#oneaday Day 761: The depths of the id

I think one of the hardest things to watch during the latest of myriad sessions of layoffs over at XBOX, The Everything Console has been seeing id Software be gutted. Everyone has That One Company who always made stuff that they liked, which has been there since their childhood, and for me I think that company is id Software.

Some of my fondest memories of playing games in the early (relatively speaking) days of PC gaming were of id Software titles. Commander Keen. Wolfenstein 3-D. Doom. Quake. All absolute legends of gaming history, each for their own reasons.

I didn't just love id's games for the games themselves — though that was a big part of it. I loved them for the way they brought my friends and I together over shared enjoyment of them. I loved them for helping me come out of my shell a bit and do some part-time work for a local shareware library. I loved them for how they allowed me to relate to the people I worked alongside during my Year 10 work experience in the PC Zone offices.

And, of course, I loved them for introducing me to shareware, providing me with hours of entertainment for absolutely no cost whatsoever. I played the shareware episodes of Commander Keen, Wolfenstein 3-D and Doom to absolute death, only coming to the full versions some time later — many years later in some cases. At the time I was playing these games, I was still a teenager, and not financially independent enough to do something as serious as mail-ordering the full version of a game from the States. I kind of wish I had at least ordered a copy of Doom; those original mail-order boxed versions are worth a fair bit now!

And there's all the surrounding culture, too. Wolfenstein 3-D introduced me to modding games. I'm not generally a huge fan of modding games these days, but back in the Wolfenstein 3-D and Doom days I found it fascinating, and highly enjoyable to make Wolfenstein 3-D maps in particular. (At the time, I found Doom editing to be a bit confusing and never really got on with it. Maybe I should try it again now I am old and, in theory, less stupid.) Hell, as I've told the story numerous times before, modding Wolfenstein 3-D once earned me $200 and a place in the official "Super Upgrades" expansion pack by Apogee — an oft-forgotten but nonetheless official addon to the original game.

Of course I'm aware that the id Software of today is very different from the id Software I grew up with — but I'm sure there were at least some people who have built a whole career and a life there. While the company isn't going away entirely, I am saddened to see it take such a devastating blow; the current state of the games industry is, frankly, really quite worrying, and I'm concerned a lot of well-established names aren't going to survive what is increasingly looking like a full-on crash.

I'm not going to be angry and yell about what has happened, for a variety of reasons. Most of all I just want to raise a glass to id Software, makers of some of the greatest games of all time, and celebrate the amazing times they have given me over the years — and continue to give me, as I so often return to their most famous works.

Who knows what the future holds? I certainly don't. I sincerely hope that, in the long term, it looks a lot brighter, especially for everyone who has been affected by Recent Happenings.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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