I got it all done, and before the weekend, too. That leaves a weekend free for just sitting back, relaxing and enjoying some video games. I haven't had a good Atelier Lulua session for a few nights, so I'm going to spend some time with that before I head off to sleep this evening, I think.
I have spent a little time with Mad Rat Dead over the last couple of days; there's a short;Play coming up on it soon, and I've played a bit more today. For some reason I got my copy a bit early from NISA's European store; the official release date isn't until the 30th, but I'm not complaining; the game works and this gives me the opportunity to get the aforementioned video ready in time for the week of release! Nice. Not often I get to be "timely".
For the uninitiated, Mad Rat Dead is a platformer from Nippon Ichi with a bit of a twist — it's all rhythm-based. If you think Crypt of the Necrodancer as a side-scrolling platformer, you'll be partway there, but as you might expect the shift in perspective means a shift in gameplay focus, too. Rather than strategically engaging foes in rhythmic combat, here you're rhythmically negotiating rather perilous environments that, in some cases, would be a pain to get across in a regular platform game, let alone one where you're expected to keep to the beat!
So far the story has provided hints of being pleasingly fucked up, which I was sort of hoping for. The guy behind this is the same dude who made the Yomawari games (which I haven't played, but know a little about) and so I was counting on there being a bit more than meets the eye to what is going on — and that most certainly seems to be the case so far. I can't really say too much more at this point as I'm only a short way into the narrative. But expect something about it all on MoeGamer on the near future — as well as a look at the opening stages on short;Play next week.
Aside from that, I've been enjoying the new Evercade cartridges. Tanglewood is a pleasantly chilled out time and Xeno Crisis is the complete opposite. Plus it's a genuine pleasure to be playing Dizzy games again — even if they're not exactly the versions I remember. Mind you, I still have copies of the versions I remember, so it's actually nice to see the NES versions and how they differ from the home computer versions.
Right then! Lulua is calling, so I will bid you farewell, and wish you all a lovely weekend.
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