I haven't spent as much time with this game as I'd like to in order to be able to give it the full "Cover Game" treatment on the main site, so I thought I'd provide some exclusive impressions to you, dear Patrons.
Well, uh, I've already spoiled my main impression in the headline, but it bears repeating again because holy crap this game is good. Like, really good. Crazy good.

My trouble is that the PSP that exists in my mind's eye and the actual capabilities of that dear little system don't quite correspond with one another. The PSP of my imagination languishes somewhere around the PS1 in terms of performance and graphical fidelity — and indeed, some developers barely get beyond this standard — but in fact, it's capable of a lot more. A lot more.
To put it another way, I was expecting Ridge Racer for the PSP to look and perform maybe as good as the admittedly still glorious Ridge Racer Type 4 on PS1. I would have been satisfied with that. But then I booted it up and the damn thing exceeded my expectations by a considerable margin.

We have a game that looks to be running at a super-slick 60fps, and consistently. We have a game that incorporates lovely fancy lighting effects such as realistic sun glare and sunlight reflecting off the road surface. We have a variety of different environments and times of day, helping each track and variation thereof to have its own distinct "feel" through vibrant colours and its overall atmosphere. We have a game that is, in other words, absolutely oozing with style and overwhelming technical competence.
Perhaps most exciting of all is that Ridge Racer for PSP treats itself as a kind of Ridge Racer's Greatest Hits, incorporating tracks from a bunch of the previous games including the original, Revolution, Rage Racer and Type 4 — there may be more, but these are what I've seen so far.

And it plays well, too. Adopting the style of drifting introduced in Ridge Racer V on the PS2, the game has a nice smooth feeling to its control, even when using the D-pad for steering. In fact, I'd probably go so far as to say that in contrast to the later Ridge Racers on console, the D-pad is actually preferable to the PSP's dodgy analogue nub; I might feel differently if I was playing with the Vita's sticks, but since I have a physical copy I'm playing on original hardware.
The music's great, too, covering a variety of different styles including one track that has some absolutely glorious saxophone work, which is something I'm always in favour of on a soundtrack. So far I've only played the game through the PSP's internal speakers while my wife was watching The Great British Bake-Off so I haven't quite had the full effect as yet, but I'm looking forward to breaking out the headphones and diving further in to what appears to be a lovely soundtrack later today.

In short, if you — like me, I'm ashamed to say — have ever passed up on the PSP version of Ridge Racer but are otherwise a fan of the series, I encourage you to rectify that immediately. You will not be disappointed!









