#oneaday Day 795: Titties - deal with them

There's been Discourse happening today! Specifically on that strange intersection between the "cosy" and "wholesome" spaces, and weird misogynistic, sexphobic, neo-Puritanical behaviour.

Much has been written by people much smarter than me about how the "cosy" and "wholesome" spaces are actually not all that wholesome at all — and in fact can harbour some of the truly most odious, harmful outlooks on life it's possible to have. Fairly high on this list is the complete unwillingness to be challenged by fiction in any way whatsoever — and I don't even mean "avoids material with complicated and difficult themes that even the most strong-stomached would find uncomfortable"; I mean absolutely completely and utterly unwilling to deal with something perfectly normal on the grounds that it isn't "wholesome" by the exceedingly narrow definition they have inscribed inside their own head.

Here's the post that kicked off the whole discussion today. It apparently hails from a mod for the recently full-released Fields of Mistria that makes a character "SFW" (safe for work).

Screenshot from a "SFW" mod for Fields of Mistria, unattributed, which reads: "YES dude. pls pls pls make a SFW mod for Juniper too. i love this game so much but my autism makes me feel so uncomfortable about her sprites, and they don't really make sense with the otherwise wholesome tone of the game. seems like i'm in the minority for thinking that, but would be awesome if the devs made a "sex sexualized sprites" toggle, or if there was a mod that did that."

To be clear: Fields of Mistria is not a porn game. It is not even an ecchi game — one with mild lewdity that stops short of full-on, explicit nudity or sexual content. These are some characters from Fields of Mistria:

A screenshot from Fields of Mistria showing three pixel art anime-style women, including a tanned woman with pink hair and a low-cut top showing her cleavage, a conservatively dressed blonde, white woman, and a black woman with medium length hair dressed in a somewhat autumnal style.

And this is the specific character the commenter above is getting upset about:

Juniper, a sorceress with dark purple hair. She stands with a hand on her hip and is wearing a cropped top that reveals her cleavage and a sarong-like skirt.
Juniper, a sorceress with dark purple hair. She stands with a hand on her hip and is wearing an elaborate bikini that reveals -- gasp! -- sideboob.
Juniper, a sorceress with dark purple hair. She stands with a hand on her hip and is wearing a black bodysuit with a sheer, partially transparent underlayer. Her cleavage is visible in the plunging neckline of the bodysuit.

Busty? Moderately, but not excessively so. Provocatively dressed? Mildly, but I think we can infer from her facial expression, pose and general demeanour that this is a character that is supposed to be sexy — and moreover, one who is very comfortable with that. This is emphatically not the same as her sprites being "sexual". I know nothing about Fields of Mistria but I can immediately infer the intent behind this character just from looking at these three sprites. And, indeed, her official description backs up pretty much everything I suspected about her — and none of it involves her sexual proclivities:

Juniper is a mysterious sorceress drawn to Mistria when she learns that magical mists and monsters of legend have begun appearing in the area after the recent earthquake. She then starts up a bath house. The bath house is largely a cover for testing her newly empowered potions and spells on the player and other unsuspecting townsfolk, usually resulting in buffs (and occasionally funny accidents)

The crucial thing though? This is not porn. This is not even ecchi levels of provocativeness. (Not that there is anything wrong with either of those things in an appropriate context, anyway!)

This is a character in a fantasy game, dressed in a style that fits with the personality and aesthetic the writers decided that she should have, in the context of the fantasy world. There is nothing offensive about this character unless you specifically choose to make it offensive.

And that is precisely what the commenter above has chosen to do. Not only that — and this really pisses me off — but they have chosen to weaponise autism as their justification for this.

No! You do not get to do that! I am autistic and fuckin' love titties! Your autism has nothing to do with you feeling "uncomfortable about her sprites". And, furthermore, it is the height of fucking disrespect to an artist (and the writers behind that character) to request that a third party deface their artwork so you don't have to confront your inability to process a non-sexual image of a female character that happens to dress in a way that shows a bit of skin.

Go outside! There are people who dress like this! (Maybe not the last one, unless it's a special occasion.) There are people whose bodies look like this! If you go to a swimming pool or beach — shock, horror! — you may even see someone dressed like the image in the middle! If your brain's first response to seeing someone dressed like any of the women above — but particularly the ones with visible cleavage, who may or may not have above-average sized breasts — is to immediately start shouting "I AM THINKING ABOUT SEXUAL INTERCOURSE WITH YOU" and emitting the "awooga" sound from old Tex Avery cartoons via some unknown part of your body, you have a problem!

And, I hate to break this to you, but it is not autism. It is, at its core, an unwillingness to see a woman as anything other than a sexual object for your own potential gratification. You can try and make yourself out to be "wholesome" by very publicly shouting and screaming about how you don't approve of this and how it makes you so uncomfortable and how this lascivious temptation must be removed from your sight, lest you know not what you might do… but in reality you simply have a problem with a woman dressing the way she wants to dress, expressing herself the way she wants to express herself, and, highly likely, not having sex with you.

I will close with a quote on the matter from the Japanese translator, Thomas James:

Shit like this is why I give wholesome games as a movement a constant stink-eye because what that audience often wants isn't relaxed, low stakes fare. They want content with zero intellectual calories that won't challenge them for being emotionally stunted. What a miserably boring way to consume art.

Quite.


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#oneaday Day 793: The Web is so broken even offline copies of pages are fucked up

Hey! Did you know the Internet is so broken that even a locally saved copy of something can be unreadable without a bunch of annoying "tinkering"? 'Cause it fuckin' is.

Prior to USgamer's closure in 2020, I backed up most of my articles that I could find and/or remember. I saved them as local copies on my computer, with the intention of gradually republishing at least some of them on MoeGamer — a process I started but still need to get back to. (Some of these articles found their way over to VG247, but they're buried in an archive and not exactly what I'd call "easily accessible" today, so I have absolutely no qualms in taking these pieces and republishing them myself.)

Anyway, after my enforced reinstall of Windows a little while ago, it suddenly occurred to me that I might have lost these locally saved archives. Thankfully, I had apparently had the foresight to back them up to my Google Drive (I know I should get off Google, I know) and thus I was able to recover them. After extracting them to my Documents folder, I thought I'd have a browse through a few to remind myself of what I'd written back then.

The first one I attempted to open — a review of Imageepoch's Time and Eternity, a game which I liked but none of the rest of the Internet did — opened for a split-second before automatically redirecting to some website I'd never heard of: "spl.zeotap.com", which is apparently an "AI-powered Customer Data Platform that helps enterprises unlock the true value of their customer data". Of course it's a fucking AI thing now — though I don't know what it was back in 2020 when I archived these pages. Whatever it was, it is broken, because every time I open certain articles from my locally saved archive, they immediately redirect to part of "ZeoTap"'s website that no longer exists, with no way of telling the browser to go "Back" and just look at the fucking page I was trying to look at in the first place.

Thankfully, this isn't the case for everything in the archive — and I've determined that you can tell which ones will fail by the file size of the main article HTML file — and I also found a workaround using Firefox's Developer Tools. Unfortunately it's not a workaround I can just apply globally; I have to do it every time I open one of these bastard articles. So for the sake of my future self, I'm going to recount the process here, just in case:

  • Open a new tab
  • Open the Developer Tools console
  • Go to the Network tab of Developer Tools
  • Drag the problematic HTML file into the browser window
  • Scroll through the stuff in the Network tab that appears until you find the problematic ZeoTap URL request
  • Right click on it and choose "Block URL"
  • Drag the HTML file into the browser window again
  • The article should now appear, and you can close Developer Tools to read it
  • You have to repeat this process each time you open a new tab or browser window

This is fucking annoying though, isn't it? I would have thought that the entire point of saving a web page locally would be so that you could, you know, look at it locally without having to be online — or, indeed, dependent on URLs that no longer resolve correctly. But apparently at some point in USgamer's history, certain pages on its site became so dependent on whatever the fuck this ZeoTap thing is that it became impossible to just look at the damned pages. And that dependency is somehow maintained when you save the page for offline viewing.

Well, you might think, surely it's just a matter of looking at the page source, searching for that troublesome URL and removing the bit of the HTML file that references it? You'd think, wouldn't you?! But there are so many fucking Javascript files, so many CSS files, so many external HTML files that are loaded when just looking at one sodding page, which, I'll remind you, is saved locally, that it's impossible to track down which one of these myriad dependencies is causing the problem!

I remember a while back, someone posted on Bluesky that they looked at a page on somewhere like PC Gamer, and before the article had appeared the browser had downloaded something like 20MB of… stuff to their computer. I think back to the good old, bad old days of dial-up, when downloading a single megabyte of anything took upwards of an hour at the best of times, and wonder exactly how we let the Web become such an unwieldy mess.

(Ads and tracking is the answer, of course. But you knew that.)

Anyway, thankfully I have at least found a workaround that appears to work for the articles that are affected, so I guess I will prioritise getting those pieces onto MoeGamer sooner rather than later!


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#oneaday Day 753: Finding the Fun Factor

As I often do on my regular trips in to the office (when I'm driving, anyway), I listened to a bunch of the Fun Factor podcast over the last couple of days. If you're unfamiliar, this is an excellent show hosted by sports writer Ty Schalter and video game critic Aidan Moher where the pair (and sometimes guests) discuss old video games magazines, the reviews therein, and the games covered.

hands holding retro sony controller playing console
Here's a stock image that appears to be scientifically designed to upset anyone who knows anything about video games. Photo by Mahmoud Yahyaoui on Pexels.com

I am quite a few episodes behind, but the nice thing about the show is that its very nature means that it is somewhat timeless, and each episode can be enjoyed at any time. Thus, yesterday and today I enjoyed some discussion of Next Generation magazine's "Are You a Hardcore Gamer?" quiz (circa 1998) and the pair's collaboration with Coury and Try from My Life in Gaming to discuss a "draft" of games from the 1995-1997 period covered by Fun Factor's first season.

Obviously I will take this opportunity to recommend you go give Fun Factor a listen (or even better, watch: the podcast's YouTube channel lets you look at the magazines as they're talking about them!) but today's post isn't specifically about the podcast. Rather, it's about how the discussions on the episodes I listened to, particularly the "draft" episode, have inspired me to make some time to play through a bunch of games I keep telling myself I've "always meant to get around to". By this I am primarily referring to retro games, particularly of the RPG variety, of which I have about a bazillion loaded up and ready to go almost immediately thanks to my MiSTer Multisystem 2 setup upstairs. And I can even play them on a CRT!

I hesitate to start new RPGs because I have it in my head that they're all massively long. And to be sure, your average RPG does tend to be on the longer side. But listening to the chaps enthusing about various titles like Chrono Trigger (which, to my shame, I've never finished), Final Fantasy IV (which I have finished and know is pretty short) and various others makes me think… I should just sit down and play some of these things that I've been "always meaning to". Including some that I've started and never got around to finishing, like Soul Blazer.

Soul Blazer is definitely one I want to tick off my list because it is an excellent game, and I've always felt like it wouldn't be quite right to tackle Illusion of Gaia and Terranigma, both of which I want to play, before beating that one. They are considered an extremely loose "trilogy", after all, and I think it would be particularly interesting to play in succession.

Part of me says "no, don't start something new, you have Final Fantasy XI on the go". But Final Fantasy XI is very long indeed, and sometimes you just want a palate cleanser. Sometimes that's something really quick and breezy, like the new Star Fox, while at other times, it's another game with a bit more substance, but which is unlikely to end up with an hour count that is three or more digits in length.

So probably not tonight, because it's getting late and I still have a farty stomach full of regret from the pizza I had last night, but very soon, I'm going to set some time aside to enjoy some retro gaming. I have all the kit — I might as well make good use of it and enjoy myself, non?


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#oneaday Day 751: Read/write access

There are a lot of things I don't like about myself, but one of the things that I have always been rather pleased with is my willingness to engage with the English language. A lot of this stems from being encouraged well at an early age, both by my parents and at school, but also a natural sense of inquisitiveness and curiosity about the use of words and language.

scattered word tiles on black background
Photo by Eleonora Vokueva on Pexels.com

I mention this because I am seeing more and more reports of a "literacy crisis" that appears to be arising, primarily as a result of "BookTok" (i.e. people on the odious short-form video platform TikTok who supposedly talk about books) and "book influencers" (i.e. people on a broader range of primarily video-based social platforms who supposedly talk about books). Most recently, the thing that has come up is some of these people complaining to authors when they come across a word they do not understand — and rather than looking that word up for themselves, using it as an opportunity to learn, they instead throw their toys out of the pram and get very mardy, even going so far as to throw around terms like "ableist". (Fuck off. Your assumption that disabled people can't read is the ableist perspective here.)

This sort of behaviour is absolutely unthinkable and unfathomable to me. I have always loved it when I learn new words, concepts or ways to express myself from things that I've read. There are turns of phrase I picked up as a child that I still use to this day, and I relish the opportunity to make use of a word that I've recently learned.

I am also more than happy to look something up if I'm not sure of it. I actually tend to find this happens more often while I am writing than reading; I'll be tapping out a sentence, and for some reason a particular word that I'm not entirely certain of the definition of will pop into my head as maybe-possibly being appropriate for the situation. Rather than shying away from using that word for fear of appearing stupid by using it incorrectly, I will look it up, determine whether or not it is, in fact, appropriate for the situation in question, and then, if possible, make good use of it. It's not out of a desire to appear "clever" or to baffle the reader with my vast vocabulary; I just find it fun and satisfying to discover new ways in which one can play with language.

I've always been like this. I started reading books that were well ahead of where I was "supposed" to be as a kid, so by the time I got to primary school I was reading things several "Levels" ahead of my peers and taking on considerably more challenging reading comprehension exercises. By the top end of primary school, I was busting out words like "antidisestablishmentarianism" and "floccinaucinihilipilification" in the morning Daily Spellings session in Class Four, and being able to correctly use them in a sentence.

I apparently once also terrified my parents by, one day, aged maybe three or four, coming down the stairs and immediately quoting the beginning of Genesis to them. In this particular instance, it was not a "reading" thing — I hadn't been secretly ploughing through the Bible in between episodes of the Mr. Men — but rather a quotation from a cartoon I had recently watched on video. I guess it's connected, though; I had found the whole "In the beginning…" speech striking, so I wanted to deliver it in my own childish way. That's still a way of playing with language, just using the spoken word and listening instead of reading and writing.

The concept of "BookTok" makes me angry. It is completely beyond me exactly how anyone thought a community of people who make short-form attention-deficit videos online were ever going to come out with anything particularly worthwhile to say about a medium that rewards taking your time and drinking things in. And the very term "book influencer" makes me bristle. We never should have accepted the marketers' insistence than "influencer" is a valid job description. It's disgustingly dystopian, particularly since "influencer marketing" is now an established part of promoting any sort of product online.

I love language. I love reading, and I love writing. It makes me by turns sad and furious that, in the space of a generation or two, we appear to be losing all respect for the written word. Just the other day, I saw someone online earnestly recommending that anyone who wanted to spend their time talking about a favourite topic should "just become a TikToker" rather than starting a blog. I bit my tongue at the time because I couldn't be arsed to start a fight, but it just made me feel weary more than anything.

What are we doing? It almost feels like a deliberate attempt to siphon all the "culture" out of society, perhaps in an attempt to ensure that none of us step out of line or express any sorts of "dangerous" opinions.

Funny, I think there are a few books about that…


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#oneaday Day 736: The sewage of social media

In the hunt for Oliver, I have been obliged to make use of two sites that I have, up until now, generally avoided using at all costs — those being Facebook and Nextdoor. And my experiences attempting to make use of them now they might actually be useful have not done much to change my mind about them.

pipe with sewage
Photo by Joseph Russo on Pexels.com

Both of them suffer from pretty much the same problems, and both are a result of the now well-documented phenomenon that is enshittification. In fact, it's almost uncanny how similar the two platforms' problems are — with the only real difference being that Nextdoor isn't trying to push AI-generated softcore porn "Reels" at me every five posts.

One of the main problems with both of these sites — and with a lot of other social media sites in general — is their insistence on providing a non-chronological feed of Stuff. Instead, they decide to surface relentless parades of absolute sewage that their mysterious "algorithms" believe are "Relevant" to you. In practice, what this means is that you get bombarded with a bunch of stuff that you don't give a shit about — often repeatedly. And the stuff in question is, more often than not, spam or outright scams.

On Nextdoor, for example, there's a post that is supposedly from an alcoholic person that keeps showing up in my feed despite my having shown no indication of any interest in it. I don't know what the point of the post is and I don't really want to know, but I have a sneaking suspicion that it's some form of advertising. Likewise, on Facebook, I'm continually confronted with "Suggested" posts that are very clearly adverts, but positioned in a way that is clearly designed to be incredibly deceptive towards those who aren't particularly Internet-savvy.

Then there's the notifications. Oh, God the notifications. Nextdoor is the worst for this by a significant margin. Given that the only thing I have posted on there is the request for people to look out for Oliver, one might naturally assume that the only notifications I might be interested in would be responses to that post. But no! Here's what my notifications look like as of this evening:

Last 7 days
Chris Peart: I'm fed up with parking, there is no consideration for people who use there drives! 


15h
Claire Purdue joined about a km from you. 

1d
Susan Coleman: To the irresponsible person who thought it was a good idea to leave a pile of dog poo... 

1d

Karen Cousens: Anyone know what's going on with Lordswood Road? There are still signs up saying no... 

2d
Emily Love: My brothers 2 cats have not been seen for a few days. Has anyone in the Bryanston... 


4d

Beryl Macklin: Bin men just been . My garden bin was full but not over flowing or stuff caught in...

You will notice that none of these posts are anything to do with Oliver. You may also know that none of these posts are from people that I know. I'm not even convinced that they're all from people in the same area as me.

I get the intent behind this shit: the idea of Nextdoor is that it is supposed to build a community of neighbours, and one way of getting neighbours to recognise one another is to stuff them into each others' notifications, whether you want them or not. But this is not useful! The very point of notifications is so that you can get notified when something happens that you have been waiting to hear about! When you're dealing with a stressful situation like losing a pet, the last fucking thing you want is to see a notification pop up, think that someone might have a lead on your precious companion, only to find that it's someone who doesn't know which "there" to use whingeing about bin men or complaining about parking or some other such crap.

I don't have a great deal of faith that either of these sites are going to help us find Oliver. The one vaguely positive thing I can say in Facebook's favour specifically is that members of "lost pet" groups are proactive in resharing people's posts to other groups that you might not have joined yourself. That increases the visibility of your original post and, in theory, makes it more likely that it might cross the path of someone who might be able to help — although that, unfortunately, has not happened as yet.

Still, it's something, at least, and posting on these places is something that I can at least monitor while we're away from the house. It hasn't come to anything as yet, but it only has to come to something once for it to have been worthwhile. So I guess we'll have to wait and see — but I suspect once we get home, it will be back to searching for him ourselves and hoping, wishing, praying for his eventual safe return.

It's our last full day away tomorrow, and that will also mark two weeks since Oliver went missing. I still don't know how to feel, other than sad, upset and frustrated. But in a couple of days' time, we're going to have to at least attempt to move on with our lives as best we can in the meantime, and whatever happens from thereon, happens.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 722: Entering the ATmosphere

I read yesterday that several blogging platforms are integrating the "AT protocol" or whatever it's called that powers services like Bluesky and the like, and one of those was WordPress. So today's post is primarily a big ol' test to see whether or not that functionality, implemented via the ATmosphere plugin, actually works, and whether or not it's something I actually want to use.

people holding different devices
Photo by fauxels on Pexels.com. These people are all enjoying my posts. You should, too.

I talked a bit about social media with my therapist yesterday. I discussed how conflicted I feel about existing online right now, what with the emphasis on short-form video and vapid content rather than longer-form, more meaningful material. I'm not saying that the stuff I post here isn't vapid nonsense, of course, but I have always said that I would far rather read someone's vapid nonsense than be delivered it as shouty-face-at-camera content, so this blog continues with that in mind. And if no-one is interested in my vapid nonsense, then at least I still have somewhere to bang out some words and express myself, which is what this has always been about.

Anyway, the kind-of-sort-of conclusion I came to was that at least a minimal presence on social media is somewhat desirable for me, because otherwise I just end up feeling completely isolated. While I enjoyed the total break from all social media, including Bluesky, that I took last year while I was on holiday, I found that I didn't want to maintain it afterwards, as it just left me feeling even more lonely than I already was. And I'm already feeling pretty damn lonely.

Still, the other thing that came to light in yesterday's session is that although I have always kind of feared social interactions and find myself overthinking conversations before I have them — sometimes to the extent that I never actually start the conversation in reality for the fear of coming across as boring or annoying — I am, in many respects, feeling kind of ready to challenge myself in at least attempting to make some new friends, to have some people that I can connect with and, basically, to stop feeling so danged lonely.

The challenge that I have found along the way is not so much initiating those interactions when the opportunity arises — although that is still a somewhat scary prospect for me — but rather finding those opportunities in the first place. I cited an example of when I first went to university and attended a pre-term music course, and I took the uncharacteristically bold step (for me) of introducing myself to someone I was in a lift with while we were transporting ourselves to our respective floors in the tower block where we were staying. That resulted in a longstanding friendship (albeit one that I will hold my hands up and say that I have been very poor at maintaining) and was proof that, as little as I think of myself at times, I can come across as someone that people actually do want to know and are not, in fact, actively repulsed by.

Those opportunities of being "trapped" in a lift with a stranger and the choice being either awkward silence or attempting to clunkily start a conversation just don't really seem to arise these days, though, because I'm never in that sort of situation. I work from home, I don't go out a great deal, I'm not a member of any "groups" or anything (and don't really know how one would go about finding a "group") and I do not have a publicly accessible elevator in my house.

What I am going to at least attempt to do a bit more, though, is to attend some in-person events where I know some people with whom I have at least a casual acquaintance will be attending. My trip to The Cave a few weeks back was a good example, and last year I went to the RetroFest show in Swindon — that is actually happening again this year, but I left it a bit late to organise a trip there. I mean, I could probably snag a ticket and go along tomorrow (today's tickets are sold out), but can I be bothered to do that?

Hmm, can I be bothered to do that…? I might have a think about that throughout the course of today. Swindon is a fairly long way to go, but it might actually be nice to go along and see some interesting things and clever people.

Hmmmmm.

Anyway, today we are going food shopping, so that's fun. Thank you for participating in this experiment of whether or not this thing actually posts correctly to Bluesky via the ATmosphere plugin. If it does, I'll likely hook up MoeGamer proper in the same way. Tatty-bye for now then.


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#oneaday Day 720: Finally ditching Chrome

I have, today, finally ditched Google Chrome. At least that's the plan. I am typing this from Firefox. I actually haven't had nearly as many issues with Chrome as some people seem to have had — at least not on my work computer upstairs — but just recently I've been having some awful performance issues on my downstairs living room PC, and it certainly very much seems like Chrome is to blame.

close up of a red fox in shiroishi japan
Photo by Alan W on Pexels.com. This fox is thinking about installing Linux.

I could be wrong, of course. It could just be Windows 11 being shit (although in that regard, my work PC also runs Windows 11 and seems fine performance-wise, despite being a meagre mini-PC) and it could also just be my PC being shit (the living room PC, much as I love it, has had a litany of problems over the years that has necessitated multiple reformats and reinstalls) — but for now, I'm taking Chrome out of the equation down here.

I've been putting off doing this, because changing Web browsers feels like a massive pain in the arse. You have your previous one all set up the way you like it with extensions, saved passwords and everything already logged in, and then you switch over and have to set everything up again, log into everything again and it's… man, it just feels like work, y'know, and all I want to do is look something up online.

That said, despite the mental block I've historically felt towards doing this, the process of switching over to Firefox has been mostly painless so far. The export-import procedure seems to have gone fairly smoothly (though it did import duplicates of all my bookmarks which it has apparently previously imported from Chrome) and thus far Firefox has neither crashed nor frozen my entire system for minutes at a time, which is more than I can say for the current state of Chrome.

I even managed to export my passwords from Google Password Manager to Firefox's autofill feature, so logging in to most websites hopefully won't be a huge pain in the arse, aside from those that insist on two-factor authentication and I have, inevitably, left my phone in a location that I am not in.

Firefox isn't perfect, I know, but I do have a modicum of respect for it for allowing you to set a blanket "fuck off with all this AI shit" switch. It unfortunately doesn't prevent Google from serving you up stupid AI Overviews or stop the Internet in general from obsessing over this loathsome technology, but I like being able to ensure the software I am running locally on my computer — at least while it's still possible to do that — is working the way I want it to and not, say, downloading 4GB local LLMs in the background.

Talking about one's Web browser is the height of tedium, I know, but it's been very hot today, I'm very tired and stressed out, and I just wanted to write something before my chicken wings arrive. This was the first thing that came to mind, so that's what you get. Hey, I never promised that every day's posts would be interesting, all right?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 719: Get out of here with your "streak freeze"

Yesterday, the following notification popped up for me:

Yesterday: You earned an activity streak freeze

I've already written at length about how the modern concept of "streaks" is inherently unhealthy and encourages people to just game the system rather than actually properly developing good habits, but this is a whole new level of stupid. I was curious as to exactly what a "streak freeze" entailed, so I clicked through on the notification and found the following explanation:

Activity Streak: You're on a 7-day activity streak. If you miss a day, your freeze will keep it alive -- keep posting, liking, commenting, or following.

See all your achievements.

So let me get this straight: WordPress (or Jetpack, I think, specifically) has a "streak" mechanic built in to encourage you to engage with… something every day. (Note that the explanation above counts "liking, commenting or following" as "activity", not just "posting something on your site".) But after 7 days, you can just go "ah, fuck this" for a day and still keep your "streak" intact?

Now, I've hopefully already made my feelings on "streaks" clear (and yes, I know it might seem a tad hypocritical given that I'm posting daily, counting how many days I have done that for and have even done extra posts some days to "catch up" on days I missed but… shut up) but to me the concept of a "streak freeze" just feels like… cheating? And, more to the point, it's a completely pointless form of cheating in which the only person you are actually cheating is yourself. (Yes, I am familiar with the copypasta.)

It's not just me seeing this, right? Given that your "streak" in WordPress or Jetpack or whatever is visible to no-one but you — there are no "Share" buttons on these stupid "achievements" it has apparently started giving you — there is absolutely no point whatsoever in cheating the system for any reason other than to deny to yourself, and no-one else, that you failed to do something as simple as click "Like" on a thing every day for [x] days.

As I say, I acknowledge completely that all of the above might be a bit rich coming from someone who has occasionally missed a day on his "daily" blog and then "caught up" the following day, but I do always acknowledge when I've done that, and I'm not giving myself any "awards" or anything besides counting how many days have elapsed between June 8, 2024 and today. (And yes, I did just use the opportunity to check that my post numbering is correct. It is.)

The way this is implemented as platform "achievements" just feels like they wanted to completely gamify the posting experience, then got cold feet partway through and thought but what about all the people who care about their streak and just don't have time to click Like on something every day?! — as if they were afraid that they would get complaints from people who thought it was "unfair" that they broke their streak just for not… maintaining that streak.

I dunno. I am very aware that this is all a completely pointless thing to get riled up about, but it is very hot, I am very tired and stressed, and just wanted something easy to write about today. So that's what you're getting. Now I'm off to go and swallow an entire iceberg or something. And not the kind that freezes streaks.


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#oneaday Day 715: Fuck Valnet

My distaste for groups like Valnet and GAMURS is hopefully well-established by this point, but today there's a whole new disgusting chapter to the sorry saga that, so far, has resulted in an almost entirely non-functional games press in 2026. According to Lex Luddy of startmenu, Valnet has just issued new contracts to writers on TheGamer (a site which Valnet had already gutted of its main features staff) saying that they will not get paid unless their articles reach a minimum viewership threshold. As Luddy points out, the remaining staff at TheGamer — and indeed across Valnet — already had pay that was tied to overall article performance, but this new step provides a hard cutoff on whether or not they get paid at all, based on viewership.

man in gloves sitting with hands on face over laptop
Photo by Never Dull Studio on Pexels.com

This is, I won't beat around the bush, disgusting. Tying pay to article performance is already a shitty thing to do, but to withhold pay completely based on view counts is outright exploitative. And it's not as if writers on Valnet sites are getting paid fairly anyway.

As several people replying to Luddy on that Bluesky thread pointed out, this has been a longstanding problem with online media in general. It should be the writers' responsibility to produce the material, and it should be the people running the website from a business perspective's responsibility to promote that material and ensure it gets read.

Unfortunately, for a long time now, writers have been forced into a position where they have to write provocative, baiting articles in the hope that they will get clicks, because the people running the sites seemingly just… don't do anything other than lay people off. And, of course, bring generative AI into the picture, because this type of Business Idiot has no understanding whatsoever of how the actual audience has zero desire to read AI-generated content, instead believing that because generative AI is fashionable and responsible for billions of dollars of imaginary money being thrown around, they might be able to get a piece of that pie by enshittifying their website.

And the really stupid thing is that you never can predict what is going to spread across the Web and "do well" if it's left up to the writers. There is no magic formula that says "IF you write an article like this, THEN it will always succeed". There are manipulative tactics — like clickbait and ragebait — that sometimes work, but more and more people are wise to them today, and refuse to share material that falls into that category. Video game enthusiasts are some of the most online-savvy people out there for the most part, so resorting to these tactics is declining in effectiveness as time goes on.

What does seem to work — to an extent, at least — is having someone who is responsible for making sure those articles get seen: advertising the website. Effective use of a dedicated social media manager is why longstanding sites like IGN and Eurogamer are still just about hanging in there, but they are the last few remaining holdouts of a once vibrant and thriving media sector — and they have their own issues. IGN, for example, is currently butting heads with its Creators' Guild union over fair pay rises in line with inflation, and Eurogamer cut its editorial staff considerably a while back.

Once again, I have to say that I am baffled by this. Video games, as a creative sector, are bigger than they have ever been, with a broader, more diverse range of releases than ever before. So why are we, collectively, apparently completely incapable of sustaining an enthusiast press?

Moreover, retro gaming is more accessible than ever before, too, meaning that there is a worthwhile place for some retro-centric sites to spring up and do a good job of covering classic gaming material — but so far, we've seen very few outlets even attempt to step into this space, with only Time Extension online and Retro Gamer in print coming to mind outside of the unpaid (or at least non-commercial) enthusiast blog sector.

The usual answer to this is "b-but YouTubers and streamers!" and I'm sorry, I don't buy it. YouTubers and streamers have a place in the modern media landscape, sure, but they fulfil a completely different function to a traditional press — and moreover, they demand a completely different sort of attention to written material. And if you've ever accused a traditional press outlet of "paid reviews", then I have some unfortunate news to tell you about a widespread concept known as "influencer marketing".

I am sad about all this! I spent a significant portion of my life looking at my brother with intense admiration for his role in helping to shape the games press in its prime, both in print and online, and hoping that I would one day be able to follow in his footsteps! And yet, by the time I did manage to get a meaningful foothold, things were already starting to collapse. I was, somehow, too late — and I am having great difficulty understanding why, because it's not as if video games have gone anywhere. One would think with the sheer number of the bloody things being released pretty much every day at this point, a functional games press would be a desirable thing to have. And by "functional", I mean "one with full-time employees who get paid a fair salary on which they can live, enjoy the medium that they have chosen to specialise in and be able to have a good work-life balance".

And yet here we are. I despair sometimes, I really do.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 713: Portal charm

Apparently Google is attempting to wind down its search feature. You know, the thing that they once did so well that their name became a verb for doing that thing. But we live in 2026, possibly the stupidest year in human existence, so they've decided that they want to stop doing the thing that they've always been well regarded for doing better than anyone else — although they have been enshittifying it for years at this point. Instead they're going to force on us the thing that C-suites the world over think everyone wants, and no-one except bootlicking cunts actually wants: the chatbot! Hooray!

person pulling a sack of garbage
Photo by Mumtahina Tanni on Pexels.com. The Internet, 2026

This is, obviously, garbage news, and anyone with any sense will already be looking for a new search engine to set as default on every device they own — even though I don't think there's a single one of them that has no AI whatsoever at this point — but there are interesting possibilities that present themselves as a result of this stupidity.

Firstly, if there's no Google search, that might finally mean we'll be free of search engine optimisation, which by extension means we might also end up free of clickbait and ragebait. Of course, the latter two options are driven as much by social media than search results — probably more so, if we're honest — but honestly, I can't say I'd be sorry to see the back of SEO. Ten Blue Links are no fun if all of them are jostling for position with articles titled "what time is Eurovision on?" or whatever.

Of course, another ugly possibility then presents itself: search engine optimisation will become chatbot optimisation, and I suspect that will be even worse. SEO can already be manipulated by bad actors to present confidently incorrect information as gospel — sometimes with nefarious intent — and chatbots are already renowned for picking up people saying obvious falsehoods as a throwaway comment in a Reddit thread, and then reporting those things as the truth. Remember glue on pizza? Yeah. Incidents like that are chatbot optimisation in its earliest incarnation.

So that brings us to the second point: what if this is what gets us to admit that the "World Wide" part of the "Web" has, in fact, been something of a failure. I think we can probably all agree that the US has dominated the Web for a significant portion of its lifespan, and it's US-based companies that are trying to reshape it in a fashion that will, they reckon, make billions for US-based billionaires who already have too many billions.

Of course, all of the businesses attempting to do this are failing miserably at that. Despite billions of imaginary dollars being thrown around on a seemingly daily basis, profitability appears to be something that continues to elude the generative AI space, and it only appears to be getting worse, with many providers switching to considerably more expensive token-based billing options for users who have, up until now, been costing these companies astronomical amounts of money.

But even if the entire generative AI space were to go tits-up tomorrow — and oh, gosh, I would love it if it did — I think a lot of damage has already been done to the original plan of the World Wide Web. The Internet is no longer a cool and exciting place to hang out and explore. It's become a sleazy, shitty inner city area where you shouldn't walk around after dark, and where you certainly shouldn't get your phone out on the street. So much of it is just there to if not outright scam you, then at least extract money from you in increasingly ridiculous ways.

I see it a lot, running a blog. I'll install a plugin that sounds like it performs a function that I would find helpful, only to find that the exact function I want to use is "only available in Premium", and of course you can't just buy Premium because it's 2026, you have to sign up for a subscription. And you can't pay monthly for that subscription because it's 2026, you can only pay for a year at a time, despite them quoting a "monthly" price on their order page. The Web in general is full of shitty, dark patterns like this designed to trick people into spending money they didn't need to spend. I have no objection to paying people for good, useful pieces of software, but not when the process of doing so is a minefield of potentially getting locked into having to shell out several hundred quid a year because you didn't see the tiny "*billed annually" at the bottom of the "BEST OFFER!" thrust in your face.

Anyway, I got a bit off the point. The main point was: the current implementation of "the World Wide Web" is shit, so what if this meant that we go back to the concept of "portals"? Portals, if you're unfamiliar, are how sites like Yahoo got started: they were designed to act as the first page you saw when you logged on to the Internet, and thus provided quick, categorised, curated sets of links that helped you to 1) find stuff that you were looking for and 2) discover interesting new stuff. Search engines developed out of portals; indeed, many former portal sites became search engines; Google itself was a bit of an outlier in this regard in that it launched as nothing more than a search engine; its intention to do one thing, really well.

I often think back to our early days of "going online" back home. After the BBS days, which we occasionally indulged in on both the Atari 8-bit and ST, we had a CompuServe subscription. And CompuServe was a ton of fun! It was a complete walled garden to begin with, and took a while to catch on to this whole "broader Internet" thing, but in many ways, retrospectively, I think that its curated way of doing things was very good. People rag on AOL for the bajillion free trial coaste… sorry, CDs that made their way around the world in the late '90s and early '00s, but they had a similar idea: present information in an interesting, clear, curated way for people to enjoy and engage with as they see fit.

Of course, this approach brings with it its own considerations: who is responsible for the curation? How does one get "noticed" with a personal project like a blog? Are these portal providers obliged to be "neutral" in terms of things like politics and suchlike? If not, how does one distinguish between a portal provider that places an emphasis on curating information that is actively harmful, and one that aligns with your own values? Probably the same way you pick a news source today, I guess.

Anyway, I don't really have an answer, but if Google is insistent on going the way of the chatbot, this is probably something we're going to have to grapple with in the next few years. The way the Internet is today just… isn't really working, at least not with the original intent of the technology in mind, so we should probably start thinking about how we can do something a bit different… a bit better.

Or we could just continue to moan on social media and never actually get anything done, I guess.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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