I started Fitness Boxing 2 yesterday. I previously spent a bit of time with the previous one but I'd heard some good things about the new one, so thought I may as well be up to date.
I've decided to focus on this for exercise for the moment, because as much as I like Ring Fit Adventure — and it really is good — a significant number of the exercises in that game are actively painful or impossible to perform with a hernia, so I'm not really capable of using it to its full potential. Hopefully there will come a day where I will be able to enjoy it properly, but there's still way too much work to do before that happens.
For the unfamiliar, Fitness Boxing 2, like its predecessor, is developed by Imagineer and published by Nintendo. It's primarily an exercise game, but it's dressed up in the trappings of a rhythm game — it just so happens that the movements you do in order to hit notes in the rhythm game are different types of punch. That and the versions of "real" songs in the game (which include such delights as the Village People's YMCA and Katy Perry's Hot and Cold) are all hilariously dodgy MIDI cover versions; the original songs created specifically for the game are much better, however.
Later, the game also introduces steps and dodges, but since it relies entirely on two handheld Joy-Cons to detect all your movements, the accuracy of these can be a little iffy. Thankfully, one of the things they changed for Fitness Boxing 2 over the original is introducing the option to either completely skip all those moves altogether, or simply automatically rate you as "Perfect" when they show up and trust you to be honest enough to actually do the moves. These features, to be honest, were a huge selling point, as although the "point" of Fitness Boxing is to exercise rather than score lots of points, it's still frustrating to do things and not get the "credit" you feel you deserve for doing them.
The game is structured around daily workouts, which incorporate an optional warmup stretch section followed by a low-intensity, relatively short workout, one or more high-intensity, long workouts, another low-intensity short workout and finally some cooldown stretches. On top of these, you can also pick any of the routines you've unlocked in the game and perform them at your leisure if you want to get a bit of extra time in — or just practice some of the routines that you've found a bit more challenging.
There's a good structure to each routine. They all start very simple, gradually introducing new additions to the final combo one or two at a time, then challenge you to perform the full combo multiple times in succession. In the shorter routines you'll typically do one set of combos in orthodox stance then another in southpaw, while in the longer routines you'll tend to do two of each. The ebb and flow of the pace means that it never feels overwhelming, even for those of us whose muscles have all but wilted away during lockdown, and it all feels like it provides a nice balance of challenge and accessibility.
Also if you're a weeb you can now turn the voices in Fitness Boxing 2 to Japanese while keeping the text in English, which is nice. And you can still dress up all the trainers as you see fit.
This is good; this is what I wanted from it. All I need to do now is try to keep this up a few times a week — maybe even daily. We'll see how things go. I was certainly satisfied with how today's session went; I've got that combination of satisfying and painful post-workout ache in my arms right now, and I'm always quite pleased to feel that. It's like some tangible proof that you did something — though I'm wondering if I will regret it in the morning!