#oneaday Day 378: MoeGamer 2.75

I like having ideas that make me feel like I'm "upgrading" the site somewhat. I've done this a couple of times previously.

"MoeGamer 2.0", which is the basis for the site as you see it today, launched in 2016 and brought with it the Cover Game format. I was frustrated with the state of modern games journalism — no change there, then — and wanted to try doing something a bit different. It inspired me greatly.

"MoeGamer 2.5", meanwhile, launched about a year later, and saw me adding the "All Games" pagealong with Hub Pages for each and every game I covered on the site that collect together all the articles I've written about them, Cover Game features in chronological order where applicable, plus other information such as gameplay videos, Let's Play series and screenshots. This is one of my favourite upgrades to the site, as it makes it super-easy to find articles about specific things. If you've never tried it, check out the All Games link in the header menu, go to https://moegamer.net/all-games or, if you're browsing on a computer, pick a game from the right-hand sidebar.

Just recently, I've been getting a bit of an itch to tweak a few things here and there, too. They're relatively minor changes this time around and some are only partially implemented so far, but I wanted to introduce them to you today as "MoeGamer 2.75"

First up is pretty simple: you may have noticed a short while back I added Index and Index By Date pages. These are fairly self-explanatory: Index is a straight alphabetical list of every post on the site, while Index by Date is the same, but chronologically, with the most recent at the top.

Second is also pretty simple: I had a little fiddle with the CSS and added a nice border around posts with a drop shadow to make them stand out a bit. I also made the box for the headline section semi-transparent so you can see the bottom bit of the featured image through it now, too; I did this primarily because under the old setup, the visual joke on the featured image for The Vanishing Point Award wasn't visible. Whoops.

Third is something it's going to take a little longer to fully implement, but I think it'll work well: it's the addition of a banner and navigation to the top of Cover Game articles. This not only makes them stand out more, it also makes it easier for people coming in partway through to navigate forwards and backwards between the "chapters" without having to go back to the Hub Page. It also gives a better idea of what a Cover Game feature is, for those unfamiliar… plus I simply think it looks quite nice:

I have a lot of posts to go through to add that to, but I plan on working on that a bit at a time as well as making this standard practice going forward. It may not be the most whizzbang and exciting new feature, but I'm pleased with it! 🙂

Anyway. Weekend. Time to go and melt into bed for about 12 hours. Have a good one!

#oneaday Day 377: Help Me Pick Cover Games!

Hello there! Let's get interactive!

I've got a few plans for next year already: I'll be doing LAMUNATION! in January, followed by the Atelier Dusk series and Atelier Ryza, but for after those are done with I want to know some of the things you'd particularly like to see some in-depth coverage on in the coming year.

I have a lot of games on the ol' backlog just queueing up to be covered, so I've selected a bunch that I'm probably most interested in covering sooner rather than later. These are mostly games that I've had on my shelf for a while and have been meaning to get around to for a long time… with a few more recent titles that I feel inclined to have reasonably high priority.

Please vote for the ones you're most interested to learn more about — you can pick more than one if you like.

If there's something you think I might be interested in that I haven't mentioned here, be sure to leave a comment below with your suggestions; I have a substantial collection at this point, so I may already have a copy! Likewise, if you're not sure what any of these are but are intrigued by the title, feel free to ask questions in the comments, too.

And rest assured that there'll be plenty of smaller stuff explored in and around the major projects of the year as always!

In no particular order… well, okay, in the order they occurred to me:

#oneaday Day 376: Countdown to Christmas

Not long until the holiday season is well and truly upon us. I just have this week of work to survive (two more days of which are long days, boo), followed by a day and a half next week… and then a bit of peace and quiet.

Andie and I are having Christmas here this year. It will be nice to just be able to relax without all the usual familial obligations. Not that there's anything wrong with those — I think I probably wrote last year about how I actually still rather enjoy Christmas with the family out of nostalgia's sake more than anything — but sometimes it is also nice to just be able to chill out, safe in the knowledge that you have absolutely no commitments whatsoever.

It will be a nice break. The end of this year has been… tumultuous. Not for any real specific reason from a personal perspective, though as I noted in the vlog at the weekend, my mental health has taken a bit of a hit over the last few months in particular. I'm talking more broadly; I know quite a few people who have been suffering for various reasons, and the political state of the country has a lot of people very uneasy, too. Me, I still don't really understand it all and suspect that despite all the chest-beating and roaring that things will probably just muddle along the way they always do.

I'm planning on just having a nice time over the holidays, doing as little as possible. I've got games to play, things to write, videos to make, and I will probably continue with all of those things over the festive period, since I'm here. It's a shame I don't have more time off — I used all my holiday earlier in the year, but it resets in January — but I'll take what I have and I intend to make the most of it!

In the meantime, I'm secure in the knowledge that I've got all the Christmas shopping done, it's payday on Friday and we've got a nice little Christmas bonus in that pay packet. Of course, January will bring with it the return to the grindstone, but for now that seems a long way off and thus not worth worrying about too much.

That and I'm playing Lamunation! ready for coverage in the new year. And dear lord that VN is a fever dream and a half. Really looking forward to writing about it… though getting something coherent out of my head about it is going to be a challenge, I feel! 🙂

#oneaday Day 375: What a Mess!

Been idly following this whole Gematsu-Niche Gamer spat today and I'm super-glad I'm out of this side of things in the business.

For the unfamiliar, earlier on today, Gematsu's Sal Romano questioned where Niche Gamer was sourcing some of their stories from, when he knew full well that he had broken the stories in question. Although many of Gematsu's news stories consist of maybe a paragraph of introductory text followed by a copy of a press release, it's important to note that Romano (who runs Gematsu pretty much solo, I believe) puts in a lot of work sourcing and translating Japanese press releases as well as the stuff that typically makes the rounds to Western journos.

Further investigation revealed that this had been going on since at least 2015 or so, and Niche Gamer's bossman blamed it on a "ghost writer" who had since been terminated rather than actually owning up to the situation. It was a no-win situation, of course, with Niche's reputation taking a hit either way, but at least an honest apology and acknowledgement of the problem would have scored a few brownie points with people.

Looking back on my time on the news shift, this sort of thing unfortunately isn't all that uncommon; very little "games journalism" on the news side of things involves actual journalism. A lot of it is rewording press releases and a lot of it is putting your own spin on stories from other places. The key thing is that you need to provide something actually unique rather than just changing a few words around: some editorialisation, some commentary, some context, some history.

I used to be pretty good at this, even on the slowest of slow news days, and indeed during my time at GamePro I was specifically complimented for my stories (quite a few of which were interesting things I spotted via social media that other sites hadn't picked up on) being a strong source of traffic for the site; sadly not enough to prevent parent company IDG closing the bloody place down, of course, but at least the site's failure wasn't my "fault"!

When I knew that I was going to have to depart USgamer thanks to being laid off, I started MoeGamer with a clear vision and intention in mind: I was not ever going to be a "news site". I'd seen all too many hobbyist bloggers trying to copy the Kotaku-style news churn and just not get anywhere; there was absolutely no point in it. And, as we can see with today's situation, when complacency creeps in, mistakes can be made that can cause significant problems.

That's why MoeGamer has never been about "timely", short-form, reactive content; it's always been about "timeless", in-depth, long-form articles. A good game is a good game forever, so it doesn't matter about when I write about it. I'm not chasing traffic, I'm not breaking stories; I'm writing about games that interest me or that are significant in some way or another. Sometimes these are brand new games — such as the current feature on Pokémon — and sometimes they're years, even decades old. This ties in with the Atari A to Z project, too; those games are twenty to thirty years old in many cases, but they're still just as interesting and relevant today.

The other advantage of this is that it forces me to be original and unique. I can't fake what I do. I can't plagiarise what I do, because it relies on personal experiences and individual research. I'm super proud of that side of what I do, and on days like today it really makes me feel pretty good about the work that I do. I don't wish that to sound arrogant or anything, but… yeah. After seeing the ongoing arguments today I'm happy that I'm well out of it doing my own thing in my own distinctive way.

I hope Romano gets some sort of "justice" out of this; I'm not talking necessarily in a legal sense, but he works his ass off breaking a variety of Japanese gaming-related news, so I hope his hard work is appropriately acknowledged. And while I don't wish ill on Niche Gamer — Brandon over there has had kind words to say to me in the past, so I know there's at least some good in there! — I hope this situation causes them to take a very thoughtful look at how they do things from hereon.

#oneaday Day 373: Saturday

Remember when the original Phantasy Star Online wouldn't allow you to type the word "Saturday" because it had "turd" in the middle of it? Well, that pretty much sums up how today started. I woke up late, in a terrible mood, not really feeling I could cope like anything even vaguely strenuous to my mental wellbeing.

Thankfully, not long after I awoke, it was time to record a new episode of The MoeGamer Podcast, and that cheered me up considerably. I always have a wonderful time talking about games with my good buddy and podcasting partner Chris Caskie, so I'm forever thankful to him for keeping me sane on a pretty regular basis. I hope I occasionally do the same for him.

The rest of the day consisted of playing some Horizon Chase Turbo (which we'll be talking about at length on the podcast) and finishing off Pokémon Sword and Shield's postgame story (which we'll also be talking about at length on the podcast) followed by reading a bit of the How Heavy Are the Dumbbells You Lift? manga, which released this week and arrived on my doorstep yesterday. (Literally, the Amazon delivery person didn't bother to put it through the letterbox or leave a calling card; I only happened to find it because I'd received a notification that it had been "handed to resident" when in fact it had just been left behind a flower pot. But oh well.)

So far the Dumbbell manga appears to be remarkably close to the anime… or I guess technically it's the other way around, since despite the English manga coming out now, it preceded the anime in its original Japanese incarnation. Even a lot of the weird stylistic stuff the anime did, such as randomly switching to what I tend to think of as "exaggerated shounen style" during moments of particularly exaggerated reactions to something, are present in the manga — though Machio doesn't appear to be quite as ridiculously huge on paper as he was on screen.

I've been up and down a bit on this new keto diet. It's definitely working — I've lost a decent amount of weight already, and we haven't been doing it long — but I'm feeling days when I'm a bit lacking in energy. We picked up some vitamin and mineral supplements this week which will hopefully help alleviate those issues in the short term, then apparently over the longer period your body just "adjusts" naturally to all this, so it gets easier. Which is good.

One positive thing I've noticed about it so far is that my appetite is considerably decreased from what it has been in the past — and that appetite, combined with a tendency to "stress eat" or "comfort eat" during periods of anxiety and depression (which are quite frequent) is one of the main contributing factors to the mess my body is in. Not long after starting this diet, however, I found that having a chia seed pudding (not as disgusting as it sounds) in the morning followed by some sausage and eggs at work keeps me pretty topped up until mid-to-late afternoon in terms of food, and even then I'm not super-hungry for the most part. I don't find myself desperate for dinner or anything — I am, to be honest, happy with a nice pack of almonds or something until a little later in the evening.

So that's all going well. I look forward to seeing the appropriate numbers continue to go down, particularly once I manage to get myself back to the gym. I meant to do it this week, but I was feeling a little too exhausted both emotionally and physically, so I figured it best to continue adjusting to this new diet and how my body processes it. I'm definitely going to give it a go on Monday, though, and I'm hoping the combination of Dumbbell and Plus-Sized Elf, both of which are health-conscious manga with helpful advice within, will provide me with some much-needed motivation. I also bought myself some noise-cancelling headphones so hopefully I can blot out the obnoxious music the gym pipes in at all times and listen to something actually enjoyable while doing whatever I do!

As you might have surmised, I didn't quite feel up to vlogging today, but I'll make some time to do it tomorrow, probably before I get cracking on editing the new podcast episode.

Hope you're having a good weekend! Take care out there.

#oneaday Day 372: New Day

It would be easy to blather on about the election result, but I'm not going to do that. Things didn't go the way I hoped, and there's nothing that can be done about that. So time to move on and make the best of things because whingeing online never got anything done for anyone.

Instead, let's look forward to the future. I had an assessment with a local counselling service today; I've previously spent some time with them having one-to-one online therapy, which I found quite helpful, but which I found it a little too easy to get distracted from thanks to, you know, the Internet. This time around, the person I had the assessment with suggested I attend a course on managing anxiety which starts in late January; this sounds like it might be quite a good idea and while I'm not too thrilled about it being a group thing rather than a one-to-one thing, it's good to step outside your comfort zone once in a while.

To be honest, the social anxiety side of things hasn't been bothering me too much for a while. That's not to say it's not there or anything, mind you; I still can't do small talk, I still don't want to spend time with people I don't really know and I'd much rather sit at home in the dark than "go out". I think I'm just a bit more… accepting of it, I guess. That and I actually think some of the stuff I've been doing — on YouTube particularly — have helped me accept myself as I am a little bit more; to recognise that I have something to offer and that people appreciate both that thing which I have to offer and me as a person.

I still have a long way to go, of course. My anxiety is still such that one little negative thing happening in a day can ruin the whole day for me, and I really wish that didn't happen sometimes. It's a massive waste of time. I know this, but my brain still does it.

Oh well. Let's see where the new year takes us. We've already started making some positive changes with this new diet — which I feel like might be sustainable — so here's hoping improvements to mental health will follow, too.

Now time to enjoy the weekend!

#oneaday Day 371: Quest for the Crown

I really enjoyed making today's Atari A to Z video on King's Quest. As I noted, a few people had been asking if I'd do full playthroughs of adventure games, so I decided to jump in with this one — one that I knew reasonably well already, if not completely comprehensively.

It made for a long video, of course, but I don't think that's the cardinal sin that it once was — particularly when it comes to "Let's Play"-style content. When putting this together, I specifically had in mind similar examples such as Danny's various Sierra playthroughs on the Game Grumps channel (all 2-3 hours each, several of which do the whole game in a single episode) — and I thought about how I like to enjoy stuff on YouTube.

For me, there are three main times that I watch YouTube rather than doing something else: when I'm bored, when I'm having a meal or when I'm trying to get to sleep. When I'm bored, I'll watch whatever; it's at this time I'm most likely to discover new stuff as I idly click around or, more commonly, look at links between channels or check out specific friends of channels that I already follow. When I'm having a meal, I typically want something about 20-30 minutes in length, so things like episodes of Good Mythical Morning or LGR's stuff generally works pretty well.

When I'm trying to get to sleep, though, that's when the long videos (or the long series) come in. I find it quite relaxing to fall asleep to the sound of someone gently enjoying a game that isn't too strenuous — something like an adventure game, a strategy game or an RPG. With this in mind, I particularly appreciate it when videos err on the longer side, as it means I can enjoy one thing without being constantly interrupted with pre-roll ads (no adblock on Chromecast!), credit sequences or whatever.

Related to this, I've been told by more than one person that my voice is calming, soothing and relaxing, and I'd be inclined to agree with that somewhat. I used to hate listening to my own voice, but since starting to do a lot more podcasting and video-making, I've actually come to quite appreciate what I do; as narcissistic as it might sound, I have been known to watch my own videos. More than once, even. This is down to a combination of pride in what I've created, and the fact that I actually enjoy them for myself.

I've even fallen asleep to my own voice on more than one occasion. Make of that what you will.

Anyway, if you don't stay awake for the full two and a half hours of King's Quest, I hope I at least gave you a relaxing time! And there are more long videos coming up, too; the next couple of Final Fantasy Marathon videos are pretty beefy so we can get through the remaining stuff in the game in a reasonably timely fashion, and I'm sure this won't be the last adventure game I do a full playthrough of.

As always, thanks for your support! I can see the King's Quest video is already doing reasonably well (comparatively speaking, obviously — my channel is still tiny!) so thanks if you've taken the time to watch even some of it.

Now it's off to bed… and hoping that we don't wake up in the morning with an even more disastrous government than we've been enduring for the past God knows how long… sadly, exit polls make it look like this is rather likely, but we'll see!

#oneaday Day 370: An AI Adventure

Recently, I've become quite fascinated by the idea of AI-generated texts. My first real encounter with this — outside of much earlier attempts such as ELIZA and its various clones in the '80s — was with Talk to Transformer, which is a ton of fun to play with. Today, though, I was informed of the existence of AI Dungeon, an attempt to allow you to play an AI-generated piece of interactive fiction.

Here are the results of my initial adventure; anything with a ">" before it is me; everything else came from the AI.

You are Pierre, a wizard living in the kingdom of Larion. You have a staff and

 a spellbook. You finish your long journey and finally arrive at the ruin you've

 been looking for. You look around and see that it's not much different than

 when you left it years ago. The only thing is now there's a large group of orcs

 standing outside the ruins

> look at orcs

You turn to face the orcs who stare back at you with their big red eyes. They

 all start moving forward towards you.

"What do you want?"

They don't answer right away. Instead they all move together as one

> read spellbook

You quickly grab the book off the ground and begin reading through it. It seems

 like it has a lot of information on magic spells. You find a few pages about

 fireballs, but nothing else. You try some other spells, but nothing comes to

 mind

> cast fireball on orcs

You raise your hand up into the air and fire a fireball at the orcs. The fireball

 explodes into flames, causing them to scream out in pain. A few of them run

 away from the explosion, while others just stand there looking scared

> talk to orcs

The orcs slowly approach you. "We need help". One says.

"I'm sorry," you say. "But we can't go any further".

"Why not? We're not bad people".

> ask orcs about help

"Can I get you anything?"

"No".

"Well then, good luck".

> enter ruin

You walk down a long corridor that is filled with rubble and broken furniture.

 You see several torches illuminating the room. There is also a door here, which

 you open and step inside. Inside the room is dark except for two candles burning

 in a small altar

> examine altar

You notice a large piece of parchment lying on the floor. You pick it up and

 read:

Dear friend,

I am writing this letter because I know you will be able to help me. My name

 is Kivan, and I live in the city of Nalin

> look at candles

You look at the candles and see that they are glowing red hot. They seem very

 bright and burning.

> take candles

You take the candles and put them over your head. You feel cool air blow over

 your face. This feels nice, so you continue to use the candles until you hear

 a voice call out to you.

> listen to voice

You turn around and see a man wearing a hooded cloak standing before you. He

 looks older than you would expect someone to be, but he still looks quite handsome.

"Hello," he says. "My name is Prince Valanar".

> ask valanar about himself

"Prince Valanar, my father was killed by an orc raiders. I was only nine years

 old at the time".

> ask valanar about orcs

"Yes, orcs".

> ask valanar about the city of Nalin

"Nalin is a great city. It's home to many noble families, and its citizens are

 kind and generous".

> give parchment to Valanar

"Here".

> ask Valanar about parchment

"This is a letter to my son, Pierre".

> tell Valanar I am not his son

"Oh, no. I'm sure you must think of yourself as such".

> leave ruins

You walk along the path leading to the ruins. You pass a group of soldiers patrolling

 the area. They look bored, but they don't make too much noise. You pass another

 group of soldiers patrolling the path ahead of you. They look bored, but they

 don't make too much noise either

> continue on path

You continue walking along the path. Eventually you come across a large structure

 made entirely of stone. It is made of white marble and is taller than most houses

 in the village. On top of the building sits a tall statue of a knight holding

 a lance and shield

> enter structure

You climb up onto the roof of the structure and peer inside. It appears to be

 a library, though bookshelves line the walls. Books cover almost every surface,

 including tables and chairs. Most of the books are in ancient languages, but

 there are also some modern ones

> read books

You carefully search through the shelves of books. You find a couple of interesting

 books, but none of them interest you. You decide to search through the rest

 of the bookshelves. As you do so, you notice a small wooden box sitting on a

 table nearby

> look inside box

You open the box and pull out a small leather pouch. Inside the pouch is a silver

 ring. It is a ring engraved with a cross.

> wear ring

You put the ring on your finger and press it against the side of your nose. You

 breathe deeply and close your eyes. Suddenly, you feel a sharp pain shoot through

 your nose. You gasp and drop the ring

> examine ring

You stare at the ring in disbelief. It seems like it should hurt, but it doesn't.

 Instead, you feel slightly nauseous. You try to wipe the taste off your tongue,

 but it is difficult. You begin to shake violently and vomit

> cast healing spell

You quickly cast a healing spell on yourself. The effects last for a few minutes,

 but eventually you calm down. When you regain consciousness, you realize that

 you are back in the forest. A large tree has fallen from the sky and landed

 right next to you

> look at tree

You look at the tree and see that it is dead. You wonder if it fell due to bad

 weather or something similar. You can't remember now. You look around and see

 a large group of soldiers marching towards you. They all appear tired and hungry

> talk to soldiers

You approach one of the soldiers and speak to him. He nods in response and speaks

 to you in a language you recognize as Common. He tells you that he is part of

 the army sent to capture you

> ask soldiers why they want to capture me

The soldier replies that they need to capture you so they can interrogate you.

> ask soldiers why they want to interrogate me

The soldier replies that they want to question you about the whereabouts of a

 certain book.

> ask soldier about book

The soldier tells you that they need to know where the book is so they can get

 it back.

> ask soldier which book they are looking for

The soldier tells you that they are looking for a book called 'The Book Of Shadows'.

> tell soldier I will find the book for them

You nod and say goodbye to the soldier before leaving the forest.

> inventory

Your equipment consists of:

Ring – Silver

A dagger – Steel

An iron sword – Iron

A Leather pouch containing several gold coins

You arrive at the gates of the city of Nalin. There are two guards standing outside.

 One of them looks tired and hungry

> talk to guards

You approach the guard who looks tired and hungry. He asks you what you want

 and you explain that you would like to speak to someone who can help you find

 the book.

> ask guards about book

The guard tells you that he knows nothing about the book, but he thinks that

 it might be somewhere near the town of Rask.

> ask guard about Rask

The guard says that he knows nothing about Rask either, but he thinks that it

 might be somewhere near the town of Varsakken.

> ask guard how to get to Varsakken

The guard tells you that he knows nothing about Varsakken either, but he thinks

 that it might be somewhere near the town of Ligruv.

> enter city

You enter the city of Nalin. You see a large crowd gathered around a huge statue

 of a giant. The people seem very excited by this event. You wonder if they are

 celebrating something important

> ask crowd about what is happening

They all start speaking at once. Some of them are very excited, while others

 are very nervous.

> look at statue

You look at the statue and notice that it is covered in blood. You don't understand

 what is going on, but you assume that it must be some sort of great victory.

> ask crowd about statue

Everyone starts talking at once. Most of them are very excited, while others

 are very nervous.

> go to tavern

You walk into the tavern and sit down. The bartender greets you warmly. She tells

 you that she is glad to see you again. She then begins telling you about her

 life and the history of the tavern.

> listen to bartender

She tells you that the tavern was originally built by an elf named Eirik. After

 his death, the tavern became owned by another elf named Jarlaxle. In time, Jarlaxle

 died and the tavern passed to another elf named Kivan

> ask bartender about Kivan

The bartender tells you that Kivan is the owner of the tavern. He also mentions

 that he is currently traveling through the wilderness and hasn't been seen since

 yesterday morning.

> ask bartender about The Book of Shadows

The bartender tells you that the book is located in the basement of the tavern.

> thank bartender

You thank the bartender and leave the tavern.

> enter tavern basement

You enter the basement of the tavern. You hear a lot of noise from within. You

 begin to panic. What could possibly be going on?

> search for The Book of Shadows

You search the basement and you find nothing. You realize that you are trapped

 inside the tavern. You quickly run out of the tavern and try to call for help.

> look around

You look around and see no one nearby. You decide to return to your room.

> go to sleep

You wake up in the night and you are still unable to contact anyone. You decide

 to go back to your room.

> leave room

You head back to your room and lock yourself in. You think about what happened

 last night and you realize that you were right. It seems that you are trapped

 in the tavern. You hope that you can escape soon.

> call for help

You call for help and you hear a voice coming from outside. You open the door

 and you see a man dressed in black clothes. He has a long beard and wears a

 hooded cloak. He looks very scary.

> talk to man

You tell him that you need help escaping. He tells you that he doesn't know anything

 about such things, but he will try to help you.

> ask man about The Book of Shadows

He tells you that he doesn't know anything about the book, but he thinks that

 it might be somewhere near the town of Rask.

At this point the game crashed and I was unable to input any more commands. But I have to say — I was well and truly intrigued!

Give it a go for yourself at  http://www.aidungeon.io/ 

#oneaday Day 369: Whoosh

I had barely a free moment to write last night, so apologies for the lateness! My parents stopped by for a flying visit after work, then immediately after that I was off to see some friends and play some board games. (They all got to drink mulled wine and eat mince pies, but I did not partake due to the whole keto thing. Also I don't really like mulled wine and mince pies, so I didn't mind too much.)

We played a game of Betrayal at House on the Hill, a game I like very much indeed. It's a game that begins as a cooperative exploratory game where you gradually reveal a randomly generated map of a spooky old house, but at some point in this initial phase a "haunt" will begin, at which point all of your characters become possessed and play out a scene from the mansion's past — usually with fatal consequences.

This latter part of the game is interesting because it's asymmetrical. There's always at least one "traitor" who has distinct objectives to the rest of the players, and at this point the game becomes a competitive affair, one team against another.

There are a lot of haunts in the base game, with even more added in the Widow's Walk expansion. All play very differently from one another; the one we played last night was a riff on Cluedo, where we had to retrieve items and establish alibis in various rooms around the house before 1) the police arrived or 2) the actual murderer got us. We failed, primarily due to problem number 2. The murderer had a chainsaw, could not be killed and, upon his first encounter with me, wrenched my "blood dagger" out of my arm, leaving me in excruciating pain and extremely vulnerable to being eviscerated.

The mechanics of the game are simple and straightforward; the beauty of the game is that they're incredibly flexible. In some respects they're similar to the mechanics of a tabletop roleplaying game, in that a lot of things are resolved by "success rolls" based on your stats, and unique mechanics crop up only as and when they are needed.

I'm a big fan of the game. The only unfortunate thing about it is that if a player is killed early (as one of our number was) they, in most cases, have literally nothing to do for the rest of the game, which is always a shame. Still, it's kind of unavoidable in a game where there is genuine peril for the participant characters, I guess!