#oneaday Day 689: Do I return...?

I won't lie, after pretty much falling off Final Fantasy XIV post-Dawntrail, I haven't really felt in any great hurry to return. Not because I didn't enjoy Dawntrail, mind — in fact, I enjoyed it very much! — but rather because I felt like it was getting increasingly difficult to juggle Final Fantasy XIV and the ability to play anything else at the same time.

However, the recent news that has come out about the upcoming expansion, Evercold, has me thinking that I might return. There are a few reasons for this.

First and foremost is the social angle. I like the people that I used to play with. It would be fun to be able to hang out with them again. There are also people I know who are vaguely interested in giving Final Fantasy XIV a go, and shortly the legendary Free Trial will be adding everything up to and including the Shadowbringers expansion, commonly agreed to be one of The Best Bits, which may make it easier to convince people to join in.

Secondly, I do miss the game a bit. I have had some special times in Final Fantasy XIV over the years, and I will always, always love the soundtrack. Soken has worked miracles with that game, and I feel almost like I'm letting him down to not be playing. He has no idea who I am, of course, but still. He is a wonderful person and a brilliant composer, and enjoying his stuff in context is great.

Thirdly, the changes that are coming to Evercold sound really interesting. I'm particularly intrigued by the "Evolved" battle system, which promises to reduce the number of actions you'll have to assign to your hotbars by having more of the dynamically changing buttons that were introduced with Dawntrail's new jobs. Supposedly most jobs will be able to function perfectly well with 16 action bar slots in Evolved mode, which means a lot less in the way of remembering some obtuse button combinations, particularly when returning to the game from a long break. (Of course, it means learning some new button combinations, but they will, at least, be simpler.)

I'm also interested in the move away from "endgame currency" as a progression system. I don't think we've really had it explained in much depth how exactly the new "seasons" system is going to work, but Yoshi-P seemed determined to emphasise the point that it's not a Battle Pass or free-to-play type "pay to win" situation. What it looks like is a flexible system where you earn points for doing… stuff. And rather than being forced into grinding the same old Roulettes and high-level stuff, it looks like you might have the opportunity to do a broader range of activities, which will be nice.

Perhaps I will hop back in once the new patch arrives tomorrow. There's the new Beastmaster job to explore, plus I didn't do much with Blue Mage, and of course I have plenty of other jobs still to level too — as well as just re-learning the game after so long away.

I think I probably will go back. I'm just not sure quite when yet, or how it will fit into my life more broadly. But we'll see. We'll see.


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#oneaday Day 688: Cave dweller

Today was our trip to The Cave and Arcade Archive, part of the Retro Collective organisation. As I've explained a few times previously, and for the benefit of those who might have missed those posts, The Cave is an interactive, hands-on computer and video game museum, while the Arcade Archive is a similarly interactive, hands-on free play arcade museum. The Retro Collective as a whole encompasses these two museums, the company Heber Electronics, who make the MiSTer Multisystem 2 console, and the Retro Collective YouTube channel, fronted by retro tech enthusiast and historian Neil Thomas.

I will be peppering today's post with photos from today's trip.

Demoscene veteran, ace retro coder and composer Ian "h0ffman" Ford getting to grips with a Sinclair C5.

The event today centred around a talk by Ian "h0ffman" Ford, a veteran of the Amiga demoscene who returned to coding and composing on classic computer hardware back in 2010, and has been spending much of his time since COVID fiddling around with disassembling and porting classic games from one platform to another. To date, he has ported the MSX2 version of Metal Gear to Amiga, the MSX game Knightmare (no relation to the TV show) to Amiga also, plus Shinobi and Golden Axe from Sega's System 16 arcade board to NEOGEO, plus the modern Unity game Cecconoid to Amiga. His talk explored how most of these projects came about because of repeatedly falling down rabbit holes while satisfying his own curiosity.

True to form, it didn't take long before the C5 broke.

Outside of h0ffman's talk, which happened after lunch, all of us in attendance were free to explore The Cave, the Arcade Archive, and the organisation's newly renovated workshop space, known as the Pump House. (The entire operation is in an old mill, and the Pump House used to be part of the site's earlier purpose; it's not just a funny name they gave it.)

Sharp X68000, my beloved

The Cave is up on the top floor of the mill, and is a large, open-plan room filled with old computers and consoles of various descriptions, including some fairly exotic machines from outside of the UK, Europe and North America, such as the beautiful Sharp X68000 from Japan. This is an absolutely gorgeous machine that, if money were no object, I would very much have in my collection. If you've never come across one, it's a 16-bit computer that has the audio-visual capabilities of its console contemporaries, meaning it plays host to a lot of excellent games, including some near-perfect arcade ports.

We barely knew ya.

There's also lots of interesting console obscurities, too, such as NEC's ill-fated PC Engine spinoff, the Supergrafx, a console noteworthy for, outside of backwards compatibility with the aforementioned PC Engine, only having five titles in its library. And you thought the Wii U was a flop. Despite this, it's an exceedingly cool little system worth having a play with in an environment like The Cave!

I didn't contribute to the Duck Hunt high scores.

Another nice thing about The Cave is that it acknowledges well-known, popular hardware in unusual configurations, such as this kiosk multi-game version of the NES that you would have found in electronics stores back in the '80s. All the stuff at the Cave is hooked up to great quality screens, too, with many of them being professional video or broadcast monitors, Sony Trinitrons and the like.

Yes, that is a Casio Loopy lurking in the background there.

Here's another one: Sega's Mega-Tech arcade system, which was basically a Mega Drive you bought time on back in the day. Here, as with all the other arcade machines in The Cave and the Arcade Archive, it's set to free play, so you can enjoy a selection of 16-bit classics in the arcade form factor.

Well, that's one way of proving your ports are "arcade perfect"

Nintendo had done something similar with the PlayChoice-10 machine, which provides you with a selection of NES games to play using arcade controls. It's a very strange feeling to play the original Super Mario Bros. with a stick and arcade buttons, but it works pretty well! Not surprising, really, since so many games from that era were at least inspired by arcade games if they weren't direct ports.

Here's a selection of obscure Japanese computers, including one from Sega. I don't know much about these, but they all look lovely, and it would be fun to have a fiddle around with them one day.

Here's some more obscure Japanese computers, just because. That Sharp X1 is a lovely looking thing. I actually didn't give the keys a clack, but it looks like they would feel nice to type on.

A little closer to home, here's a selection of lesser-known home computers, including the Oric-1, Tatung Einstein, Dragon 64 and Sam Coupé. A lot of these are lovely looking machines; they just failed to make the same impact as the bigger hitters of the era like the Spectrum and Commodore 64.

Here's a thing that I really wanted as a kid, but never managed to get hold of (i.e. convince my parents to get for me). It's an LCD game adaptation of Sega's After Burner, but with an elaborate control panel that makes the game feel a lot cooler than it actually is. The joystick is satisfying to grapple with the throttle control makes a pleasing "clunk" when you move it between speed settings, and a cool thing I've not seen before is that the LCD screen has an LED behind it so when you destroy enemy planes, there's a red "flash" where they're exploding. It's a pretty neat toy, but, given that we had computers at home that could play much more interesting and complex games, I'm not surprised that my parents never bought me one of these — and I'm not mad about that, I hasten to add!

There are lots of things to play at The Cave. This lovely setup has a selection of consoles hooked up and ready to play multiplayer just like we used to back in the day. The Gamecube and N64 were most readily accessible today, and they looked great on the Sony monitor.

One of my favourite parts of The Cave is the fake "software shop", set up to look like an old WHSmith upstairs. For any non-Brits reading, WHSmith was a shop that was mostly known as a newsagents where you'd buy magazines and newspapers, but also tended to carry stuff like stationery, art and craft supplies and, in the 1980s, computer and video games. There were a lot of shops like this in the '80s that performed what I would argue was their "primary function" downstairs, then they'd do computery stuff upstairs — one of my favourite examples in this regard is Boots, which is a pharmacy. Why would a pharmacy sell ZX Spectrum games on cassette? Same reason they'd process your photographs or sell you picture frames, presumably — to make a bit of extra cash from jumping in on popular hobbies and pastimes.

It's tricky to get good shots of them by the very nature of the environment, but on the ground floor of the mill is the Arcade Archive, a noisy room full of classic arcade machines, many of which have been lovingly restored to fully working condition by the Retro Collective folks, and some of which make use of modern solutions such as the MiSTer. These cabs — from left to right, Bubble Bobble, Galaga '88, BurgerTime and Double Dragon, all in the sort of generic cabinets you'd see in a fish and chip shop in a town centre circa 1989 — are, as far as I'm aware, restored originals.

Conversely, there's a NEOGEO MVS cabinet that I forgot to take a photo of that is running off the new MiSTer Multisystem 2's JAMMA arcade cabinet incarnation, which allows you to use plastic NFC cards to switch games as if you're swapping out cartridges. You get the enjoyment of playing with "four bright buttons and two joysticks" on a CRT, along with the modern conveniences of the MiSTer such as the ability to easily swap games, or play the console versions of games on the arcade cabinet.

Here's a lovely thing, showing up much better thanks to its position near the door to the outside: Atari's Star Wars arcade game. This is still a supremely playable 3D shoot 'em up with beautiful vector graphics and a wonderfully immersive, involving analogue yoke control system. Great fun to play — just a pity there's no sit-down version in the Archive, though I don't think there'd be room for one at the moment anyway!

Here's a few more machines in the Archive, including OutRun on the right, then Silkworm, Robotron 2084, Ghosts 'n' Goblins and, back in the corner, the original Space Invaders. I realised I'd never actually played Robotron in its original twin-stick arcade incarnation, so I took the opportunity to rectify this. It's a lot of fun!

More interesting and unusual things with this Tetris arcade machine. I'm not sure of the origin of this, but it was a nice looking machine, and Tetris' gameplay is, of course, a great fit for the arcade.


And that's pretty much that for now. It was a thoroughly lovely day that I enjoyed a lot. h0ffman's talk was interesting — even if some of the more techie stuff went over my head a bit! — and it was nice to see some people I haven't seen for a while. I even met someone who actually watches my YouTube videos! I guess I better make some more then, huh.

Right, on that note, I'm knackered, so I'm going to go and collapse into a puddle of goo for the remainder of the evening. Visit The Cave if you get the chance — it's a truly lovely day out that I can highly recommend.


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#oneaday Day 685: Very tired

I've been absolutely exhausted all day. I feel like I got a decent night's sleep, particularly after the tiring day I had at work followed by the long drive home, but also feel like I could have done with approximately 12 hours more sleep. I actually managed to get a fair amount done today, but right now I just feel like I could shut my eyes and fall asleep right here on the sofa.

With that in mind, I'm probably going to have an early night tonight. I'd like to get back into Pragmata, which I'm enjoying a lot, but I'm also not sure my brain is up to playing anything too complex this evening. Perhaps this would be a good evening to do a bit of retro gaming, with an emphasis on something that isn't too challenging or complex to deal with.

I actually have the next two Evercade cartridges that haven't been released yet, which I'm kind of dying to talk about but can't because although I have them in my hands, we haven't even announced them yet. That will be happening soon, however, and when it does I will have plenty to enthuse about, believe me. They're not the biggest releases of the year, by any means, but they are some of my favourites.

No; I'm thinking this evening might be a good opportunity to settle down with something comfortably familiar, but which I perhaps haven't played for a while. I'm hoping in the process of typing this, something will come to mind that feels like it might be fun to spend my evening playing. Maybe Starwing? I haven't played that for a while. Last time I tried it, the MiSTer SNES core was having issues with the SuperFX chip, but I believe that's been resolved at this point, so that might be a good shout. I do love a bit of Starwing, and it is actually quite a long time since I've played it.

I'm going to get back into doing some videos soon, for those who have been wondering why it's been all quiet on that front for a while. I just haven't really felt an urge to do that for a little while, and forcing yourself to do something you're not really feeling is a sure-fire way to get yourself feeling burnt out. I won't have time to do any this coming weekend, as we're taking a trip to The Cave, but I have a few days off for my birthday at the start of next week, so I might take a day or two to record a few things over that period. Exactly what, I have no idea just yet; I have a few things in mind that I might like to explore, but haven't decided firmly on when or how to tackle them. This upcoming bit of free time might be the ideal opportunity to jump into them.

Anyway, I think I might have made a decision on what to do with my evening — although at the rate I'm going, I may well be asleep before I've got anywhere. If that's the way it goes, though, that's the way it goes!


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#oneaday Day 681: Pragmatic

I started playing Pragmata yesterday, because some people whose opinions I trust had been saying very appealing things about it, and I thought it might be nice to play something "current" for was.

Pragmata is very, very good.

I'll go into more detail about this over on MoeGamer once I've beaten it (because I most certainly am going to beat this) but I thought I'd post a few initial thoughts over here for now.

For the unfamiliar, Pragmata is a game that Capcom has apparently been working on for a very long time indeed, which might account for why so many people have been saying that it sounds like a game somewhat "out of time"; depending on who you talk to, you will almost certainly hear the opinion that it is "like a PS2 game" or "like an Xbox 360 game". (Of the two, I think the latter is probably more accurate, for what it's worth.)

The reason for this is that it thumbs its nose at a lot of today's gameplay conventions. It's not open world. It's not an RPG in disguise. Its controls are extremely simple and straightforward (move, aim, shoot, interact, plus moving the little cursor thingy during the hacking minigame). It's not belabouring how emotionally resonant it is through overwrought, manipulative writing. It's not trying to be all things to all people. It's just trying to be one thing, and to do that thing really, really well.

And it succeeds! If I had to pigeonhole it I'd say it's a third-person shooter, but it's not a constant, all-out action sort of affair. There's a lot of exploration, with plenty of hidden rewards for those willing to get curious — but those "hidden" areas are always possible to stumble across without relying on a guide. There's an element of survival horror, in that all weapons but your standard sidearm have severely limited ammo, and you only have limited healing opportunities per expedition.

Mostly it's just an extraordinarily well-designed game. You have a companion character who is actually useful — both in terms of her mechanical function, and in that her "barks" during combat are actually helpful audible cues for things like dodging attacks. The levels are beautifully designed to have a grandiose sense of scale at times, but never overwhelm you with possible ways you can go. It controls well. It looks great. It runs great. It's just great. Really, really great.

I think that's probably all I want to say about it for now, because honestly I'm just eager to get back to it. I've completely cleared out the first two levels (aside from two hidden chests in the second level that I will need to come back with a new ability for) and am just going into the third. I also suspect it's not going to be an obscenely long game, which, honestly, I'm 100% fine with.

Anyway. It's time to hop back into the Cradle and see what new horrors await me and Diana…


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#oneaday Day 678: Chillin' with my Tomodachi

On something of a whim — and after seeing a number of people whose opinions I generally trust enthusing about it — I decided to pick up the new Tomodachi Life game for Switch. I didn't really know much about it going into it, and I bounced hard off the two separate attempts I've made to get into Animal Crossing, so it's not a decision I took lightly. But I'm pleased to report after a brief play at lunchtime — and a much, much longer play this evening — I'm well and truly charmed.

This is Nintendo at its most "software toy" I think I've ever seen them — although I say this with the caveat that I never played the 3DS version of Tomodachi Life. It's a delight. It's like playing The Sims without having to do the boring and annoying bits. It's like playing a citybuilder without having to worry about complicated management things. It's what mobile and social games might have been if they had never been corrupted by greed and predatory monetisation strategies.

Above all, though, it's a medium through which you can express and play with your creativity and imagination, and I love that. While the first couple of hours or so are deliberately constrained to introduce you to the basic features of the game and its interface, it doesn't take long to get to a point where you've unlocked most of the main "mechanics", such as they are, and can start using them to play with your creations in the little world you gradually build for them.

It's possibly the best use of the "Miis" that Nintendo have had on their consoles since the Wii days, and the delightfully lo-fi synthesised speech they talk in — no AI-generated voices here — is a pleasant reminder of a more innocent age.

That can be said about the whole experience, really. It's a reminder of when we all had the capacity to play imaginatively, only now our imaginations can be supported by interactivity. No longer do you have to pretend your dolls are talking to one another, because now they actually do talk to one another — although you're not always privy to the details of all their conversations. (Rather charmingly, you can catch the odd word here and there, and most of these are things that you've previously entered into the game as subjects for them to talk about with one another, meaning my little collection of Miis likes talking about flatulence, eating sausages, cats and F-15 Strike Eagles.

I'll have some more to say about this delightful little game over on MoeGamer when I've spent a bit more time with it. But for now I can say confidently that I'm glad I decided to take a punt on this silly little game. The kind of silliness it offers is precisely what the world needs right now — much as Animal Crossing came along at the exact right time when the pandemic hit. (Even if I didn't get along with Animal Crossing personally, I at least appreciate what it represented.)

Anyway, I've peppered this article with a few screenshots from this evening's session. As I say, I'll have much more to say in the near future, but for now, I should probably go to bed rather than checking in on everyone one last time this evening…


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#oneaday Day 675: The worst ever

I happened to see some Discourse earlier — I know, I know, I'm trying to give it up — that centred around someone taking the piss out of a random Backloggd user's list of the "worst JRPGs ever". The list itself was stupid, of course — even leaving aside factual inaccuracies like Senran Kagura being on there (Senran Kagura, for the unfamiliar, is a beat 'em up and/or arena fighter, depending on which entry you're playing), there were some atomic-level bad takes involved — but what stank always as much were the responses to it.

One that jumped out at me was someone saying that "everything Persona post-3 is abysmal" in response to the first Revelations: Persona game being on the list. And just… come on. Those games are some of the most well-regarded examples of their genre ever. Sure, you might not jive with them personally, particularly if you're not someone who gets on well with lengthy, primarily text-based story sequences, but to stretch that out into those games being "abysmal" is… well, it's an absolutely abysmal take, it has to be said.

The trouble is, this kind of shit is engagement bait. I'm engaging with it by talking about it, even if I'm not linking directly to it, when the sensible thing to do would have been to just go "huh", close the tab and then never think about other people with Bad Opinions ever again. Negativity is engagement — and, to paraphrase an excellent video I watched earlier today (thanks, Chris), it's actually one of the most potent forms of engagement there is. So it should probably be little surprise that we're constantly bombarded with takes about the "worst [x] ever" rather than enthusiasm about cool things.

I always make an effort not to do this with my own material — that which is on a specific subject, anyway. I know I can get a tad negative on this here blog at times, but that's part of the point of this place — for it to be a place where I can vent off some steam, express my frustrations and get things out of my head rather than letting them fester. On MoeGamer, my gaming website, and my YouTube channel, however, I make a point of always trying my very best to "find the fun" — even in stuff which is well-known as being "bad". My proudest achievement in that regard was successfully finding genuine enjoyment in the notorious Sonic the Hedgehog reboot from 2006, a game which, for a while, Wikipedia described (without citation) as "considered to be one of the worst in the entire video game medium". (That line isn't there any more.)

But what is the result of that? For the most part, probably a fraction of the visibility that I'd get if I just put out a video on how "bad" Amiga platform games are, or how "terrible" the graphics on Atari 2600 are, or how much of a waste of time existing in this miserable world is. I don't have any intention of changing, however; if I'm feeling like this, I'm sure at least a few other people are feeling like this, too. And if, through the things I do online, I can provide those people with an escape from the constant bombardment of negativity and "worst thing ever" content, I consider that a success, regardless of anything the numbers say.

Most of these people saying something is the "worst [X] ever" have no real frame of reference of what "the worst" really looks like. What they really mean is either "I, personally, did not like this" or, more commonly, "popular opinion suggests that this game is not very good and I am not going to argue against that". And I'm so very, very tired of it. I want to sit anyone who thinks something like Persona 4 or 5 are bad down with some long-defunct mobile game shit like Rage of Bahamut and show them what a really, genuinely, actually bad game is.

But I better not. I can see the thumbnails already. Although for some reason, gacha games have remained curiously immune to being branded "bad" games, despite a lot of them really, genuinely being not only absolutely terrible from a design and mechanical perspective, but actively hostile to their players. That's probably something to talk about another day, though.


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#oneaday Day 672: Return to virtuality

Since starting Resident Evil 7 in VR a little while ago — after discovering that our carefully cable-managed solution for PSVR did not, in fact, work due to using a USB extender that didn't do data — I've been getting a bit back into VR stuff. And the good thing with the original PSVR is that because its games are a few years old now, they're exceedingly cheap. I picked up Wipeout Omega Collection, Battlezone, No Man's Sky (I know what I said a couple of days ago, but… c'mon) and Ultrawings to give a try, and add these to the several VR games already on my shelf that I haven't got around to playing yet, such as the second Summer Lesson game, and the PSVR visual novel, Tokyo Chronos.

I'm installing Wipeout as we speak. I suspect this will be the most… challenging to deal with, shall we say, but I'm also looking forward to giving it a try. I love thrill rides, but as a fat person I cannot ride real ones, so I'm hoping that something like Wipeout will scratch that itch somewhat. And even if it doesn't, I've been meaning to try Wipeout Omega Collection for a long time anyway.

The others I know a bit less about. I know Battlezone was quite well-regarded when it first launched quite early in the PSVR's lifespan, No Man's Sky should hopefully be quite an experience — though I do wonder how its more complex gameplay elements will translate to VR — and Ultrawings I know nothing about, but it was three quid so even if it's rubbish I don't mind.

VR has its flaws, particularly with earlier implementations like the first PSVR. But I do like it. It's an interesting way of experiencing things, and it's kind of a shame that it has never quite taken off in the way anyone really hoped it would — largely due to those flaws, in many cases, and the expense in others. (That said, I bet you could probably grab yourself a PSVR relatively cheap now. PSVR2 is still pricey though.) I will be interested to see what the supposed "Steam Frame" does for VR, if anything; saying that, I will be interested to see whether it launches at all, given the, uh, "challenges" that tech is facing right now as a result of ongoing AI cuntishness and… various geopolitical events, shall we say.

Anyway, Wipeout has finished installing, so I'm off to give it a quick blast before my dinner and to see if my stomach contents remain intact. Wish me luck!


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#oneaday Day 664: Visual novels!

I've been getting back into visual novels of late thanks to Path of Mystery: A Brush With Death (which I wrote more about over on MoeGamer recently, if you'd care to check it out) — and it hasn't taken me long to remember exactly why I enjoy this type of experience so much. I have been once again trying something that I did a while back with some success, which is to replace watching a TV show or YouTube videos over lunch with a visual novel on auto-play, and it's a fine way to enjoy the unfolding story. In fact, I've often found that the bit of time I get to enjoy some of the story at lunchtime makes me more inclined to want to continue after work in the evening.

Following Path of Mystery: A Brush With Death, I've started a VN that's been on my shelf for a very long time, but which I've not yet got around to. It's called WorldEnd Syndrome, and it's by the same company as Path of Mystery: A Brush With Death. In fact, it supposedly unfolds in the same narrative "universe", though exactly what that means is so far not clear; the main setting and core cast are different, so I suspect it may just be a case of the two games having a similar overall vibe.

One of the things I really like about visual novels is the fact it feels like you're really getting to spend some quality time with a (hopefully) interesting cast of characters — characters who you will doubtless have an initial reaction to, and may well change your opinion of over the course of a complete story that involves them. This was certainly the case with Path of Mystery: A Brush With Death, which has an excellent ensemble cast who have a lot of chemistry with one another, and plenty of interesting things to learn about them. The only unfortunate thing is that the concluding hours of the story are very much setting up a sequel and possibly a larger series of multiple games, and so I was left rather wanting more at the end of proceedings!

As someone who has often suffered loneliness, and who has difficulties with self-esteem and confidence when even contemplating socialising with real people out in the real, three-dimensional world, visual novels have always provided a certain sense of comfort. By their very nature, they include you in a close-knit group of people, and give you a sense of "belonging" — even if the way their narrative is constructed makes it clear that you are not the protagonist yourself; you just happen to be riding along in their head, able to hear their innermost thoughts.

A lot of visual novel writers are clearly wise to this particular appeal element of the medium, too, as many of them are set up with characters designed to be varying degrees of relatable, dealing with real-life issues that anyone can understand — and that is comforting. Although the people involved are not real, knowing that someone is aware enough of feelings that you have had to be able to compose a story that involves and acknowledges those feelings — and perhaps even provides some suggestions on how to cope with them (or how not to cope with them) — is reassuring and, in its own way, helps counter some of the loneliness the modern age brings with it.

I'm looking forward to seeing how WorldEnd Syndrome unfolds. I'm only a short way into it so far — still in the introduction, very clearly — but it's already intriguing, and from what I understand, this one does some interesting things with narrative structure. So I might just go and read a bit before bed, now…


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#oneaday Day 663: Ten of my favourite Evercade cartridges

I've got a relatively ambitious Evercade-related project in my mental "to-do" pile, but I haven't yet found the time to kick that off. So in the meantime I thought I would spend some time talking a bit more about the thing I spend my days working on.

There's a weird sort of culture a lot of people have about not talking about where they work. I understand it to an extent — if people know where you work, that can open you up to harassment as a result of something your workplace did or announced, plus people can (incorrectly) assume that anything you post on a personal account or site is you somehow acting as a "spokesperson" for that brand. In less enlightened workplaces, too, management can spy on the things you do in your free time and inevitably make the least charitable interpretation of the things you say possible so that they have ammunition to treat you like shit at work.

Thankfully I have not suffered the latter for a good few years now, and I am using this paragraph to make abundantly clear that although I work for Blaze on the Evercade project and related products, this post is my opinion only and does not, in any way, reflect the opinions, values and anything else about my employer. I am writing this post 'cause I love Evercade, and have done since I took a chance and splashed the cash on that "All-In" bundle back in 2020.

Anyway, what I want to do today is pick 10 Evercade cartridges I particularly like and share them with you. There may be some cartridges in this list that are no longer available due to the expiration of licensing agreements between Blaze and the license holders, or all manner of other circumstances, and I make no apologies for this; something good doesn't stop being good just because you can't buy it as easily any more.

With all that in mind then, let us begin:

Namco Museum Collection 1

Although both Namco Museum Collection cartridges for Evercade have not been available for a while due to Namco deciding to be extremely weird about releasing their stuff on physical media these days, they remain highlights of the Evercade's launch lineup — and since they formed the part of several launch bundles, there are a fair few copies out there to be found relatively easily.

I have a tough time picking a favourite out of the two, but on balance I think it has to be the first one, which features some all-time classics and favourites, plus some interesting curiosities. On the classics front, you have good versions of Pac-Man, Dig-Dug, Xevious and Mappy, while on the lesser-known front you have the excellent (and surprisingly accessible) strategy game, Metal Marines, plus the awesome space sim Star Luster. And this is just my personal favourites from the cart; there's also Mappy Kids, Libble Rabble, Battle Cars and Quad Challenge, too, making it a well-rounded and fun collection.

Data East Collection 1

If there's one cartridge I feel like I plop in the Evercade more than any other, it has to be Data East Collection 1, for two main reasons: Burnin' Rubber and Midnight Resistance. Both are truly excellent games for very different reasons, but they do have one thing in common: great music.

That's not all that Data East Collection 1 offers, though. There's the beat 'em up action of Bad Dudes and its spiritual sequel Two Crude Dudes, a good version of BurgerTime, the excellent (if totally unrealistic) pool game Side Pocket, the manic puzzler Magical Drop 2, the colourful platformer Joe & Mac 2: Lost in the Tropics and the one-on-one fighters Karate Champ and Fighter's History. All of these games have something worthwhile to offer in 2026.

Jaleco Collection 1

Jaleco is one of those publishers I feel people often forget about, but when you look at their library of stuff you realise they've actually put out a lot of bangers over the years. Jaleco Collection 1 features some stars from their console lineup, including the beat 'em ups Brawl Brothers and Rival Turf!, the firefighting action-adventure The Ignition Factor, the sci-fi top-down run-and-gun Operation Logic Bomb and more.

I don't think I've ever loaded up Bases Loaded but I believe it's a relatively well-regarded baseball game from the 8-bit era, and likewise for soccer with Super Goal! 2. Super Earth Defense Force is a solid scrolling spaceship shooter, Astyanax and Totally Rad are decent 8-bit platformers, and City Connection is a really fun arcade-style game that only really suffers due to its excruciating music. There's not a bad game in this bunch, so I come back to this cart frequently.

Gaelco Arcade 1

The two Gaelco Arcade cartridges are some of my all-time favourites from the Evercade library, but I think the first one just about has the edge in terms of the number of games I keep coming back to. My personal standouts are the brilliant World Rally, which has possibly the best handling of any isometric racer of the era; the unusual gameplay of Glass; and the wonderfully silly run-and-gun action of Biomechanical Toy.

If you're unfamiliar with Gaelco — and I'd forgive you if you are, since I'd never heard of them prior to us putting this cart out — this is a great way to get to know them. Expect polished visuals, challenging gameplay and some truly excellent digitised guitar noodling.

Renovation Collection 1

This one won't come as a surprise to anyone, as it's an oft-cited favourite from many longstanding Evercade fans. Featuring an extremely cool range of 16-bit games, many of which have an awesome anime style about them, there's a ton of value on this cart. Highlights for most are Valis and Valis III, El Viento and Arcus Odyssey, but there's plenty more to enjoy here, too.

Gaiares and Sol-Deace are good (if very tough) shoot 'em ups. Granada and Final Zone are great multidirectional shooters. Dino Land is a fun and quirky take on pinball. Traysia is a solid RPG if you go into it with the appropriate expectations (it's channelling Ultima, hard). Beast Wrestler is the weak link for many, but I bet you can find some fun there if you try hard enough.

TheC64 Collection 1

In the absence of some good Atari 8-bit cartridges — we haven't yet got a commercially licensable Atari 8-bit emulator we're happy to work with just yet — I will have to satisfy myself with its great rival, the Commodore 64. Fortunately, the three C64 collections we've put out to date include some of my all-time favourite games, and while I will always prefer the Atari versions in most cases, the C64 versions are good, too.

My personal highlights in this collection are Lee (originally Bruce Lee but now not for hopefully obvious reasons), Jumpman and Gateway to Apshai. There's a really broad mix of games in here, including some real legends (Impossible Mission!) — plus the two "Games" games are great with friends. I know home computer games are a hard sell for some people who grew up with consoles, but honestly, the three C64 collections plus the Thalamus cartridge are a great in-road for the curious.

Duke Nukem Collection 1

It felt like we'd finally hit the big-time with this cartridge. Duke Nukem is a huge license to land, and the fact we got the excellent Duke Nukem 1+2 Remastered as an exclusive was, for me, the moment we had really got a proper "killer app" for Evercade.

Duke Nukem 1+2 Remastered is, of course, great, and probably the best way to play these shareware classics today. Duke Nukem 3D: Total Meltdown has its detractors, particularly as there are more recent ports of Duke3D that run more smoothly and control a bit more elegantly with a controller, but it's one of those things where if you take it on its own merits and consider that it was running on a platform that, despite having a 3D focus, was still just a little underpowered, is actually perfectly competent and enjoyable. The exclusive levels are a hoot, too — if extremely tough!

Sunsoft Collection 2

Sunsoft is one of those developers that, again, I suspect few people would count among their absolute favourites, but they have a really solid back catalogue of titles to draw upon. This second collection of their games is my personal favourite, primarily due to the presence of the excellent Ufouria: The Saga, which is a truly great exploration platformer.

I'm also a big fan of Pri Pri Primitive Princess!, which is an interesting puzzle game that very much feels like it may have been a home computer game at some point in the past. By this I mean that it's clunky but creative, and if you come at it with the right mindset you'll be well and truly hooked.

Toaplan Arcade 3

I knew I wanted — no, needed — to include a Toaplan Arcade cartridge in this list, and after much deliberation I settled on this third one, primarily for Batsugun and its variant, Batsugun Special Version. Out Zone and FixEight are a hoot, too, Truxton II is just as punishing as its predecessor (but fun once you get into its groove), Ghox is a weird but cool take on Breakout, and Vimana is probably the company's most accessible shoot 'em up.

Toaplan's arcade games are among some of my favourites in the Evercade library, and this is an excellent cartridge full of some of their best titles.

The Turrican Collection

Despite being a home computer gamer in the '80s and early '90s, Turrican is a series that completely passed me by. I always saw gushing praise for it in magazines of the era, but never actually got around to playing it myself. I don't think I ever even played a demo for it. This is a shame, because with The Turrican Collection I've discovered that I like Turrican a lot.

I've also discovered that, unsurprisingly, those who criticise it for having sprawling, meandering levels in which it's easy to get lost were exaggerating somewhat; there's always a clear path forwards, and whether or not you go exploring for goodies is up to you. Plus as the series goes on, it settles into a more "Japanese-style" linear formula, culminating in the technically gorgeous Super Turrican 2. Absolutely banging soundtrack, too.


And there we are. Ten of my favourite carts. Ten of my favourite carts. They might not be yours. But they are mine. And, honestly, if you asked me on another day, I could probably pick out ten more favourites, and repeat the process many times over. In fact, I can find something to love on every single Evercade cartridge — and I'm not just saying that 'cause I work on them. I really am thrilled to do what I do — and I hope that comes across in my contributions to the products in question!

Now after all that, I think I'll go boot one of these up and have a nice retro evening…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 662: Nexus announcement day

I get to talk a bit about the day job today! I say "get to" like someone hasn't been allowing me to do so. What I mean is: we had a big announcement today, and I'd like to talk about it!

That announcement was for Evercade Nexus, a new Evercade handheld featuring a much bigger, brighter screen, significantly louder speakers, dual analogue sticks and a host of other cool features. You can see the trailer here:

Evercade has always been a platform that plays a wide variety of retro games — the library actually covers six different decades (from the 1970s up until today) — but Nexus has been designed with a bit of a '90s flavour, hence the somewhat different look and feel to the new trailer. The dual analogue sticks are designed to complement 3D games from the 32-bit era that we already have in the library (and have planned for the future), as well as our upcoming brand new native ports of 64-bit legends like Banjo-Kazooie and Banjo-Tooie, and these games all hail from the '90s, so it makes sense for the branding to reflect that.

You can still play classic Atari games on it as well, though, (plus, of course, all the other classic consoles the Evercade library covers!) and the bright colours found in your average old-school pixel art title will look lovely on that screen — plus with the all-new extra-loud speakers, you can subject everyone in the vicinity to the sound of Pitfall Harry and/or Lara Croft falling to their death for the umpteenth time.

I've said it before, but I'm super proud to work on Evercade. Ever since I first went for the "All-In" bundle of the original handheld back in 2020, which came with the first 10 cartridges released for the platform, I knew it was something special — and hoped that one day I would be able to be part of it. Well, now I am part of it — I have been for some time, and will hopefully continue to be for a long time yet — and it's a delight to be able to look at a product like the Nexus and think that I played a part in that, along with every cartridge release we do.

It's an interesting feeling to have lived long enough to remember these games from first time around vividly enough to still be excited about helping rerelease them on a new device. I never stopped loving games like (Bruce) Lee, MegaMania, Checkered Flag and myriad others — it's a genuine privilege to have been part of making official rereleases happen. Right now I'm working on the Banjo-Kazooie and Banjo-Tooie double pack that is bundled in with Nexus, and it's hard work, but also immensely rewarding when I think about how good this release is going to be when it's finished.

And there are many more exciting games coming down the road — including a bunch more of my all-time favourites. I can't wait to share them with you all, and if you're new to Evercade, I hope you'll consider jumping on board with Nexus or one of our other devices! Preorders for Nexus open tomorrow — you can find out more here.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.