#oneaday Day 834: Gaming update

One of the things I was originally thinking about doing with MoeGamer was doing more regular "updates" on what I've been playing recently. I still haven't actually done that — at least partly because I haven't determined a good way to do it; perhaps a weekly "What I've Been Playing" column? — so for now, today, I am going to provide that update in the form of a blog post here. Strap yourself in!

I've had several games on the go recently. My Final Fantasy XI playthrough stalled when Oliver went missing and I haven't picked it up again since that; I've got to a point in that game where it feels quite demanding to play in terms of attention span and patience, and I haven't quite felt up to that yet. That's not a criticism — I think one of the best things about Final Fantasy XI is its depth and complexity — but I do very much have to be in the mood for it. I also have the issue that I finished the bit of the game that I was most interested in playing — the Chains of Promathia expansion — and thus I'm early in Treasures of Aht Urhgan and it hasn't quite "hooked" me in the same way just yet.

I have, however, started a few other games. Probably the "main" one of these I'm playing at the moment is Ys VIII: Lacrimosa of Dana, which I've been meaning to have a look at for pretty much the last ten years. I did start it one evening when we had some friends over, we all got a little tipsy and one of them wanted to see an RPG, but I set it aside after that because I was already playing some other things. This time around, I started over (again) and have been thoroughly enraptured by it; it's an excellent game, with speedy combat and progression, a real, genuine sense of adventure, and a compelling story. It's very long for an Ys game — I'm 40 hours in and only just getting hints that we might be getting towards an ending, but my map exploration rate is only about 75% — but I think it works. "What Ys is" has changed a great deal over the years, and it seems that this one is (quite rightly) regarded as one of the best of the "modern Ys" titles.

I've also been playing Suikoden as part of the HD Remaster collection, and I've been mostly enjoying that. It's another game that I feel like I have to be in the right mood for, although this is less to do with its complexity and more to do with its relatively sedate pace of proceedings. I need to get back to it and finish it, because I was enjoying it a lot (aside from the army battles, which suck) and I would like to see how it ends. I also believe it's quite short, and I'm a good way through it, so it would be nice to cross it off the list sooner rather than later. Perhaps I'll play some of that today.

The next "big game" I have on my radar to play is Wadjet Eye Games' Nighthawks, a text-based RPG which is heavily inspired by (but not licensed from) the White Wolf Vampire: The Masquerade setting — with some notable differences, such as "no Masquerade". I played the demo of this a while back and it looks like being something incredibly special. Beautiful art, excellent voice acting, a well-crafted script with memorable characters — I'm looking forward to giving it a good amount of attention, and almost certainly writing something about it once I've spent some time with it.

I was hoping to get both Ys VIII and Suikoden finished before Nighthawks came out, but I don't think that's going to happen, given that Nighthawks is out early next week. I should be able to polish off at least one of them, though; at the rate I'm going, I think Ys VIII is likely to be down for the count first, but we'll see.

On the non-narrative game front, I have been playing Super Mario Galaxy 2 after really enjoying (and completing) the first one while we were away on holiday. I've also been playing Kirby and the Forgotten Land, which is a game I like a lot, but for some reason find it difficult to focus on for long periods of time.

I think part of the issue with Kirby is that each level has a bunch of optional objectives to complete, and it doesn't reveal them until you've either already done them, made progress on one that has multiple steps, or just completed the level without achieving them. In the latter case, it only reveals one of the optional objectives at a time, so if you have absolutely no idea what they are, it takes up to four playthroughs of a single level to get all the Stuff. This feels a bit like padding, but the game as a whole is so charming (and the levels so relatively quick to play through) that I should probably just get over myself and get on with it. I've actually been doing just that at lunchtimes this week.

Finally, this afternoon a group of friends and I will be playing some Big Walk, which we've been working our way through at the weekends. We finished it a few weeks back, but we're going back in to try and clean up some of the puzzles we didn't complete prior to heading for the ending. It's been a really good time; I was worried that it would be another Blue Prince kind of situation, where a bunch of critics lost their shit over how "good" it supposedly was, but I'd end up hating it, but no; I've been really enjoying it.

Anyway, that's where I am. I think some Ys for a few hours, then Big Walk later. Then tomorrow I'll do some video recording. Sounds like a plan to me!


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#oneaday Day 270: New Suikoden being a mobile game sucks, stop trying to pretend it doesn't

Apparently Konami announced a new Suikoden game! Hooray! Hold your horses there, Bucko, they announced that it's a free-to-play mobile game with microtransactions. How do you feel about that?

If your first reaction to this was violent revulsion, congratulations, you still have good sense. But I've seen a surprising amount of resistance to the perfectly reasonable viewpoint that a beloved series getting a free-to-play mobile game is shit. And I think we're long past the point where we should be making excuses for this sort of thing.

"But phones are the most popular gaming platform!"

This argument has been trotted out for nearly two decades at this point, and it doesn't mean anything. Yes, you can point to numbers, and based on raw figures, there are probably more people playing games on phones than on any other platform — possibly all platforms put together. But those numbers don't mean anything.

Instead, we should be focusing on the quality of the experience. And while there certainly are games for phones that are peers of full-price PC and console games, designed to keep you feeling invested and involved in the gameplay over the long term and make you feel like you got value for money, the overwhelming majority of them are free-to-play, microtransaction-infested shitholes that inspire some of the most formidable instances of Stockholm syndrome I think I've ever seen. (And the phone games that are the peers of PC and console games… are probably available on PC and console.)

Pro-tip: if you ever have to use the phrase "it feels like a proper game" when you're playing a mobile phone game, that game is not a good game. Likewise, if you ever have to utter the phrase "well you don't have to spend any money at all", you have already lost the battle.

I've been through my gacha phase, during which I said both of those phrases on more than one occasion.

I played some Fate: Grand Order, some Granblue Fantasy, Arknights, Azur Lane, Goddess of Victory Nikke, Final Fantasy Record Keeper, Final Fantasy Brave Exvius and Dragalia Lost. I even played some obscure ones even further back — anyone remember Ayakashi: Ghost Guild? Brave Frontier? Valkyrie Crusade? Didn't think so. Anyway, one thing was constant with all of these games when I played them: I spent more time trying to find the "proper game" in each of them than they really deserved, and came away from each and every one of them wishing that they were something else: something more substantial than boring interaction-free story sequences followed by battles that required no strategy beyond "equip items to make big number". Final Fantasy Brave Exvius came the closest to feeling like an actual Final Fantasy game, but it was all smoke and mirrors; the "wandering around town" part had no substance to it whatsoever.

Not one of them felt like an actual game. And I gave all of them tens of hours in an effort to understand their appeal. And I was forced to conclude that, indeed, they were little more than thinly veiled casinos where you gambled real money in the hope of getting the picture (and sprite, if you're lucky) of the hot anime girl you most wanted to fuck.

And in some cases, the "sex sells" aspect of this was so flagrantly transparent Azur Lane and Goddess of Victory Nikke are particularly outstanding in this regard — that it's actually offensive. Not because of the content of the artwork, which, let's be clear, is absolutely lovely and super-sexy when taken in isolation, and totally fine that it exists in and of itself. The offensive thing is how that sexy artwork is used to manipulate lonely, horny players into spending way more money than any of these games deserve.

So I swore off them, and I am seeing nothing about this new Suikoden game so far to suggest that it's going to be any different.

Is this elitist? Supposedly it is. But as someone who has been involved with video games since their very earliest days, I absolutely cannot look at a mobile phone game that asks you to pay up repeatedly and without limits, and which ties both mechanical and narrative content to what is effectively gambling, and see it on the same level as a game developed for PC or console where you buy it once, pay up front and then play it as much as you want without it even looking in the direction of your wallet.

Because let's face it, this is exactly the form the Suikoden mobile game is going to take. No amount of fancy 2D-3D HD pixel art on polygonal backdrops is going to change the fact that it will be gacha hell at its heart. The number of musical tracks on its soundtrack does not mean that it is going to be a good, fair game. And because games like this are "live service" games, folks who could be making a proper new Suikoden game for PC and console, like people actually want, will be doomed to continually churning out content for this until it is inevitably "sunset" in a year's time when they realise that no, they actually can't take on Genshin Impact.

There's been a lot of talk today about people being overly negative about this, not having played the game and suchlike. And look, I get it. I hate it when people are negative about things they haven't played.

But this is different from someone talking shit about a game that you like. There is considerable historical precedent for a free-to-play mobile game based on a beloved franchise to be a pile of predatory, manipulative bullshit that closes down six months after launch because no-one ever actually wanted it.

And I have seen zero reason so far to believe that a Suikoden mobile game will be any different. I'll be happy to be proven wrong, but I am not holding my breath.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.