#oneaday Day 723: The Atari 8-bit doesn't get its dues

Hello. I am Pete, and I love the Atari 8-bit range of computers. You probably knew that already, but I wanted to talk about it a bit today.

By Evan-Amos – Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=18553927

I think I'm probably going to make a video along these lines sometime soon — although my prior video on the announcement of The400 Mini a while back covers a lot of the points I'd want to cover — but it's on my mind today, so that's what we're talking about today.

One of the reasons I want to talk about Atari 8-bit computers is because I don't feel they get nearly enough respect. No, they were by no means as popular as the Commodore 64 and Spectrum — the former of which is the subject of a cover feature in Retro Gamer magazine this month — but I also feel like they had a significantly stronger foothold in the market than other "failed" micros from the era. Not only that, but they are historically very significant for a number of reasons, some of which I'll try and outline today.

This is going to be a bit of a stream-of-consciousness sort of probably autistic infodump, because I'm just banging this out as I feel like it. If and when I do decide to make a video about all this, there will probably be a bit more structure, research, that sort of thing. Like I say, this was just rattling around in my head today, though, so I wanted to at least get some thoughts down on paper. So here it is.


For the unfamiliar, the Atari 8-bit range consists of several models:

  • The Atari 400, which released in 1978, and initially features 8 kilobytes of RAM, though later revisions bumped this up a bit. This was marketed in some areas as a games machine, as it was the cheaper of the two models to release in 1978, had four joystick ports and sported a flat, supposedly spill-proof membrane keyboard to make it suitable for "family" use.
  • The Atari 800, which released alongside the 400 in 1978, and was positioned as a more "serious" machine. It had a "normal" keyboard, user-upgradable RAM (up to a maximum of 48 kilobytes) and two cartridge slots instead of one (though there were very few releases that took advantage of this) — and it cost considerably more.
  • The Atari 1200XL was the first step in a refresh of the Atari 8-bit line in 1983, intended to replace the 800. It came with 64 kilobytes of RAM, a completely redesigned case, built-in self-test features and a rather nice keyboard. It was also much too expensive and had a number of issues, causing Atari to pull it from sale before long, and to not release it in PAL territories at all.
  • The Atari 800XL (pictured above) was a do-over of the 1200XL project. It also had 64 kilobytes of RAM, the newly designed case (now not quite so deep), built-in self-test features and lovely keyboard, but also added built-in BASIC to the mix along with revisions to the operating system. It was Atari's best-selling 8-bit home computer.
  • The Atari 600XL was a cost-reduced version of the 800XL, which had an even slimmer case and only 16 kilobytes of RAM. With the 800XL replacing the 800, this was effectively the replacement for the 400, but it did not sell very well compared to its big brother.
  • The Atari 130XE was launched in 1985, after Jack Tramiel took over Atari, and was designed to look like a "little brother" to the 16-bit Atari ST. It featured 128 kilobytes of RAM, new revisions of the operating system and BASIC and a new case design, but otherwise didn't bring anything significantly new to the table. It is a nice machine, though, and my Atari 8-bit of choice.
  • The Atari 65XE was essentially identical to the 130XE, only with 64 kilobytes of RAM instead of 128.
  • The Atari XEGS was a 65XE in a console-style case with a detachable keyboard. It was positioned primarily as a games console, even more explicitly than the 400 back in 1978, but was a fully functional computer that would work with all Atari 8-bit peripherals.

Broadly speaking, these models are all cross-compatible with one another, aside from obvious exceptions such as programs that need a particular amount of RAM to run properly. There are a few compatibility issues between very early pieces of software that were designed for the 400 and 800 and the later XL/XE models, but these can usually be got around by using a "translator" program to temporarily load in an older version of the operating system, and the Atari community at large has also been hard at work patching many games to work universally on all Atari 8-bit systems.

Like most other 8-bit computers, the Atari 8-bit had three means of loading software: ROM cartridge, cassette tape or 5.25" floppy disk. ROM cartridges are incredibly simple: plug them in, turn on the machine and the software is there, ready to go. These were primarily used for games, particularly in the early days of the platform, but there are some pieces of utility or productivity software that run from cartridge, too. Notably, using a cartridge effectively allows the ROM within to "extend" the Atari's capabilities; a good example of this is the SpartaDOS X package, which adds an MS-DOS style command line for manipulating files on floppy disks.

Cassette tapes were certainly used by Atari enthusiasts, but not to the same extent as on the Commodore 64 and ZX Spectrum. The reason for this is that the tape loading system in the Atari 8-bit was significantly slower than on its main rivals, resulting in load times of half an hour or more for games that would take just a few minutes on other platforms. That said, the Atari 8-bit could make innovative use of the tape medium by playing back audio during a program — a good example of this is the Conversational Language series of packages, which teach French, German, Italian and Spanish through interactive lessons, with recorded speech coming straight off the tape and being played back through the TV speakers at the appropriate moments.

By Bilby – CC BY 3.0, https://commons.wikimedia.org/w/index.php?curid=48108881

Instead, disk drive use was very popular. There were two main disk drives in the prime of the Atari 8-bit's lifespan: the original Atari 810, which followed the design language of the 400 and 800, and the Atari 1050, which was designed to fit in alongside a 600XL or 800XL setup. There was an even later XF551 drive, but this didn't really catch on for various reasons, and these drives are a lot harder to find today.

You connected a tape deck or disk drive to the Atari via its proprietary Serial Input/Output (SIO) port, and this brings us to one of the most historically significant things about the range: SIO was designed as a universal connector for all manner of different peripherals, not just media storage devices. Sound familiar? That's right; it's very much a precursor to modern USB; Joe Decuir, who created this architecture, holds patents on USB.

SIO had a few differences to modern USB, most notably the fact that devices could be daisy-chained together. This means that even though the system only had one SIO port, you could connect multiple devices simply by linking them together. Obviously this was dependent on the device in question having a suitable port — and not every device did — but in theory you could keep on linking as required, making it easy to have, for example, setups that used multiple disk drives, and even cassette and disk simultaneously if you so desired.

Using a disk drive with the Atari 8-bits required one extra step: the use of a Disk Operating System, or DOS. Atari made its own DOS that underwent several revisions over the lifespan of the Atari 8-bit models, and although closed source and distributed under a proprietary license agreement, it could be redistributed. Good job, too, because in order to actually boot something from disk, DOS needed to be loaded first. If you wanted to be able to save BASIC programs to disk, you also needed to boot DOS from disk before starting to write your program.

The most commonly seen versions of Atari's DOS from back in the day used a menu-driven interface that allowed various disk functions such as copying and deleting files as well as locking/protecting them, loading executable files that were not set up to automatically boot when turning the computer on, formatting disks and creating new DOS disks.

Programming on the Atari used, like most of its contemporaries, a dialect of BASIC. Unlike many other BASICs at the time, it is not a version of the popular Microsoft BASIC (although this was available) and thus had a number of its own unique Atari-specific commands. Carrying out many functions, particularly relating to graphics, that would require POKEs on other platforms could be done with dedicated commands on the Atari, but conversely Atari BASIC lacked the ability to create arrays in string variables. It was, on the whole, a well-liked language, and the two main Atari magazines of the era, Page 6 and Atari User (which later merged to become New Atari User), typically printed type-in listings for all manner of programs in every issue. Not just games, either; both magazines were keen to position the Atari computers as capable, multi-function devices that were far more than just sources of entertainment.

Other programming languages were, of course, available. Those keen to get their hands dirty could write programs using 6502 assembler, while as the years went by, speedy languages such as Action! and Turbo BASIC XL came along and offered compelling alternatives to the built-in or cartridge-based BASIC that was, for many, the foundation of programming on the Atari range. These languages could be compiled into executable binaries, too, meaning that an end user would not need a copy of the language to run a program written in it.

The Atari's audio-visual capabilities were very solid. The dual ANTIC and GTIA graphics chips offered hardware scrolling, built-in "player-missile" sprites, and a wealth of different graphics modes allowing various balances between memory usage, resolution and colour depth. The POKEY chip offered four-channel audio with a good amount of customisation — although not quite as flexible as the SID chip found in the Commodore 64. It also handled a lot of the Atari 8-bit's input/output, meaning the system has the charming feature of making blippity bloop sounds when loading and saving from/to disk or tape rather than the horrific screeching heard on other platforms.

And then we come to the games. While some of the high-profile software houses — notably outfits like Ocean, Imagine, Ultimate and suchlike — refused to support the Atari 8-bit, others, like Electronic Arts and Activision, did, at least in the early days, and the budget companies like Mastertronic, Atlantis, Zeppelin and Alternative had a good presence on the platform, too. The end result of this from a 2026 perspective is that the Atari 8-bit library is largely unique, with many titles not being found on any other platforms — and in the case of multiplatform affairs, the Atari release often being a particularly good version. (There are exceptions, of course; the Atari 8-bit versions of Action Biker and The Last V8 are woeful compared to the C64 releases.)

There's also the fact that a lot of games which went on to worldwide success on a variety of platforms often originated on Atari 8-bit. All-time classics like Boulder Dash, M.U.L.E., Miner 2049'er and Spelunker debuted on Atari before spreading to other platforms, and esteemed creators like Archer Maclean were really able to make the system sing with games like Dropzone.

The only thing the library is lacking compared to its more successful 8-bit counterparts is a library of solid arcade conversions from the years following the initial early '80s "golden age"; those early '80s titles are well-covered, however, with excellent versions of Pac-Man, Dig Dug, Pole Position, Qix and plenty more — and a wealth of "unofficial" clones, too.

So why doesn't this system get anywhere near the love and attention that the Commodore 64 and ZX Spectrum do? I honestly don't really know, because although the platform undoubtedly sold considerably less than both of its main rivals, I don't think one can in any respect call it a "failure". Its longest-lasting magazine published its final issue in 1998, for heaven's sake — and said magazine was including material for the Atari 8-bit right up until that very final issue. Not only that, the modern "homebrew" scene is incredibly active and vibrant to this day, with some truly amazing new games being released for the platform on a regular basis, along with some excellent ports of C64 and Spectrum games that never made it to Atari back in the day.

I would love to see the Atari 8-bit get more acknowledgement. There are some YouTubers who do give it its dues — Kim Justice is a good example — but I do wish the field of "gaming history" would, more broadly, pay attention to the Atari 8-bit: a platform that still has a lot to offer, which is a hell of a lot of fun to have been involved with since its original inception, and which is dead easy to explore today with solutions like Altirra for software emulation, and the excellent Atari800 core for MiSTer if you're an FPGA person.

Still, that's a big reason my YouTube channel exists. So I will continue to champion the system how I can — and at least then I know that I have done my part in remembering this wonderful platform and the many amazing journeys it has taken me on over the years.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 720: Finally ditching Chrome

I have, today, finally ditched Google Chrome. At least that's the plan. I am typing this from Firefox. I actually haven't had nearly as many issues with Chrome as some people seem to have had — at least not on my work computer upstairs — but just recently I've been having some awful performance issues on my downstairs living room PC, and it certainly very much seems like Chrome is to blame.

close up of a red fox in shiroishi japan
Photo by Alan W on Pexels.com. This fox is thinking about installing Linux.

I could be wrong, of course. It could just be Windows 11 being shit (although in that regard, my work PC also runs Windows 11 and seems fine performance-wise, despite being a meagre mini-PC) and it could also just be my PC being shit (the living room PC, much as I love it, has had a litany of problems over the years that has necessitated multiple reformats and reinstalls) — but for now, I'm taking Chrome out of the equation down here.

I've been putting off doing this, because changing Web browsers feels like a massive pain in the arse. You have your previous one all set up the way you like it with extensions, saved passwords and everything already logged in, and then you switch over and have to set everything up again, log into everything again and it's… man, it just feels like work, y'know, and all I want to do is look something up online.

That said, despite the mental block I've historically felt towards doing this, the process of switching over to Firefox has been mostly painless so far. The export-import procedure seems to have gone fairly smoothly (though it did import duplicates of all my bookmarks which it has apparently previously imported from Chrome) and thus far Firefox has neither crashed nor frozen my entire system for minutes at a time, which is more than I can say for the current state of Chrome.

I even managed to export my passwords from Google Password Manager to Firefox's autofill feature, so logging in to most websites hopefully won't be a huge pain in the arse, aside from those that insist on two-factor authentication and I have, inevitably, left my phone in a location that I am not in.

Firefox isn't perfect, I know, but I do have a modicum of respect for it for allowing you to set a blanket "fuck off with all this AI shit" switch. It unfortunately doesn't prevent Google from serving you up stupid AI Overviews or stop the Internet in general from obsessing over this loathsome technology, but I like being able to ensure the software I am running locally on my computer — at least while it's still possible to do that — is working the way I want it to and not, say, downloading 4GB local LLMs in the background.

Talking about one's Web browser is the height of tedium, I know, but it's been very hot today, I'm very tired and stressed out, and I just wanted to write something before my chicken wings arrive. This was the first thing that came to mind, so that's what you get. Hey, I never promised that every day's posts would be interesting, all right?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 654: Jensen Huang is an enemy of the arts

The headline is probably not news to most of you reading this, but I feel like it's worth commenting on, because the NVidia CEO just can't seem to keep his mouth shut.

To recap: a little while back, NVidia introduced its new "DLSS5" technology via transparently obvious Digital Foundry advertorial video. I still don't really know what DLSS is, or what it used to be I guess, but this latest incarnation of it did… not go down well, to say the least.

The reason? It's fucking generative AI, because of course it is. In this case, it's generative AI that takes two multi-thousand dollar graphics cards to render a slop filter over the top of the perfectly functional graphics the game already had. Early defenders tried to convince everyone else that it was just "improving the lighting", but then Huang came out and said the following:

First of all, [the critics are] completely wrong. The reason for that is because, as I have explained very carefully, DLSS5 fuses controllability of the geometry and textures and everything about the game with generative AI. It's not post-processing at the frame level, it's generative control at the geometry level.

(Tom's Hardware)

Okay. So it is generative AI. Which sucks. And everyone hates. And in this instance, it is adding what is colloquially referred to as a "yassification" filter atop character graphics in particular, making them look markedly different from their actual, canonical designs. You know, the ones that artists worked on.

Today, Kotaku posted what I would argue is a bit of a fluff piece on the subject, quoting Huang extensively. Huang is presumably in some sort of "damage control" mode — although not that much, because the part of NVidia that makes decent graphics cards for gaming PCs and consoles is of very little importance to a company that has very much thrown its entire lot in with generative AI.

From the Kotaku piece, quoting Huang, who was speaking on a recent episode of Lex Fridman's podcast:

DLSS 5 is 3D conditioned, 3D guided. It's ground truth structure data guided. And so the artist determined the geometry we are completely truthful to. The geometry maintains in every single frame.

Okay, first of all, what the fuck does "ground truth structure data guided" mean? Secondly, I'm sure the geometry is still there, it's just underneath a hallucinated AI-generated image.

He goes on (emphasis mine):

Every single frame, it enhances but it doesn't change anything. The system is open, you could train your own models to determine, and you could even in the future prompt it. You know, 'I want it to be a toon shader, I want it to look like this kinda,' so you can give it even an example. And it would generate in the style of that, all consistent with the artistry, you know, the style, the intent of the artist. And so all of that is done for the artist, so that they can create something that is more beautiful, but still in the style that they want.

So let me get this straight. It "doesn't change anything", but it does "generate in the style of" how it is prompted, am I getting this right? So it does, in fact, change something?

And who is doing this "prompting", exactly? Who is saying "I want it to be a toon shader"? The end user? Because that sure as fuck doesn't sound like being "consistent with the artistry and intent of the artist". Or is it the artist? Because if an artist wants their visuals in a toon style, they'll design them in a fucking toon style in the first place and they don't need the slop machine to do it for them. Or they don't if they're an artist with any fucking skills, anyway.

All this just confirms exactly what we've known for a while now: Jensen Huang is an enemy of the arts. He doesn't give a shit what the "style and intent of the artist" are, because his magic slop machine can just overwrite it and make it look "more beautiful". Fuck the artists who worked hard on each scene, each character, each object. Fuck having a coherent, distinctive artistic vision and visual style — bring on the uncanny valley AI slop! Fuck everyone who makes it their life's work to bring interactive worlds and the characters who inhabit them to life!

Jensen Huang, you are a rancid little fuckboi who, years after this bubble pops, will be looked back on as one of the most insidious, dangerous influences on the arts that there has been for a very long time. I'm not sure what sort of legacy you think you're leaving behind, but I can tell you with great confidence that it will not be a flattering one.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 643: An interesting thing for you to try

Today, I'd like to share an Interesting Thing with you. Click here to see what it is. I promise it is neither goatse nor a RickRoll (although I would say that if it was either of those things, wouldn't I?)

No, it's a test to see if you can distinguish between two quite-similar-to-extremely-similar colours. All you have to do is click on the screen where you think the (vertical) dividing line between the two differently coloured halves of the screen is.

Sounds easy, right? To begin with, you probably will find it quite easy. But as it progresses, it becomes really quite challenging — although you'll probably notice some peculiarities as you continue.

For starters, you'll likely notice the dividing line more easily if you move your head or even just your eyes. There's probably a scientific reason behind this, and this makes me feel like I should have probably read the companion blog post to this little test before starting to type here, but oh well. No time like the present, is there?

Okay, I've read it, and it's complicated (but quite interesting). Basically there's a value called the "Just Noticeable Difference" (or "JND") and this determines whether or not we can distinguish two very similar colours as actually being different from one another.

A commonly agreed JND measured on one popular scale (used in the test linked above) is 0.02; colours that exhibit this "distance" between one another are different from each other, but to most people who are just glancing at them, they will look the same. The test introduces slightly artificial conditions by making you actively look for the differences — plus it also depends a bit on how well your display is calibrated — but it's still an interesting way to see quite how solid your perception of colour is — and whether or not that varies between different colour types.

For me, my weakness was bright pinks. I found it quite difficult to distinguish between those, but had much less difficulty with darker, less saturated or overall duller colours. I still scored considerably better than the "average", though — my score was 0.0056.

Give it a go! It's much more interesting than doomscrolling… and definitely a better use of your time and the planet's resources than using Google Gemini if you're bored.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 642: I will never use Gemini when I'm bored

yelling formal man watching news on laptop
Photo by Andrea Piacquadio on Pexels.com

The website "Android Police" posted an incredibly stupid article today, headlined "I use Gemini when I'm bored — and it's better than doomscrolling". I'm sure I don't have to tell you that the premise of this article is spectacularly dumb and the author, Anu Joy, should feel bad for having written it… if indeed they are actually a real person. You never can be sure of that with engagement-bait articles these days, and the author's complete lack of online presence beyond LinkedIn doesn't fill me with confidence that they actually exist. But never mind.

I'm not going to link to the article because it doesn't deserve it, but I am going to systematically destroy it for today's post, which features a lot of swearing. Hope you don't mind, about either part of that statement. If you do, well, tough titties.

Cock!

Turning boredom into a 5-minute adventure

The first lake-boiling, environmentally ruinous use of the lying plagiarism machine that Anu Joy cites as an antidote to boredom is "turning it into a mini choose-your-own-adventure generator", with her argument being that "rather than passively consuming content, I now engage with short, interactive stories that unfold in real time, making them ideal for five-minute boredom gaps."

In response to this, I would like to introduce any Gemini-brained fuckwits to the long, rich and deep history of the interactive fiction genre, all of which has been written by actual humans, and designed to occupy you for anything between a few minutes and multiple hours — possibly even days or weeks if you get stuck and have the willpower to not look at a walkthrough.

It's easy to get involved with interactive fiction, too! There are plenty of great standalone games that fall into this category, such as Inkle's excellent titles 80 Days, Overboard!, Expelled! and more, plus their adaptations of actual choose-your-own-adventure-style gamebooks such as Sorcery! The indie marketplace itch.io has a whole tag for titles developed in Twine, which are essentially hypertext-based choose-your-own-adventure games. And if you want to get into the history of the medium and its rich diversity developed over the course of the last 40+ years, the Interactive Fiction Database (IFDB) has more interactive fiction than you can probably get through in a lifetime, much of which can be played online right there in your web browser.

Or you could, I don't know, actually read a Choose Your Own Adventure book. They still exist, you know! And, as an adult, a single "run" through one will probably only take you about five minutes!

"Oh, but Gemini can make me something that's never been done before!" No it fucking can't! That's sort of the problem with LLMs! They will never, ever have an original thought because their entire fucking functionality is built on plagiarising other people's work. So why not actually go and enjoy a human being's work rather than burning down a forest to get the obsequious chatbot to "tell you a story?"

FUCK.

Quizzes, riddles and brain-teasers on demand

Do I really have to dignify this with a response? Okay, here are some places you can take quizzes online that don't involve getting a lying robot to make shit up:

The Encyclopaedia Britannica, the place where we used to go to look things up before the Internet, has a whole page full of quizzes.

Puzzle publishing company Lovatts has a straightforward and flexible quiz you can challenge any time.

Fucking Buzzfeed, the website where clickbait goes to die, has tons of quizzes. They're sort of famous for them! (EDIT: I had forgotten that Buzzfeed "pivoted to AI" a couple of years back. Maybe forget about this one.)

The best news of all is that these quizzes are put together by actual humans, so the answers should be right, which is not something you can guarantee with the garbage LLMs like Gemini spew out!

FUUUUUCK.

Curiosity on demand, without the time sink

"Oooh, but Gemini is so good at research and telling me fun little facts!"

Heard of Wikipedia? They feature a different article on their front page every day. And those articles are written by humans. (They're specifically trying to fend off the lying chatbots right now.) Not only that, if you want to dive deeper, they are sourced, so you can actually follow up on the things they say.

If you really want to surprise yourself, bookmark https://en.wikipedia.org/wiki/Special:Random — that will take you to a completely random page, where you can start a whole new knowledge journey that doesn't involve polluting the drinking water of any communities. (Fun fact: you can use /wiki/Special:Random on any sites that run on the MediaWiki software, not just Wikipedia!)

FUUUUUUUUUUUCK!

Gemini as a creative partner

"Some days, I'll argue whether pineapple on pizza is a culinary crime or a stroke of genius," Joy writes. If that's the level of your creativity, I suggest throwing a dart at Reddit and posting about how cool and random?! you think bacon is, you t3hPeNgU1NoFd00m, you.

If you just want someone to talk to, that is literally what social media is for. I know there are lots of things one can criticise about social media (particularly the Nazi bar that is Twitter in 2026), but if you just want to start a conversation with someone, there are few things easier than typing "@random hello, I disagree with your opinion on the Star Wars prequels, let's have a fight" or some other such bollocks.

If you want to talk to someone you don't know, there are services for that, too! Join a random Discord — or even better, one for something you're interested in! Play an MMO! Go on IRC! Brave Chatroulette! (Omegle apparently doesn't exist any more after some nasty shit went down there, so maybe don't go there.)

Just don't waste your fucking life talking to the cunting chatbot. It doesn't love you. It never will. And you're making the worst people in the world richer just by looking at it.

FUUUUUUUUUUUCCCCCCCCCCKKKKKKKKKKKKK!!!

Boredom doesn't stand a chance

If you are bored in the world as it exists today and can't think of anything better to do than open up Google fucking Gemini, you are a lost fucking cause. There is more entertainment, more media, more games, more reading material, more opportunities for socialising online than there have ever been. Not only that, there are unprecedented opportunities for you to get creative and express yourself in all manner of different ways, regardless of your past experience. You could even start your very own blog where you yell at people who might not exist!

There is no fucking excuse for turning to the chatbot "because you're bored". Even if the absolute limit of your creativity is "debating the merits of pineapple pizza", which Joy mentions twice in that dogshit article.

I realise that I have given the article in question far more attention than it ever deserved. But hey! It was the inspiration for something actually creative. And who knows? Someone might actually find some of the links I've provided useful.

Friends don't let friends use chatbots. So if I ever hear that you, dear reader, have turned to Google Gemini "because you're bored", I will hunt you down, wherever you are, and I will slap you repeatedly about the face with a wet trout.

Here endeth the lesson.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 641: Learning something new and pointless

Every so often, I get kind of a hunger to learn something new, but a little gremlin in my mind almost always stops me from pursuing that thought with a simple phrase: "there's no point".

His thinking is that learning how to do something new absolutely must be something useful that you can use in your day-to-day life, and preferably make money from. And the reason I listen to him is because I understand where he's coming from; we live in a mercenary world with a cost of living that continues to escalate, and thus it would seem eminently sensible to learn something that would, at the very least, have some value in the job market.

But at the same time, there are things I want to learn about that, while arguably "pointless", I think would just be fun and interesting. One that I keep coming back to is the concept of programming — but specifically programming on the Atari 8-bit home computers.

I used to dabble quite a bit in programming in BASIC when I was a kid. I had several floppy disks' worth of BASIC listings that represented a combination of things I had typed in from magazines, things I had adapted from things I had typed in, and completely original creations. I never got particularly good at programming in Atari BASIC, but I did enjoy doing it. And for the longest time I've found myself wondering "what if I actually applied myself and tried to rediscover and expand on those skills?"

That's about where the gremlin enters the picture, you see. There is no rational reason why I should spend time learning how to program a long-defunct computer that you can't buy any more and which, in the grand scheme of Home Computers People Have Heard Of, ranks far behind the Commodore 64 and Spectrum, despite having capabilities at the very least on a par with, and often superior to, both of them.

"It's a waste of time," he says. "There's no point. You won't make any money from it. No-one will want to hire you based on that."

Well, frankly, who gives a shit? I'm not getting any younger, and I feel like learning new things is a good way to keep the brain active. So I think what I might actually do is put some serious time into this. Maybe devote an evening or two a week to it and see what happens.

It might not go anywhere. But at least I'll have been trying something new. And that's quite an exciting thing.

Another thing that has been holding me back is not really knowing where to start, but a blog I stumbled across by chance earlier today gave me some good recommendations of books to take a look at. And if people back in the '80s could learn how to program using just these books and no Internet to look things up on, I'm sure I can do something similar.

Maybe. We'll see.


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#oneaday Day 640: I hate 2026

I am tired and frustrated. This is nothing new, of course, but I am feeling it particularly keenly today. I can't go into the specifics for reasons that are probably obvious, but as an attempt to vent at least a little bit of the fury festering inside my spleen, I am going to vaguepost my way through this.

I learned today that something I had been looking forward to happening — which would be a good thing for me, and particularly for my mental health — might not be happening, through no fault of my own, and through no fault of the person who was organising this Thing. Instead, the blame can be placed squarely (albeit slightly indirectly, removed by a degree of, like, one or two) at the feet of the perpetual garbage fire that is the tech industry in the mid 2020s — specifically, the chip shortages caused by all the AI crap.

Every so often I see an AI booster wanking on about how much more "productive" AI has made them, and I do stop to question if I've got things right. And the answer is inevitably "yes"; every time I ask this question I find myself feeling more and more resolute in my absolute, complete and utter distaste for AI and what it is doing to the tech industry — and, more broadly, what it is doing to anyone who wants to do anything that isn't AI-related in the tech space.

It's just the latest in a long line of examples of people and organisations with a lot of money and influence taking everything that other people might need, and making (supposed) use of it for something that no-one actually wants — and which causes knock-on effects on multiple steps down the "ladder". The really galling thing about this all is that it's arguably not even organisations with a lot of real money; the seemingly daily billion-dollar deals that are being bandied around are all being done with money that doesn't actually exist, that has no intention of existing, and which will never exist as anything other than a means of making the worldwide economy collapse completely.

I can go to the shop these days and get a few snacky bits and it'll be £50 or more. I shudder to think what the current Happenings are doing to petrol prices. And, of course, it's getting near-impossible to buy anything even vaguely related to computer memory or storage for what one might call a "reasonable" price. Not all of these are directly and specifically related to AI, of course, but they do all relate to how the economy is utterly fucked as a result of everything that has been happening for the last few years.

And of course it's selfish for me to speak up about this stuff because it's something in my life that is being specifically affected by it — but regular readers will know that I have been pretty staunchly opposed to All This Bullshit long before the still-vagueposted news that I had today.

I'm just so tired. When I was young, I thought there was a point you'd get to in your adult life where everything was just sort of sorted and you could get on with living and enjoying your life. I feel like my parents had that. (They might disagree. But it's the impression I got.) But no-one living through this horrible, horrible time in existence is getting any degree of peace, because everyone is being affected by the absolute worst pieces of shit in the world to varying degrees.

I'm tired of it. So very tired. And I wish there was an easy way to make it go away.


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#oneaday Day 614: Can you hear us, sketching on your telephone

I finally bit the bullet and upgraded my smartphone recently. The USB-C port in my trusty Samsung Galaxy S-something was being rather unreliable, and I was getting fed up with it. I wasn't particularly enthusiastic about upgrading, though, because every single phone on offer appeared to be festooned with unwanted "AI" features.

I plumped for the Samsung Galaxy S25 Ultra, because my provider had a good offer on it, and I thought I might as well take advantage of it. It's an absolute beast of a phone size and weight-wise, which I rather like — but one thing I didn't know about it before I got hold of it was the fact it comes with an "S-pen" stylus.

This makes me quite happy, because I have fond memories of using Palm personal organisers with a stylus and resistive touchscreen, and I've always felt using your sweaty, greasy fingers is suboptimal compared to the precision one can get from a stylus.

One mild annoyance I have discovered with the stylus is that MagSafe accessories interfere with it, so if you have something like a magnetic PopSocket on the back, it fucks with the stylus. This is irritating, but not an insurmountable obstacle; the thing with a MagSafe PopSocket is that it's a lot easier to remove and put back on again compared to an adhesive one, so it's relatively little hassle to just remove the PopSocket when I want to use the pen, then stick it back on afterwards. But I digress.

I thought today I'd experiment with using the pen to draw something using the mobile version of Clip Studio Paint. And the results are… well, a bit cack-handed, as you can see above, but I can definitely see potential there. I've learned something from this brief little doodle, which is that if you're sketching on a phone, for heaven's sake zoom in and do a little bit at a time rather than trying to do the whole thing at once.

Imprecisions aside, though, I was actually quite pleased with the S-pen's performance for doodling, and the mobile version of Clip Studio Paint seems quite good. It's an annoying subscription-based app, because of course it is, but you can use it for up to 30 hours a month for free without ads. I strongly suspect I won't hit that limit, but I guess we'll see! I will continue to experiment with both the S-pen and the tablet I got for Christmas, and see where things go from there.

The phone in general seems pretty good for the most part. The screen is lovely, the speakers are surprisingly good and the cameras are excellent. I just wish it didn't bug you to "do more with AI!" when attempting to do something simple like make a note. No, black rectangle of doom, I do not need you to "summarise" my notes. The very point of making notes is already a summary of what to think about later. Nor do I need you to turn a doodle into something that is not a doodle. Fuck off and leave me alone and we'll get along just fine.


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#oneaday Day 612: Cleaning up the filth

I spent a goodly portion of this evening cleaning up my Google Photos library, because, frankly, it's been a right mess for years. It still is a right mess, but at least I have got all most of the hentai out of it now.

How did it get into this state, I hear you ask? Well, it's partly my fault, partly the fault of software. It's my fault because I didn't think to change the settings on various pieces of software, including the Google Drive and Photos apps for PC and my various phones' operating systems, and it's the software's fault for, by default, backing up images from every folder on my devices instead of just ones that make sense — like, you know, the camera roll. Lesson learned. Always check if your phone is "syncing" things you don't want it to!

In other words, what had happened is that, on numerous occasions, I had downloaded a dirty picture or ten that I found invigorating, and Google Photos had dutifully backed this up, despite me not actually wanting it to do that. So every so often, when scrolling back through the archives, I would inadvertently stumble across some absolute filth that probably shouldn't be in there. Nothing illegal, I should probably point out, but still not the sort of thing you want to accidentally appear on your screen when you're looking for a picture of your dearly departed cat or what your living room used to look like and attempting to show someone.

The most egregious offender actually wasn't explicitly offensive at all, but it was still taking up a lot of my library. Evidently at some point I had downloaded an archive of all the card art from the Senran Kagura mobile game — I wasn't going to play it, but I liked the art — and, again, Google Photos had dutifully backed this up despite me not actually wanting it to.

Unfortunately, the images from the Senran Kagura mobile game had all sorts of timestamps on them, so I would find them scattered randomly throughout actual photos I wanted to keep over the course of several years in my library's timeline. Towards the earlier years, there was a big lump of them all together though — it felt good to sweep all those into the trash.

I'm not doing this out of any sort of prudishness or anything — I still love some fine anime tiddies, after all — but more out of a desire to make Google Photos a bit more useful as an image archive, since there are myriad other options for getting one's hands on grotty pictures. It's already got a lot of screenshots in there as well as actual photographs, though I'm fine with that — it means that if I want to grab a screenshot of a game I played 10 years ago, I probably can — I just didn't want it full of images that I'd just downloaded for the sake of it. That includes silly memes and screengrabs of Twitter posts, also; any arguments those screenshots were intended to "win" are inevitably long gone, and life is too short to give a shit about what people I used to think were assholes are up to today. There's enough assholes in the present, thank you very much.

Anyway, I think I got most of the filth. I'm sure I will continue to find random little bits and pieces here and there, but at least now it will be more like a little treat and a surprise rather than "good Lord, most of 2016 appears to consist of anime women in provocative poses and Kirino from Oreimo with a massive cock".

That's it. That's the post for today. I'm off to play some Wolfenstein.


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#oneaday Day 592: Abstinence from AI

I, as I may have made clear on a few separate occasions on these hallowed pages, fucking hate generative AI. I do not use it. I do not need to use it. I do not want to use it. And I cannot wait for the whole bubble to pop and this whole shitshow to go the way of the NFT and the Metaverse.

In the last few weeks in particular, I've found that there are a lot more people seemingly trying to push AI as "sort of all right, really". You know the sort of thing, people just casually, jokingly drop into a Discord chat that "out of curiosity, [they] threw it into Gemini to see what would happen" and before you know it, all meaningful human conversation has been replaced with copy-pasted obsequious fawning over the prompter, bold-type section headers and bullet-pointed lists.

Not only that, but the press are at it, too; just today, Undark Magazine (which I've never heard of prior to today) posted a piece called "Abstinence from AI is Not the Answer", in which the authors, C. Brandon Ogbunu and Cristopher Moore, make the baffling assertion that refusing to engage with AI "puts vulnerable people at risk".

"Like many new technologies," they write, "AI can either amplify inequality or ameliorate it, depending on how it is deployed. And fears about the likelihood of it amplifying stratification and segregation are valid. But advocating for abstinence will deny communities access to the tools the privileged are already using to help them write college essays, do their homework problems and learn a second language. Puritanical stances leave people ill-equipped to use this technology responsibly and unable to benefit from it."

Okay, but… hear me out… generative AI is terrible at all of those things. AI writing can be spotted a mile off. It gets answers to basic problems wrong, making it useless for homework. Due to its propensity to hallucinate and fawn over the user, you can't necessarily guarantee that its use of a non-English language is correct, nor that it will correct you if you get something wrong. And, more importantly than all of those things, relying on generative AI to do any of those things strips you of the ability to do them yourself. Not only that, it kills your curiosity to learn and discover new things for yourself, because it's much easier to just ask the chatbot to do it for you rather than to put in the work to learn a new skill yourself.

It's this latter part that really concerns me about generative AI. I've seen so many people willingly hand off to a chatbot during normal discussions and arguments and think that's a shortcut to "winning". When our legal and medical professionals are caught using these unflinchingly awful tools, their own skills and knowledge atrophy because they have no need to retain them — the chatbot will do all the hard work for them.

And what happens when, as looks increasingly likely, the money runs out and all these monumentally wasteful services are no longer able to operate? We're going to need humans who can actually do stuff again. And I'm concerned we're going to struggle to find them, because just over the course of the last couple of years I've seen a frightening amount of people completely give up on seeking out reliable information, knowledge and training for themselves because they can just ask the chatbot.

To address Ogbunu and Moore's main point — that abstinence from generative AI puts vulnerable people at risk — I say, full-throatedly, bollocks. The Internet has been a constant presence in all our lives — whether we're privileged or vulnerable — for decades at this point, to such a degree that it is considered one of the basic utilities these days. It is rammed full of helpful, thoughtful, weird and wonderful information, and the only skill one needs to cultivate in order to take advantage of this is how to determine whether or not something is a reputable source. That is something that we learn to do in school — or we should learn how to do, anyway.

If you hand that job over to a chatbot which is demonstrably wrong a statistically significant amount of times you ask it a question, you are not making use of that skill. That is not democratising the delivery of information; it is filtering all that information through a technology that, at its core, has been designed only with the interests of its billionaire owners in mind. And not only that, to get the supposed "best" out of these chatbots, you're expected to pony up $200 or more a month for a subscription. That doesn't sound very inclusive to the most vulnerable of society.

"Choices we make now will determine whether AI will be a tool for the powerful, dazzling the rest of us with its hype and subjecting us to its harms, or whether it will be a tool — imperfect but useful — in everyone's hands," conclude Ogbunu and Moore.

If it's an imperfect tool, it's not useful. I repeat: I do not use it; I do not need to use it; I do not want to use it. My choice is made; if I see anyone "powerful" using generative AI, I will laugh at them, because they are depriving themselves of the joy of thinking, of learning, of discovering, of creating. And then I will pity them.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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