#oneaday Day 664: Visual novels!

I've been getting back into visual novels of late thanks to Path of Mystery: A Brush With Death (which I wrote more about over on MoeGamer recently, if you'd care to check it out) — and it hasn't taken me long to remember exactly why I enjoy this type of experience so much. I have been once again trying something that I did a while back with some success, which is to replace watching a TV show or YouTube videos over lunch with a visual novel on auto-play, and it's a fine way to enjoy the unfolding story. In fact, I've often found that the bit of time I get to enjoy some of the story at lunchtime makes me more inclined to want to continue after work in the evening.

Following Path of Mystery: A Brush With Death, I've started a VN that's been on my shelf for a very long time, but which I've not yet got around to. It's called WorldEnd Syndrome, and it's by the same company as Path of Mystery: A Brush With Death. In fact, it supposedly unfolds in the same narrative "universe", though exactly what that means is so far not clear; the main setting and core cast are different, so I suspect it may just be a case of the two games having a similar overall vibe.

One of the things I really like about visual novels is the fact it feels like you're really getting to spend some quality time with a (hopefully) interesting cast of characters — characters who you will doubtless have an initial reaction to, and may well change your opinion of over the course of a complete story that involves them. This was certainly the case with Path of Mystery: A Brush With Death, which has an excellent ensemble cast who have a lot of chemistry with one another, and plenty of interesting things to learn about them. The only unfortunate thing is that the concluding hours of the story are very much setting up a sequel and possibly a larger series of multiple games, and so I was left rather wanting more at the end of proceedings!

As someone who has often suffered loneliness, and who has difficulties with self-esteem and confidence when even contemplating socialising with real people out in the real, three-dimensional world, visual novels have always provided a certain sense of comfort. By their very nature, they include you in a close-knit group of people, and give you a sense of "belonging" — even if the way their narrative is constructed makes it clear that you are not the protagonist yourself; you just happen to be riding along in their head, able to hear their innermost thoughts.

A lot of visual novel writers are clearly wise to this particular appeal element of the medium, too, as many of them are set up with characters designed to be varying degrees of relatable, dealing with real-life issues that anyone can understand — and that is comforting. Although the people involved are not real, knowing that someone is aware enough of feelings that you have had to be able to compose a story that involves and acknowledges those feelings — and perhaps even provides some suggestions on how to cope with them (or how not to cope with them) — is reassuring and, in its own way, helps counter some of the loneliness the modern age brings with it.

I'm looking forward to seeing how WorldEnd Syndrome unfolds. I'm only a short way into it so far — still in the introduction, very clearly — but it's already intriguing, and from what I understand, this one does some interesting things with narrative structure. So I might just go and read a bit before bed, now…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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