I didn't get that job I've been dancing around discussing recently, so I guess I can talk about it a bit more now! Before I go on, I want to say that I'm not upset or mad or anything; for reasons that are probably already clear, I was expecting things not to work out, but the fact I got an interview and it was such a positive experience was a nice confidence boost, plus it may well pave the way to a future relationship that will help out the work I do on both MoeGamer and Atari A to Z. We'll see.
The job was to be the site editor and social media manager for both Rice Digital and Funstock Retro. These are two sites that are part of the software company PQube, with the former focusing on localised Japanese video games and related popular media/merchandise, while the latter concentrates on retro games.
Both have shops attached; Rice Digital is responsible for a number of nice limited editions over the last few years — not just from PQube themselves — while Funstock's interesting new product right now is known as the Evercade, a pretty neat-looking handheld (and TV-connectible) retro gaming device with collectible cartridges containing officially licensed games from Namco, Atari, Technos Japan and modern indie developers. (I kind of want one. If anyone wants to buy me one for Christmas I certainly wouldn't complain.)
The job wouldn't have related to the e-commerce side of things; it would have been taking care of the actual content. PQube set up Rice and Funstock's sites to be their own independent outlets that just happened to be attached to a localisation company; they don't shout about the connection between them and make a point of not using them as "marketing" as such — they cover stuff from their rivals, and, like I do on MoeGamer, try and engender a positive atmosphere surrounding these games and retro gaming products rather than indulging in popular cynicism and schadenfreude.
Essentially, running those two sites would have meant that I would have pretty much got to do what I do with MoeGamer and Atari A to Z on a fully professional basis, which would have been extremely cool — although I don't know what that would have meant for MoeGamer and Atari A to Z themselves, particularly given the main reason I didn't get the job: the distance, and the time and money it would have cost to get to and from the office.
I live in Southampton, which is on the south coast of the UK; the job was in Letchworth, which is about a hundred miles away from here. It would have been at least a two hour commute, probably more given that a portion of that commute would have been on one of the country's busiest roads: the dreaded M25 London orbital motorway. During the application and interview process, we had some discussions about the possibility of remote working or sharing my time between the office and home, but sadly this was not a possibility for one reason or another.
I understand completely; it's good to have people all in the same place to work together, though a job like this is one that could have been performed perfectly well remotely. It's a shame that wasn't an option, as if I'd have been able to do the whole thing remotely, I would have probably been able to ditch my car and save myself a lot of money each month.
In some ways, I'm a little relieved; I wasn't looking forward to the possibility of that commute, even if it was only a few days each week. Doing it every day simply wouldn't have been practical, mostly because of how much it would have cost in petrol and wear on my car. The actual time I wouldn't have minded too much, because I have a mountain of audiobooks, podcasts and music I could have listened to, and on past occasions when I had a long commute (only 50 miles last time around) I actually quite enjoyed that period of solitude and reflection.
The main thing I was worried about, though, was that the amount of time it would have taken up travelling would have probably meant I would have had to either scale back or quit my creative projects completely. And that would have been disappointing; I've worked hard to make what I've made to date and while in some respects I've still got a long way to go in terms of growth (particularly here on Patreon) it would be a shame to have to put all that aside temporarily or permanently.
Still, the whole thing was a nice confidence boost. The folks at PQube reiterated that I was a very strong candidate and they specifically noted that my willingness to stand up for them over the recent Nintendo Life/Gun Gun Pixies debacle was something they were especially grateful for. So that's good. It would have been cool to say a Twitter spat played a significant role in getting me a job, but I guess it's not to be.
On the flip side of all this, I'm frustrated with my current day job right now for reasons I won't go into. All I'll say for now is that recent events have been playing havoc with my anxiety, the fact I'm prone to stress and my Asperger's, and it just kind of makes me want to run and hide. But, well, here I am still; it pays the bills if nothing else.
Now, if I could only make my creative endeavours a full-time thing, that would solve all my problems! Maybe. Oh well. That's not happening for now, anyway — though the fact you lot reading this keep me in new games, website expenses and other bits and pieces each month is very much appreciated, I'd like to reiterate.
Back to the grindstone for now…