I saw the news today that THQ Nordic has acquired the rights to TimeSplitters and Second Sight, two properties by the ex-Rare devs at Free Radical, and I just had to get something down on "paper".
The exact details of the deal are… well, there aren't any, to be honest, though you can perhaps infer some things from the press release. Interestingly, the press release describes the deal as THQ "acquiring the video game trilogy TimeSplitters" rather than the overall TimeSplitters brand… the smart money here is on an HD remaster, perhaps of the whole trilogy in one pack, and maybe followed up by a brand new game. But, as I say, there's not a lot to say beyond what has already been announced right now.
Instead, I thought this would be a good opportunity to talk about why I like TimeSplitters so much, and why it's an absolute delight to hear the possibility that we might be seeing its return.
TimeSplitters was one of the earliest PS2 games I had a chance to play, long before I had my own PS2. I was visiting my brother over in the States, and he had a wide selection of interesting-sounding launch games as a result of his work on Electronic Gaming Monthly and the Official PlayStation Magazine at the time. As has apparently always been my wont, I gravitated immediately towards the games that were somewhat less well-known or hyped, and so it was I found myself playing through both Shade's Orphen: Scion of Sorcery (which will probably get at least a bit of discussion on MoeGamer at some point in the future) and the original TimeSplitters.
I enjoyed TimeSplitters so much that my brother's neighbour actually came over to complain at the constant sound of gunfire — I forget the circumstances, but for some reason I'd been left home alone at his house, and was filling the time with the PS2 and its games. My brother had a particularly formidable sound system, and anyone who has played TimeSplitters will know that it had some wonderfully meaty-sounding weapons that reverberate right through your walls and floor with the right setup. Turns out they reverberated right through the dividing wall between my brother's house and his neighbour's property. I apologised and got back to it, a bit quieter than before.
TimeSplitters is great to me because it recaptures everything I loved about GoldenEye and Perfect Dark on the N64, without those games' poor frame rate, fuzzy visuals and dodgy character models. It was the perfect example of a game that did not take itself seriously in the slightest — a game that really knew that it was a game.
In fact, the original TimeSplitters drew a bit of flak (no pun intended) for not really having much of a plot and just focusing entirely on the gameplay. These days, I actually think that would be something of a refreshing change, though its two follow-ups had entertainingly silly and enjoyable storylines to follow, too.
For me, though, the real appeal of TimeSplitters was not in its main campaign mode; it was in the wealth of other stuff it offered. Multiplayer battles in which you could incorporate bots drawn from an enormous cast of characters. Challenge modes that had a distinctly "arcadey" feel to them, tasking you with accomplishing specific goals against tight time limits. Hidden bonus games the protagonist could play on his wrist-mounted computer. (Anaconda was always a particular favourite.) And a fully functional (albeit somewhat limited) map editor to create your own stages. There was so much to enjoy in each of these games that they were a near-constant fixture in the multiplayer gaming rotation of my friends and I back when we actually used to visit each other's houses on a semi-regular basis.
I've had a copy of the original TimeSplitters on my shelf for a while and the news has prompted me to immediately order copies of 2 and Future Perfect, which I've been meaning to do for a while. And you can bet your ass if an HD collection — or perhaps even a new game — gets announced, I'll be there day one!
In the meantime, turns out composer Graeme Norgate has all the official soundtracks for the series up on his BandCamp, so I know what I'm listening to this afternoon…