No-one told me a new TrackMania game came out last year. Indeed, from what I can tell, I don't think Ubisoft really told anyone that a new TrackMania came out last year either — though as always with TrackMania, there seems to be a small but dedicated community who engage with the game fully and keep it constantly lively and interesting to play.
If you've never come across TrackMania before, it's an arcade-style racer with a strong emphasis on time trials. Tracks are typically very short form, with most taking less than a minute to get from start to finish, and are full of increasingly ridiculous stunts and obstacles as you progress through the game.
TrackMania's big attraction over the years has been its included track editor and the ease with which you can share your creations. This has led to a thriving multiplayer scene where no two sessions will ever be quite alike, simply thanks to the sheer number of custom tracks there are available online.
Developer Nadeo have experimented a bit with the formula over the years. TrackMania United, which was a real high point for the series, featured a variety of different environments, each with their own unique cars. TrackMania 2, meanwhile, sold each environment as a separate game that could bolt on to the others if you so desired. And this new TrackMania is free to play.
Don't run away screaming, though; they've actually handled this quite nicely. What you get for your zero up-front cost is access to the game, the simple version of the track editor, the 25 seasonal tracks (which are updated every, well, season) and the "Arcade" mode, which features a rotating selection of player-created tracks, changing every few hours. This is more than enough to have an enjoyable TrackMania experience in both single player and multiplayer, particularly if you're a more casual fan. Oh, and the super-fun hotseat local multiplayer mode is present and correct in the free version, too.
If you want to take things a little further, you can buy a year of Standard access for about eight quid. This gives you all the free stuff, plus the ability to play the curated "Track of the Day" mode in both single and multiplayer mode, plus the ability to join any of the myriad player-run "club" servers, which tend to be themed around a particular type of track. In this way, if you're in the mood for a particular type of experience, you can go in search of it rather than hoping it shows up in Arcade mode.
If you're super serious about TrackMania, you can buy Club access for a year for about 25 quid, or three years for 50 quid. This lets you create your own clubs, run your own "rooms" on either Nadeo/Ubisoft's servers or your own dedicated servers, run private events and all sorts of other benefits. This is basically the "full" TrackMania experience that you get when you buy the earlier games, only this time around it's a subscription.
TrackMania actually kind of makes sense as a subscription, because it's always been a "live" game that is updated regularly, and maintaining those servers isn't free. This approach allows the most active players to continually support the game over the long term, while those who just want to pop in and enjoy a quick race now and again can do so without having to make any sort of commitment.
Anyway, I've been greatly enjoying the new version so far, so if you're a fan of previous TrackMania titles I'd encourage you to check it out — the multiplayer modes are lively and fun, and there's already a huge variety of custom tracks to enjoy. This one will be in my gaming rotation for quite some time, I feel!