If you've read my About page on MoeGamer, you'll know that one of the core philosophies behind my site is the idea of "the Late Review". Today I wanted to talk a little about that, and why I think it's important.
Timely reviews have a place, of course — it's helpful for consumers to at least have an idea of whether or not a new release is going to appeal to them, whether it actually works as intended and whether there are any controversial issues such as lootboxes involved. But there's a significant downside to these "on release" reviews, too, primarily due to the highly competitive nature of commercial sites (and plenty of non-commercial ones too, for that matter) and their desire to be the first outlet with something up about [latest new game]: quick coverage is not always accurate, in-depth coverage, particularly when it comes to large games such as RPGs.
There are also instances where it's simply not possible to judge a game accurately immediately on launch, either. Take the recent release of the new Dragon Ball fighting game, for example; I'm not going to pretend to know anything about that game, since I am terrible at fighting games, but even I know that putting a review of a fighting game up before you've had a chance to adequately judge the online community is not a good way of doing things… particularly when the high-profile beta test for the game brought up some significant network issues for some players.
There's another benefit to coming to something late, too, and that is the ability to divorce the individual game from its original context, and resist comparing it to other things that are around at the same time. While sometimes this can be helpful and interesting, often it simply encourages a rather reductionist approach to criticism in which heavy emphasis is based on the comparison aspect rather than simply judging the individual game under the microscope on its own merits.
I've been aware of this for a while, but it became particularly apparent to me when I covered the Ridge Racer series a few months back. I never played Ridge Racer 6 and 7 back on their original release because, at the time, I recalled them getting relatively mediocre reviews, primarily due to the fact that there were considered to be other, "better" games around at the same time as them. Ridge Racer 6 in particular took a beating from its contemporary Project Gotham Racing 3 despite the two games being very different styles of racer; coming to the former many years later, on the other hand, allowed me to completely disregard the latter and judge Ridge Racer 6 entirely on its own merits. And what do you know? It's a superb arcade racer that I really wish I'd played back when it was "current"!
This matter is also interesting when it comes to games with controversial elements. Next month, as I noted in last week's roundup post, I'm intending to take a look at Inti Creates' recent output, and as part of that I decided I'd give the notorious Mighty No. 9 a go. (I know this isn't entirely Inti Creates' work, but they were still involved, so it's relevant.)
I was unsurprised to discover that Mighty No. 9 actually isn't a bad game at all. Sure, it has a number of flaws and areas where it could be better — its performance problems in certain areas being the most glaring issue — but it turns out the game itself is playable, charming and enjoyable; these aspects just got overshadowed by the absolute dog's dinner that was made of the Kickstarter, its marketing, its community and pretty much everything surrounding it that wasn't the actual game itself. Again, it's nice to be able to divorce the game from all that and just judge it on its own merits. But more on that next month.
Anyway, while it's sometimes nice to write about something "current", for the most part I find that the most effective analysis and criticism can be done once the initial media frenzy and hype storm has died down. And that's why I'll continue to run MoeGamer in such a way that affords me plenty of time to explore a game in its entirety before I ever put "pen to paper" about it.




