With lockdown going ahead from next Thursday (for four weeks, supposedly… I'll believe that when I see it) I thought I'd take a trip down to CEX and bag a few bargains. I came back with an armful of Xbox 360 and PS2 games for less than twenty quid, and it turns out there was quite the interesting little number in there.
At £8, Red Ninja: End of Honor for PS2 was the most expensive game I picked up today, but I thought it looked interesting and I had a very vague memory of having read something about it at some point. I'd never played it, though, and knew absolutely nothing about it. I thought I'd give it a shot, though.
Looking it up online later, I discovered that this game was actually Senran Kagura creator Kenichiro Takaki's first game as designer, which naturally intrigued me a great deal. This actually wasn't the reason I vaguely knew Red Ninja, but I found it interesting what a small world the games industry can be sometimes.
I spent a couple of hours this evening playing through the game's first mission. Mechanically the game is rather clunky, particularly with regard to camera controls, but it's an intriguing stealth 'em up with some very cool ideas. The most notable of these is the game's use of a "tetsugen" wire as its main weapon; this can have either a blade or a heavy weight attached to the end of it before flinging it at an enemy, and you can then Libble Rabble any of their friends who show up before ripping it back out of them and slicing a few important bits off in the process.
It's actually been quite pleasant to play a game with a rigid, linear, level-based structure; it occurs to me that it feels like I haven't played something like that for quite some time, and it's nice to have a sense of "focus" rather than the constant fear that you might be "missing things". It's certainly not a perfect game by any means, but it's interesting to look at as Takaki's first game. And if you were wondering, yes, his love of the female posterior is very much present and correct in this game.
I'll likely record a short;Play video on Red Ninja at some point in the near future, so watch out for that, and if I feel inclined to play the whole thing through (I believe it's about 6-10 hours or so in total, which is certainly achievable) I'll give it a proper writeup on MoeGamer. Definitely a pleasing discovery, for sure!