Hello! Sorry I'm late but as mentioned I was busy most of yesterday and pretty tired by the end of it all, but here's a summary of what happened, should you be interested.
The Davison Cup is an event I've run for the last few years around my birthday as an excuse to get my local friends together to play a variety of video games they otherwise probably wouldn't explore. This isn't just the stuff I cover on MoeGamer — which is mostly single-player anyway, and thus not particularly suitable for an event like this — but also retro stuff, perhaps on obscure platforms, or perhaps part of collections such as Atari Flashback Classics.
It's a fairly relaxed affair, but we do keep score and I even had a prize for the winner this year: an "Ultimate Gin & Tonic" set. So here's how it all went down.
The competitors this year were me, who you hopefully already know; Sam, who was my housemate in my first year of university and who used to play a lot of games with me, but has since become a family man; Tom, who was also at university with me, but who I didn't really get to know a bit better until later; and James, who is slightly older than us, and a high-powered lawyer who was very much in need of a break from his 5.30am-10pm days he's been suffering for the past little while.
We all play games to varying degrees in our free time, but as a general rule we tend to assume Tom is the most skilful, I am the most experienced, Sam's performance varies according to what he's playing, and James is typically the butt of all our jokes, despite the fact that he's pretty good at a few select games like Street Fighter II.
The day began with three games on the Philips G7000 Videopac Computer, including notorious Pac-Man clone Munchkin, inventive shoot 'em up Satellite Attack and the two-player deathmatch Gunfighter.
Sam performed the best in Munchkin with a strong attempt on his first of three, with everyone else unable to beat him. Tom, meanwhile, found an excellent strategy in Satellite Attack, which is to eschew shooting altogether and simply use your ship's shields to set off chain reactions. I, meanwhile, won the Gunfighter mini-tournament thanks to my understanding of the animation lock while firing.
After that, it was on to some retro Atari games courtesy of Atari Flashback Classics, beginning with Pong. Tom brought this one home, with me and James following close behind. We followed this up with RealSports Soccer, a ridiculous game that we always have a lot of fun with. Sam won this one, though despite the fact he is good at football in real life, this game demands… rather different skills.
Next up was 2600 classic Combat, where we played the "Invisible Tanks" variant. Despite some consternation over the fact that if you back someone into a corner it's easy to repeatedly shoot them over and over, I squeezed out a victory here. We followed this up with the simple but addictive arcade title Canyon Bomber, which proved to be a lot more popular with the group than I expected — considering it's a one-button game about nothing more than timing, I wasn't expecting it to be liked all that much, but everyone had a great time with it, and likewise with the similar but much more challenging Skydiver that we followed it up with.
Onward into the NES era for the next few games. We began with the classic Donkey Kong, which I attained the best score, followed by Pro Wrestling, which none of us understood in the slightest, but in which James managed to secure a convincing victory. Next up was Donkey Kong Jr., in which I had a terrible first showing and Sam went on to win.
After that, we played the original Mario Bros., which it was clear some people had never come across before, believing Super Mario Bros. to be the first Mario Bros. game. Everyone had a good time with this, though, with Sam squeaking out a victory.
Next up was Street Fighter II, which I expected Tom to win, but instead he lost to James in the final round of the mini-tournament. Tom did, however, win the Super Mario Kart mini-tournament, with James left out in the cold.
After that, it was onwards to the PS1 era with Super Puzzle Fighter, a game which I've always really enjoyed but never been all that good at. Tom came out on top here, while I was victorious in the losers' playoffs.
We followed this up with a longstanding favourite: Crash mode in Burnout 2 on PS2. I was victorious here thanks to a particularly spectacular final round, while Tom managed not to come last despite scoring precisely zero in the first round.
Next up was a bit more in-car action thanks to OutRun 2006 Coast 2 Coast's Heart Attack mode, in which you have to both race and perform the tasks your demanding girlfriend is presenting you with as you drive. James managed to come out on top here; being familiar with his wife, I'm not altogether surprised about this.
We followed this with State of Emergency on PS2, a chaotic "riot 'em up" with a hugely enjoyable "Chaos" mode in which you simply have to survive and score as many points as possible. Tom was victorious here thanks to his discovery of the endless points pinatas that were the Corporations' security forces, but I came a close second.
Next up was Crazy Taxi, where Sam managed to come in first despite all of us being extremely rusty when it came to things like Crazy Boost and Limit Cut. I attained a respectable second place, though none of our scores were anything like that which we could achieve back in the good old days.
We were starting to get a bit short on time by this point, having broken for a curry dinner, so unfortunately we didn't quite get through everything I wanted to, but some classics from the Wii U era were a good way to close out the evening, beginning with the coin pusher-esque game from Wii Party, in which Sam was victorious; Mario Chase in Nintendo Land, in which I embarrassed myself by being caught within 15 seconds; and finally the Fronks-flicking Islands game in Game & Wario in which I managed to eke out a victory after a turbulent scoreboard throughout the entire match.
A great day was had by all, and everyone thought it was a good selection of games. There was only one duffer we gave up on — Maze Action on PS2, which I don't hate as much as everyone else did, but I can certainly understand why people found it a bit challenging to engage with! — and everything else proved very popular.
Another successful Davison Cup, I'd say, and a well-deserved victory for Tom in the end.