#oneaday Day 834: Gaming update

One of the things I was originally thinking about doing with MoeGamer was doing more regular "updates" on what I've been playing recently. I still haven't actually done that — at least partly because I haven't determined a good way to do it; perhaps a weekly "What I've Been Playing" column? — so for now, today, I am going to provide that update in the form of a blog post here. Strap yourself in!

I've had several games on the go recently. My Final Fantasy XI playthrough stalled when Oliver went missing and I haven't picked it up again since that; I've got to a point in that game where it feels quite demanding to play in terms of attention span and patience, and I haven't quite felt up to that yet. That's not a criticism — I think one of the best things about Final Fantasy XI is its depth and complexity — but I do very much have to be in the mood for it. I also have the issue that I finished the bit of the game that I was most interested in playing — the Chains of Promathia expansion — and thus I'm early in Treasures of Aht Urhgan and it hasn't quite "hooked" me in the same way just yet.

I have, however, started a few other games. Probably the "main" one of these I'm playing at the moment is Ys VIII: Lacrimosa of Dana, which I've been meaning to have a look at for pretty much the last ten years. I did start it one evening when we had some friends over, we all got a little tipsy and one of them wanted to see an RPG, but I set it aside after that because I was already playing some other things. This time around, I started over (again) and have been thoroughly enraptured by it; it's an excellent game, with speedy combat and progression, a real, genuine sense of adventure, and a compelling story. It's very long for an Ys game — I'm 40 hours in and only just getting hints that we might be getting towards an ending, but my map exploration rate is only about 75% — but I think it works. "What Ys is" has changed a great deal over the years, and it seems that this one is (quite rightly) regarded as one of the best of the "modern Ys" titles.

I've also been playing Suikoden as part of the HD Remaster collection, and I've been mostly enjoying that. It's another game that I feel like I have to be in the right mood for, although this is less to do with its complexity and more to do with its relatively sedate pace of proceedings. I need to get back to it and finish it, because I was enjoying it a lot (aside from the army battles, which suck) and I would like to see how it ends. I also believe it's quite short, and I'm a good way through it, so it would be nice to cross it off the list sooner rather than later. Perhaps I'll play some of that today.

The next "big game" I have on my radar to play is Wadjet Eye Games' Nighthawks, a text-based RPG which is heavily inspired by (but not licensed from) the White Wolf Vampire: The Masquerade setting — with some notable differences, such as "no Masquerade". I played the demo of this a while back and it looks like being something incredibly special. Beautiful art, excellent voice acting, a well-crafted script with memorable characters — I'm looking forward to giving it a good amount of attention, and almost certainly writing something about it once I've spent some time with it.

I was hoping to get both Ys VIII and Suikoden finished before Nighthawks came out, but I don't think that's going to happen, given that Nighthawks is out early next week. I should be able to polish off at least one of them, though; at the rate I'm going, I think Ys VIII is likely to be down for the count first, but we'll see.

On the non-narrative game front, I have been playing Super Mario Galaxy 2 after really enjoying (and completing) the first one while we were away on holiday. I've also been playing Kirby and the Forgotten Land, which is a game I like a lot, but for some reason find it difficult to focus on for long periods of time.

I think part of the issue with Kirby is that each level has a bunch of optional objectives to complete, and it doesn't reveal them until you've either already done them, made progress on one that has multiple steps, or just completed the level without achieving them. In the latter case, it only reveals one of the optional objectives at a time, so if you have absolutely no idea what they are, it takes up to four playthroughs of a single level to get all the Stuff. This feels a bit like padding, but the game as a whole is so charming (and the levels so relatively quick to play through) that I should probably just get over myself and get on with it. I've actually been doing just that at lunchtimes this week.

Finally, this afternoon a group of friends and I will be playing some Big Walk, which we've been working our way through at the weekends. We finished it a few weeks back, but we're going back in to try and clean up some of the puzzles we didn't complete prior to heading for the ending. It's been a really good time; I was worried that it would be another Blue Prince kind of situation, where a bunch of critics lost their shit over how "good" it supposedly was, but I'd end up hating it, but no; I've been really enjoying it.

Anyway, that's where I am. I think some Ys for a few hours, then Big Walk later. Then tomorrow I'll do some video recording. Sounds like a plan to me!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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