Oh, EA. Why. Why. Why. Why.
I am, of course, talking about the new iOS version of Bullfrog's classic Dungeon Keeper, which was released today and is, of course, utter bobbins.
Why? Because it's a free-to-play mobile game.
And yes, I think we've reached the stage where it pretty much is reasonable to brand free-to-play mobile games a universally bad thing, because the fucking awful ones far outnumber the very, very few good ones. In fact, I can't think of any good free-to-play mobile games offhand, whereas on PC I can name plenty.
Dungeon Keeper does every offensive thing it's possible for a shitty free-to-play mobile thing to do. It has wait timers, it has premium currency, it has the ability to purchase resources and other things rather than collecting them yourself (by, you know, playing the game) and worse than all the monetisation crap is the fact that they've taken a game that was originally an interesting, fun and original idea and made it into something utterly predictable and boring.
Dungeon Keeper is clearly aiming to ride the coat-tails of popular "midcore" strategy games such as Clash of Clans but this isn't a particularly good thing, either; Clash of Clans is an unashamedly pay-to-win title whose "top players" ride high in the leaderboards for no other reason than the fact they have paid more money into the game. Thousands of dollars, in many cases.
This is the second time EA has trawled Bullfrog's back catalogue to "re-imagine" them for iOS — the first being Theme Park — and it's the second time it's proven to be a complete insult to the memory of a great game. The people behind this monstrosity should be disgusted with themselves — as profitable as free-to-play games are and as much sense as they make from a business perspective, there's no getting away from the fact that the games themselves are complete shit, being devoid of any real depth and compromising good game design in the name of being more exploitative .
Stop it, EA. The people you're hoping to court with these games' names are the people you're pissing off the most.
It was supposed to be one of our regular gaming evenings tonight, but two of the usual five participants were unable to make it, so the remaining three of us decided to try something a little different — concentrate on a single, two-player game and really get a feel for it.
Well, I did it; a little later than intended due to an all-round shitty week last week, but did it nonetheless: I got up early and battled through my own sense of inadequacy to have a very slow run, kicking off yet another attempt at the Couch to 5K program.
I'd like to try a little exercise with you, oh fellow denizens of the Internet.
I'm just shy of level 49 on the White Mage class in Final Fantasy XIV, which means I'll more than likely hit 50 tomorrow, which in turn makes Final Fantasy XIV the first MMO that I've not only reached the level cap and done some endgame stuff, but also the first MMO in which I've reached the level cap more than once. Granted, once you've done it once, subsequent levelling is significantly quicker thanks to the "Armoury Bonus" mechanic — bonus experience points based on the difference between your current class' level and your highest class' level — but it still demands a significant amount of commitment and, as the complete-once quests around the world dry up, creativity and flexibility in terms of how you're going to level up 49 times.
A day I had a feeling that was coming, but didn't want to think about happened today: our pet rat Lara passed away, from the looks of things during the night or the early hours. We came into the lounge for breakfast and she was just lying there, sleeping peacefully underneath the little log cabin in her cage. She didn't look as if she had suffered; she had just obviously thought it was time to pass on, so fell asleep and didn't wake up.