First up, here's a good piece that I read earlier today, and which my resharing a clip of on Bluesky did Numbers to such a degree that I had to mute the thread. I stand by my comment of "fucking preach" about it, however, particularly the paragraph about today's games having their roots in older titles — and how it pays to not be snobbish about stuff released some time ago.

If you're reading this, you probably don't need me to tell you my feelings about old games, but I'm going to talk about them anyway — if only for the benefit of anyone who might be stumbling across this blog for the first time, or for anyone who, somehow, did not know the following about me.
I love old games! I always have done. For as long as I can remember, I have loved going back to earlier gaming systems and either rediscovering old favourites, or discovering brand new ones. I quite regularly boot up the MiSTer's Atari 8-bit, ST and Amiga cores to play the games of my childhood — and the games that I lusted after in my childhood. I also explore the libraries of consoles that I never had the opportunity to own, or which were prohibitively expensive, or which just passed me by for one reason or another. It's a constant delight, and I think, as the article linked states, it has done me a lot of good, too.
Probably the best thing that Being Into Old Games has taught me is not to give a rat's ass about performance, unless said performance is actively detrimental to the overall experience. I grew up gaming on systems that could barely manage simple flat-shaded 3D polygonal scenes at about 10 frames per second, and had a ton of fun on platforms like the original PlayStation and Nintendo 64, both of which have graphical capabilities it would be very easy to find laughable today if you're a snobbish dickhead.
There really are people out there who will declare games from this era (and earlier) "unplayable" because they run at an inconsistent frame rate, or a low resolution, or have blurry textures, or use a "weird" controller. (Fun fact: the Nintendo 64 controller is absolutely fine when playing games that were designed for it! That said, if you really don't get along with it, I recommend either this for modern USB devices, or this for original hardware.)
There are people out there who completely fail to grasp the absolute phenomenon that was GoldenEye and Perfect Dark split-screen multiplayer. None of us cared that the frame rate was, by today's standards, bobbins! The games were fun! That was literally all that mattered! And you can still live your life that way! I bet if I hooked up a MiSTer with four controllers and ran Perfect Dark on it at a party, people would be fighting over it by the end of the evening. (This makes the mistaken assumption that I would 1) throw a party and 2) have anyone to invite to a party, mind, but I am speaking purely hypothetically here.)
Don't get me wrong, it is undoubtedly nice to play a modern, high-resolution game that runs super smoothly and slickly. Certain genres particularly benefit from absolutely rock-solid performance — but that doesn't magically make games from years gone by that didn't run at a constant 60+ fps suddenly completely unplayable or not worth bothering with. Ridge Racer Type 4, one of the greatest video games ever created, only just about cracks 30 and runs at a resolution of 320×240 pixels (on NTSC displays, anyway) during races! And yet I go back to Ridge Racer Type 4 more than pretty much any other racing game released since then… except maybe the Project Gotham games.
One of the nicest things about older games that I'm coming to appreciate a whole lot more as I get older is that they just respect your time more. Even in RPGs, there's a lot less endless grinding, a lot less "content" designed for "player retention" — and I know some people like them, but the complete absence of Achievements and/or Trophies is absolute bliss, because it means you can play and enjoy each and every game exactly how you want to, without feeling obliged to tick things off a checklist — including boring, tedious things you don't actually want to do — lest you feel you haven't "Platinumed" it properly.
I am a strong, strong advocate for expanding your gaming horizons and exploring the incredibly vast, diverse and vibrant history of the medium. And I mean all of the history! There are Atari 2600 (River Raid! H.E.R.O.! Seaquest! Keystone Kapers!) and Intellivision (Night Stalker! Tower of Doom! Cloudy Mountain!) games that still play great today — and which I, personally, frequently return to, by choice, for a gaming session of an evening. There are myriad Super NES, PlayStation and Saturn RPGs just waiting for me to play them — and I'm looking forward to doing so. And even though I played a lot of N64 back in the day, there's still a lot of games from that relatively slim library that I've never tried — and really want to!
If you're concerned for the future of gaming — and given all the recent happenings, I absolutely do not blame you for that — then don't just give up and assume it's all over. Even if there were to be no more games released ever after tomorrow — and we all know that's not going to happen, regardless of whether or not we're actually in the process of seeing a new Crash happen — there are enough games that have already been released, across all platforms, to keep all of us busy for the rest of our lives.
Something doesn't stop being relevant, worthwhile or interesting because it's 20, 30, 40 years old or more. In many cases, these games are all the more remarkable for remaining relevant, worthwhile and interesting after so long — and it's not just nostalgia. There's something there; something of great value. And I implore you to spend some time exploring it, particularly if you've never done so.
Now I'm off to play Soul Blazer for the rest of the evening.
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
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