#oneaday Day 406: Kong for me

My copy of Donkey Kong Bananza arrived today, and I've spent most of the evening playing it. It's really good! As with most things video game-related, I'll likely do a full write-up on MoeGamer once I've beaten it, but for now I wanted to give a few immediate impressions based on a few hours' play this evening.

The first thing I'll note is that in exploratory games, I am almost certainly absolutely insufferable to watch, because I will never go straight for where I'm "supposed" to go. You drop me into a discrete level, the first thing I will do will be turn around and see if there's anything behind the starting point. I will deliberately run off in the opposite direction to any objective markers, and in many cases find myself running into obstacles well before the game considers that I'm "supposed" to encounter them, often resulting in me having to work out how to use controls that haven't been explained to me yet — or in some cases, finding creative exploits to overcome obstacles without the player's full toolset available.

The reason I note this is because Super Mario Odyssey, the spiritual precursor to Donkey Kong Bananza (they're by the same people), was absolutely built for me. At every point I went climbing around the levels into places I wasn't "supposed" to be going, I'd find a Moon waiting for me, rewarding my curiosity. It felt like the game's designers had anticipated players like me exploring the game to the fullest, and they had ensured that there were plenty of rewarding things available if you did choose to play that way.

Donkey Kong Bananza is, it will doubtless not surprise you to learn, exactly the same. Only this time, you have the option of pummelling a significant portion of the level geometry into oblivion while hunting for hidden secrets. While bashing a tunnel through a mountain often isn't the best way to get somewhere — and the game does have enough "indestructible" materials to mean you can't just dig your way around the whole map — it is often an option. If you have a general idea of where to go but are struggling to find the route you're "supposed" to take… just make your own. Nine times out of ten, you can do that.

Another Nintendo series that I'm very fond of due to it catering to my very worst, most obsessive tendencies in this regard, is Splatoon. While the various single-player campaigns in the Splatoon games and their DLC were all discrete, relatively small levels, they again rewarded player curiosity and willingness to diverge considerably from the critical path. There's some of that DNA in Donkey Kong Bananza, too, because as well as the large, quasi-open world "layers" you explore for the majority of the game, there are also a variety of special challenge missions that you access through special doorways and hatches around the place.

While the combat-centric challenges are usually pretty straightforward — and there's usually a "trick" to each one to complete it efficiently — the more "platformy" challenges typically have three Banandium Gems, the game's main doohickey, to find. Two of these will usually be straightforward: there's usually one at about the halfway point of the challenge and one at the end, the other one is typically concealed a little more deviously. You'll need to peer over the edge of levels, look under things and get creative with your exploration, just like tracking down the optional objectives in Splatoon campaign levels. And it's great.

So yeah. I'm having a lovely time so far. Down to the second "layer" now — didn't quite get all the bananas in the Lagoon layer, but I think I was only missing about four or five in total, so I'll go back for them at some point. That's my weekend sorted, I guess!


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#oneaday Day 405: No Kong for me

I was hoping to have been playing Donkey Kong Bananza for several hours by this point in my life, but sadly, it seems the Royal Mail have let me down. Despite my copy having been shipped from Nintendo HQ on Monday, it is currently milling around the North West Midlands mail centre, and has been since yesterday. Joy!

Still, no biggie. As my wife said earlier, at no point will I look back on my life and wish I'd had the chance to play Donkey Kong Bananza a day earlier than I actually got to. Assuming I don't die or lose the use of my hands tomorrow, obviously.

Anyway, I spent much of the evening playing Scar-Lead Salvation, a third-person shooter roguelike-esque thing from Compile Heart. This arrived along with Death end re;Quest Code Z a few weeks back and I gave it a quick go one evening when I fancied playing something a bit different. Honestly I wasn't super taken with it from that first session, but playing it this evening feels like it's "clicked" somewhat.

I'll write in more depth about it over on MoeGamer when I've beaten the main story mode — it looks as if that involves two runs through the game, but since there are only three main "areas" to progress through, that shouldn't be too bad, assuming the difficulty level doesn't ramp up too drastically. Which it's entirely possible that it might, what with this being a game with somewhat vaguely roguelike tendencies.

What Scar-Lead Salvation is at heart is a game about spotting enemy patterns and then successfully dealing with them, sometimes with several going off at the same time. Each enemy type has a very distinctive silhouette that you will come to associate with its distinctive attack pattern, and success in the game involves knowing what each enemy is going to do — and how to handle it. This involves a bit of target prioritisation, a bit of careful aiming and a bit of nimble dodging. It's not a particularly out-of-the-ordinary combination of elements, but it works well, the controls are tight and responsive and the encounters are satisfying.

Where the game falls down a tad is in its environments, which are drab and boring, albeit thematically appropriate for the narrative, which I won't get into right now. This isn't a game where "exploring" is particularly fun — largely because, so far, each level has been a completely linear path, and I don't yet know if that changes — but, to be fair to it, it sets expectations pretty clearly up front that the main focus here is going to be the combat and the progression, and both of those aspects are pretty good.

Anyway, like I say, I'll have more to say on that once I've actually beaten it — though if Donkey Kong Bananza arrives tomorrow, that will delay any completion efforts significantly — so please look forward to that. In the meantime, if you like third-person shooting with shoot 'em up-style bullet patterns to deal with, consider giving Scar-Lead Salvation a look. It won't knock your socks off or anything — it is a Compile Heart game, after all — but it is pretty solid at its core.

Now, since I spent much longer than I intended playing it this evening — told you it "clicked" — I should probably go to bed. I will almost certainly feel like death in the morning, given that it's nearly 1am, but I feel like death every morning, so I guess it doesn't matter all that much. Either way, I'm off to bed now, so there.


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#oneaday Day 404: Today's AI idiot story

The latest hilarious story from the world of artificial "intelligence" is the sorry saga of a Redditor who "worked on a book" (and I use the term "worked" loosely) with ChatGPT and found that they couldn't download it.

You want to know why? This is the best bit. It's because ChatGPT hadn't actually created anything, because it can't do that. It had outright lied to the person because, as a large language model — which, let's not forget, is essentially fancy predictive text, not actual intelligence — it believed, based on the data it had ingested, that telling the user it had successfully created 487MB of book was what the user wanted to hear.

To be fair, it was what the user wanted to hear, only they wanted that 487MB of book to, you know, actually exist.

The Redditor's eventual conclusion was thus:

After understanding a lot of things it's clear that it didn't [generate the book at all]. And it fooled me for two weeks.

I have learned my lesson and now I am using it to generate one page at a time.

Several other Redditors commented, quite correctly, that this is perhaps not the ideal takeaway from this lesson. This is my absolute favourite response, though. This response deserves to be framed and put in a museum as a monument to how utterly stupid the age we're living in is:

At least you're finally admitting that ChatGPT is working on creating this fictional thing instead of you having "worked on it together". lol. Meanwhile real writers don't need this nonsense to be creative.

As a wise person once said: why would I invest more time reading something than the author spent writing it? Best of luck on something literally no one, including you, will read.

Absolute perfection.

Even more hilarious is the fact that the original poster was supposedly trying to create "a collection of a lot of children [sic] stories with moral lessons that [they] wanted to present in a colourful manner with underprivileged kids of [their] area". They claimed that the text was "all theirs" and that they were using ChatGPT to "refine the flow"… and generate 700 images.

Because what the world needs is an AI-edited book of children's stories almost certainly ripped off from existing tales, illustrated with AI slop images.

Dear Lord. I absolutely despair that we're living in an age where people are this fucking stupid.

Let me be 100% clear on this: if you're using ChatGPT to generate or "refine" anything you want to publish, you are not an author. You are certainly not the illustrator.

Learn to write. Practice it. It is a craft like any other. Develop your own unique, distinctive voice, because AI very much has a "voice" of its own — a particularly obnoxious, hand-wringing, obsequious, simpering one — and it is immediately recognisable. And, if you want to improve, hire a fucking editor. Or, at the very least, just give it to another sodding human being to look at.

ChatGPT is not an editor. ChatGPT gets things wrong a significant proportion of the time. And, as this story shows, ChatGPT just fucking makes things up quite a bit, too. You cannot trust it. You should not trust it. It is not a person. It is not intelligent. It doesn't "know" anything.

And if you need art? Two options: one, learn to do it yourself, which can be rewarding and fulfilling in its own right. Or two, and you'll like this, can you guess what it is yet? That's right, it's hire a fucking artist.

I truly despair for the fucking dumb age we live in right now. I can't wait for the AI bubble to pop and all this stupid shit to go the way of the Metaverse and NFTs. Because it's actually driving me insane what it's clearly doing to people. We're going to end up completely incapable of producing cultural artefacts if we're not careful. And that's not a world I want to live in.


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#oneaday Day 403: Falling asleep to Let's Plays

Not for the first time, I find myself reassured by an article from Aftermath, this time on the subject of falling asleep to Let's Plays, which is something my wife and I do on the daily. Nightly. Whatever.

Anyway, I knew that falling asleep to some sort of "noise" was becoming increasingly widespread for various reasons — not least of which being the huge ball of anxiety pretty much all of us appear to be carrying around inside our respective heads at all times these days — but I wasn't sure how common specifically using Let's Plays was. I especially wasn't sure about the use of Game Grumps, one of our shows of choice.

But, according to the article, it seems that it's not only common (right down to using Game Grumps!) but that there might actually be a certain amount of value to it. And that's an actual neurologist saying that.

I never used to "need" noise to get to sleep, and I'm not sure I really do now. But my wife Andie finds it difficult to deal with complete silence, particularly in the dead of night, and so we've both fallen into the habit of having something playing when we are ready to go to sleep. Most of the time, it is either the aforementioned Game Grumps — or my own videos, which, as it turns out, are pleasantly relaxing to listen to.

In fact, I'll be honest here — and I'm aware that this may well make me sound much more narcissistic than I actually am — I find my own videos to be the absolute best thing to help me get to sleep. I think it's because I'm already so familiar with all of them — both from having made them, and from having listened to each of them many times each at this point — that they strike a good balance between making enough noise to distract me from Thinking Bad Thoughts, and from not engaging me enough to want to pay attention to them. The trouble I occasionally have with Game Grumps is that I enjoy listening to them so much — particularly if it's a series I haven't watched or listened to before — that I end up paying attention to them rather than concentrating on getting to sleep.

I don't know if I'm a textbook "insomniac" as such, but I've always found it difficult to get to sleep. I get stuck in a sort of loop where I lie down and close my eyes, then my brain suddenly pipes up and goes "you don't actually know how to make yourself go to sleep, do you?" I then spend ages thinking "I really want to go to sleep, I wish I could go to sleep right now", but the act of thinking those things means that my brain is not shutting down and actually going to sleep. This can go on for hours at a time, particularly if the room is silent.

And that's where the Let's Plays help. If there's some noise on, my brain can latch onto that, and it doesn't get caught in that self-destructive cycle. It has to be the right kind of noise, though; I've found that music doesn't tend to work, and neither does simple, straightforward white noise (and/or its variously "coloured" relatives). But talking does, particularly if it's about something I find relaxing, familiar and comforting.

And so that's how we typically fall asleep: either to Danny from Game Grumps playing King's Quest IV or Space Quest for the umpteenth time… or to me playing old Atari games (including, on occasion, King's Quest and Space Quest games).

I'm reassured to learn that this isn't "a weird thing that we do"; it's a thing that seemingly is quite widespread.

Now, I just need to decide what's on the playlist for tonight…


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#oneaday Day 402: I heard you

Do you ever catch yourself behaving in a particular way and think "why on Earth do I do that?" I do quite frequently, with one of the most common offenders being the fact that I will often ask people to repeat something that I heard perfectly well the first time, particularly if they're asking me to do something.

An example: earlier, my wife asked me to bring a cloth upstairs, because we were both in the process of attempting to figure out what in our bedroom smelled of stale cat piss (we think we found it, but we were scrubbing everything down to be sure) and, despite having heard her perfectly well the first time, I still responded as if I hadn't heard her correctly.

Why? I don't know. Perhaps it's a subconscious thing, where I want to "confirm" requests people have made of me before attempting to carry them out, but if so, I would have thought I'd find myself doing it more frequently — at work, for example. Perhaps it's a related thing to hearing a shouted request from another room and pretending not to hear on the grounds that if I wait until the second time someone asks, I have a few more minutes to myself. Plus it determines whether or not the thing being requested of me is actually important. (I don't do this often. But I must confess to doing it sometimes, particularly if I'm in the middle of something.)

Human behaviour is, at times, strange and chaotic. I suppose that is what makes us interesting, and why people have, over the years, attempted to understand The Way We Are in numerous ways over the years: philosophically, psychologically, physiologically, and perhaps some other words that begin with "p" too. The assumption, presumably, is that someday at least one person will somehow Get It, and then human nature will be a solved problem. Until that day comes, though, we have everything from inexplicable but ultimately harmless behaviour such as that which I describe above, to the sort of horrible hatred we are, rather disturbingly, starting to see on a rather more regular basis than, say, 10 years ago.

I wonder if we ever will solve a problem like humanity? Is there even a solution to be found? What would that look like? And what would we do with that information? Taken to its logical extreme, if there is a "solved" human with an "ideal" set of behaviours, that implies that everyone who doesn't behave like that is somehow imperfect and flawed — but at the same time, if everyone did behave in the exact same way, we'd have no individuality whatsoever. And that individuality is, in itself, an important, even core, part of what makes us human in the first place.

I don't know where these rambling thoughts have come from, dear reader. I was just a bit confused about why I asked my wife to repeat herself when I heard her perfectly well the first time that she wanted me to bring a cloth upstairs. And the bedroom still smells a bit of cat piss.


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#oneaday Day 401: Kountdown to Kong

I'm looking forward to playing Donkey Kong Bananza. I say this as someone who has always found Donkey Kong himself to be one of Nintendo's least appealing characters, and who has never played any Donkey Kong games past Donkey Kong 3. Yes, that's right; I am a bad enough person to have never played any Donkey Kong Country games, nor did I ever play Donkey Kong 64 back in the day — although there are, I'm sure, some who would say that, DK Rap notwithstanding, I dodged a bullet on that one.

But I'm finding a lot appealing about Donkey Kong Bananza. Chief among this is the fact that it's the Super Mario Odyssey team working on it, and Super Mario Odyssey was superb. Not only was it simply an excellent Super Mario game, but it also remains one of the most technically impressive, visually stunning Switch games. Given how good that game looked on the original Switch's underpowered hardware, I'm confident that Donkey Kong Bananza is going to be particularly pleasant to look at.

It also looks like it's going to be really fun. The super-destructive nature of the gameplay and the fact that you can seemingly smash the absolute shit out of each level is very appealing to me, but it seems like there's going to be plenty of depth and exploration, too. With the various special abilities and collectibles on offer, the game looks almost like it's going to hew closer to a Zelda than a Super Mario game — or perhaps it will be its own distinct thing, which I'm suspecting will be the most likely outcome.

The trailers so far have been pretty spectacular, too, and it sounds as if the music is going to be outstanding. Since the game features a teenage Pauline, whose song Jump Up Super Star! from Super Mario Odyssey was a real highlight of that game's soundtrack, I'm anticipating that there will be at least a few vocal numbers, and indeed the trailers would appear to back that up. In fact, and this feels like a very strange thing to say about Donkey Kong, it looks like this game might actually be quite emotionally engaging.

To be clear, Nintendo is absolutely capable of making a game that can grab you in the feels and make you cry. It's just the absolute last place I would expect to encounter such a game would be in the Donkey Kong series — but you watch the most recent trailers and listen to the soundtrack revealed so far and you tell me that there won't be at least a couple of tearjerker moments throughout.

On top of all that, if the Nintendo eShop is to be believed, the whole thing fits into just 10GB, which is dinky wee tiny by modern game standards, particularly on a 4K-capable console. (For context, Super Mario Odyssey is 5.7GB, so if Donkey Kong Bananza is a project on a similar scale, being roughly twice the file size would track considering the jump in hardware generations. For further comparison's sake, The Legend of Zelda: Breath of the Wild is about 15GB, as is Xenoblade Chronicles X.)

Given modern triple-A games typically break the 70-100GB boundary these days — and even smaller-scale affairs such as the Tony Hawk remakes are pushing 40GB — it's impressive to see what Nintendo is apparently capable of with a fraction of that file size. Because I'm willing to bet that 10GB will have plenty of substance to it.

Having finished the Switch version of Link's Awakening today, I now have a few days to burn prior to Donkey Kong Bananza arriving. Perhaps it's high time I actually tried some of those older Kong games…?


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#oneaday Day 400: I can't do LinkedIn

After closing my original account a few years back — I'd never used it, I'd never got a job using it and I didn't see the value in it — I opened a new LinkedIn account a few weeks back. I still absolutely hate it.

Not only is its interface second only to Facebook in terms of general clutter, user unfriendliness and AI being rammed in your face everywhere, but the general tone of everyone on there is just insufferable. Every post is some great life lesson that they've learned from their time in business to business sales; every little happening at work is cause for twelve paragraphs of pontificating; every opportunity to brag about how you absolutely are not a "low performer" or similar is taken, and festooned with emoji.

I cannot imagine ever thinking at any point "I know, I think I'll check LinkedIn, that sounds like a fun use of my time". The fact the thing constantly emails me to let me know I have "1 new message" when all it is is some spam ad in my message inbox pisses me off. The fact it emails me to tell me I have "new notifications" when it's people I don't know starting jobs at companies I've never heard of pisses me off.

In short, I don't really know why I opened an account there again. I guess I was just curious to see if it was in any way "useful" for "networking", as some people like to say. And perhaps it is useful for that, if you're the insufferable business-speak type. But that is emphatically not me. I struggle to take posts even from people I know seriously, and I fear that if I spent any protracted amount of time on the platform, I would almost certainly tell at least one person (no-one specific) to stop being so up their own arse, and if they really think they have something worthwhile to say about "the world of work", as our careers advisors at school used to call it, perhaps they should try writing a self-help book that management consultants can put on their shelves and never read rather than inflicting their bilge on the broader Internet community.

I can't do it. I struggle with social media at the best of times these days, but the fact it's pretty much the only way to get in touch with some people really rankles me. I miss the good old days of email chains where people put time and effort into the messages they sent one another; late-night chats on MSN Messenger and AOL Instant Messenger; hell, even text messages felt more personal than what we have today.

It's one of the many ways I feel completely and utterly left behind by the world as it exists today, and I absolutely hate it. So don't expect to see any activity from me on LinkedIn any time soon. I can think of very few worse ways to spend my time.


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#oneaday Day 399: Tiresome

It is the weekend, and I am tired. It has been a very busy period at work for various reasons. It would probably be unprofessional of me to explain further, but suffice it to say for now that the struggles we've been dealing with have been external in nature, and the people who've been pestering us about certain things for years had better bloody well appreciate what we've been getting up to!

It's tiring, but it's also worthwhile. I spent a goodly portion of this afternoon just Getting Things Organised, and it was a lot more satisfying than I thought it would be. I had been putting off this particular specific task of Getting Things Organised for a while, but I had said I would get it done by the end of the week, and that's exactly what I've successfully done. My Things That Are Now Organised will hopefully help me out in the day-to-day running of my job, and, with any luck, make my life a bit easier. We shall see.

There's lots of exciting things coming up for Evercade. The new Super Pocket devices are out now, bringing with them a built-in selection of NEOGEO and Data East games. I've also got an early copy of our first NEOGEO cartridge, so I will be looking forward to sitting down and actually taking some time to enjoy these games, rather than writing documentation for them or testing them. I'll also be spending a bunch of time playing Roguecraft DX when that comes in, but we haven't had the advance copies for that just yet.

Then there's all the stuff we haven't announced yet! There are some great things coming later in the year and early next year. I've been working on some of the first cartridges that we have planned for 2026 recently, and it's going to be another fantastic year. Evercade really has gone from strength to strength since it launched against all odds in 2020, and I'm proud to be part of the whole thing. If you'd told child me that one day I'd be working on producing official rereleases of some of my all-time favourite games, I'm sure he'd be delighted. He might wish that this role had come about a little sooner in my life, but, well, we can't have everything, and at least I can enjoy it now. I am right in the target audience for the products I'm working on.

I'm looking forward to a nice break, though. I think I mentioned the other day that Andie and I are going to Center Parcs again later this year, in September. It's going to be lovely to have some time away, particularly as we're staying for a little longer than we have done on previous visits. It will hopefully be time to thoroughly unwind and relax before having to jump back into our respective job roles, both of which have been a tad stressful for a while!

Still, rather what I've been doing than… well, pretty much anything else I've done in what can laughably be called my "career" to date. I'm doing something I (mostly) enjoy in a field I care deeply about, my contributions are appreciated, and I'm paid well for the privilege. Not a lot to complain about, aside from people being rude on social media. Things could be (and have been, at various points in my past) a lot worse!

Anyway. I'm off to go start enjoying my weekend, perhaps with a few of those NEOGEO games. I never have finished Metal Slug before… perhaps it's time I gave it a proper shot?


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#oneaday Day 398: I just want to buy the game

Yesterday, I happened to watch the Giant Bomb folks playing through the new Tony Hawk's Pro Skater 3+4, and thought it looked like fun, so I thought I might actually buy it.

So I looked on Amazon to track down physical copies, and every single version available was marked with a bit "INTERNET REQUIRED. CONTENT DOWNLOAD NEEDED". The Nintendo Switch 2 version didn't even have a game cartridge — yes, they eschewed even the odious Game-Key Card system in favour of the even more pointless Code in a Box format.

This is frustrating, because we're seeing this happening more and more, and it concerns me greatly. While I've bought a fair amount of digital stuff on PC largely because it's the only option to buy pretty much anything now, I'm still very wary of consoles going digital-only or at least digital-centric, because it, of course, raises the question of how long those games are actually going to last.

I'm not talking about online servers remaining up so people can play multiplayer or check their rankings on leaderboards. I'm talking about the game just being straight-up playable. Like, if I were to buy Tony Hawk's Pro Skater 3+4 on PS5 or Switch 2 digitally, sure, I could keep it on my storage device theoretically indefinitely, but at some point with the size of today's games, I'd likely need to uninstall it to make room for something else. If, then, I decide maybe 10 or 20 years down the line that I'd actually quite like to play it again… will I still be able to download it and reinstall it?

You may think that sounds silly, but considering that there are 40+ year old games that I still play on a regular basis, I don't think that's especially ridiculous.

Thus far, Sony, Microsoft and Nintendo have kept digital downloads available for "dead" platforms, even when they've closed the actual storefronts. You can still download things you bought on PlayStation 3, PlayStation Vita, Wii, Wii U, 3DS and Xbox 360 — you just can't buy things any more. (Though there is a kind of sort of loophole with PS3 and Vita — if you add credit via the Web, you can actually still buy things; you just can't pay on your console any more.)

This is vaguely encouraging, but how long will it really last? At some point, presumably, Sony, Microsoft and Nintendo are going to want to turn off the servers that maybe double- or triple-digit numbers of people are using each year, and that'll be that; those games will just be gone. At that point, one would hope, the pirates will have likely "preserved" them in an unofficial capacity, but when it comes to that, you start getting into a territory where games aren't exactly "plug and play" any more. I can still pop in anything from the Atari 2600 to PlayStation 2 era and, assuming the media itself is still in working order, play the game contained therein. For the PlayStation 3 and Xbox 360 era onwards, things start to get a little more dicey; from the PS4/Xbox One era they get a lot dicey.

I guess there comes a point where one has to consider whether they are buying games to enjoy now — in which case whether or not they're still playable in 10, 20 or more years doesn't really matter all that much — or if they're building a library that can continue to be enjoyed for many years to come. I have, up until now, very much fallen into the latter category, and old habits die hard. But from the moment I preordered the Switch 2 I found myself wondering if I'm going to be forced into changing the way I think about things.

I don't know if I'm going to buy Tony Hawk's Pro Skater 3+4 as yet. If I do, it'll be a digital version, because there's absolutely no point purchasing a physical version which doesn't actually contain the game. I guess the only question I need to reconcile in my head is if I care enough about this to take a principled stand and "vote with my wallet", as it were, or just to suck it up and enjoy the game while I can.

Oh well, Donkey Kong Bananza is out in a week, and that is on a proper physical cart, so that's something, at least.


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#oneaday Day 397: Cool Sites: where are they now?

Earlier today, prompted by some discussion online, I found myself pondering the concept of the Cool Website. You know the kind of thing: the places you used to point your browser at on a semi-regular basis before everyone collectively agreed (apparently) that the only websites worth a damn now are social media, "newsletters" and whatever "legacy media" rag people are angry at this hour.

I've been trying to think of some Cool Websites that I used to visit at various points in my long-term Internet history, and I thought it might be interesting to see what happened — if anything — to each of them that I can remember. Sound like fun? No? Well, I'm doing it anyway.

1up.com

I must confess familial bias here: since my brother helped launch it and was a key part of its team that helped to establish what we know today as The Gaming Podcast, 1up.com will always be special to me. But it will always be special for another reason, too: it's where I met a number of like-minded folks that I enjoy discussing video games in great depth and at great length with. Honestly, I always spent at least as much time on 1up.com with the community features as I did with the staff's writing, but it was just a damned good website all round, really.

Where it is now: 1up.com officially closed in July of 2013, but everything that had once made it special had disappeared long before that. I put it probably around 2008-2009 or so when most of us made a grand exodus off the site to try and find a new collective home; we never quite settled in one place since, more's the pity, though most of us had at least brief dalliances with Facebook, Twitter and even Google+. 1up.com itself though is long-gone, now, though; not even a holding page remains, and the nature of how the site was programmed means that archive.org can't even get particularly reliable snapshots to pull out of the ether. So this one is, sadly, long dead.

Persian Kitty's Adult Links

Picture, if you will, a land and a time before PornHub. Indeed, a time before YouTube. A time where watching a pornographic video meant a significant commitment in order to download a 10-second video that filled a quarter of your screen, because no-one was streaming filth over dial-up connections. In that environment, Persian Kitty's Adult Links became legendary for me and my friends after one of us saw it mentioned in a magazine. This was a site that updated daily with new links to free galleries of ladies with their kit off. Sometimes there were even videos. Most of these galleries were trying to get you to sign up for a pay site, but there was plenty of material available that was perfectly suitable for a wafty crank of an evening.

Where it is now: Astonishingly (or perhaps not, given the enduring nature of online pornography), Persian Kitty's Adult Links still exists as a website… though it is a shadow of its former self, consisting of little more than some banner ads for various adult livestreaming sites. Four, to be exact, two generic "sex/adult cam" sites, one BDSM-themed site and one MILF-themed site. I'm happy that the Persian Kitty flag still flies, but less thrilled at what the site has become. It always kind of was a big ad, but now it's not trying to hide that.

Kongregate

For quite a while, Kongregate was the place to go for online Web-based games. All the big Flash game makers posted their stuff there, and the site had a bunch of interesting features like achievements, real-time chat, online multiplayer and even a site-wide metagame where you could collect trading cards by playing individual games, then battle other players with those cards in its own self-contained area. While I never got as big into Flash games as some others did, there were some legit all-time classics on Kongregate, with Desktop Tower Defense being the one that springs most readily to mind.

Where it is now: The site still exists and still offers many of the features I mentioned above, but the distinctive Web-based nature of the old Flash games has disappeared with the retirement of Flash as a commonly used Web technology. What we have now are pretty much the same free-to-play games you'd see on your average storefront, including licensed junk and a bajillion Raid: Shadow Legends knockoffs. Of greater concern is the site's new tagline at the bottom, which states "Kongregate is an open platform for all web games and a pioneering game developer in the blockchain space." Yeah. Fuck that.

hairytongue.com

I don't even remember what the main point of this site was — I think it was just a general "Internet humour" site similar to b3ta.com (which still exists and I don't think has updated its design since about 2005, but which still appears to be quite active) — but I do recall there being an extensive gallery of photoshops based on the easily provable hypothesis that Jamie Oliver is a flabby tongued Mockney wanker.

Where it is now: It is nowhere, save for a GoDaddy holding page. Thankfully, archive.org just managed to grab its last wheezes of life on this Earth. I was surprised and saddened to discover that it was as long ago as 2003-2004 that this site apparently ceased to exist. Oh, and if you were wondering, it was a site about hangovers. But mostly about mocking Jamie Oliver.

Weebl's Stuff

This was, among other things, the home of badger badger badger badger badger badger badger badger mushroom mushroom, and was a mainstay of popular Internet culture for many years. As with several of these other sites, the decline of Flash meant there's now a whole generation who (probably) haven't grown up with the adventures of Weebl and Bob, Magical Trevor and numerous other pieces of absolute nonsense.

Where it is now: It's still there! Not only that, but Weebl himself is still making videos, and from the sounds of some recent posts on Bluesky, has found himself a creatively fulfilling Actual Job involving writing.

I think that's probably a nice place to leave this, isn't it? Definitely a subject I might return to at some point, though… once I can remember what websites used to exist, that is…


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