As promised, I spent a significant proportion of today playing with Koikatsu to get a feel for the possibilities of the character creator, and a brief bit of time in the Studio. Both are very similar to Honey Select — the Studio app in particular is pretty much identical to Studio NEO from the Honey Select expansion — so it was fun to see what a difference the change in art style made from its more realistic counterpart.
The results of my day's work can be seen here:

I'm kicking around an idea in my head for a yuri VN based in an office, and figured out some preliminary character profiles earlier. Then I went into Koikatsu and tweaked things in the character creator until I felt like their respective "looks" went with the personalities and backgrounds I'd established for each of them. Then I plonked them into Studio and got them to pose. I'm pleased with the result, though I want to fiddle around a bit more with the myriad lighting options, since Koikatsu allows everything from the hard lines seen in this image to softer, more subtle transitions between light and shadow.
At some point in the very near future I'll experiment with making some actual character sprites using Koikatsu and seeing if they'll import into Visual Novel Maker. There's no reason why they shouldn't, of course — it's just a matter of if they look any good or not. And once I've got those basic assets in place, that's a brand new creative project I can throw myself into when I'm feeling at a loose end, as increasingly infrequent as that is these days.
Anyway, Koikatsu gets a hearty thumbs up from me right now. I haven't touched the main game mode at all and I'm already having a blast. This is what these pieces of software are really all about.










