On something of a whim — and after seeing a number of people whose opinions I generally trust enthusing about it — I decided to pick up the new Tomodachi Life game for Switch. I didn't really know much about it going into it, and I bounced hard off the two separate attempts I've made to get into Animal Crossing, so it's not a decision I took lightly. But I'm pleased to report after a brief play at lunchtime — and a much, much longer play this evening — I'm well and truly charmed.

This is Nintendo at its most "software toy" I think I've ever seen them — although I say this with the caveat that I never played the 3DS version of Tomodachi Life. It's a delight. It's like playing The Sims without having to do the boring and annoying bits. It's like playing a citybuilder without having to worry about complicated management things. It's what mobile and social games might have been if they had never been corrupted by greed and predatory monetisation strategies.
Above all, though, it's a medium through which you can express and play with your creativity and imagination, and I love that. While the first couple of hours or so are deliberately constrained to introduce you to the basic features of the game and its interface, it doesn't take long to get to a point where you've unlocked most of the main "mechanics", such as they are, and can start using them to play with your creations in the little world you gradually build for them.

It's possibly the best use of the "Miis" that Nintendo have had on their consoles since the Wii days, and the delightfully lo-fi synthesised speech they talk in — no AI-generated voices here — is a pleasant reminder of a more innocent age.
That can be said about the whole experience, really. It's a reminder of when we all had the capacity to play imaginatively, only now our imaginations can be supported by interactivity. No longer do you have to pretend your dolls are talking to one another, because now they actually do talk to one another — although you're not always privy to the details of all their conversations. (Rather charmingly, you can catch the odd word here and there, and most of these are things that you've previously entered into the game as subjects for them to talk about with one another, meaning my little collection of Miis likes talking about flatulence, eating sausages, cats and F-15 Strike Eagles.

I'll have some more to say about this delightful little game over on MoeGamer when I've spent a bit more time with it. But for now I can say confidently that I'm glad I decided to take a punt on this silly little game. The kind of silliness it offers is precisely what the world needs right now — much as Animal Crossing came along at the exact right time when the pandemic hit. (Even if I didn't get along with Animal Crossing personally, I at least appreciate what it represented.)
Anyway, I've peppered this article with a few screenshots from this evening's session. As I say, I'll have much more to say in the near future, but for now, I should probably go to bed rather than checking in on everyone one last time this evening…
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
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