#oneaday Day 199: Turns out Balatro is pretty good

People have been banging on about how good Balatro is for ages now, so the other day I decided to actually download it and give it a go. I had nothing in particular against it, but I am also inordinately wary any time something — particularly an indie darling — gets hyped up as much as Balatro has been.

In this case, I think the praise the game has received is very much deserved. Balatro is a game that knows exactly what it wants to be, and all it does is achieve that goal. It doesn't have any pretensions of being high art, it's not doing that thing where "you think it's a card game but it's actually a horror game lololololololooool", it's not psychologically profiling you or gearing up for a singular jumpscare as your playtime hits exactly 256 minutes. It's just a game that has a clear, non-narrative premise, and executed brilliantly.

Balatro is ostensibly a card game "roguelike", but as with most games that bastardise that term these days, all that really means is that there are randomised elements to each game, and when you lose you have to start over from the beginning. There's also a persistent element where the more you play, the more potential "things" you unlock to appear in a run, so even if you beat a run in it quickly, the more you play, the more varied things should, in theory, get.

Balatro is based around poker — a fact which caused the European games rating board PEGI to shit itself and whack it with a completely undeserved 18+ rating well after it had already been released — but is not really a "gambling" game as such. The poker connection is simply the means through which you interact with the game, and it has rather more relaxed rules than "real" poker. In terms of poker variations, Balatro is probably closest to electronic video poker — a fact which it leans into with a nicely understated fake CRT look and some nice pixel art.

Your aim in Balatro is to sequentially defeat a series of "blinds" and "bosses" by scoring a particular number of points in a limited number of hands played. Each round allows you a certain number of discards, and each "hand" played can have between one and five cards.

Each of the common poker hands — high card, pair, two pair, three of a kind, full house, four of a kind, flush, straight, straight flush, royal flush, five of a kind — has a base value that is calculated as a number of "chips" multiplied by a value known as "mult". The base number of chips is then added to by the value of the cards played — with face cards being worth 10 and aces 11 — and the result is the number of points you attain for that hand. Naturally, the more complex poker hands are, at the outset of the game, worth more points.

One interesting thing about Balatro is that you don't have to play "legal" hands. If you just want to get rid of some cards but you have a pair, you can play the pair plus three more cards, and the three "extras" will just get discarded and redrawn. You can also just discard and redraw up to five cards at once a set number of times per round. So long as you meet the score target, you move onto the next round, which has a higher target — and, if it's a "boss" round, which occurs after "small blind" and "big blind" rounds, some special rule comes into play.

The boss rules vary quite considerably from run to run. Sometimes a single suit might be "debuffed", meaning any cards of that suit you play don't add any extra points to a hand during scoring — though they're still considered a valid part of the hand. Sometimes, some or all of your cards may be drawn face down, forcing you to either play blind or use up your discards. Sometimes you have to reach the target using just a single hand. And there are plenty more variations besides.

In order to keep up with the escalating score targets, between each round you can access a "shop", which allows you to purchase specific cards or randomised booster packs to help you out. Planet cards boost the base value of specific poker hands. Arcana cards have various special effects that often allow you to transform cards into more valuable versions of themselves. Spectral cards have particularly powerful effects and don't come up all that often. And standard booster packs simply allow you to supplement your standard 52-card deck with additional cards that may work out in your favour.

Probably the most significant thing you can buy at the shop is a Joker. Rather than simply acting as a "wild card", Jokers instead provide continual passive benefits, and there are many possible effects. Some simply provide a flat increase to chips or mult. Some have conditional bonuses, where you need to play particular cards, or hold particular cards in your hand. Some have special abilities that can be activated in various ways. They are always absolutely key to your success, and the Jokers you choose to hold onto will direct the way you play quite significantly.

For example, a torn Joker provides you with a big bonus if you play hands of 3 cards or fewer at a time. This obviously discourages you from playing things like Full House and Four of a Kind, so you will want to seek out planet cards that boost things like Pair, Three of a Kind and High Card.

Another Joker grows in power according to how many Arcana cards you play, so you will want to specifically seek out ways of acquiring as many of these as possible. Another still provides significant bonuses if you play 10s and 4s as part of your hand. And the list goes on.

The thing I think I like most about Balatro is that it takes something everyone can relate to — playing with cards — and implements it in such a way that would be largely impossible (or at least very impractical) to do in real life. It is exquisitely designed; very easy to pick up, but tricky to master, and each run is markedly different from the last.

Perhaps best of all is how it doesn't overcomplicate things. No needless dialogue, no plot, no explanation of why you're playing this curious twist on poker or attempt to tie it into a greater storyline. The game just is. It has no goal other than to provide a satisfying, enjoyable experience for the player — and it succeeds at this absolutely admirably.

I've always been someone who enjoys narrative in games — but sometimes you just want to play something without getting bogged down in story context. Balatro provides exactly that. And, given that Microsoft now charges a subscription fee to make Windows Solitaire ad-free, I feel like Balatro absolutely should take its place as the office timewaster of choice. It has the same appeal elements as Windows Solitaire, after all — and not a microtransaction or ad in sight. Bliss.


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#oneaday Day 198: MoeGamer year in review, 2024

Hey! You! Reader! Do you read my other site MoeGamer? If not, you're missing out! It's the site where I put a lot more care and attention into things rather than farting something out for daily posts, and it plays host to some of the games writing I've done that has made me most proud over the years.

With that in mind, I thought I'd share some highlights from this year, complete with links so you can go and enjoy them at your leisure. I'm not updating MoeGamer as regularly as I used to — the perils of having a job you actually like, and thus less time to spend writing during the workday! — but I've still written a fair few pieces this year, and I'd like to share some of them with you now.

A Re-Introduction

Click here to read!

In this post, I explained my decision to finally move MoeGamer off WordPress.com and onto self-hosted. This was partly down to my running out of disk space on my WordPress.com account and the absolutely extortionate price they wanted for an expansion, but I'd been thinking about doing so for a while anyway. At the start of this year, I finally took that step.

Famicom Detective Club

Click here to read part 1, The Missing Heir!
Click here to read part 2, The Girl Who Stands Behind!
Click here to read part 3, Emio, The Smiling Man!

Early in the year, I was in the mood for a bit of virtual detective work, so I finally stopped waiting for the physical release of the first two Famicom Detective Club games on Switch that was clearly never coming, and downloaded the double-pack. I absolutely adored them, but felt a bit sad that we probably wouldn't see any more of them. I was proven wrong later in the year with the surprise announcement and release of Emio, The Smiling Man, which took everything good about the first two entries and married it to a brand new story — which takes the honour as probably the darkest, bleakest Nintendo game ever released.

Another Code: Recollection – the way remakes should be

Click here to read!

I'd been thinking about picking up the DS and Wii duology of Another Code games for ages. With the Switch remake of both, I no longer needed to — but I'm glad I finally experienced these stories.

Helldivers II and the Battle Pass Delusion

Click here to read!

Helldivers II made me angry. Not because I begrudged the game's existence — I really enjoyed developer Arrowhead's previous work, such as the vastly underappreciated first Helldivers and its fantasy counterpart Magicka — but because of the amount of apologism for rancid modern business practices that came along with it. Battle Passes are shit, full stop, and a game being not quite as predatory as other games that use them still means it's predatory.

One Piece Mansion: the puzzle of stress management

Click here to read!

A kind YouTube viewer occasionally sends me goodies, one of which was this oft-overlooked PlayStation title from Capcom. I found it thoroughly interesting, so I wrote about it.

Yohane the Parhelion: BLAZE in the DEEPBLUE could have gone deeper

Click here to read!

The headline says most of it: this exploratory platformer from Inti Creates was excellent while it lasted… but the limited amount of time it lasted is also my main criticism of it.

The lost art of "just enjoying something"

Click here to read!

This is a sentiment I've expressed here in the past, too, but I feel it's a problem when people seem incapable of just enjoying something on its own merits. This article was particularly spurred on by the explosion in "modern gaming is DEAD!" videos on YouTube in the last year or two.

The enshittification of the video games press

Click here to read!

The perpetual negativity of people online is, in part, driven by the enshittification of everything — including the games press. In this piece, I talk a bit about my personal experiences, and why seeing so many sites fall down the "endless guides" SEO juice drain is so saddening.

Tokyo Xanadu eX+

Click here to read part 1, Falcom's Forgotten Gem!
Click here to read part 2, musings on the "school RPG"!
Click here to read part 2, on Falcom's best-in-class worldbuilding!

This year I had several bouts of "this game has been on my shelf for literal years, let's actually play it". This was the result of one of those. Shortly after I beat the game, a new localisation (with 100% less "*chortle*" from what I understand) was announced for Switch. I am tempted to buy it again because it really was an excellent game. I am a silly person.

The growing important of media with a positive vibe

Click here to read!

A good pal of mine wrote a review of Atari's Lunar Lander Beyond, and bemoaned how cynical the game's script was. That got me thinking; there's a lot of bleak, dour media out there, making stuff with a positive vibe feeling like an increasing rarity. I decided to ponder why that was important.

The Good Life: SWERY's Lake District holiday

Click here to read!

SWERY makes odd games that often have a lot to say, and The Good Life, an open-world game about being a grumpy American journalist stuck in the Lake District, was absolutely no exception to this.

The Missing: a violent, personal journey

Click here to read!

This game, also by SWERY, was an absolute masterwork in narrative through mechanics, telling a thoroughly compelling story about identity and self-acceptance.

Princess Peach Showtime: a short run on stage, destined to be forgotten

Click here to read!

Princess Peach Showtime! was a good game, but it's testament to the usual quality of Nintendo titles that it just being "good" meant that it was considerably less memorable than many of its stablemates.

Neptunia Game Maker R:Evolution – satire through design?

Click here to read!

Neptunia Game Maker R:Evolution is, I think, the first game in the long-running Neptunia series that I haven't adored. And I got the impression by partway through that this might have actually been intentional.

Disco Elysium: modern-day interactive fiction

Click here to read!

Disco Elysium is amazing and everyone should play it. Here is why.

Sengoku Rance: deep yet accessible empire building

Click here to read!

Sengoku Rance is often held up as the absolute best entry in Alicesoft's storied eroge series, and I can understand why.

A new taxonomy of RPGs

Click here to read!

I decided to expand a shower thought into something more substantial.

Spirit Hunter

Click here to read part 1, Death Mark!
Click here to read part 2, NG!
Click here to read part 3, Death Mark II!

For once, I was between games when October rolled around, so I decided to finally tackle the whole Spirit Hunter series, which had been languishing on my shelf for a while. I came away incredibly impressed.


There's plenty more than just these, but the above are some of my favourite pieces from the year gone by. Stop by MoeGamer and have a browse, or check out the index to see everything I've posted this year.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 197: Winding down for Christmas

Yesterday was the last working day before Christmas, as I have Monday and Tuesday off next week. I'm technically working between the 27th and the new year, but I somehow suspect not much is going to get done between those dates. I feel like that period should just be public holiday for everyone — and no, not like some places do, where they force you to take some of your holiday allowance to cover that period, even though the whole office is shut.

Anyway, as a result of work being over for now, I have entered into full-on chill out mode. I'm still nursing a cough that has stuck around after a bit of a cold I had recently, but that's on the way out, I think. I was hoping to record a video or two today, but it was making me cough, so I decided to set that aside for the day and just relax. Not every day has to be about doing something "productive", after all. Even though I wrote nearly 3,000 words on my experiences with Super Mario RPG over on MoeGamer. You can read 'em by clicking here!

After the holiday period is over, I'm going to refocus and try and sort out my body, weight and health. Before the end-of-year wind-down, both Andie and I were having some decent success with counting calories using the NHS Weight Loss app, so we're both going to get back to that. I'm sick and tired of feeling like shit, hating the way I look and feeling like there are so many things I can't do, and I want to do something about it. But that's all going to have to come from me, because the attempts I've made to get someone to help me haven't been… well, very helpful.

Slimming World was all right, and I turned back to that because I had some very good success with it quite some time ago. It hasn't been quite as effective for me the last couple of times I've tried, though; the "restrictions" on one's diet start to feel a bit suffocating after a while, even though they take great pains to try and make out that they're not "restrictions". The principle is sound, though — paying attention to what you're putting in your mouth and how much of it — so that's where more straightforward calorie counting comes in.

I also got referred to a weight loss programme by my doctor called, rather patronisingly, "The Weigh Ahead". This was absolutely fucking useless, because I had contact with someone once every two weeks, and it alternated between a bored-sounding nutritionist who gave me such mind-blowing advice as "eat more vegetables" and "eat smaller portions" and an actually quite helpful therapist, who helped me confirm some feelings I've had about why I have got into the state I'm in. Unfortunately, speaking to said therapist once every four weeks wasn't nearly enough to get any productive work done, so the whole thing ended up feeling like a complete waste of time.

So, like I say, this has to come from my own stocks of motivation, dedication and self-control, all of which are in relatively short supply. I'm hoping a nice relax over the holiday period will help re-energise me and allow me to focus on things both personally and professionally, and that 2025 will allow me something of a fresh start.

I know this is the same old bollocks people say every holiday season, but practically speaking, it's a good time to be thinking about this sort of thing. Christmas is inevitably something of an indulgence for us all, and that's absolutely, perfectly fine; it's natural to want to set things straight after such an indulgence. So that's what I intend to do. Zero guilt for anything I enjoy over the holiday season, then face, accept and conquer the consequences thereafter. That sounds like a positive mindset to me!

For this evening, time to melt into the couch and play Paper Mario.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 196: Migration complete!

We sorted out the problems MoeGamer was having. If you happen to care, the problem I was having was this: the site itself appeared to be working just fine, but a number of image links were broken, the Media Library appeared to be full of empty images and attempting to hotlink to files that I knew were there was throwing a 404 "Not Found" error.

The solution was surprisingly simple. On my former Bluehost account, MoeGamer was hosted in a subdirectory of the public_html folder, and the domain name had been pointed to that subdirectory as its document root. That means if you went to moegamer.net, it would assume you meant "[the address of my hosting]/public_html/[the subfolder name]" rather than just the more conventional "[the address of my hosting/public_html/".

The problem stemmed from the fact that once my domain had been mapped to my Zume hosting instead, the document root was set to public_html rather than the subfolder, and that meant it wasn't quite looking in the right place for lots of things — most notably images hosted on the site that weren't being delivered via content delivery network, and plugins for WordPress.

The solution was simple: move all the MoeGamer files out of that subfolder into public_html and now everything is sorted and working as it should do. I'm glad; I was worried this was going to be a whole palaver to fix, but it turned out to be something pretty simple. It's just fortunate that I spotted the discrepancy when I did; I had a feeling Bluehost had done something "non-standard" when I hosted my sites with them, so I followed a hunch and it turned out to be correct.

I have little doubt that the guy helping me from Zume's support desk would have figured it out before long, though. Zume's customer service during this whole migration has been absolutely exemplary. And because they promise "same-day migration" but were unable to achieve this with Bluehost's dumbass setup, they've given me a free month of hosting as compensation. I didn't ask for this nor did I indicate I was in any way dissatisfied with their service; they just gave it to me. Top-notch stuff.

I know this was a whole faff, but hopefully I won't have to do it again for a while. Fingers crossed that Zume 1) sticks around and 2) doesn't get bought up by the company that made Bluehost (who used to be good!) shit. And in the meantime, I feel like both this site and MoeGamer have seen a significant performance increase, which is great.

Anyway, with that nonsense over, I can perhaps get back to more regular updates over on MoeGamer. I have a few games that I want to write about, but I've been holding off while all this was sorted. Perhaps I shall be spending some time writing tomorrow!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 195: Migration... almost complete?

Well, it seems my migration to a new web host has been mostly successfully completed. Both this site and MoeGamer are now safely ensconced on Zume's servers, and the nameservers have been switched over. There's a few little issues here and there which I'm hoping will resolve themselves as the DNS propagates or whatever it has to do, but other than that, things are looking pretty good!

I have to give a huge shout-out to Ross from Zume's support here, as he was inordinately patient with Bluehost's many, many attempts to make it as difficult as possible to just transfer your website from one place to another. Bluehost, like many other sites these days, seemingly insist on making you use a chat facility to get any sort of support, and, like most chat support services, seems to be staffed almost exclusively by people who don't really know what they're talking about. This meant it took several separate chat sessions by me to get them to do something approaching what we needed to perform the migration, and even then they still did it wrong multiple times.

I have confidence, though, that even if there are any lingering issues from the migration, Zume's support staff will be able to sort them out. Like I say, I'm hoping that most of these will be resolved by the DNS propagation completing, so I'm not going to worry too much about things for a few days. And in the meantime, it's nice to know that I can just get on with blogging here; I didn't even lose any posts from the last few days, which is great.

Anyway, that's that. If you happen to see any weirdness here or on MoeGamer for the next couple of days, that's why. Hopefully it will all be sorted soon, and we can return to business as usual!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 194: My Switch Year in Review

I'm a bit fed up of "year in review" things, since absolutely everyone is doing them now. Even my fucking online banking app wanted to give me a "year-end wrap-up" last time I logged it, which is a step too far, I feel.

But anyway, there are a couple of these things that I actually find mildly interesting, and one of them is the Nintendo Switch Year in Review. Out of all my games consoles, the Switch is the one that gets the most use by far, so in theory any such "reviews" should paint a fairly representative picture of my interests. Let's go through it together, then!

I apparently commenced my year with Final Fantasy II, which I'm sure some people will have strong opinions about, but I still rather like it, particularly in its Pixel Remaster format. I thought I'd miss the extra material from the PSP version, but I don't. Especially not the Soul of Rebirth postgame dungeon, in which you take all the underlevelled characters that died as part of the main story through a monstrously difficult challenge that requires a lot of grinding to get through.

345 hours feels a bit low, if anything, but it still works out to 14.375 days in total. I guess that averages a little under an hour every day, which sounds plausible, particularly considering some days have a lot more than others and some might have none at all.

No arguments with that. I replayed the first two Ace Attorney games and decided that this would be the year I finally beat Breath of the Wild. Silent Hope had also been hanging over my head for a while, so I knocked that out late this year, too.

See that start date? That's why I wanted to get Breath of the Wild off the backlog.

This honestly surprises me… a little. Not that "Adventure" is present at all, but that it's at the top. I would have thought RPG would be at the top, but nope; it's Adventure by a significant margin. And, given a bunch of the games I played this year, that makes a certain amount of sense: there's not only the Ace Attorney games I played, but also the three Spirit Hunter games, the Famicom Detective Club titles and doubtless some others I've forgotten.

Start as you mean to go on and all that.

Now this was quite surprising. Some of those months have surprisingly low figures, so I can only assume I was playing something else on a different platform at those times. Looking back, I see that I was playing Final Fantasy XIV: Dawntrail in July, so that would account for there being less than an hour of Switch time that month.

Now here's a toughie! I played a lot of great games this year, so it's very tricky to choose between them.

I mean, look. The bangers keep coming.

And coming! I was surprised to see the first two Famicom Detective Club games there, as I was sure I played those last year, but nope; I played them in February, meaning I played the whole series including new entry Emio, The Smiling Man this year. Neat!

And still they come! The Missing was a thoroughly interesting, deeply affecting experience. Super Mario Bros. Wonder is the best 2D Super Mario I've played for a long time. And Theatrhythm Final Bar Line speaks for itself with its vast array of music to play.

Atari 50 is definitely worthy of note for introducing us all to Digital Eclipse's excellent "interactive timeline" approach to digital museum curation. We're starting to get into games that I just dipped into a little bit this year now, though, such as visual novel Little Busters! and Etrian Odyssey.

So what should I pick…?

I think I'm going to go with this one. I was genuinely excited to see this game get announced and released in fairly short order, and I'm delighted to see the Famicom Detective Club series continue long after it first launched. I just wish they'd do a physical release of the first two games in English.

And so that's that, I guess. It's been a good year for great games, both on the Switch and elsewhere. My backlog, of course, hasn't gotten that much smaller, but let's not worry about that. I have plenty of stuff to keep me busy for a long time into the future, and I look forward to sharing those experiences with you here, on YouTube, and on MoeGamer.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 193: Migration woes

I was suspicious when the new hosting provider I've signed up with, Zume, offered "same-day migration" — not because I doubted their abilities, but because I doubted my current/prior host, Bluehost, would make it in any way easy to get everything off their servers and onto someone else's.

Turns out I was correct. Migrating a complete website setup like mine should be a case of going into cPanel and exporting something called a "cpmove" archive, which contains everything about the website: all its content, all its configuration, everything. Naturally, this is only something you can export yourself on a more expensive plan than I'm on, leading to multiple conversations with support people via a bloody chat interface, during which they consistently failed to understand what I was asking of them, despite me spelling it out to them very clearly and repeatedly.

The first time they ran the export, it seemingly worked correctly and created an archive, but said archive was, for some reason, faulty — and in the meantime, it had filled up my hosting account's storage space. So I then had to delete that and spend another couple of hours waiting for the person on the other end of the chat to run another export, only for them to first of all misunderstand the fact that I wanted to export two websites (this one and MoeGamer) not just this one, and then to completely miss the whole "cpmove" part.

Thankfully, the representative from Zume that I've been dealing with has been inordinately patient throughout this entire process, and has been keeping me informed on progress. It seems that he will be able to complete the migration without the "cpmove" part, it'll just take a bit longer to get things set up. I'm fine with this; I'm not in a rush to get it done, so I'd rather it be done right than done fast.

Self-hosting your own website certainly gives you more flexibility than being locked in to something like WordPress.com — to say nothing of the inherent risks of hosting your entire website on someone else's service — but man, it is a pain in the arse when something like this happens. And make no mistake: this is happening because Bluehost are deceptive fuckers who gave absolutely no indication when I signed up that their prices were going to increase this much after a year. We're talking an increase from about £60 to nearly £300. Absurd. And I bet they count on people just thinking "eh, I can't be bothered to fix it, so I'll just pay up".

Well, no. I'm not paying up. I'm looking forward to hitting the big red "CANCEL" button when all my sites are successfully transferred over, and here's hoping that Zume lasts at least a few years before enshittifying itself, too.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 192: The defeat of Culex 3D

I finished Super Mario RPG's postgame this evening, culminating with a rematch against the most difficult boss from the original game: Culex, who, in the postgame, finally gets his wish and becomes full 3D instead of being a piece of pixel art. To go along with his new look, he also gets a considerable buff in power, putting him into full-on "superboss" territory — though in keeping with the rest of Super Mario RPG, he's not overly difficult, he just needs you to pay attention and stay on top of things.

I really enjoyed Super Mario RPG, and I appreciate that "doing everything" in it took less than 20 hours. I have absolutely nothing against super-long RPGs — over the years, my favourite games have all been pretty lengthy affairs — but sometimes it's nice to play something breezy that knows when to stop. I'm sure Super Mario RPG could have dragged itself out to twice the length if it had really wanted to, but it didn't; the fact it didn't is testament to its good design. Nothing in the game feels like filler, and, outside of the Switch-exclusive postgame (i.e. it didn't exist in the original SNES version) there's really no need to grind at any point, either.

There are elements of the game where you can tell it has 16-bit roots, most notably in its overall storytelling; the narrative of the game is very lightweight, and you don't spend a lot of time getting to know the characters. I was particularly surprised to finally spend some time with Geno, a character that I've been hearing Super Smash Bros. fans bang on about for years, and find that, in terms of actual writing and characterisation, there's not really much to him.

But then this is a Mario game, not anything with pretensions of being high art or literature. To have Geno give overblown monologues at every opportunity would have almost certainly felt very out of place with the overall breezy feel of Super Mario RPG, and I suspect that during development, Nintendo probably had to rein in Squaresoft a bit in order to ensure that the whole thing didn't go too Final Fantasy. The inclusion of Culex may well have been some sort of "if you don't overdo the melodrama in the main story, we'll let you get super-ridiculous with the secret boss" deal.

Anyway, it's not that I feel Geno is a "bad" character as such, I was just a little surprised that he is so beloved when you don't really spend all that much time getting to know him beyond his basic concept. He does have some cool special moves, though, and in terms of power level he's one of the strongest characters in the party, so I suspect it's a bit more of an "all-round" thing as to why people like him, rather than him having a particularly strong story attached to him.

So yeah. That's that. Now to decide what I should play next! I still have Yakuza 5 on the go, and will get back to that some time soon, but I'm also still in a bit of a Nintendo mood. I have a few Nintendo titles on my shelf that I haven't gotten around to yet, so it's a matter of choosing between them — or maybe nabbing something from my wishlist that (I hope) no-one has grabbed me a copy of for Christmas yet. Do I move on to Paper Mario now I'm fresh from Super Mario RPG? Or do I finally bite the bullet and jump into the sprawling Fire Emblem: Three Houses… bearing in mind that I will definitely be wanting to revisit Xenoblade Chronicles X when it gets a Switch release in March?


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#oneaday Day 191: Moving online home again?

Annoyingly, it's looking like I'm going to have to uproot this here site and MoeGamer yet again, because my current host has increased the annual price of hosting by literally about four times over the supposedly "introductory" offer I wasn't aware that I was on. Reading around, it seems this company — Bluehost, 'cause I'm going to name and shame — is notorious for doing this, and I am just the latest of many people to fall foul of it. So don't use Bluehost.

Thankfully, I have seen a few recommendations floating around, and I think the one I'm probably going to go with is Zume. This is a UK-based hosting service that comes particularly recommended by the nerds on r/webhosting, plus they supposedly do a free complete migration and you can pay monthly — though of course, as always, it works out more expensive to do that than paying for a year or two up front. Honestly, I think I'd rather have a predictable £10 a month than £X every year or two, though, as that's much easier to budget for.

I'm probably going to start the process for this going tomorrow. Supposedly they'll get the whole shebang done same-day, but it remains to be seen if that actually is the case. This is, I guess, then, your official warning that there may be some unexpected downtime both here and on MoeGamer at some point in the next couple of days.

I wish I didn't have to do this, as moving "online home" is almost as frustrating as having to move your real home. Granted, there's a lot less putting things in boxes and cleaning, but there's still a laundry list of things you need to remember to do — and inevitably an equally as long list of things that you have already forgotten that you need to do. But, well, I'm not paying nearly £300 for a year's web hosting, because that is daylight fucking robbery. £10 a month? Fine. I am 100% okay with that.

Here's hoping that 1) Zume sticks around for the long term, 2) Zume doesn't get eaten by a big corpo that jacks up prices to an absurd degree and 3) the whole migration process goes smoothly. Fingers crossed, and further updates as events warrant.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 190: My most confusing relationship

I think sufficient years have probably elapsed since this was a thing that I can probably talk about it without repercussions. If, on the off-chance, the subject of today's post happens to read this… uh, sorry? But you really confused me foe a while, and I think I want to talk about that.

I am, to put it politely, not someone who has had a lot of luck with women over the years. It's probably more accurate to say that I was not someone who had a lot of luck with women over the years, given that I am happily married, but hopefully you get what I mean. There were not many notches on my bedpost before I settled down.

Probably my most confusing relationship began during my first year at university. I had joined the university Theatre Group, and, while I felt quite awkward around a lot of its members still, I had enjoyed being part of a production of "The Scottish Play", and my involvement with the group only grew after that first year.

It was around Christmas time in my first year at university. The Theatre Group had hosted a nice meal down at a restaurant on the Southampton waterfront that doesn't exist any more, and somehow — I genuinely cannot remember how — I had become engaged in conversation with a young woman I hadn't encountered prior to thar evening. I shall spare her real name for the sake of privacy, so let's call her X.

As I say, I don't remember the exact circumstances of how we got talking, but I do remember that the evening concluded with me walking her back to her halls of residence, having a good snog and exchanging phone numbers. It was nice. Although in the intervening years, I have attempted to recall where her halls of residence were — they weren't one of the more "well known" ones in Southampton — and am not entirely sure they exist any more, or indeed if they ever did.

Regardless, I thought that was a pretty swell way to end an evening, and as such we made arrangements to see one another again. With Christmas coming up, I also bought her a small gift — in retrospect, probably too much too soon — which took the form of a small cuddly gorilla because, I believe, she had at some point indicated that such things were cute.

Not long after providing said gift, I was unceremoniously dumped via text, and I thought that was that. Except it wasn't. What it actually was I don't really know, aside from the fact that it really was jolly confusing for… probably three or four years in total.

We took a trip to London together and went to see an art film called Intimacy which had a lot of naked cocks in it, and we held hands throughout the film. She came to the house I was renting on several occasions, and we shared a fair few moments of intimacy, though something always felt a little awkward and off a out them — probably my fault for feeling disbelief that anyone would ever want to do such things with me. And we texted a lot.

I don't remember much of what we talked about, but we did text one another a lot. Initially, because I was quite confused about the nature of our relationship and not quite sure if I should push things, I wasn't quite sure how to act. But over time, I came to feel like I was enjoying these messages — if secretly dreading any time someone would ask "who've you been texting all evening?" and not really having a coherent answer.

There have been times over the years where I wonder what might have been there. There have been times where I have wondered if I missed a great opportunity. And there have been times when I think back on that whole situation and still have absolutely no idea what to make of it all.

So here's to you, X. Our time together may have confused the fuck out of me — and indirectly taught me that communicating clearly is probably the best basis for a solid relationship, even if it can be difficult at times — but I certainly think back on it fondly.

As the fat disgusting mess I am today, I think I'd probably be ashamed to show you what became of me, but 20 years ago? You certainly made life interesting for quite some time, to be sure.