undone, often with additional "damage" on top.

No more, though! He says, aware that he very seriously contemplated getting McDonald's for lunch today. But then here's the thing: there's absolutely nothing stopping me having a McDonald's for lunch, so long as I build the rest of my day around that and don't go overly crazy with what I order. Today, having resisted the McDonald's lunch and having been fairly restrained generally, I have been able to have Quite A Few Digestive biscuits without any guilt whatsoever. And it's nice to feel like I have the flexibility to be able to do that.

I'm aware that right now, my relatively generous calorie allowance is given to me due to the fact that I am large and thus need more calories to just… function. Over time, as I lose weight and approach something more akin to a regular human being's proportions, that calorie allowance will drop. And I won't lie, I'm a little bit concerned about that, because right now I can very easily fill my current allowance and even feel like I want a bit more. But at the same time, I'm also aware that as you change and establish habits and different ways of thinking, the things that you think you "need" will change, too. Once I am smaller, I will need fewer calories to simply remain upright, and — I hope — will thus feel proportionally less inclined to consume a lot of calories.

I've already found that following the diet for a relatively protracted period of time results in my appetite being a lot less than it is when I'm at my worst — and I'm sure that pattern will continue, particularly if I can continue to develop the self-discipline I need. It's that more than anything; I'm sure that I have done a fair amount of "self-medicating" with food over the years, and that, as much as anything else, has contributed to how I am today. If I can develop alternative coping mechanisms that have a more healthy outcome, so much the better.

So yes. Anyway, upshot of all this is that I'm quite tired this evening after doing some dumbbells yesterday and a walk the day before, so I'm having the evening off with no guilt.

Oh, also I guess there was a solar eclipse this evening, too, so that's cool. The moon didn't explode, so I guess the chap who went into that pyramid back in 1930 successfully destroyed the shrine to Re. Good job, that man. I could never manage it.


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#oneaday Day 795: Titties - deal with them

There's been Discourse happening today! Specifically on that strange intersection between the "cosy" and "wholesome" spaces, and weird misogynistic, sexphobic, neo-Puritanical behaviour.

Much has been written by people much smarter than me about how the "cosy" and "wholesome" spaces are actually not all that wholesome at all — and in fact can harbour some of the truly most odious, harmful outlooks on life it's possible to have. Fairly high on this list is the complete unwillingness to be challenged by fiction in any way whatsoever — and I don't even mean "avoids material with complicated and difficult themes that even the most strong-stomached would find uncomfortable"; I mean absolutely completely and utterly unwilling to deal with something perfectly normal on the grounds that it isn't "wholesome" by the exceedingly narrow definition they have inscribed inside their own head.

Here's the post that kicked off the whole discussion today. It apparently hails from a mod for the recently full-released Fields of Mistria that makes a character "SFW" (safe for work).

Screenshot from a "SFW" mod for Fields of Mistria, unattributed, which reads: "YES dude. pls pls pls make a SFW mod for Juniper too. i love this game so much but my autism makes me feel so uncomfortable about her sprites, and they don't really make sense with the otherwise wholesome tone of the game. seems like i'm in the minority for thinking that, but would be awesome if the devs made a "sex sexualized sprites" toggle, or if there was a mod that did that."

To be clear: Fields of Mistria is not a porn game. It is not even an ecchi game — one with mild lewdity that stops short of full-on, explicit nudity or sexual content. These are some characters from Fields of Mistria:

A screenshot from Fields of Mistria showing three pixel art anime-style women, including a tanned woman with pink hair and a low-cut top showing her cleavage, a conservatively dressed blonde, white woman, and a black woman with medium length hair dressed in a somewhat autumnal style.

And this is the specific character the commenter above is getting upset about:

Juniper, a sorceress with dark purple hair. She stands with a hand on her hip and is wearing a cropped top that reveals her cleavage and a sarong-like skirt.
Juniper, a sorceress with dark purple hair. She stands with a hand on her hip and is wearing an elaborate bikini that reveals -- gasp! -- sideboob.
Juniper, a sorceress with dark purple hair. She stands with a hand on her hip and is wearing a black bodysuit with a sheer, partially transparent underlayer. Her cleavage is visible in the plunging neckline of the bodysuit.

Busty? Moderately, but not excessively so. Provocatively dressed? Mildly, but I think we can infer from her facial expression, pose and general demeanour that this is a character that is supposed to be sexy — and moreover, one who is very comfortable with that. This is emphatically not the same as her sprites being "sexual". I know nothing about Fields of Mistria but I can immediately infer the intent behind this character just from looking at these three sprites. And, indeed, her official description backs up pretty much everything I suspected about her — and none of it involves her sexual proclivities:

Juniper is a mysterious sorceress drawn to Mistria when she learns that magical mists and monsters of legend have begun appearing in the area after the recent earthquake. She then starts up a bath house. The bath house is largely a cover for testing her newly empowered potions and spells on the player and other unsuspecting townsfolk, usually resulting in buffs (and occasionally funny accidents)

The crucial thing though? This is not porn. This is not even ecchi levels of provocativeness. (Not that there is anything wrong with either of those things in an appropriate context, anyway!)

This is a character in a fantasy game, dressed in a style that fits with the personality and aesthetic the writers decided that she should have, in the context of the fantasy world. There is nothing offensive about this character unless you specifically choose to make it offensive.

And that is precisely what the commenter above has chosen to do. Not only that — and this really pisses me off — but they have chosen to weaponise autism as their justification for this.

No! You do not get to do that! I am autistic and fuckin' love titties! Your autism has nothing to do with you feeling "uncomfortable about her sprites". And, furthermore, it is the height of fucking disrespect to an artist (and the writers behind that character) to request that a third party deface their artwork so you don't have to confront your inability to process a non-sexual image of a female character that happens to dress in a way that shows a bit of skin.

Go outside! There are people who dress like this! (Maybe not the last one, unless it's a special occasion.) There are people whose bodies look like this! If you go to a swimming pool or beach — shock, horror! — you may even see someone dressed like the image in the middle! If your brain's first response to seeing someone dressed like any of the women above — but particularly the ones with visible cleavage, who may or may not have above-average sized breasts — is to immediately start shouting "I AM THINKING ABOUT SEXUAL INTERCOURSE WITH YOU" and emitting the "awooga" sound from old Tex Avery cartoons via some unknown part of your body, you have a problem!

And, I hate to break this to you, but it is not autism. It is, at its core, an unwillingness to see a woman as anything other than a sexual object for your own potential gratification. You can try and make yourself out to be "wholesome" by very publicly shouting and screaming about how you don't approve of this and how it makes you so uncomfortable and how this lascivious temptation must be removed from your sight, lest you know not what you might do… but in reality you simply have a problem with a woman dressing the way she wants to dress, expressing herself the way she wants to express herself, and, highly likely, not having sex with you.

I will close with a quote on the matter from the Japanese translator, Thomas James:

Shit like this is why I give wholesome games as a movement a constant stink-eye because what that audience often wants isn't relaxed, low stakes fare. They want content with zero intellectual calories that won't challenge them for being emotionally stunted. What a miserably boring way to consume art.

Quite.


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#oneaday Day 794: Motivational music

It will probably not surprise you to learn that I listen to a lot of video game music. Not only that, but I use video game music as an accompaniment to things that are not video games — most notably, exercise.

On my walks on the Common, I have been rediscovering some of the playlists I made many years ago, and I thought today I would share some of my favourite motivational tracks with you. I highly recommend adding these to an exercise playlist if you're struggling with motivation!

Bein' Friends (Super Smash Bros./Earthbound Beginnings)

I wouldn't say I'm the biggest fan of Super Smash Bros. — though I did make an honest attempt to get into it with Ultimate — but I do absolutely love this theme from the "Onett" stage. It's a good one to kick off a workout with because it combines drama, whimsy and triumph into a delightful tune that always makes me smile.

The Elite (Split/Second)

Here's another great one to kick off a workout with, because the beginning just builds anticipation — a fine accompaniment to a warmup, or just as you're getting into the swing of things. Then the main part of the track kicks in and you're ready to explode into action. And possibly have a near-uncontrollable hankering to play Split/Second again. Man, that game was good — and criminally mishandled in the marketplace.

Perfection! Space Elementary School Band! (Space Channel 5 Part 2)

Man, I could pick any number of tracks from both Space Channel 5 games to put in here, but I'll try and restrain myself… a bit. Anyway, this track demonstrates one of the things I love about the soundtrack as a whole: the way that each section starts in a familiar way before branching off into something completely different and sometimes unexpected. I love the high tempo of this one — it's a favourite part of the game, and recalling my enjoyment of the sequence that this track accompanies is a powerful motivating factor, for sure.

Riders of the Light (Bayonetta)

Fly Me To The Moon is, understandably, the Bayonetta theme that gets all the attention, but I always thought this theme was just… better, generally. I know I certainly got absolutely hyped up any time a battle was accompanied by it — and it works great for motivational music, too. My favourite bit is that piano-heavy bit after the initial section. Such delicious chord sequences.

Be The One (Trauma Team)

Finale music is, as you might expect, absolutely great for motivation. This one, from the beginning of the buildup to the grand finale of Atlus' incredible game, Trauma Team, is a good example. We're not taking things too over the top, but we are making it feel like we should be taking whatever we are doing seriously. It doesn't matter if you're out for a walk in the park, putting up shelves or cutting into living flesh (with the flesh owner's consent, of course) — this is music to get you In The Mood to… well, Be The One.

Sins of the Father (Beyond Good and Evil)

Man, what a great game Beyond Good and Evil was. We're never, ever going to see that sequel. But that doesn't matter, because you can put this banging track on when you're doing exercise and you'll feel like you can do anything! Particularly during the bit with the dramatic buildup and the creepy chanting. This track has a few good sections that feels like they're good for "exploding" into action. You'll know them when you hear them.

A Toccata into Blood-Soaked Darkness (Castlevania: Curse of Darkness)

Hitting a wall? What you need is Castlevania! The combination of overdramatic orchestra and Gothic-infused rock and electronic rhythms has always got me fired up, and this particular track is a personal favourite of mine — even though it hails from one of the Castlevania games that I haven't actually played. (PAL copies of this one are pricy today.)


Got all that? Should get you through an evening's workout. And if it doesn't, blast out One-Winged Angel to finish off your session. That'll sort you right out.


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#oneaday Day 793: The Web is so broken even offline copies of pages are fucked up

Hey! Did you know the Internet is so broken that even a locally saved copy of something can be unreadable without a bunch of annoying "tinkering"? 'Cause it fuckin' is.

Prior to USgamer's closure in 2020, I backed up most of my articles that I could find and/or remember. I saved them as local copies on my computer, with the intention of gradually republishing at least some of them on MoeGamer — a process I started but still need to get back to. (Some of these articles found their way over to VG247, but they're buried in an archive and not exactly what I'd call "easily accessible" today, so I have absolutely no qualms in taking these pieces and republishing them myself.)

Anyway, after my enforced reinstall of Windows a little while ago, it suddenly occurred to me that I might have lost these locally saved archives. Thankfully, I had apparently had the foresight to back them up to my Google Drive (I know I should get off Google, I know) and thus I was able to recover them. After extracting them to my Documents folder, I thought I'd have a browse through a few to remind myself of what I'd written back then.

The first one I attempted to open — a review of Imageepoch's Time and Eternity, a game which I liked but none of the rest of the Internet did — opened for a split-second before automatically redirecting to some website I'd never heard of: "spl.zeotap.com", which is apparently an "AI-powered Customer Data Platform that helps enterprises unlock the true value of their customer data". Of course it's a fucking AI thing now — though I don't know what it was back in 2020 when I archived these pages. Whatever it was, it is broken, because every time I open certain articles from my locally saved archive, they immediately redirect to part of "ZeoTap"'s website that no longer exists, with no way of telling the browser to go "Back" and just look at the fucking page I was trying to look at in the first place.

Thankfully, this isn't the case for everything in the archive — and I've determined that you can tell which ones will fail by the file size of the main article HTML file — and I also found a workaround using Firefox's Developer Tools. Unfortunately it's not a workaround I can just apply globally; I have to do it every time I open one of these bastard articles. So for the sake of my future self, I'm going to recount the process here, just in case:

  • Open a new tab
  • Open the Developer Tools console
  • Go to the Network tab of Developer Tools
  • Drag the problematic HTML file into the browser window
  • Scroll through the stuff in the Network tab that appears until you find the problematic ZeoTap URL request
  • Right click on it and choose "Block URL"
  • Drag the HTML file into the browser window again
  • The article should now appear, and you can close Developer Tools to read it
  • You have to repeat this process each time you open a new tab or browser window

This is fucking annoying though, isn't it? I would have thought that the entire point of saving a web page locally would be so that you could, you know, look at it locally without having to be online — or, indeed, dependent on URLs that no longer resolve correctly. But apparently at some point in USgamer's history, certain pages on its site became so dependent on whatever the fuck this ZeoTap thing is that it became impossible to just look at the damned pages. And that dependency is somehow maintained when you save the page for offline viewing.

Well, you might think, surely it's just a matter of looking at the page source, searching for that troublesome URL and removing the bit of the HTML file that references it? You'd think, wouldn't you?! But there are so many fucking Javascript files, so many CSS files, so many external HTML files that are loaded when just looking at one sodding page, which, I'll remind you, is saved locally, that it's impossible to track down which one of these myriad dependencies is causing the problem!

I remember a while back, someone posted on Bluesky that they looked at a page on somewhere like PC Gamer, and before the article had appeared the browser had downloaded something like 20MB of… stuff to their computer. I think back to the good old, bad old days of dial-up, when downloading a single megabyte of anything took upwards of an hour at the best of times, and wonder exactly how we let the Web become such an unwieldy mess.

(Ads and tracking is the answer, of course. But you knew that.)

Anyway, thankfully I have at least found a workaround that appears to work for the articles that are affected, so I guess I will prioritise getting those pieces onto MoeGamer sooner rather than later!


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#oneaday Day 792: A goal, complete

Well, I've done it. I've finally gone and played through all three of Quintet's "Heaven and Earth" games on Super NES: Soul Blazer, Illusion of Time and Terranigma. (I've also played through The Granstream Saga twice in my life, as well as Actraiser once, as both of those games can be argued to be tangentially linked to the core "trilogy" as much as they're linked to one another directly.)

This is a small thing and some might argue "beating three video games" as not being something particularly worth crowing about, but I am seeing this as a victory for several reasons.

Firstly, it's something I've been "meaning to get around to" for literally years at this point, and have never just, y'know, made the time to do it. But with my lovely MiSTer Multisystem setup on my childhood CRT, it felt like the right time to give these games the time and attention they deserve. Because they're all really, really good! Even with Illusion of Time's absolutely dogshit English translation!

Secondly, one of the reasons I've been putting it off for so long is because I knew I wanted to write about each of these games as I played them, and I wanted to do each of them justice while I did so. Now I've written an article about each of them (with the exception of The Granstream Saga and Actraiser, which I will… contemplate doing in the near future) of about 3-4,000 words each, I am satisfied. I think I have done them justice. And I am glad I have finally taken the time to experience something that I was inadvertently keeping just out of arm's reach by myself. There was nothing stopping me playing these games at any time. I just didn't.

I suppose you can look on it as a sort of mental health issue. When you build something up in your brain to be somehow "important", it can start to seem further and further out of reach — particularly if, in your life generally, you are also pursuing far-off goals that will take a long time to accomplish. As such, you start thinking that you'll never get around to The Thing, because it has taken on such a scary amount of "importance" in your brain that you subconsciously start avoiding it so you don't have to face it directly.

I'm aware that this sounds stupid! We're talking about some video games that are commonly agreed to be very good, so why should I find myself not wanting to "face them"?

Well, that's the thing about mental health. It doesn't always make sense. It doesn't always make you behave rationally, or see things for what they really are. And that's why, at times like this, you need to celebrate the victories that you have achieved. Because if you can achieve victory over something that seemed like it was far off, but was actually relatively straightforward to accomplish when you get down to it, you can also achieve victory over those longer-term goals, as your brain has been treating them in almost the exact same way.

Since, as I've said, I have a bunch of my own long-term goals to accomplish — primarily with regard to my health, fitness and weight — thinking about things in these terms is immensely valuable. You wouldn't think that completing a 30 year old SNES game would provide motivation to better your life in general, would you? But that's what I'm feeling right now, and I'm not sure I've explained it 100% effectively. Regardless, that is what I'm feeling right now — and I'm going to do my best to ride that wave of motivation as far as I can.


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#oneaday Day 791: The better thing shouldn't be smaller

Dear reader, I'm sure you're familiar by now with the concept of "shrinkflation": the idea that, as time goes on, things get progressively more expensive and, roughly proportionately, progressively worse quality at the same time. If you've ever eaten something that promised the "Same Great Taste" only to discover that it was not, in fact, the Same Great Taste as the thing you used to like, you have probably encountered a form of this.

But there is another issue which I'm not sure is quite the same thing. It's definitely related, but I'm not sure it's exactly the same thing. It doesn't really matter. Anyway, what I'm talking about is the fact that Digestive biscuits that are more elaborate than "chocolate" are smaller than standard plain and chocolate Digestives.

I spotted this a while back with the caramel ones, which are very nice. I'm pretty certain they used to be the same size as a regular Digestive, but now their diameter is noticeably and significantly smaller.

Why is this? I suspect the answer is simple: to make the thing with the more elaborate recipe have the same number of calories as the old thing. Indeed, this is the case with both the caramel and the new "Jaffa Cake" Digestives (very disappointing, by the way — they might as well have just called these "Chocolate Orange" flavour, but then gullible idiots like me would probably be less likely to pick them up and go "ooh, Jaffa Cake Digestives, those sound nice" and buy them) and, looking on the McVities website, it is also true for the new "Seriously Chocolatey" variety, which is basically a chocolate digestive with a chocolate chip, cocoa-y biscuit instead of a regular Digestive. All of these varieties, along with the common-or-garden chocolate Digestive, have approximately 80 calories per biscuit.

If we look at the calories per 100g, the picture should become clearer. Regular-ass chocolate Digestives are 496 calories per 100g, caramel ones are… hang on a minute, 479? And the Jaffa Cake ones are 478?

This leads me to the conclusion that, presumably, the extra bit of filling in caramel and Jaffa Cake digestives makes them weigh a little more than a regular Digestive, hence their size has been reduced to compensate, and that, in turn, makes them the same number of calories per biscuit as a regular chocolate Digestive. Does that work? My maths isn't functional enough this evening to calculate if that makes sense.

But anyway! It's not the point! When I have a Digestive, I want it to be a honking great biscuit that is eminently suitable for dunking in a cup of hot liquid! Regular Digestives are just the right size for your average mug in that you can dunk them without there being a lot of clearance around the outside, making it less likely that you will accidentally drop the whole thing. The smaller ones are far too small for this purpose.

If the answer to this is some misguided attempt to make all Digestives equal in terms of calories and thus make people assume they are equally "healthy" — to that I say they are biscuits! Anyone eating a biscuit is not concerned with being healthy at that exact moment in time! Consequently, I also suggest that it is okay for a more elaborate biscuit to weigh a little more and have more calories than its more common counterpart! If you really want to have a biscuit and kid yourself that you're "being healthy", the Rich Teas — and, if you really hate yourself, Snack-a-Jacks — are right over there!

In a funny way, this reminds me of the time back when the iPad first launched, when "HD" versions of apps would cost £5 more because they had more pixels in them, despite being functionally (and often aesthetically) identical. It's all part of the tapestry of dark patterns that Capitalism™ uses to squeeze money out of us. And I should probably feel bad that it works on me.

Still, caramel Digestives are nice, even if the Jaffa Cake ones are a bit disappointing. Biscuits!


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#oneaday Day 790: Twinge

Last night, I thought, for a change, I would try using some kettlebells I bought ages ago to do some simple exercises. They are quite heavy kettlebells, because I originally bought them feeling like I should buy manly kettlebells, but have just never really got around to using them all that much.

I did a brief (about 15 minute) workout using them to do a few different things, including some curls, goblet squats, lunges, twists and shoulder presses, and dear Lord am I feeling the regret today. I think I might have overdone it a bit, given that both my arms and legs have been feeling a bit wobbly today and my left buttock is experiencing a sensation I can only describe as "repeated twinges" — and I was exhausted when I woke up this morning.

I don't think it's a bad idea to do some mild weight training at home, though, so I've ordered myself a set of wuss-ass pastel-coloured dumbbells for girls in an attempt to shame myself into being capable of doing something more manly. Or, more accurately — because I hope I have made abundantly clear on numerous occasions, I have absolutely zero desire to appear particularly "manly" — I have purchased myself some relatively low-impact exercise equipment which is probably what my body, in its current state, needs to get kickstarted into activity again. Big metal dumbbells can come later. Much later.

The walks around the Common are good, and I think they are having an effect. On past occasions when I have done exercise, though, I've found that complementing the cardio with some solid weight training of some description (usually on Machines if I've been a gym member at the time) tends to have an actually quite noticeable effect, particularly on my arms, and I think it's probably time to start incorporating that side of things again if I actually want to take this seriously.

And I kind of do! I mean, I know I want (and need) to lose weight, but for some reason I'm feeling oddly… enthused about the prospect of Getting Some Fitness Done at the moment. The last time I felt like this I was watching How Heavy Are The Dumbbells You Lift?, which was a work of anime genius that I should probably watch again, or at least read the manga, which was also excellent.

Anyway, all this is a long-winded way of saying that I'm having a night off doing anything useful and/or productive this evening, and I shall feel no guilt about that whatsoever! I'm not even going to write about Terranigma, even though I finished it last night. I will save that for tomorrow or the weekend — at least partly because my work announced our two Big Projects for the year today — the Banjo-Kazooie Double Pack which had already been revealed, and The DOOM Collection, which everyone kind of already knew about. But still. Not that I'm suggesting my online ramblings will take away from professional marketing, but I kind of just want to let that be out there tonight — and, indeed, to have a nice relaxing night off for myself.

Now the question is: what to spend that night off doing? Do I go play some more Visco arcade games? Do I play some Forza Motorsport? Do I start something completely new? Deciding that is going to occupy the next half an hour or so, I suspect, so let's leave that there. Also I need a wee.


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#oneaday Day 789: Longing for the saddle

One of the things I miss feeling like I am able to do, being the size I am, is cycling. I've never been particularly good at cycling — memories of coming off my bike and shearing all the skin off my arm as a child are still painfully fresh — but there's something just altogether wonderful about the relative freedom that cycling provides, assuming there aren't any Big Hills on your path. And these days, you can counteract Big Hills with an electric bike — or just do it the old fashioned way by getting off and pushing. (I've never been able to Stand Up on the Pedals, before you say anything.)

I say I don't feel able to cycle, but I don't know that. I feel like I am probably too heavy for your average bike, though, and I don't really want to put myself in a situation where I'm putting that to the test, because of the potential embarrassment. As such, "being able to cycle again" is one of many things that are filed away under "things to do if you are ever able to successfully shift all this weight ever again". A box that has been frustratingly out of reach for quite a few years at this point.

Thing is, I know I can shift weight, because I did it once before. Unfortunately, the method I used last time around — following the Slimming World programme — hasn't really worked for me on subsequent attempts for various reasons, and I also found that I've never had quite as strong a connection with any Slimming World consultants since the chap mentioned in that linked post. Paul Glass was someone truly special, and it was a sad day when he had to leave us. (He's not dead, to my knowledge, he just chose to finish being a consultant for his own reasons.)

And it's frustrating, because I remember how great it felt to be if not "slim", then certainly more "normal-sized", according to my own self-perception. I remember leaning back in the car and smiling at the fact I could see my whole body rather than just my belly. I could cross my legs. I wasn't repulsed by my own reflection. I could buy clothes from regular shops. I wouldn't hesitate at the prospect of reuniting with old friends based on the shame I feel over my current appearance. And, yes, I could ride a bike without worrying about it.

I want those great feelings back again! And it's not as if I'm not trying to get back there — even having some mild success through counting calories and getting a bit of tentative exercise with my walks in the park — but it's a long road ahead of me, and I'm also conscious of the fact that at the end of that road, if I ever get there, I have to face a lifelong fear and get surgery to sort out this hernia that I've been dealing with for probably getting on for a decade at this point. And that fucking hernia is one of the biggest things holding me back right now; it's that which I'm most self-conscious about in terms of my appearance, it's that which makes a lot of things a lot more difficult to do than they perhaps could be, and it's that which, at times, still causes me pain that I can't really do a whole lot about until I've made it through this whole process.

The end result of all this effort will be worth it. I have to keep telling myself that, and reminding myself strongly about it when I feel like just giving up on the whole thing and just trying to live with the size and shape I am right now.

But I'm not at all happy with that. I would go so far as to say that my feelings towards my own appearance and general physical state are the absolute worst things in my life right now. You might not understand quite how all-encompassing those feelings can be if you've not been in this state before — and believe me, I strongly discourage you from doing so if at all possible — but I really do feel like if I can fix this, it will make my life immeasurably better in almost every possible way.

That goal really does seem so far away, though. Some days it's hard to keep going, but I guess it's one of those things you just have to take a step at a time, and eventually you will get there, so long as you don't take any particularly stupid detours along the way.

I am mildly prone to stupid detours, is the trouble. But let's just see where I end up as time goes on. Maybe one day I'll get back on a bike.


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#oneaday Day 788: Visco does what Nintencon't... or something

As a pleasant perk of my job, I get copies of all the Evercade cartridges ahead of when they actually release. Consequently, I have been enjoying the two upcoming Visco Arcade collections for a little while now, and, shush, come over here where no-one will overhear — I think they're my favourite carts this year.

Yes, I know we have some Big Names lined up for the rest of the year, one of which everyone already knows about (The Banjo-Kazooie Double Pack, which is releasing alongside Evercade Nexus in October) and another of which is pretty bloody obvious if you've been paying any sort of attention, even though it hasn't officially been announced as yet. And don't get me wrong, both of those carts are great. I am proud of the immense amount of work we put into them, and I think people are going to have some thoroughly pleasant surprises with them besides just rediscovering some old favourites. (There are also two more carts we haven't talked about at all yet, which are also going to be a fun time.)

But Visco Arcade 1 and 2? These carts reflect one of the main reasons I, personally, got into Evercade in the first place: the celebration and enjoyment of weird and wonderful stuff that I've never heard of before, and which has never seen official rereleases for one reason or another. (That's not quite true in the case of the Visco games, in that current rights holder PixelHeart sells NEOGEO cartridges, but the ability to enjoy those is dependent on you owning a working NEOGEO, which is… not something a lot of people have just lying around… although it will be interesting to see what effect, if any, the upcoming NEOGEO AES+ has on the market. But I digress.)

Anyway, yes. Visco Arcade 1 and 2 are both jam-packed full of games I'd mostly never heard of prior to working on the cartridges, and which are now titles I find myself playing and enjoying quite a lot. I'd previously come across the shoot 'em up Andro Dunos and the fighting game Breaker's (although we all learned recently about the apostrophe in the name, which is seemingly not common knowledge despite it being right there in the logo) and I also knew the Drift Out series by reputation (if only because everyone always mistakes Gaelco's excellent World Rally series, which is on Evercade too, for Neo Drift Out) but the others? Brand new to me.

Helicopter shoot 'em up action in Ashura Blaster! Time-travelling jet fighter shoot 'em up fun in Asuka & Asuka! Triple weapon space blasting in Galmedes! Driving a definitely-not-Volkswagen Beetle around mazes and hunting for treasure in Maze of Flott! Hacking and slashing Sengoku-style in Ganryu! Delightful, one and all.

Two of my favourite discoveries are Battle Flip Shot and Bang Bead, two games that are effectively evolutions of Pong, in which you control colourful anime-style characters and try to knock down targets behind your opponent. I partly like these because they're just simple, fun, well-presented arcade games — and I suspect they'd be great with a friend — but I mostly like them because they remind me of a Klik and Play project my friend Edd made once, which he dubbed Impact!

Impact! was a game in which two of the default, included sprites from Klik and Play — "Merlin" and "Street Puncher" — faced off against one another on a top-down representation of a tennis court. They then proceeded to knock an energy ball back and forth, each attempting to hit the item of fast food behind their rival in order to either score points or deplete the opponent's energy bar, I forget which. I believe Street Puncher guarded a hamburger, while Merlin guarded a pizza, though it may have been the other way around. There were lots of burping and farting noises, and it was an endearingly stupid, completely unbalanced but enormously fun way to while away an afternoon with a friend.

I couldn't stop myself from laughing when I booted up Battle Flip Shot for the first time and realised what the game was. "This is just Impact!" I said to myself, realising that there was absolutely no-one around who would have any idea whatsoever what I was talking about. That made me a bit sad, but mostly I smiled at the good memories, and consequently both Battle Flip Shot and its fairly similar (but notably different) successor Bang Bead suddenly became quite special to me, despite me only learning about them relatively recently.

In fact, if I think about the dates we were most likely fiddling with Klik and Play — between 1997 and 1999, during our time at sixth form, primarily — it's entirely possible that Impact! did, in fact, predate Battle Flip Shot, which came out in 1998. And certainly none of us were playing NEOGEO at that time; around then, the NEOGEO was a mythical beast, spoken of only in hushed tones in multiformat games magazines, and we didn't have any arcades anywhere near us to go play an MVS cabinet, either. So Edd's creation was all original do not steal.

I have idle thoughts of trying to get The Old Gang™ back together for some sort of Event that will likely involve drinking, cake and video games. I am also not entirely sure how to go about organising such a thing, as there are several members of said Old Gang I have not spoken to, let alone seen, for many years at this point. But that is, at least partly, why I think it would be fun to get everyone together and have a drunken Battle Flip Shot tournament. And see how long it takes Edd to notice that we're really just playing Impact! – Pro-Gear Spec Edition.

[Obligatory note, since I am talking about Work Stuff: the above is my opinion and my opinion alone, and does not reflect or represent the views of my employer and all that guff.]


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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