#oneaday Day 884: No more resisting. I am a Zelda fan

I have written about this a number of times in the past (most recently exactly a year ago, weirdly), but I think it's time to admit once and for all that I am, in fact, a fan of The Legend of Zelda.

This is not a controversial opinion, I know, but let me talk about it a little bit, because I find my own response to the series kind of interesting. I have, over the years, convinced myself that I am a bit "meh" on Zelda as a whole, and I'm not entirely sure why, given how I've always had a good time with it. With the recent Switch 2 remake of Ocarina of Time, though, there really is no mistaking it: The Legend of Zelda is, to me, one of the greatest series of video games ever created, and continues to be wonderful to this day, with nary a misstep to its name (aside from the CD-i games, but those don't really count).

(This is not an invitation for you to tell me how much you don't like Breath of the Wild and Tears of the Kingdom. I don't care.)

I mentioned in my post last year that a lot of my… resistance, I guess you'd call it? Yeah. A lot of my resistance to the series over the years stems from that period when Final Fantasy VII and Ocarina of Time were both the "big games" that my friends and I were playing through at almost the same time.

Final Fantasy VII had blown us all away with its spectacular, cinematic, deep and lengthy story and — to us as RPG newbies, anyway — unusual, interesting gameplay. Ocarina of Time, meanwhile, while undoubtedly a good game, just didn't feel quite as… impressive to our shallow, ill-informed eyes. We used to joke that after playing Final Fantasy VII, my friend Woody refused to believe that any game that came on fewer than three CDs would ever be any good — but we all secretly sort of felt something similar. Although in retrospect it's impressive quite what Ocarina of Time managed to achieve in 32MB of cartridge space — compared to Final Fantasy VII's three CDs, most of which were filled with FMV sequences — at the time it was hard not to feel like it was a bit less overtly… wow.

Then there was the "inverse hype" problem, where for a very long time prior to Ocarina of Time's release, it was hyped up as being akin to the Second Coming of Jesus, like all other video games were going to cease to matter; as if just standing within the shadow of Zelda 64 (as it was known prior to the Ocarina of Time subtitle being revealed) would cause every other game to spontaneously turn to dust and scatter on the wind. On the one hand, if you bought into this, it was exciting, but at the same time, it did, at times, feel a little excessive — especially for those of us who, at the time, had both PlayStations and Nintendo 64s and thus felt no real need for fanboyism or favouring one platform over another. Eventually, it just got kind of exhausting.

Looking back, of course, it was silly to compare Final Fantasy VII and Ocarina of Time, as they're both very different kinds of game that can — and do — quite happily coexist. Knowing that also allows me to view the Ocarina of Time remake on Switch 2 through relatively clear eyes. And you know what it's teaching me? I've actually always liked Ocarina of Time a lot more than I had previously thought or cared to admit.

You might think that this is just the shiny new remake talking — but honestly, the remake is so true to the N64 original in terms of structure and gameplay that it is helping me appreciate and remember things about the older incarnation — things that are amplified, but not changed, in the remake. Consequently, I know that if I were to boot up the N64 version right now, I'd have as good a time with it as I am with the Switch 2 version.

Like, for example, I'm sure there are at least some of you out there who have always thought Zelda is kind of twee nonsense. Little fairy kid with pointy ears skips through the forest and beats a big bad guy? Childish nonsense, surely. But no; spend some time with the Zelda series as a whole and you'll develop a firm appreciation of the fact that it is actually surprisingly dark on a fairly consistent basis — with Ocarina of Time, in many ways, being second only to its direct follow-up, Majora's Mask, in terms of moodiness.

I wouldn't necessarily go so far as to say the game has been designed with adults in mind, which is something I would say about the Metroid series, but there is definitely a strong amount of "fairy tale fucked-upness" about Zelda that, with my old and jaded eyes, I feel that if anything, I am appreciating more now than I ever did back in the day. It's the subtle things; the things that you wouldn't necessarily notice as a wide-eyed child, but which you appreciate as a cynical adult. Especially, yes, That Bombchu Lady.

And when I think back on the time I have spent with the Zelda series over the years, I can honestly say that I've never had a bad time with a Zelda game. This curious sense of "resistance" that I describe above sometimes prevents me from making much progress with them — particularly the sprawling quests of Breath of the Wild and Tears of the Kingdom — but, partway through Ocarina of Time as I am right now, I think I can quite comfortably and confidently say that yes, I am, in fact, a Zelda fan, and I really should get it out of my head that I am somehow not. And then, after I'm done with Ocarina of Time, finally get around to scratching Tears of the Kingdom off my "to complete" list, too.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.


Discover more from I'm Not Doctor Who

Subscribe to get the latest posts sent to your email.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.