Nearly ten years ago, I was not in a good place. My first marriage had come to an end, I had lost my job and I had been forced to confront the truth that I had "failed" at life. I was mortified at how badly I had messed things up, and at how I'd had to move back home with my parents.
In retrospect, all of those things worked out for the best. I'm in a much better position now — not perfect by any means, but better — and my parents helped me out of a pinch that, not to put too fine a point on it, could easily have been the end of me.
During that dark period, I tended to spend a lot of time locked away in my room. I'd interact with people I knew on social media or through blogging, but otherwise I wouldn't come out all that much.
At some point during the original #oneaday project, I met a young woman who called herself Ms Vee. She was a fascinating person to me; she was one of the most open and honest people I'd ever spoken to, and she'd tell me in great detail about the "swinging" lifestyle she and her boyfriend were into.
She was also a gaming enthusiast. And when Halo: Reach came out, she wanted me to play it with her and her friends.
I was never a huge Halo fan. I've never really gotten into the extended lore and stuff, and I don't find the overarching plot particularly interesting. But I have had some fun with the multiplayer over the years, especially when playing with friends. In fact, Halo multiplayer of various descriptions is one of the few online games I've stuck with for more than a day or two.
Sensing an opportunity for a new distraction from the black pit of despair that was my life at that time, I picked up a copy. I actually found myself rather enjoying the campaign, but by far my fondest memories of Reach are all about those multiplayer sessions I spent with Ms Vee and her friends. Sadly she sort of disappeared from the Internet one day and I have no idea where she went; I miss her quite a bit, as she was a great friend to me in a time of need.
Why am I telling you all this? Well, Halo: Reach came out on PC yesterday. I was going to ignore it, until I saw quite a few of the people I enjoy chatting to on Twitter posting enthusiastically about it. Then, out of curiosity, I happened to look it up on Steam: £6.99. (It's part of the Master Chief Collection, which you can either buy as a bundle and get all the component games as they're released on PC, or buy them individually.)
For £6.99, I was happy to see if it still had that magic; and, moreover, £6.99 is firmly within "impulse purchase" territory for my local friends. We're rarely able to get together to play tabletop games any more due to various circumstances, so online provides a means for us to do something together with relatively minimal time commitments required. And the advent of Discord means that we can chat and mess around while playing almost like we were in the room together.
I think I convinced them to pick up copies, which is great, but none of them were available to play this evening. So I fired it up for a quick go myself; I remember when Reach originally released that I enjoyed just having a bit of a blast in the Rumble Pit playlists, even though I was never particularly good at it.
It's still fun. I still like it a lot. And playing Halo at 60fps feels slightly odd!
I'm also struck by quite how much variety there is in this single game: no additional DLC, season passes or whatever required (unless you count the complete Master Chief Collection package) — just a wide variety of different games ranging from simple deathmatch to elaborate esports-style affairs, all designed to be accessible and enjoyable to newcomers, but providing plenty of depth and challenge for those willing to put the time and effort in.
I don't know how much I'll end up playing Reach on PC, but for £6.99 just a couple of fun sessions a month with friends will make it well worth that small outlay.
If you want to play, feel free to add me on Xbox Live — I'm "sonicfunkstars". Or you can probably also add me via Steam too: https://steamcommunity.com/id/angryjedi/