Game Grumps put out the first part of a Dead Rising 3 playthrough earlier. I found it quite entertaining, but man if it didn't confirm everything I suspected about that game… and provide a good reminder as to why I have very little interest in big-budget triple-A Western open world games any more.
I've only played the first Dead Rising; it was ages ago, I never beat it and I got quite frustrated with its weird mechanics and structure. I played it back around the time it first came out though; I consider that to be a period of time when I wasn't studying games quite as intently as I do these days, so I feel if I went back to it today I'd probably appreciate it a lot more. I did actually pick up a super-cheap copy a while back, so I might actually do that.
But I digress. For me, Dead Rising was always about the inherent absurdity of zombie movies. They're dumb. They're ridiculous. And Dead Rising not only embraced the typical absurdity from '70s and '80s horror movies, it really added to it with things like the ability to dress up the main character in ridiculous ways and fight with all sorts of crazy weapons.
More significantly for my observations today, the whole thing is drenched in colour, providing a nice juxtaposition between the happy, welcoming primary colours of the mall in which the game is set, and the horrific things which are going on. It's really effective because of this.
Dead Rising 3, though, is that special kind of brown that a lot of Western games — particularly from a few years back — seem to be covered with. The opening is too dark to see much, and when you get out into the sunlight, it's just drab, drab, drab.
A lot of this is intentional, of course; Dead Rising 3 came out around the time The Walking Dead was really hitting its stride, and bleak zombie stuff was fashionable. But for me it just seems to so fundamentally miss the point of what made Dead Rising great that it might as well not be the same series. It's all a self-consciously diverse cast of characters yelling at each other and saying "fuck", plus a bit of extreme violence for good measure.
The one hint of old-school Dead Rising that is in there is the weapon combo system, whereby upon finding blueprints you can affix two weapons together to make something ridiculous. But there didn't seem to be any real joy in using these items; it's just another thing to hit zombies with.
There's the usual emergent comedy that comes from open world gameplay coupled with a solid physics engine, but that isn't enough to carry a game; after a while you start to crave a bit of structure. And certainly the early missions in Dead Rising 3 seem to very much follow the Western open world game mould of following icons on a minimap, then following a waypoint on your HUD — all those design aspects that leave you unable to actually appreciate a game's setting because you're spending all your time following little blips.
I don't know. Maybe it is actually super-satisfying to play and I'm the one who's missing the point here — I do intend to watch more of the series and see how it develops — but it just reminded me of how far my tastes have deviated away from big-name, big-budget stuff these days. And, to be honest, given how much fun I'm having with the PS2 Atelier games right now… I don't think I'd have it any other way!