#oneaday Day 386: Suboptimal creativity temperature

It is somewhere in the region of 27-28 degrees C here today. I know this is laughable to people who live in the actual desert or tropics or whatever, but it's bloody boiling here in the land of no (well, more like very little these days) air conditioning.

The heat is exhausting, but it's also quite nice. With the stuff Andie has done in the garden, it's really nice to just go and sit either out in the catio or on the nice garden furniture down at the bottom of the garden. We bought a nice parasol from Ikea the other day, so we can sit in the shade when down at the bottom of the garden, and the catio has a certain degree of shade by virtue of it being enclosed.

Trouble is, with it being quite nice to just go and sit in the garden and bask in the heat, it's not exactly conducive to getting anything done. I feel like I want to make some videos, but summoning up the motivation to do so is proving exceedingly troublesome, because doing so will mean locking myself in my study, and there's not much in the way of ventilation in there unless I blast the fans up full (which interferes with voice recording a bit) or have the window open (which brings in outside noise).

It's not so much the practicality of the situation as it is just the sense of lethargy that this heat brings. My brain is saying "let's go", but my body is just going "I want to melt into the sofa". So I think what I might try and do is spend a bit of the daytime scripting some bits and pieces, then once the sun goes down, maybe record into the evening tonight. Then I can spend the remaining daylight hours sitting by the fan doing very little.

The other problem is that the mental lethargy brought about by this heat is it makes making any sort of decision difficult. Do I want to continue with my playthrough of The Sword of Hope? Do I want to do some Atari ST stuff? Do I want to do some Atari 8-bit stuff? Do I want to do some Evercade stuff? Part of the problem is that the answer to all of those is "yes", but from a practical perspective I should probably just pick one or two and be content with that, rather than feeling like I "have" to churn out two, three, four or more videos.

Anyway, when I'm done here I'm going to make that decision, make some notes on what I want to cover, then once the sun dips behind the horizon and things get a little cooler, I might just go and record something. Or I might just leave it until tomorrow. I guess it doesn't really matter all that much.

In the meantime, Xenoblade Chronicles X is a-callin'.


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#oneaday Day 385: Hater Checkpoint

I have spoken many times on this blog about how I find needless negativity to be exhausting, unproductive and not conducive to good conversation, but on a regular basis, I am made to feel like I have something of a minority opinion on this subject. People are much more willing to hate on things than they are to say nice things about something.

Case in point: this week one of those interminable "quote tweet (but on Bluesky)" memes did the rounds, this time encouraging people to go through Wikipedia's list of "Video games considered the best" and hate on games of their choice. Naturally, given an opportunity to spew vitriol at things a fair few people like, everyone jumped at the opportunity:

The whole post is, of course, fairly transparent engagement bait, and people fall for this sort of thing every time. But, like I say, they're significantly more likely to fall for it if the opportunity to be negative presents itself. This post got 1.8K quote posts, with people jumping at the chance to complain about titles like The Legend of Zelda: Breath of the Wild, Skyrim, Overwatch, Fortnite, Mass Effect and even fucking Pong.

I… don't understand it. I've always been of the opinion that if you're engaged with and love a hobby, then you seek out and enjoy the things about that hobby which appeal to you. Expending energy on things that you, personally, do not like — and make no mistake, pretty much every one of those quote posts is not "this is bad and here are some solid reasons why" but rather "I don't like this" — just seems like a massive waste of time and energy.

You not liking Thing does not mean that Thing is bad. It just means that, for whatever reason, it didn't click with you. And that's fine! I just don't need to hear about it, and I don't need to see you smugly thinking Your Opinion Is Correct because ooh, so brave, you think Fortnite is "bad". I don't like Fortnite, either. And that's why you've never seen me write about it. I know I won't enjoy it, I know there are many things I don't like about it — so I just don't engage with it! It's really not hard.

I'm not mad with people who do enjoy Fortnite and I don't feel the need to try and convince people that my dislike of Fortnite is "the correct opinion". I simply don't care. I have a bajillion other games to enjoy that I do like, and I'd much rather 1) play them and 2) talk about them with others. I could go off on a 20-post thread about why I don't like Fortnite, but what is that achieving? Not very much, really. To me, someone going "I hate Thing" is just a means of shutting down a conversation, whereas someone telling me how much they like Thing and why can be the start of something wonderful.

Word of mouth works! So I'd much rather it be used for something positive — I can take some sort of action with that, like buying the game you're recommending — rather than negativity.

I realise that this post is, in itself, being negative, though, so I'll just tell you that you should go and play Raiden Nova because it's a lot of fun, and leave it at that. Good night to you!


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#oneaday Day 384: Catio completio

Andie and I finished off our new "catio" today. I don't have any pictures to share because it's dark now and we didn't take any pictures when it was finished, but you'll have to take my word for it that it looks very good. I say "Andie and I" finished it off, but really 95% of the work was Andie, because she is handy and I am not, but I was slightly useful for holding things up and getting the roof on.

Okay, getting the roof on involved removing some of the guttering from the back of our house, but that's a problem we will confront tomorrow. And by we, I almost certainly mean Andie.

For the unfamiliar, a catio is an enclosed space designed for mostly indoor cats to be able to go outside without roaming. In less than charitable terms, it's a cage attached to the back of your house, but big enough for people to go in as well as cats. That sounds a bit wrong. We're not keeping prisoners, honest.

Anyway, yes, the aim was simply to provide a means for our cats Patti and Oliver to be able to go outside, but stay safe. After we lost one of our first cats, Ruby, on the road, we decided to keep our cats indoors. We don't live in a particularly busy area, but there are some absolute cunts who ride motorbikes up and down the street at all hours, plus we're not very far away from quite a busy main road. Plus none of the cats we've had have ever seemed too interested about roaming.

Both of them have been enjoying the ability to go outside, though. Oliver has been particularly interested in learning what Outside is like in recent weeks, and Patti took some tentative but interested steps out there this evening, too. Patti used to go out in the old catio before we tore it down, but Oliver has only ever been outside under heavy supervision from us. The completion of the catio means he'll be able to go out and enjoy himself unsupervised, which I think is going to be really good for the energetic little bugger.

Yes, we had a catio before, but it was something of an experimental project by Andie, more to prove she could do it than anything else. We tore it down after Meg passed, because Patti wasn't showing much interest in going outside, and it looked a bit shabby. Since then, we've revamped the garden quite a bit — the mostly dirt area that was enclosed by the old catio now actually has a patio under it, so it looks much nicer — and the new catio is of much more sturdy construction than the old one. I'd go so far as to say it looks very professional indeed; Andie has become an incredibly skilled handyperson over the course of the last 10 years, and I consider myself very lucky to be able to enjoy all her good work.

I'd make an effort to be handier myself if I lost some weight — which, as longstanding readers will know, has been pretty much a lifelong struggle — and if I didn't have a hernia — which, as longstanding readers will know, has been a problem for a while. The two are connected. If I fix one, I can get the other sorted, too. I am attempting to work on that. If I am ever successful, who knows? Maybe I will become someone who "potters around in the garden", as the cliché has it.

In the meantime, we now have a nice catio, a nice garden and two cats who appear to appreciate the hard work that has been done for them. I look forward to letting them out for some proper time in the sunshine tomorrow.


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#oneaday Day 383: Missed connections

I don't know if this is a side-effect of getting older, or if my thoughts and emotional state have changed, or whatever, but I've found myself missing my grandparents a lot recently, particularly those on my mother's side. This may sound a little harsh, but my family in general were always quite a bit closer with my maternal grandparents for various reasons — and this isn't to say I don't miss my grandparents on the Davison side, along with Bill, the lovely chap my Nan Davison married rather late in life — and thus I find it's them that my thoughts turn to with increasing frequency of late.

I feel a particular sense that I wish I'd gotten to know my Grandad a bit better. He was the first of my grandparents that we lost, but he was a beloved part of our family. He was always quite a character, and somewhat notorious to my parents for his famous "bodge jobs" on things that needed fixing or building. Since my wife, Andie, is rather handy (no jokes please) and good at improvising when things go sub-optimally, I find myself thinking that my Grandad would have got along well with her.

My Grandad was also always very supportive of things like my creativity and musical ability. Quite often when we made the trek from Cambridgeshire over to the West Midlands to visit the grandparents, both sets of whom were there, we'd take along a keyboard from home and I'd put on impromptu little "concerts" in their living room. Rather cheekily, I'd put up hand-made signs to make it look like we were in a real concert hall or theatre — I always used to find it particularly amusing to put signs up for the toilet — and I'm pretty sure on more than one occasion I put a modified tissue box on the door as a means of charging "admission". But my Nan and Grandad always humoured me, and they were always pretty generous with the pocket money, too.

My Nan was a nice person, too. Every time we went to visit, she'd make me jelly and ice cream and make sure she had Jammy Dodger biscuits in because she knew I liked them. I have odd little flashes of memory of my time spent with her, like attempting to draw Asterix in my sketch books while listening to the tape of '80s chart hits that felt strangely out of place in my grandparents' house. I remember playing Super NES on the ratty old portable television in the dining room. And I have regrets over occasionally being a moody adolescent on certain visits. I don't even remember why I was upset or angry; I just feel a bit ashamed when I look back on those moments, which occasionally, likewise, pop into my mind unbidden.

It's an odd thing, really, isn't it. As you grow older, you have a better sense of who you are, and who you feel you might get along with. As I've grown older, I feel like I would have enjoyed spending more time with my grandparents, and I'm pretty sure they would have liked Andie a lot, too. There are times when I almost feel like my Grandad is watching over me from wherever he is, even. And as he watches, he never judges; he's just there, a comforting presence.

Perhaps that's enough. Well, it kind of has to be, doesn't it? Because you can't turn back the clock. Sometimes it's just a bit of a shame that you feel like you understand the importance of certain people in your life long after they've departed it.

Perhaps I'll see my grandparents again someday. No-one really knows. But it's kind of a comforting thought to feel like they might be there waiting to see me again.


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#oneaday Day 382: Time for another stream of consciousness

I have, as is my habit, left this far too late as usual, and I have been unable to come up with a decent topic to write about, so as normal for situations like this, I am just going to start typing and see where things go from there.

I say that; I've written and deleted some paragraphs several times prior to typing this one. The reason is that this evening I've been engaging with a creative work that a number of people I know have been hyping up for a while and… I'm just sort of not feeling it. I could go into depth about why, but honestly I just don't think I want to; I don't want to upset anyone, and I know how I feel when people make negative remarks about something that is important to me. So I think this might just be something that I shake my head, decide it wasn't for me, and set aside quietly without making a big deal about.

As I say this, I'm conscious of someone I saw on Bluesky earlier saying that people shouldn't be afraid to say negative things, because we "need critics". This person's justification for saying such things was that he was one of the few people who gave Death Stranding 2: On the Beach a negative review, whereas it has been garnering near-universal praise otherwise.

I'm not sure I agree with that. Criticism can be helpful, yes, but it can — and often is — hurtful, particularly in games media, where a lot of writers simply don't have a background in an academic approach to criticism and analysis. We've all had a good giggle at a terrible game getting an absolute panning from a reviewer, I'm sure, but as the years have gone by, I've started to find this less and less amusing. All too often I've seen a game that has worthwhile things to talk about boiled down to "hurr bad game funny", and all that does is drive the people who did enjoy that game into their own little bunkers, unable to have a meaningful discussion about it with others because "Metacritic says it's bad".

Hell, I've encountered this numerous times with people I know personally. On multiple occasions I have made a personal recommendation of something that I have enjoyed, bearing in mind the tastes of the person in question, only to be hit back with "well, but this review on [website] said it's not very good". At that point, the conversation was over. Joe Random writing a review on the Internet carried greater weight for this person than a recommendation from someone with whom they had an actual, personal connection.

Honestly, this kind of blows, and it's a big part of why if I find myself not liking something, I just don't really want to talk about it much. The most recent game for which this happened to me was Blue Prince; a critical darling by all accounts, and one which I did manage to successfully recommend to some "real" friends, but also a game that the more I tried to engage with, the more I became frustrated with. I penned one piece on the subject over on MoeGamer when I was still trying to make my mind up 100%, and left it at that. I'm glad others enjoyed Blue Prince, though, and I wasn't about to shit all over their enjoyment of it by charging in and saying how much I didn't like it.

So yeah. The thing I've been engaging with this evening I'm not going to name, and I'm not going to say any more about for the moment. I'm going to give it a bit more of a chance and then come to my own private conclusions. If those conclusions skew negative, I'll probably never speak of it again, but there's always the chance I'll learn to love it. Stranger things have happened.

Now, I'm off to bed. I was going to try and get an early night this evening after accidentally staying up until 1.30am playing Xenoblade Chronicles X last night, but I think I've missed the boat on "early". I can still settle for "timely" if I act now, though, so I bid you all good night!


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#oneaday Day 381: The eyes have it

Hello. I went to hospital today. Nothing to worry about, but I thought I'd talk about it a bit anyway.

I went to have my eyes tested a few weeks back. I could tell that my vision had changed a bit and my existing glasses weren't quite doing the job any more, so I did the usual thing and went along to SpecSavers. I paid the extra £10 for whatever the fancy-pants new test that I don't think existed last time I had my eyes tested was, and came away with a prescription for some new glasses. All good.

However, the optician who saw me told me that he would be referring me to the hospital because one of the pictures they took of my eye was "a little bit blurry" and it was apparently "standard procedure" to refer anyone in this situation. Fine, I thought, but then immediately began stressing out about the whole thing.

I don't like hospitals. I'm terrified of the prospect of having to go in for medical treatment. I have only ever managed to have blood extracted successfully once, and on the second occasion it took nearly an entire day of being poked and prodded like a pincushion before they finally gave up and decided they probably didn't need to do any blood work after all.

I don't like hospitals for two reasons. One, I have always associated them with The Place Where People Go When They're Going To Die, thanks to having a few scattered memories of my grandparents near their respective ends. Secondly, this magazine advert from an issue of the magazine Advanced Computer Entertainment, which I'm pretty sure is the entire reason I find even the prospect of having an operation to be utterly terrifying:

(Aside: oddly enough, I had absolutely no problem with the Trauma Center series, and indeed those are some of my favourite games of all time. Go figure.)

Anyway, combine my fear of hospitals with the fact I'm also squicked out about anything involving eyes, and you can hopefully see why I wasn't relishing the prospect of having to attend hospital for some non-specific "tests". To make matters worse, I was sent a link to a page of information, which included a video of "what to expect if you are going into hospital to get injections in your eyes", which I didn't even know was a thing that happened, and which I really wish I hadn't watched.

My wife has been into hospital for some eye tests in the past, and she said that in all likelihood what would happen was I'd have some eye drops put in to dilate my pupils, and they might inject a weird dye thing to help them see stuff, but the dye isn't injected directly into the eye, thankfully.

I steeled myself. I could probably deal with eye drops if the situation demanded it. So I gathered my resolve and went along to my appointment.

After the inevitable sitting around waiting, it began with a nurse doing a brief vision test of the sort you'd do at the opticians: look through a thing, read the letters on the chart. Simple enough. She then checked the pressure of my eyes with a thing that I was momentarily disturbed to hear described as "tapping", but which in practice I actually didn't feel at all. Then a bit more sitting and waiting.

Next up was some imaging. I wasn't too concerned about this, because the nurse hadn't felt the need to put eye drops in to dilate my pupils, and there was a nice display on the wall explaining how the hospital does over 11,000 eye imaging tests every month. I figured if that's the case, they're probably pretty good at it, and are also probably pretty well-equipped to deal with people who are squicked out about eyes.

The two imaging tests were nothing to worry about — pretty much the same sort of thing you'd have done in an opticians' eye test. Look into the thing, get blasted with a bright light, get scanned with frickin' laser beams, people. After that was more waiting to go and see the doctor.

The doctor was a kindly woman, probably a few years older than me, who set me immediately at ease by telling me that there was absolutely nothing to worry about. She explained that, right now, for some reason, opticians are being extremely cautious about anything that appears even slightly out of the ordinary when it comes to eyes, so she and her colleagues had been getting a lot of referrals for people who had absolutely nothing wrong, such as myself.

She then went on to point out that because of my particular vision condition, my optic nerve is slightly off-centre, which is what triggered this whole process in the first place. She emphasised that this is perfectly normal, especially for anyone with short-sightedness, and that there indeed appeared to be nothing wrong with my eyes. She then promised to send me a letter that I should take with me to the optician next time I get my eyes tested, presumably telling them politely to stop wasting the hospital's time, and that was that.

There was no eye-poking. There were no injections into my eyes. There weren't even any eye drops, nor were there those scary Clockwork Orange eye clamps. So the whole thing was a bit of a nothing altogether, really. Just goes to show that sometimes, you really can build things up in your mind to be way worse than they actually end up being. And opticians are overly paranoid, apparently.


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#oneaday Day 380: My Flawless Every Time (Unless You Burn It) Chilli con Carne Recipe

We all have a Thing That We Can Cook, even if you're not someone who is particularly culinarily minded. If you're really good at doing omelettes or fried eggs or bacon sandwiches, that 100% counts; even a cheese toastie can be your one Thing That You Can Cook really well.

For me, it's a chilli con carne. This was one of the first things my mother taught me to make, and wrote, by hand, in a little red notebook that she gave me to take to university with a bunch of her recipes. My mum is a good cook, though to my shame I only cooked a few of the things in that little red book, and I'm not entirely sure where it eventually ended up.

Anyway, my Flawless Every Time (Unless You Burn It) Chilli con Carne recipe is probably loosely based on what my mother taught me, but it's been adapted and refined over the course of probably the last ten years or so in particular. So I thought I would share it with you today. You may note the absence of some ingredients such as onions and garlic; I don't put onions in 'cause I don't like them, and I don't put garlic in because I don't think it's necessary. Aside from that, this should be fairly as-you-expect, but read on anyway:

Ingredients

  • 500g minced beef. If you're trying to be vaguely healthy, go for the 5% fat option. It works just fine.
  • 1 x 400g can of kidney beans in chilli sauce
  • 1 x 400g can of chopped tomatoes
  • 1-2 teaspoons of red chillies in a jar (or you can use fresh if you can be arsed)
  • 1-2 teaspoons of chipotle paste
  • 1 teaspoon of cumin
  • 1 teaspoon of paprika
  • 2 teaspoons of smoked paprika
  • 1 teaspoon of cayenne pepper
  • 1 teaspoon of chilli powder
  • Pinch of salt and black pepper
  • Rice to serve

Method

  1. Mix all the spices together in a little bowl and set them to one side.
  2. Begin frying the minced beef in a little oil. When it starts to brown, dump in the spice mix and stir well so the beef is nicely coated in it. It should go from grey-brown to having a nice red-orange tint.
  3. When most of the red of the beef has turned brown add the chillies and stir well.
  4. After 1-2 minutes, add the chipotle paste and stir well again.
  5. After 1-2 minutes, add the kidney beans and sauce and stir well yet again.
  6. After another 1-2 minutes, add the chopped tomatoes and stir well.
  7. Once everything is mixed together nicely, lower the heat a bit and simmer for about 20 minutes.
  8. While the chilli is cooking, cook the rice. If you're using a rice cooker, allow about 1.5 cups of rice for 2 people and add about 3 cups of water. Use the rice paddle to agitate the rice off the bottom of the rice cooker to minimise it burning/toasting on the bottom.
  9. Serve.

Easy, right? The only way you can feasibly fuck this up is if you forget to turn the heat down a bit and you burn the damn thing. You can optionally tweak it a bit, also; add 2 tins of tomatoes and simmer for twice as long for a richer sauce, but if you can't be arsed to wait that long, this method makes a nicely flavourful, spicy and probably not-at-all authentic chilli con carne with ingredients you can easily find on supermarket shelves.

Gourmet? God no. But it is tasty and comforting. And that's what you want from a quick and easy meal, right?


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#oneaday Day 379: I watched A Good Girl's Guide to Murder

After enjoying Shakespeare & Hathaway: Private Investigators recently, I found myself hankering after another murder mystery type thing, and BBC iPlayer was good enough to recommend a show called A Good Girl's Guide to Murder, which sounded intriguing. I hadn't heard of the show before but I liked the premise and it sounded like an interesting contrast to the somewhat comedic tone of Shakespeare & Hathaway, so I took a chance on it.

A couple of days later, I've finished watching the full series of six episodes, and I really enjoyed it, so I thought I'd talk about it a bit today.

A Good Girl's Guide to Murder is apparently based on a novel of the same name by Holly Jackson. Specifically, it's an adaptation of the first novel in a series of three and a bit — I say this because the last one is described as a "novella" rather than a "novel" — and it looks as if the show has been renewed for a second season, so presumably the plan, long-term, is to adapt the whole series.

The premise of the show is that A-grade and possibly autistic student Pip is preparing for university admissions, and part of this process involves the preparation of an "EPQ" — an Extended Project Qualification, which some students in England and Wales do to add to their "UCAS Points" total. I'd never heard of this, as it was introduced after my time in the classroom as both student and teacher, but apparently it adds up to about half an A-level points-wise. But I digress.

Pip decides to do her EPQ on a notorious local incident in which a young woman named Andie Bell went missing and was assumed to have been murdered, but her body was never found. Her boyfriend at the time, Sal Singh, was assumed to be the murderer because he was found to have committed suicide shortly after Andie went missing, but something didn't seem right to Pip. She starts investigating and — spoilers, I guess — eventually brings the full truth of the situation to light, though not without encountering numerous roadblocks and a lot of soul-searching along the way.

Being a 17 year old girl, Pip doesn't go about her investigation as a policeman or private detective would. Instead, she engages in the sort of subterfuge only a teenage girl is capable of, aided and abetted in most circumstances by Sal's brother Ravi, who also has doubts about whether his brother was really a murderer. Over the course of the series, she breaks into houses, steals evidence, attends illicit raves, puts herself in mortal peril on multiple occasions and somehow manages to survive the whole experience.

It's very much a "suspension of disbelief" kind of show, because a lot of things just sort of seem to work out quite conveniently for Pip, and there are several instances where she almost gets caught and could quite clearly have been collared after the fact, but manages to escape any real consequences. But once you're immersed in the show, none of this really matters, because it's a really fun ride; you root for the plucky Pip as she repeatedly gets into things well over her head, and come out cheering for her when she finally manages to uncover something missed when the case was originally investigated.

Part of Pip not suffering any real consequences for the things she does stems from the "Good Girl" part of the title; Pip is renowned as a good girl, a straight-A student and someone who has always been well-behaved and sensible. As such, she can get away with a lot of things, even when her parents expressly forbid her from continuing to work on the case on the grounds that it's dangerous and threatens to dredge up terrible memories for several local families.

Towards the end of the series, the show really gets into this theme in a somewhat literary manner: the concept that someone can appear to be a "good person" on the outside, but actually harbour darkness in their heart. Exactly what form this "darkness" can take varies from person to person; in Pip's case, it manifests both through her willingness to flout the "rules" of society to get the job done, and her own sense of guilt over the past. She believes that a chance encounter shortly before Andie's disappearance may have indirectly been a catalyst for all this, so part of her initially altruistic-seeming investigation is to absolve herself of that guilt.

In the case of other characters, the darkness is more obvious. One character, crucial to the eventual outcome of the case, describes himself as being fundamentally a "good person" but having a "dark seed" inside himself; he believes that everyone has such a "seed" inside themselves, and it just takes "the right conditions for it to grow". In his case, it most certainly did grow, leading him to commit unforgivable, unconscionable acts — though to his credit, once he's caught he does appear to be legitimately remorseful — and surprise everyone around him that he was capable of such things.

I don't want to get too much into the details of the story because I think it's worth watching and the twists and turns of the narrative are, of course, part of the appeal. So instead I'll talk a bit about the overall presentation of the show, which is excellent.

The visual direction is striking and dynamic; no scene is truly static, and the show makes great use of close-ups to highlight both characters' emotions and the danger and discomfort Pip finds herself in when getting a little too close to the truth. The actors are all very well-cast — Emma Myers as Pip is particularly excellent, as one would hope for the lead — and manage to nail a feeling of realistic diversity without feeling tokenistic. This is relevant, because matters of racism do play a part in the narrative; as Ravi points out, as enlightened as we might wish we all were, the fact is that certain types of people — particularly middle-class people who live in a small, affluent town — are inclined to believe that a "brown boy" (as he puts it) might not have the best interests of a "blonde white girl" at heart.

The show isn't obnoxious about this message; it only brings it up a couple of times, and it is a worthwhile contemporary talking point. The sort of small town in which the majority of the narrative unfolds is the kind that would be inextricably associated with white, middle-class England, but Pip in particular, as a thoroughly modern Good Girl, is above such things. Part of this is down to the fact that her mother married a Nigerian man after Pip's biological father passed away when she was just a year old, and as such, she has always been exposed to the idea of diversity and tolerance on a daily basis. But it's also a reflection of the modern youth: conscious of social issues, aware that society still has problems, and open about wanting to do their part in making things a little bit better.

Where the show is really striking, though, is in its use of music. There's a lot of contemporary music used on the soundtrack, and it is often used to emphasise powerfully emotional moments; it's always very loud compared to the relatively quiet dialogue sequences, though, making for an attention-grabbing contrast between the more personal, intimate moments and the bigger picture of what is going on.

The contemporary popular music is contrasted with an excellent original score that highlights the tension of numerous scenes, in some cases mimicking "sound effects" to reflect what is going on. During a sequence where Pip's beloved dog Barney goes missing, for example, the soundtrack makes use of a somewhat "sonar"-style motif to reflect the search that is going on; initially, it's almost hard to determine whether the sound is diegetic or not, but as the texture of the track builds up as the tension increases, it becomes clear that it's part of the overall soundscape of the show.

I really enjoyed A Good Girl's Guide to Murder overall. After finishing one episode, I was keen to immediately watch the next, and I must confess I have spent my whole morning watching the final three episodes because I really wanted to see how things turned out. It's compelling, well-crafted and exceedingly well-presented viewing, and while it's perhaps not particularly realistic if you stop to think about things too much, it doesn't take long for that to cease mattering and for you to be drawn in to the narrative.

Yes, it may primarily be aimed at teens — it was a BBC Three show, after all — but don't let that put you off if you're a little older and still enjoy a good murder mystery. I found myself thinking as I watched that it would make a good anime, and I think that's testament to what makes it good — like the best anime series, it's a show that all ages can get something out of; it doesn't talk down to its core audience, and it doesn't feel cringeworthy and insincere to older viewers.

Definite recommend, then. Here's hoping that second series materialises!


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#oneaday Day 378: How to win at the dishwasher

If you are fortunate enough to own a dishwasher — and I suspect the proportion of you for which this is true is somewhat greater than it would have been maybe 20 years ago — then you have probably encountered The Great Dishwasher Paradox, which is that you've bought an appliance designed to save you time, effort and getting gross old food gunk all over your hands, but where somehow you can't quite bring yourself to do the simple task of loading and unloading it.

Loading and unloading the dishwasher becomes a mission of Sisyphean proportions, far worse than you ever felt about Doing The Washing Up, and so inevitably it happens: a dishwasher full of clean stuff sits around for about a week, while a veritable mountain of dirty plates, cutlery, cups, pots and other kitchen miscellanea builds up atop it, gradually reaching a point where it starts blocking access to other kitchen appliances such as, in our kitchen, the microwave.

Last time my wife took a trip away with some of her friends and family without me, I conquered the dishwasher. I wasn't deliberately trying to conquer the dishwasher, but I did. As soon as my wife returned, it all went to shit again, and I've been trying to recapture that conquest ever since. And I think I've nailed it.

The secret, dear reader, is to ensure that at no point does the dishwasher ever become so full of plates, cutlery, pots and other kitchen miscellanea that it becomes an undesirable amount of effort to unload it. What this means in practice is that you put a few things in the dishwasher immediately when they're dirty and, at an arbitrarily chosen checkpoint for yourself — just before going to bed is a good one — you put the dishwasher on, regardless of whether or not it's full.

Then, the next day when you open it up, there's not very much stuff to put away at all, so it takes less than five minutes to sort it all out, and then you can just put dirty stuff straight into the dishwasher the moment you're done with it. This all but eliminates the Filth Mountain problem, ensures you always have Clean Stuff ready to go, and once you get yourself into this cycle and stick to it, everything suddenly becomes a lot more manageable.

There are risks. The moment you cook something elaborate that involves lots of pots, pans and utensils, you run the risk of crossing that invisible threshold where emptying the dishwasher becomes A Pain. One can prepare for this eventuality by ensuring the dishwasher is completely empty before such a cooking adventure takes place. Then, even the most elaborate dinner service will probably not fill the dishwasher to bursting point, and you should be able to maintain the rhythm of this process.

One might say it is wasteful to run the dishwasher when it's not full. And perhaps it is. But then I think about the number of times we've crammed the dishwasher to breaking point because we'd allowed Filth Mountain to accumulate once again, and how the stuff inside then didn't come out clean, so we had to either run it again or wash stuff by hand, and it doesn't feel like that much of a problem.

Besides, I think we can probably agree that there are much more wasteful things going on in the world today than running a not-full dishwasher each day.

So there you have it. How to win at the dishwasher. I'm disappointed in myself that it's taken 44 years on this Earth to nail this, but at least it's done now. Now, if you'll excuse me, I have a dishwasher to load.


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#oneaday Day 377: Course correction

A report came out today that suggested the third-party titles which launched alongside the Nintendo Switch 2 have been somewhat underperforming, and physical retailers in particular have noted, to no-one's surprise, that no-one wants to buy those dumbass Game Key Cards. If someone wants to buy a physical game, they want the actual game.

Now, there are likely multiple explanations for this situation, just one of which is the Game Key Card thing. The other is the fact that many of the third-party titles for the Switch 2 launch are games that are already at least several years old — things like Cyberpunk 2077, Bravely Default and Yakuza Zero being the main examples. Granted, each of those things have new features for their Switch 2 incarnations, but they're still games that are 5+ years old, and which have been widely available on other platforms since their launch. There's only really Bravely Default that isn't super-easy to get hold of any more, and even that's no more than £20 or so for a second-hand 3DS copy.

The optimist in me would like to think that both Nintendo and the third-party publishers who have been trying to push Game Key Cards will see the under-performance of these launch titles as a wake-up call, realise they fucked up and make an effort to reverse course. In an ideal world, I would love to see all the launch titles reissued on full, proper cartridges, no downloads required.

I also know that we do not live in an ideal world. In fact, some might say we live in one of the worst timelines imaginable, and as such I do not think it particularly unreasonable to think that one of two things will actually happen: 1) Nintendo and the third parties plug their ears, go "la la la" and hope that people will just suck up Game Key Cards given no other option, or 2) Nintendo and the third parties go "welp, that didn't work" and pull out of physical releases altogether.

Of the two, I think 1) is the most likely outcome, because Nintendo themselves appear mostly committed to doing actual proper cartridges for their own games. Mario Kart World comes on one, for example, and the upcoming Donkey Kong Bananza does, too, as do the "Nintendo Switch 2 Version" rereleases of stuff like Breath of the Wild, Tears of the Kingdom and suchlike. We've also seen no indication that titles like Metroid Prime 4 will be coming on Game Key Cards.

The issue, I'm told, is that there are actually only two options for publishers to release games physically on Switch: 64GB "full" cartridges, and 1GB Game Key Cards. And the trouble with the 64GB ones is that they're expensive, so even if a game could easily fit on one of them — like Bravely Default — a lot of publishers are baulking at both the extra cost to them, and the consequent business need to pass that cost onto consumers via higher prices. We're already seeing some resistance to things like Mario Kart World costing £75 — quite right, too — and so it's understandable that publishers would hesitate to go down a path that would require them to charge a high price in order to make their money back. To the Game Key Cards' credit, any games released in this way are a bit cheaper — but you're still talking at least £30-35 for most.

No-one has really said exactly why the 64GB cards for Switch 2 are so expensive, but it's presumably to do with them being based on the high-speed access that SD Card Express offers. A 256GB SD Card Express is a lot more expensive than a regular old SD Card of the same capacity, and if the Switch 2 carts are based on the same tech — which one would assume they are, otherwise why would the system require SD Card Express for digital downloads? — then that means that faster flash memory is pricier in general.

There's also the capacity question: 64GB is probably not enough for some modern games, since file sizes for triple-A titles have been ballooning over the 100GB mark for quite some time now. That said, if Cyberpunk 2077 can fit on a 64GB card, I feel like most other things probably can, too. And if not, well, game developers should rediscover the incredible art of compression. The games industry in general used to be really good at that — look at the amazing stuff you could fit on a single floppy disk in the 16-bit era! — but it feels like it just hasn't been a priority for developers in more recent years. After all, if the capacity is there, might as well use it, right…? Maybe it's time to get out of that mindset.

There's not really an easy solution then, though I suspect people would be at least a bit more open to paying a little more for their games if they knew they were absolutely, definitely getting the full game, complete on cartridge. Of course, these days there are things like patches, content updates and DLC to consider also, with many physical releases from the previous generation already being of questionable archival value as a result, one might say this is something of a losing battle.

Not all hope is completely lost, however; several of the limited-print companies such as Strictly Limited Games and Lost In Cult have committed to releasing their stuff on full Switch 2 cartridges, and I have little doubt that others will follow. Given that a significant portion of my Switch 1 library consists of titles from publishers like this, that makes me feel a little better. It is, however, disappointing to see companies like NIS America announcing things like new entries in the Trails series as being on Game Key Cards. Given that there's a strong crossover between those who enjoy niche-interest stuff like Japanese role-playing games and those who buy a lot of physical games — as my own shelves will attest — this feels like an intensely foolish thing to do.

It's early days, so I'm not ready to write physical gaming's obituary just yet. But I hope the data we've seen today actually causes some people to sit up, take notice and ponder if they might not be just a little better off doing things slightly differently.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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