I'm Not Doctor Who https://imnotdoctorwho.moegamer.net/ Memoirs of a nobody Sun, 12 Jul 2026 21:16:11 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.1 https://imnotdoctorwho.moegamer.net/wp-content/uploads/2024/11/cropped-pete-32x32.png I'm Not Doctor Who https://imnotdoctorwho.moegamer.net/ 32 32 237362437 #oneaday Day 765: Role-playing https://imnotdoctorwho.moegamer.net/2026/07/12/oneaday-day-765-role-playing/ https://imnotdoctorwho.moegamer.net/2026/07/12/oneaday-day-765-role-playing/#respond Sun, 12 Jul 2026 21:16:07 +0000 https://imnotdoctorwho.moegamer.net/?p=40520 One thing I regret not really getting into when I was younger is role-playing games — of the tabletop variety. Actually, saying I didn't "get into" role-playing games isn't accurate at all; I've bought a whole bunch of sourcebooks over the years (I had a great collection of Vampire: The Masquerade books while at university!) … Continue reading #oneaday Day 765: Role-playing

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One thing I regret not really getting into when I was younger is role-playing games — of the tabletop variety. Actually, saying I didn't "get into" role-playing games isn't accurate at all; I've bought a whole bunch of sourcebooks over the years (I had a great collection of Vampire: The Masquerade books while at university!) but just, for one reason or another, never really had the chance to play them all that much.

figurines and dice on board game map
Photo by Stephen Hardy on Pexels.com

I have two particularly fond memories of times when I have been able to indulge in some role-playing, and interestingly enough, neither of them involve a well-established, rules-heavy system. In both cases, they were simple acts of collective creativity — and they were vast amounts of fun as a result.

The first time wasn't really an organised session as such. I was in my second year at university, living in a grotty old flat that had very large rooms. Some of my friends from my school days had come down to visit, and they were sleeping in the living room; rather than retiring to my own bedroom down the hall, I decided to sleep in the living room with them. And before long, rather than falling asleep, one of our number kicked off a completely improvised role-playing session where our probably drunk, definitely tired and increasingly delirious selves got our characters into increasingly ridiculous situations — inevitably with the worst possible outcomes constantly happening to one of our number, because that was the funniest way things could go.

I forget the details of the "adventure", such as it was, but I do recall that my friend Edd found himself under attack by a giant penis monster at one point. So, naturally, he decided to cast the spell he'd made up called "REMOVE COCK", and you can imagine what the actual result of that was. It was an utterly ridiculous evening that I will always remember immensely fondly — and not a single die rolled along the way.

The other occasion was when I was around at a friend's house, and one of said friend's friends with whom I had previously become casually acquainted said he was going to run a role-playing game session for us, using what he described as a "freeform system" that he'd devised himself. Said system had just three statistics: Attack, Defence and Power, and all three of those statistics fluctuated according to the things we were doing; you'd "spend" points from each on various actions, and could regain them in various ways, usually by making progress through the adventure.

Because the system was so freeform, we were invited to come up with any kind of character we wanted. Being big into Japanese role-playing games at the time — not like now, obviously — my character was somewhere between a vaguely imagined half-elf character I'd mentally doodled at various points over the prior months, and basically Dante from Devil May Cry. Lots of flashy moves, big sword, pyrotechnics, all that sort of thing. His name was Rush Hurin.

Alongside Rush we had The Luggage from Discworld, a sentient suit of armour named Arryth, a cloud of amorphous pink gas and the archangel Tyrael from Diablo. It was a motley crew to be sure, but we had some grand adventures — and the skill of our dungeon master was such that he was able to devise dungeons and scenarios on the fly that meant we all had an opportunity to shine along the way.

Okay, yes, he pulled puzzles from a straight-up Big Book of Puzzles that he brought along with him — and on more than one occasion we entered a room in a dungeon with an elaborate-looking mechanism that had a big sign on it saying "COME BACK LATER" — but even using that "source material" and occasional little "cheats" to keep things flowing along, we ended up with an enormously entertaining adventure that culminated, as I recall, with us fighting a skyscraper-sized flaming demon, each using our own unique abilities to bring it down in various ways — culminating with The Luggage swallowing it and sending it to an unknown other dimension, as most of our other encounters concluded.

Both of these were great fun, yes, but I also just kind of… hunger for an opportunity to play something as basic bitch as Dungeons & Dragons, even though I know that's not fashionable any more. I always thought Vampire: The Masquerade would be fascinating to play, too — hence why I had a bunch of sourcebooks for it back in my early 20s — but that, more than almost anything else, strikes me as something you very much Need The Right Group For.

Why am I talking about all this? Well, I watched an episode of Mythical Kitchen this evening where they had the cast of Critical Role on there, and it reminded me that I've never… watched, listened to, whatever you do with Critical Role, and I was thinking I should probably correct that at some point. Sure, it's not quite the same as being part of my own campaign, but I think I might enjoy it… maybe it's time to add it to the "bedtime listening" rotation.


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#oneaday Day 764: Just games https://imnotdoctorwho.moegamer.net/2026/07/11/oneaday-day-764-just-games/ https://imnotdoctorwho.moegamer.net/2026/07/11/oneaday-day-764-just-games/#respond Sat, 11 Jul 2026 20:08:37 +0000 https://imnotdoctorwho.moegamer.net/?p=40515 There was yet another round of Tedious Discourse™ today over what the word "retro" really means, if anything, when it comes to video games. As always, there were lots of varying definitions, no agreement, and a bunch of people getting in a bit of a flap about it when their definitions of "retro" didn't line … Continue reading #oneaday Day 764: Just games

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There was yet another round of Tedious Discourse™ today over what the word "retro" really means, if anything, when it comes to video games. As always, there were lots of varying definitions, no agreement, and a bunch of people getting in a bit of a flap about it when their definitions of "retro" didn't line up with other people's definition of "retro".

pexels-photo-14852168.jpeg
Photo by GODMODE INTRUST on Pexels.com

Several people, as part of this process, pointed out that the term "retro" is not really all that helpful any more, and I'm inclined to agree. And yes, I'm aware I say this as part of a company that specifically markets itself as "retro gaming"-focused — and someone who has a "Retro Video Games" category on his blog — but what I'm about to talk about applies to all that, also.

My feelings are pretty simple: drop the "retro". They're just games. Zork? Game. Adventure for 2600? Game. The Last of Us? Game. The Witcher 3? Game. Gone Home? Game. (There, that should have covered everything that might piss at least one person off.)

The reason I say this is that as soon as you introduce the word "retro" into the mix, you also introduce a perceived barrier to entry. "Retro gaming" is perceived as a markedly different hobby to "gaming", whereas this doesn't really happen with any other medium. You might have people who are into different genres of books, movies, music, TV shows and suchlike, but you don't get people going "yeah, I'm a retro reader". Even people who make the majority of their reading time involve pre-20th century literature just "enjoy reading" — because most of them don't confine themselves to that one, single niche all of the time. Why? Because that's daft. Just because you like Jane Eyre doesn't mean you can't enjoy The Da Vinci Code or whatever. And you're not any less of a "reader" if you do.

The net effect of this when it comes to gaming is that you get people who will only ever play the latest and greatest games, and if it came out more than three weeks ago it might as well not exist, and you get people who will happily play a triple-A cinematic blockbuster one evening, an 8-bit home computer game another and a PlayStation RPG the next. You also get people who fall somewhere between those two extremes, which is a perfectly reasonable and healthy way to approach things. No-one is saying you have to enjoy everything from throughout the entirety of gaming history, but to draw a completely imaginary "hard cutoff" line between what is "modern" and what is "retro" based on, let's face it, nothing other than vibes is kind of ridiculous.

Case in point: currently, I am playing through Soul Blazer. This is a game originally released for Super NES in 1992 (1994 if you're PAL like me). There is absolutely nothing about this game that someone who has only ever played games released in the last three weeks would not be able to grasp. There's a common misconception that "retro games are complicated, you need to read the manual", but Soul Blazer is literally "move in four directions, hit things with your sword", and everything else is introduced either organically through gameplay, or explicitly told to you. You could release Soul Blazer today, completely unchanged — gorgeous pixel art has never gone out of fashion, thankfully — and it would be regarded as a good game, because it is a good game. It's not a good retro game, it's just a good game.

I think some of this likely originally stems from the crossover between the Mega Drive and SNES era to the age of PlayStation, Saturn and N64. Rumours abounded at the time that developers were specifically being discouraged from making 2D pixel art games on PlayStation, because polygonal 3D — even the relatively janky polygonal 3D of the PlayStation — was regarded as the One True Future. But I'm not sure quite how true that ever was, because one of the absolute most beloved games of that particular period — Castlevania: Symphony of the Night — was resolutely 2D, with only very occasional polygons used for special effects or parallax backgrounds. And there are countless other beautiful, wonderful and well-loved 2D games from that era — particularly on Saturn. Marginally less so on N64, but that was operating in a bit of a world of its own anyway. (Also, play Mischief Makers.)

That doesn't really explain how this sort of thinking appears to have persisted for this long, though. Yes, over the last 20 years or so there very much has been a rise in the sort of gamer who only ever buys that year's Call of Duty, FIFA/Madden or equivalent and leaves it at that, who doesn't really consider the history of the medium. But there seems to be the perception that there are plenty of people who have been gaming since the '80s — even earlier in some cases — who, for whatever reason, will not play anything released before a certain date — or, at the very least, will corral those experiences into a distinct "retro gaming" category, distinct from the implied "proper" modern gaming sector where they spend the majority of their time. I don't doubt people like that exist, but I wonder how widespread they really are.

Some of this is down to access; we're all familiar with that Video Game History Foundation report, or at least I hope we are at this point. But "not commercially available" is by no means the same as "inaccessible" these days. You don't even need original hardware; emulation of pretty much everything up to the Xbox 360 and PlayStation 3 era is in a good place, and after that (some would argue during that period) the newer games consoles were basically just PCs anyway, so outside of a dwindling number of genuine exclusives, you can play all that stuff pretty easily, too. At this point, everyone, everywhere, so long as you have some combination of an Internet connection, a computer and a monitor or TV, can enjoy pretty much any game released within the last 50 years without very much in the way of effort.

And modern rereleases of stuff that first came out many years ago are happening, too, if you don't want to delve into the proverbial high seas! There's Hamster's Arcade and Console Archives series on the current consoles. There are numerous bespoke releases of classic console, computer and arcade games on various platforms. Evercade, the platform I work on, has a huge number of cartridges at this point, covering more that 700 games between them, all of them officially licensed rereleases!

Any perceived barrier to entry that "retro gaming" might have had in the past — be that the technical knowhow required to get old finicky hardware up and running; the possession of vintage CRT TV hardware; an understanding of what "RGB" is; the ability to recap an Xbox or replace the battery in a Dreamcast — has not been there for a good long while, unless you want to enjoy a specific type of experience. (Snobbery over whether you're "doing retro gaming right" is a whole other discussion, mind, and it's hopefully already clear where my opinions fall on that side of things.)

If you enjoy games, you (hopefully) just enjoy games. There is absolutely no rule written down anywhere that places down a hard boundary of what you are allowed to enjoy, based on whatever combination of "year of release" and "age of player" people are using to calculate their completely arbitrary definition of "retro". Sure, some older stuff might take a little adjusting to if you're unfamiliar with it — much as reading Jane Eyre takes a bit of adjustment after reading The Da Vinci Code — but it's still the same basic form of entertainment at heart: push buttons, fun (or at least interesting) stuff happens.

Go on. Spoil yourself. Play something from a system you've never explored before. Revisit a game you haven't played since childhood. Fire up a copy of that one game you always saw in magazines and lusted over, but which you never got for Christmas or birthdays. And, with an appropriately receptive and open mind, I pretty much guarantee that you'll have an experience just as interesting, compelling and worthwhile as if you played something that released last week.


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#oneaday Day 763: My brain has melted https://imnotdoctorwho.moegamer.net/2026/07/10/oneaday-day-763-my-brain-has-melted/ https://imnotdoctorwho.moegamer.net/2026/07/10/oneaday-day-763-my-brain-has-melted/#respond Fri, 10 Jul 2026 20:03:11 +0000 https://imnotdoctorwho.moegamer.net/?p=40511 It's been unbearably hot again today. The thing I hate the most about unbearably hot weather is how lethargic it makes you in both body and mind. It has cooled off a fair bit now the sun has gone down, but my brain is still in a semi-liquid state, meaning it is proving enormously difficult … Continue reading #oneaday Day 763: My brain has melted

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It's been unbearably hot again today. The thing I hate the most about unbearably hot weather is how lethargic it makes you in both body and mind. It has cooled off a fair bit now the sun has gone down, but my brain is still in a semi-liquid state, meaning it is proving enormously difficult to make myself do anything, even if the anything I choose to do is enjoyable.

skull with brain
Photo by Sami Aksu on Pexels.com

(That said, I'm here, aren't I? So maybe it's all starting to solidify again a bit.)

Patti, being a black cat with a fairly dense coat, has been suffering a bit in the heat, I think. She has taken to spending most of the day in what we call her "hole" — a little bit of the catio that attaches to the cat flap in the back of the house, and which is now a nice shady spot because Andie has put a bunch of seedling trays on top of it. She seems fairly content when she's in there, and she's up, about and active when the worst of the day's heat has passed by, so perhaps she just has the right idea — sleep through the worst of the heat and get up to cause mischief as the sun starts to set. And yes, she's getting plenty of water and the opportunity to cool off in the air conditioned bedroom whenever she wants.

Oliver, meanwhile, has been just fine. He's very much back to his old self: full of energy and mischief, and putting across the distinct impression that he doesn't even know what the word "sad" means. I am glad. I was concerned that his experiences living rough for three weeks might have traumatised him in some way — and perhaps they have — but he certainly seems to have adjusted back to life with us perfectly well.

The only real change we've seen in him — aside from all the weight he had lost when we first found him, which he's mostly put back on again now — is that he seemingly wants to be near one or both of us the vast majority of the time. He doesn't necessarily have to be interacting with us directly — sometimes he just wants to sit on the floor in the hallway near where we're working, or lying on the floor in the spare room next to my study, knowing that I'm there. He also follows me around the house even more than he did previously, which is adorable, but I do worry that one day I will trip right over him!

Andie is also suffering a bit, as she's on some medications that make it difficult for her to regulate her temperature, which I'm sure you can probably appreciate are not ideal to be taking in the middle of a heatwave. I am… kind of sort of OK, aside from the melty brain predicament I described at the start of this post. I often catch myself just sort of staring into space, wanting to go and do something fun, but having great difficulty mustering up the energy and enthusiasm to do so. Still, acknowledging that I am doing this thing, much like I acknowledge elements of my self, thoughts and feelings in therapy, is a helpful step towards breaking out of that cycle and going to do something.

The next challenge I need to tackle is exactly what to spend the remainder of the evening on. I could play some more Soul Blazer, or some Final Fantasy XI, or some Rhythm Paradise Groove, or some Star Fox, or…

Oh dear. I think my brain melted again.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 762: Some nice things https://imnotdoctorwho.moegamer.net/2026/07/09/oneaday-day-762-some-nice-things/ https://imnotdoctorwho.moegamer.net/2026/07/09/oneaday-day-762-some-nice-things/#respond Thu, 09 Jul 2026 20:03:11 +0000 https://imnotdoctorwho.moegamer.net/?p=40507 I started typing out a post about how shit everything was. I got to about 600 words, and I even found a really good stock image of some horseshit. Then I looked at what I had written and thought, "no, I should not give in to despair, even if it does seem like it has … Continue reading #oneaday Day 762: Some nice things

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I started typing out a post about how shit everything was. I got to about 600 words, and I even found a really good stock image of some horseshit.

Then I looked at what I had written and thought, "no, I should not give in to despair, even if it does seem like it has been a very long time since anything has happened which I can honestly say is to the betterment of humanity as a whole". So I deleted all of it, replaced the image of horseshit with a picture of Patti (above) and decided that a helpful thought exercise would be to ponder some Nice Things. Doesn't matter what they are, how big they are, how important they are — just that they are Nice Things that I thought were worth celebrating. So let's pick out… ooh, let's say, five, as that's a nice number to work with. And I'm going to focus on gaming because a lot of stuff in gaming sucks right now.

Mike Bithell's new game looks cool

Mike Bithell, of Thomas Was Alone fame, has been teasing his new game for a while, and yesterday he finally revealed it. It's called Vampirium: 1997 and is set in an alternate near-history where Dracula is the king of England, and you are one of his retainers, with dark powers all your own.

Bithell describes the game as an "immersive sim", but if you're thinking of a first-person adventure-style affair — which is what the term "immersive sim" usually gets applied to — you might be surprised to discover that this is a rather more abstract affair that, from what we've seen so far, looks to take a lot of cues from tabletop gaming. The "immersive sim" aspect comes from how you have a lot of freedom to tackle situations as you see fit — supposedly you can "click and combine game tiles to access verbs and craft your own diabolical resolutions". Sounds pretty interesting to me!

The game doesn't have a release date as yet, but will be launching into Early Access in the near future, and having a bunch of stuff added to it as the community gets to grips with it. It will then have a "1.0" release when all that is done, and we should have another great vampire game on our hands.

Wadjet Eye Games is 20 years old

If you (yes, you!) have ever uttered the fateful words "adventure games are dead" at any point in recent history, you have not been paying attention, because one of the absolute best developer-publishers to ever Do That Thing turned 20 years old today. Yes! Wadjet Eye Games has been releasing excellent adventure games since 2006, and their work has been going from strength to strength year after year — both in terms of the stuff they've made themselves, and the titles they've published from other developers.

I honestly, genuinely believe that the point-and-click adventure game is in a better place today than it ever was back in the LucasArts and Sierra heyday; don't get me wrong, I adore the "golden age" games and always will, since they were formative experiences for me. But you cannot look at incredible recent(ish) releases like The Excavation of Hob's Barrow (developed by Cloak & Dagger and published by Wadjet Eye) and Old Skies (developed in-house at Wadjet Eye) and think "nah, it was way better back then".

It fills my heart with gladness to know that amid all the chaos in the games industry right now, a company dedicated to releasing games of the kind it believes in — not what shareholders want, not what passing trends say you "should" be making, not what is supposedly the most profitable — is able to not only survive, but thrive. I sincerely hope Wadjet Eye Games continues to stick around for many years to come.

Scott Pilgrim EX is fun

My limited edition copy of Scott Pilgrim EX, which comes in a lovely oversized NeoGeo-esque clamshell case, arrived yesterday, and I spent most of the evening playing it through. It's a lot of fun! It successfully manages to feel true to the prior game — which is an all-time favourite — while shaking things up a bit and keeping things interesting.

I'll have more to say about this over on MoeGamer at some point in the near future, but suffice it to say for now that I had a lot of fun with my first playthrough — and with a full run through the game only being about 2.5 hours in total, I can see plenty more in my future, particularly with the possibility of online multiplayer in the mix.

Soul Blazer is great

I already knew this, but my recent starting-a-new-playthrough-and-I'll-probably-definitely-finish-it-this-time go at Quintet's awesome SNES action RPG Soul Blazer has reminded me how much I like that game. Again, I will write more about this on MoeGamer when I've actually beaten the damn thing — I'm a little shy of halfway through so far, I believe — but I am happy to say, right now, that if you have never played this delightful little game (and it is pretty little — I reckon it'll take less than 10 hours to beat, which begs the question why I've never gotten around to doing so) then you are very much missing out on one of the most charming 16-bit games there ever was.

I have finished "The Best Bit" of Final Fantasy XI

A lot of people seem to agree that Chains of Promathia is the best bit of Final Fantasy XI and now, outside of the epilogue quests and the optional Bahamut fight (which I might wait to do until I'm level 99 for the sake of simplicity) I have finally beaten it! This has been a kind of "gaming ambition" for me pretty much ever since I played Final Fantasy XI for the first time, and I have finally made it a reality.

This is another thing I would like to write about on MoeGamer in the very near future, so I will simply say that I enjoyed myself, and I'm glad I finally took this journey. I think I need at least a short break before heading off to seek the Treasures of Aht Urhgan though…!


Anyway, those are Five Good Things of Varying Relevance in gaming right now. I post these not to diminish the impact or importance of the Bad Stuff happening at the moment, but instead to hopefully provide a little reprieve. I sincerely wish that everyone who is going through tough times right now — and there are a lot of people going through tough times in the industry right now — is able to at least find some joy in the day-to-day, and doesn't give in to despair; I also hope that many of these people will tell their stories, frankly and honestly, because they need to be told. And they need to be told by the people who have been affected, not by some random idiot on the Internet.

One day, I hope these terrible times will be behind us, and we will be able to look back on them and go "fucking hell, never do that again". Until then, take care of yourselves. Don't give up. And play Soul Blazer.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 761: The depths of the id https://imnotdoctorwho.moegamer.net/2026/07/08/oneaday-day-761-the-depths-of-the-id/ https://imnotdoctorwho.moegamer.net/2026/07/08/oneaday-day-761-the-depths-of-the-id/#respond Wed, 08 Jul 2026 23:16:32 +0000 https://imnotdoctorwho.moegamer.net/?p=40491 I think one of the hardest things to watch during the latest of myriad sessions of layoffs over at XBOX, The Everything Console has been seeing id Software be gutted. Everyone has That One Company who always made stuff that they liked, which has been there since their childhood, and for me I think that … Continue reading #oneaday Day 761: The depths of the id

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I think one of the hardest things to watch during the latest of myriad sessions of layoffs over at XBOX, The Everything Console has been seeing id Software be gutted. Everyone has That One Company who always made stuff that they liked, which has been there since their childhood, and for me I think that company is id Software.

Some of my fondest memories of playing games in the early (relatively speaking) days of PC gaming were of id Software titles. Commander Keen. Wolfenstein 3-D. Doom. Quake. All absolute legends of gaming history, each for their own reasons.

I didn't just love id's games for the games themselves — though that was a big part of it. I loved them for the way they brought my friends and I together over shared enjoyment of them. I loved them for helping me come out of my shell a bit and do some part-time work for a local shareware library. I loved them for how they allowed me to relate to the people I worked alongside during my Year 10 work experience in the PC Zone offices.

And, of course, I loved them for introducing me to shareware, providing me with hours of entertainment for absolutely no cost whatsoever. I played the shareware episodes of Commander Keen, Wolfenstein 3-D and Doom to absolute death, only coming to the full versions some time later — many years later in some cases. At the time I was playing these games, I was still a teenager, and not financially independent enough to do something as serious as mail-ordering the full version of a game from the States. I kind of wish I had at least ordered a copy of Doom; those original mail-order boxed versions are worth a fair bit now!

And there's all the surrounding culture, too. Wolfenstein 3-D introduced me to modding games. I'm not generally a huge fan of modding games these days, but back in the Wolfenstein 3-D and Doom days I found it fascinating, and highly enjoyable to make Wolfenstein 3-D maps in particular. (At the time, I found Doom editing to be a bit confusing and never really got on with it. Maybe I should try it again now I am old and, in theory, less stupid.) Hell, as I've told the story numerous times before, modding Wolfenstein 3-D once earned me $200 and a place in the official "Super Upgrades" expansion pack by Apogee — an oft-forgotten but nonetheless official addon to the original game.

Of course I'm aware that the id Software of today is very different from the id Software I grew up with — but I'm sure there were at least some people who have built a whole career and a life there. While the company isn't going away entirely, I am saddened to see it take such a devastating blow; the current state of the games industry is, frankly, really quite worrying, and I'm concerned a lot of well-established names aren't going to survive what is increasingly looking like a full-on crash.

I'm not going to be angry and yell about what has happened, for a variety of reasons. Most of all I just want to raise a glass to id Software, makers of some of the greatest games of all time, and celebrate the amazing times they have given me over the years — and continue to give me, as I so often return to their most famous works.

Who knows what the future holds? I certainly don't. I sincerely hope that, in the long term, it looks a lot brighter, especially for everyone who has been affected by Recent Happenings.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 760: My own feelings on old games https://imnotdoctorwho.moegamer.net/2026/07/07/oneaday-day-760-my-own-feelings-on-old-games/ https://imnotdoctorwho.moegamer.net/2026/07/07/oneaday-day-760-my-own-feelings-on-old-games/#respond Tue, 07 Jul 2026 19:26:22 +0000 https://imnotdoctorwho.moegamer.net/?p=40488 First up, here's a good piece that I read earlier today, and which my resharing a clip of on Bluesky did Numbers to such a degree that I had to mute the thread. I stand by my comment of "fucking preach" about it, however, particularly the paragraph about today's games having their roots in older … Continue reading #oneaday Day 760: My own feelings on old games

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First up, here's a good piece that I read earlier today, and which my resharing a clip of on Bluesky did Numbers to such a degree that I had to mute the thread. I stand by my comment of "fucking preach" about it, however, particularly the paragraph about today's games having their roots in older titles — and how it pays to not be snobbish about stuff released some time ago.

vibrant retro arcade machine with joysticks and buttons
Photo by Dan Butler on Pexels.com

If you're reading this, you probably don't need me to tell you my feelings about old games, but I'm going to talk about them anyway — if only for the benefit of anyone who might be stumbling across this blog for the first time, or for anyone who, somehow, did not know the following about me.

I love old games! I always have done. For as long as I can remember, I have loved going back to earlier gaming systems and either rediscovering old favourites, or discovering brand new ones. I quite regularly boot up the MiSTer's Atari 8-bit, ST and Amiga cores to play the games of my childhood — and the games that I lusted after in my childhood. I also explore the libraries of consoles that I never had the opportunity to own, or which were prohibitively expensive, or which just passed me by for one reason or another. It's a constant delight, and I think, as the article linked states, it has done me a lot of good, too.

Probably the best thing that Being Into Old Games has taught me is not to give a rat's ass about performance, unless said performance is actively detrimental to the overall experience. I grew up gaming on systems that could barely manage simple flat-shaded 3D polygonal scenes at about 10 frames per second, and had a ton of fun on platforms like the original PlayStation and Nintendo 64, both of which have graphical capabilities it would be very easy to find laughable today if you're a snobbish dickhead.

There really are people out there who will declare games from this era (and earlier) "unplayable" because they run at an inconsistent frame rate, or a low resolution, or have blurry textures, or use a "weird" controller. (Fun fact: the Nintendo 64 controller is absolutely fine when playing games that were designed for it! That said, if you really don't get along with it, I recommend either this for modern USB devices, or this for original hardware.)

There are people out there who completely fail to grasp the absolute phenomenon that was GoldenEye and Perfect Dark split-screen multiplayer. None of us cared that the frame rate was, by today's standards, bobbins! The games were fun! That was literally all that mattered! And you can still live your life that way! I bet if I hooked up a MiSTer with four controllers and ran Perfect Dark on it at a party, people would be fighting over it by the end of the evening. (This makes the mistaken assumption that I would 1) throw a party and 2) have anyone to invite to a party, mind, but I am speaking purely hypothetically here.)

Don't get me wrong, it is undoubtedly nice to play a modern, high-resolution game that runs super smoothly and slickly. Certain genres particularly benefit from absolutely rock-solid performance — but that doesn't magically make games from years gone by that didn't run at a constant 60+ fps suddenly completely unplayable or not worth bothering with. Ridge Racer Type 4, one of the greatest video games ever created, only just about cracks 30 and runs at a resolution of 320×240 pixels (on NTSC displays, anyway) during races! And yet I go back to Ridge Racer Type 4 more than pretty much any other racing game released since then… except maybe the Project Gotham games.

One of the nicest things about older games that I'm coming to appreciate a whole lot more as I get older is that they just respect your time more. Even in RPGs, there's a lot less endless grinding, a lot less "content" designed for "player retention" — and I know some people like them, but the complete absence of Achievements and/or Trophies is absolute bliss, because it means you can play and enjoy each and every game exactly how you want to, without feeling obliged to tick things off a checklist — including boring, tedious things you don't actually want to do — lest you feel you haven't "Platinumed" it properly.

I am a strong, strong advocate for expanding your gaming horizons and exploring the incredibly vast, diverse and vibrant history of the medium. And I mean all of the history! There are Atari 2600 (River Raid! H.E.R.O.! Seaquest! Keystone Kapers!) and Intellivision (Night Stalker! Tower of Doom! Cloudy Mountain!) games that still play great today — and which I, personally, frequently return to, by choice, for a gaming session of an evening. There are myriad Super NES, PlayStation and Saturn RPGs just waiting for me to play them — and I'm looking forward to doing so. And even though I played a lot of N64 back in the day, there's still a lot of games from that relatively slim library that I've never tried — and really want to!

If you're concerned for the future of gaming — and given all the recent happenings, I absolutely do not blame you for that — then don't just give up and assume it's all over. Even if there were to be no more games released ever after tomorrow — and we all know that's not going to happen, regardless of whether or not we're actually in the process of seeing a new Crash happen — there are enough games that have already been released, across all platforms, to keep all of us busy for the rest of our lives.

Something doesn't stop being relevant, worthwhile or interesting because it's 20, 30, 40 years old or more. In many cases, these games are all the more remarkable for remaining relevant, worthwhile and interesting after so long — and it's not just nostalgia. There's something there; something of great value. And I implore you to spend some time exploring it, particularly if you've never done so.

Now I'm off to play Soul Blazer for the rest of the evening.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 759: Accidental multiplayer https://imnotdoctorwho.moegamer.net/2026/07/06/oneaday-day-759-accidental-multiplayer/ https://imnotdoctorwho.moegamer.net/2026/07/06/oneaday-day-759-accidental-multiplayer/#respond Mon, 06 Jul 2026 19:05:23 +0000 https://imnotdoctorwho.moegamer.net/?p=40484 Last night in Final Fantasy XI, I had an excellent experience that reminded me of one of the particularly fun things about games with persistent online worlds: the scope for accidental, unstructured yet nonetheless meaningful instances of playing with other people. I was working my way through the Grand Palace of Hu'Xzoi, one of the … Continue reading #oneaday Day 759: Accidental multiplayer

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Last night in Final Fantasy XI, I had an excellent experience that reminded me of one of the particularly fun things about games with persistent online worlds: the scope for accidental, unstructured yet nonetheless meaningful instances of playing with other people.

I was working my way through the Grand Palace of Hu'Xzoi, one of the last dungeons in the Chains of Promathia expansion. This dungeon initially looks like something of a labyrinth, but there's actually a linear path through it; a lot of exits are blocked off, forcing you to go one particular direction, and certain doors can only be triggered by activating a "Quasilumin" entity at a special alcove, which will then proceed on patrol — while you have to protect them, naturally — and open various portals along the way.

This task is soloable, particularly with the computer-controlled "Trust" characters you can bring nearly everywhere with you in the game at this point, but it can be a slow process, what with you having to stop and start the Quasilumin in order to keep them out of trouble, clear a path through the enemies ahead and follow along to make sure they don't leave you behind. There's also a time limit on each patrol, so you can't hang around too long.

Partway through my explorations, I ran into another player who was seemingly doing the same thing as me. We didn't really say a lot to one another, but it was pretty clear we were working on the same objective. Since Final Fantasy XI's dungeons are not instanced — that means you can just randomly run into other players doing the same thing as you, rather than getting your own "private" version of a dungeon to clear at your leisure — it tends to pay off if you team up with people you randomly run into.

And sure enough, it did. We settled into a good rhythm where my companion would keep an eye on the Quasilumin, starting and stopping it as required, while I would go on ahead and clear out the enemies in the path it was about to take. Together, it still took a while, but we eventually successfully made it through the whole dungeon, and it was a really nice, warm moment that we shared together.

I'm generally not a big fan of playing with random other people, whether the game in question is competitive or cooperative. In competitive games, I don't like dealing with sweaties who take things far too seriously, and in cooperative games… well, I also don't like dealing with sweaties who take things far too seriously. You would think cooperative games would be a place where "nice" people hang out, but in my experience, no, that is absolutely not the case. In fact, some cooperative games feel way more toxic than anything competitive I have ever played.

All of the above is the case if you are playing structured activities, whether they are cooperative or competitive. When people jump into something like this, of course they want to win, and if they feel like someone is holding them back in some way — whether or not that is a fair assessment — they will, if they're a Certain Type of Person, kick off.

But if you're in an activity where the two (or more) of you have run into one another by complete chance, I tend to find that it's much more likely you will have a pleasant shared experience with one another. Last night's example in Final Fantasy XI is just the most recent example, but I also still have very fond memories of a time I was playing Test Drive Unlimited on Xbox 360, back when its servers were still active, and encountered someone on the high-speed freeway that runs across a lot of the map. This person was obviously just hooning it up and down the freeway in their Ferrari looking for trouble, and so I provided some trouble for them. We didn't even get into the game's organised one-on-one races by flashing our lights at one another; we just careened across most of the map, causing chaos along the way and having a thoroughly lovely time in the process.

Other people can be all right, sometimes. If you catch them when they're very much "at play" rather than taking their entertainment extremely super-seriously, it can even be super-fun to hang out with them and just dick around — no worrying about stats, progress or efficiency. Just pure, unbridled fun and joy; something we're all too short of these days, and thus I encourage you to cling onto it whenever you encounter it.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 758: Hexagons and light https://imnotdoctorwho.moegamer.net/2026/07/05/oneaday-day-758-hexagons-and-light/ https://imnotdoctorwho.moegamer.net/2026/07/05/oneaday-day-758-hexagons-and-light/#comments Sun, 05 Jul 2026 23:08:26 +0000 https://imnotdoctorwho.moegamer.net/?p=40481 I'm definitely coming up on the end of the Chains of Promathia expansion for Final Fantasy XI. Know how I can tell? Because I'm into an area where everything is made out of hexagons and light, and the world doesn't quite behave as it "should". I'm not entirely sure why this became such a common … Continue reading #oneaday Day 758: Hexagons and light

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I'm definitely coming up on the end of the Chains of Promathia expansion for Final Fantasy XI. Know how I can tell? Because I'm into an area where everything is made out of hexagons and light, and the world doesn't quite behave as it "should".

I'm not entirely sure why this became such a common trope in role-playing games, particularly those of Asian origin. I assume there's some sort of inherent significance to hexagons — or perhaps someone once just thought they looked cool and futuristic, and everyone else copied that first person. Both explanations are entirely plausible.

A lot of people mock role-playing games that pull the "final boss is in space!" trope, but I love it. One of my favourite things in video games is getting the opportunity to explore and play in abstract environments. There's a definite appeal to realistic environments under the right circumstances, but for me, there's always something special about making that switch from "recognisable" to "completely alien". Doesn't matter what game it is; if you go from hanging out in "the real world" to running along platforms suspended in a starfield — or, indeed, as I have been doing in Chains of Promathia this evening, running across a seemingly solid "sea" that floats above the land far below me, leaving a trail of hexagons and the sound of musical notes with every step I take.

I think the reason I like it is the fact it drives home how video games give you the opportunity to "do" things that are outright impossible in real life. There is not actually anywhere that exists that consists of floating platforms in space or transparent hexagons suspended over a petrified natural environment, and thus having the opportunity to spend time in those places as a virtual world is appealing. It's fascinating. In some respects, it provides a window into the creators' imagination, allowing us a sense that we are sharing in something quite special.

Of course, there's an argument to be made that when you explore a realistic but nonetheless fictional world in a game, you're also stepping into the creators' imagination, but it never feels quite as exciting as getting the opportunity to go somewhere completely alien. It's a silly trope, probably one that is overused at this point — and definitely one that has been used inappropriately (Half-Life's finale says hello) — but it's one that I will always like and appreciate.

I am tempted to see if I can finish off Chains of Promathia this evening, but it is already midnight, so I feel like I should probably go to bed like a responsible adult. Probably.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 757: Nothing works any more https://imnotdoctorwho.moegamer.net/2026/07/04/oneaday-day-757-nothing-works-any-more/ https://imnotdoctorwho.moegamer.net/2026/07/04/oneaday-day-757-nothing-works-any-more/#comments Sat, 04 Jul 2026 22:31:27 +0000 https://imnotdoctorwho.moegamer.net/?p=40478 One of the most common refrains of people who discuss the topic of enshittification is that so much stuff related to tech just flat-out doesn't work any more, and no-one seems in any great hurry to fix it — particularly when all the actually knowledgeable engineers have been replaced with "vibe-coding" cunts. Here is a … Continue reading #oneaday Day 757: Nothing works any more

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One of the most common refrains of people who discuss the topic of enshittification is that so much stuff related to tech just flat-out doesn't work any more, and no-one seems in any great hurry to fix it — particularly when all the actually knowledgeable engineers have been replaced with "vibe-coding" cunts.

a person holding up a laptop with a broken screen
Photo by Beyzanur K. on Pexels.com

Here is a list of tech-related things that, through no fault of my own, have occurred in the last week:

  • My Windows 11 PC inexplicably took twenty minutes to start up. There does not appear to be anything actually wrong with it. It has had every scan, virus check, hardware tweak imaginable run, and has had Windows completely reinstalled multiple times. Once Windows starts, it is mostly fine, with the following exception:
  • When browsing the Internet, occasionally both Firefox and Chrome will just… stop doing anything, to such a degree that they prevent the rest of Windows from doing anything. Checking logs indicates that nothing is particularly happening on the CPU, memory, storage or network front whenever this happens, it just… happens. Firefox does it marginally less than Chrome did, thus I have switched to Firefox.
  • When using my computer to browse Nextdoor, which is a site that eventually paid off during our search for Oliver, scrolling down more than about a screen and a half will cause the entire website to completely shit the bed, moving its sidebar to the middle of the screen before snapping you back to the top of the feed you were attempting to scroll through.
  • When using my phone to browse Nextdoor, a post where someone said the bin men had just been and not taken their bin remained at the top of my feed for the entire three weeks that Oliver was missing.
  • My keyboard just told me it had "low battery" despite being plugged in. I unplugged it and replugged it in and now it claims to have 98% battery.
  • My keyboard doesn't charge while plugged in if I don't have the Razer software running.
  • My mouse can have its wireless signal blocked by a packet of crisps.
  • My PC game controller sometimes requires turning on three times before it's actually turned on.
  • The Bluetooth on my work PC refuses to turn on despite showing as being present and working.
  • When listening to YouTube videos while falling asleep, at least 8 times out of 10, the app will randomly close itself for no apparent reason in the middle of a video.

It's frustrating that, when you're someone who takes good care of their tech — as I always have been — stuff just… fucks up after a while for no apparent reason. My woes with Windows on my living room PC are a longstanding issue that I am at my absolute wits' end with; I am getting perilously close to installing Bazzite and being done with Windows, particularly now I no longer need to work on this machine. Oddly enough, I have had zero Windows-related issues with my work mini PC, other than the Bluetooth problem, which may well be hardware-related.

I just miss the time when you bought something that was expensive and fancy, that it worked, and it continued to work for many years after you spent lots of money on it. Still, I knew that age was long past all those years ago when I updated my iPhone 3G to the latest iOS and it became completely unusable. I still went and upgraded to an iPhone 4 like a big mug, though, didn't I? Twat.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 756: Video games like they used to be https://imnotdoctorwho.moegamer.net/2026/07/04/oneaday-day-756-video-games-like-they-used-to-be/ https://imnotdoctorwho.moegamer.net/2026/07/04/oneaday-day-756-video-games-like-they-used-to-be/#comments Sat, 04 Jul 2026 00:02:24 +0000 https://imnotdoctorwho.moegamer.net/?p=40475 Around the same time Sony is doing its best to completely murder the traditions and culture surrounding video games, and Xbox continues to implode, Nintendo has gone and put out multiple games that feel… almost out of their own time. And I mean that in a very complimentary way; both Star Fox (released on the … Continue reading #oneaday Day 756: Video games like they used to be

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Around the same time Sony is doing its best to completely murder the traditions and culture surrounding video games, and Xbox continues to implode, Nintendo has gone and put out multiple games that feel… almost out of their own time. And I mean that in a very complimentary way; both Star Fox (released on the 25th of last month) and Rhythm Paradise Groove (released yesterday, also known as Rhythm Heaven Groove if you're American) feel like games from at least two hardware generations ago, and that's absolutely a good thing.

The two games are very different experiences, but the one thing they have in common is that they respect your time in the way that titles from, say, the PlayStation 2 era did. You can do a complete playthrough of Star Fox in under an hour, and Rhythm Paradise Groove consists entirely of self-contained sequences that are no more than two or three minutes, tops. You can blast through all the "content" both games have in a relatively short space of time, but their longevity comes from their replay value: Star Fox for the pursuit of "medals" by attaining specific scores on each level while ensuring all your computer-controlled companions survive, and Rhythm Paradise Groove for attaining "Amazing" and "Perfect" ratings on each stage.

I'm growing increasingly fond of games that aren't a huge commitment to play; games that you can just pick up and enjoy whenever you feel like it, without feeling that strange sense of "guilt" many of us have if we already have a "big game" on the go and start something else that is likely to take more than 40 hours to get through. I'm not just talking about bite-sized arcade-style games, either; the other night I started playing Soul Blazer on Super NES, and I know that's relatively short in the grand scheme of RPGs, so I'm looking forward to finally making my way through the whole thing; something I've been meaning to do for ages.

I like a good long game to get my teeth into now and again, you know that — but I won't lie; there are times when I start something that I think is going to be relatively light and breezy, see it has an endless skill tree and various numbers to grind up very slowly in the name of increasing my poison damage by 0.1%, and just think "oh no, this is going to take ages, isn't it?" There are a significant number of games that have been released over the course of the last 10-15 years or so that would have really benefited from just scaling back, like, a lot, and providing a much more focused experience. They usually don't because they have to justify their massive budgets and thousands of people working on them — plus, unfortunately, there is a subculture among capital-G Gamers™ who complain any time something comes out with what they perceive as "not enough content".

It's unfortunate that so many developers have listened to the people who whine in Steam forums about games being "abandoned" because they haven't had an update in the last three weeks (protip: sometimes those games are finished) or that they need to see a "roadmap" of "new content" coming down the pipeline. I always feel the exact opposite to this; if I see a game that has a lengthy roadmap — particularly if that roadmap involves copious amounts of DLC — I lose a lot of interest in that game. Sometimes I will return to it later to see if there's some sort of "complete" edition available, but most of the time I will just shrug my shoulders and go and play a game that is actually finished instead, rather than spending valuable time playing something that I know is probably going to change and expand in the time it takes me to beat it.

I like both Star Fox and Rhythm Paradise Groove because they are both finished games, and seeing everything they have to offer is within relatively easy reach. Both will require some practice and some actual playing skill to see all that stuff, but neither of them feel like they're going to be commitments with hour counts that number into the three digits just to see the credits roll.

I suspect Star Fox might see some updates to its multiplayer mode if it proves popular, but as a single-player experience, it is completely self-contained and does everything it needs to. Rhythm Paradise Groove I suspect will just stand as it is — it didn't even need an update when I put the cartridge in for the first time earlier, which is always a very welcome sight these days.

I hope we see more games like this. Nintendo seems to be quite keen on them right now, and I'm not complaining when they are as good as Star Fox and Rhythm Paradise Groove are — and speaking of which, I'll have more to say about the latter over on MoeGamer when I've played a bit more of it. For now, I'll just say "cha, cha, cha, bom bom" and leave it at that…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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