#oneaday, Day 225: This Post is Controversial

Want to get your voice heard on the Internet? Then you'd better have something contentious to say, or at the very least something to say about something contentious.

I've seen it myself on this blog. The day I wrote about Kevin Smith's experiences with Southwest Airlines (day 28, if you're keeping score) was one of the highest-traffic days that I've ever seen. Granted, this being a personal blog which not that many people know about, that still wasn't very many people. But it was enough to make a noticeable spike on that handy little pageviews graph that WordPress helpfully provides you with.

And today. I happened to tweet earlier that Xbox LIVE's prices were going up by $10 a year. Thinking nothing of it at the time, I returned about an hour later to discover that this tweet, out of the other 16,740 that there are (I know, I know) was retweeted by something in the region of three billion people. All right, that's an exaggeration. But you get my point.

And then, an article published by a colleague over on Kombo has seen one of our highest ever "temperature" ratings on gaming news aggregator N4G. The subject of the article? "Top Ten Most Overrated Games". Compare this to an article I wrote on the subject of women in the games industry, which attracted ill-informed, stupid comments from people who obviously had read nothing more than the title, and you'll see that at times, the Internet is not the place for reasoned discourse. Incidentally, this isn't a slight against Lucas' great article, which actually makes some fair points.

A friend and colleague described services such as Digg and N4G as "places where lazy people go to yell at each other over stories they didn't read concerning topics they don't understand". It's sad, but it's true. It's also an awesome quote. Thank you, Brad.

So it seems that in order to get people interested and reading what you have to say, it either has to be a contentious opinion, or an opinion on a contentious topic. It's possibly a side-effect of the celebrity culture I discussed the other day, where apparently our own lives aren't interesting enough and therefore we must go look for scandal, opportunities to accuse "the system" of screwing us and chances to argue and flame at every opportunity. Are our own lives really that boring, though? Do people really have that little to say about themselves? Should I turn this into a blog about what the latest celebrity idiots have been getting up to recently?

No. Because if everyone goes about doing that, it just makes the situation worse. I'm writing here for me. I write about what I want to write about, when I want to write about it… so long as it's still one thing a day. The fact that other people read and enjoy it is a happy bonus. And it gives me some faith that the Internet isn't solely populated by dribbling spastics.

Just mostly.

#oneaday, Day 221: Remember The Fallen Bloggers

It's with some sadness that we've said goodbye to several of my favourite #oneaday bloggers recently. No, they're not dead, thankfully, but various life circumstances have meant that it's no longer practical or desirable for them to fit daily blogging into their schedule. So a moment of silence, if you please, for Rhiarti and Chris Schilling. And after that moment of silence, a big round of applause for their hard, thankless, unpaid, voluntary work on the whole project up until this point. I hope you will continue to write, guys, because I've always enjoyed reading your work, whatever the subject, and whatever you might have thought of the quality of your posts.

Although nowhere near as many people—if any—will make it to the end of 365 days as started, I know that speaking personally I'm very pleased to have made the acquaintance of some amazing people through this whole business. And I'm sorry that there are still more whose work I didn't have a chance to enjoy while they were still involved, too.

I feel particular mention here should go to Andy "Ultrabrilliant" Kelly, who started the whole thing off and Lauren "Atheistium" Wainwright, whose tweet about the whole thing got me interested in the first place. While neither of them are still taking part, they're still active on Twitter and on their own blogs and doing proper worky stuff too, so do pay them a visit.

I've made it 221 days so far. That's quite a lot—over half a year, in fact. I'm pretty pleased with myself, but if anything I'm more determined than ever to make it to the end of this year. I nearly typed "unscathed" there, but those who have followed me from the beginning will know that I am anything but "unscathed" after the events of the last 18 months. Scathing is very much in attendance.

But those who have been following me for this period will also know that this whole process has provided an excellent sense of release. There have been times when I've wanted to say things that were stuck in my head, and this was as good a place as any to say them. And there have been other times when I've been able to channel that energy into something creative or "funny". Whether or not you've found my attempts at being humorous to be, well, humorous is beside the point, really. (No offence. Though obviously I appreciate it a great deal if you do enjoy things I've done.) It's given me the opportunity to try out all sorts of things and to find different ways to express myself.

You only have to look at the way the presentation of my blog has changed to see that. From pure text, to text with a quickly-located and vaguely relevant stock image, to clumsily-drawn cartoons that are shamelessly inspired by Allie Brosh's work on Hyperbole and a Half, to daily forays into Comic Life; I feel that the opportunity to experiment with and develop my craft has been a particularly valuable one.

And the self-discipline required in order to keep this going has been immense. As I wrote about yesterday, I feel this is a skill that I've partly learned from the things I enjoy. As "Don Woods" (*cough*) pointed out in the comments, though, perhaps it's an innate skill, also. I couldn't say. I know that this whole process has helped a lot, though.

So a huge thanks to everyone who's ever been involved with #oneaday, whether I've had the chance to speak with you directly or not. Thanks to those who inspired me to write something—anything—every day. Thanks to those who have read every single one of these entries (I know there's a couple of you at least). Thanks to those who comment. Thanks to those who lurk. Thanks to those who have clicked onto just a couple of these entries out of curiosity. Thanks to those who have helped me through the toughest time I've ever gone through in my whole life. Thanks to those who enjoy my stupid drawings. And you, reading this right now, too? Thanks to you, too.

Ah, that was disgustingly profound, wasn't it? Whatever. I mean it.

While you're on, pay the fellow Survivors a visit and support them. And if I've missed anyone out, please feel free to harangue me in the comments or on Twitter.

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#oneaday, Day 217: "Book? LOL!"

I forget the exact circumstances of when I came across the quote in this post's title. It may have been on some form of social networking website, or dating site, or something like that. But it was a good few years back now.

The context of the quote was in one of those sections you get on pretty much all online profiles that asks you to list your favourite music, films, TV shows and books. This person's favourite books were listed as "book? lol".

That struck me as rather sad, but perhaps a little unsurprising given the general attention span of most people these days. Why sit down with a book which delays gratification and requires active use of the brain when you can be immediately bombarded with information via TV and the Internet?

It's an age-old argument of course, and one which has probably been running ever since every new information-giving technology came along. However, it seems particularly ironic in the context of the Internet, given that much of it is, in fact, text. Sure, there are pretty pictures and buttons that fart when you click on them and pornography, but it's still fundamentally built on text. You're reading text right now. Is your head hurting yet?

The fact that everyone has a voice on the Internet is one of those things that is debatable as to whether it is a Good Thing or not. But as part of having that voice, everyone has the opportunity to give their thoughts and expand on them as much as they want to. The sad thing is, though, in many cases, people don't feel like they have the time to read (or write) a full, well-considered argument. Instead, they denounce it as a "wall of text" and choose not to read it.

It happens in video games, too. A friend of mine once said that he couldn't get through Phoenix Wright: Ace Attorney because there was "too much reading". It's a game about a lawyer. I'm not sure what else he was expecting.

As a writer, as someone who crafts language and bends it to my will in the name of pretentiousness, self-expression, catharsis and humour, this is sad. The English language is a powerful tool that can say many things. As, indeed, are other languages. But it seems that for many these days, the priority is for quick, snappy, "efficient" communication. And sure, there are situations in which this is entirely appropriate. But I say that shouldn't be the norm. People shouldn't be afraid to speak their mind in as much length as they wish.

My mind is particularly drawn to the early days of the Squadron of Shame. Long before we started producing our podcast, we ran lengthy discussion threads on a variety of games on 1up.com's Radio forum. We'd started as a result of one of the 1up Radio features, so that was our spiritual home. Many of the people who populated that forum were articulate sorts who agreed with my thoughts above, so there were plenty of like-minded individuals there who enjoyed taking part in our discussions and posting their own "walls of text".

But one day, the Powers That Be at 1up decided that it would be a great idea to merge all the forums into "Games" and "Not Games". This meant that lengthy, in-depth discussion threads from groups such as the Squadron were crammed into the same space as "OMG HALO IS BETTR THAN KILZONE". Naturally, this led to problems. In one of the last discussions we had on those boards—on the subject of the peculiar PS2 game Psi-Ops—the posting was almost immediately derailed by a particularly notorious troll who posted "OMG FUCKING MASSIVE WALL OF TEXT" in giant red letters. Said "wall of text" was maybe six or seven paragraphs long and was interesting to read, but as soon as troll boy showed his face, the discussion went off track, not helped by many people (including myself) rising to his bait.

It's a pity that to some people the desire to speak in detail, at length and to produce a coherent argument is seen as a negative thing. Personally I would have thought that a forum—by its very nature an asynchronous method of communication in which people can take their time to consider their responses—was the ideal environment in which to have these lengthy discussions. But apparently not.

This is perhaps an unnecessarily negative picture, of course. There are still people who read books. There are still people who like to post more than five words at a time. There are still people who don't decide to ignore all the rules of spelling, punctuation and grammar "just because it's the Internet"—who came up with that stupid idea, anyway? It's just a pity that, at times, they seem to be declining in number.

Oh well. If you read through all that, you can count yourself amongst the élite!

#oneaday, Day 206: Hello.

First up, please excuse me for just one moment.

AAAARRRRGHH!!
AAAAAGGGHHHH!!!
GRRRAAAARRR!!!
RAWWWRRR!!!

Thanks for bearing with that for a moment. It was deeply and completely necessary. Also, I had to reformat it so it didn't mess up the formatting of the page. Rawr.

Right. So, this post then. I thought I'd introduce myself. Why? Because my first ever post on this blog was a long time ago, and many things have changed since then. Also, due to various things that I'm not going to go into and rant about right now, I am still looking for work.

Particularly writing work.

I am a writer. That's what I do. First and foremost. More than anything. It is what I spend the vast majority of my days doing. I write this blog every day. I write news for the very awesome Kombo, staffed by some of the finest people I've ever had the good fortune to work with but not meet in many cases. I've written two articles for IGN. I've scribed a number of articles for utterly wonderful DRM-free digital-distribution site Good Old Games. I've submitted a bunch of stuff to BitMob, most of which was promoted to the front page as a "featured article". I've covered a variety of things for parental gaming advice site WhatTheyPlay. And I edit and produce the podcast for the Squadron of Shame, which will shortly be relaunching in a triumphant new format. I also set up the Squad's community site, the Squadron of Shame Squawkbox, which you're welcome to join. In fact, there's a big-ass list of most of the things I've done right here.

I have been semi-to-moderately prolific. And I love it. There's more stuff in the pipeline, too. Find out more as it happens.

So, using the power of Web 2.0, I'd like to ask a favour of anyone reading this.

Pimp me out. Share my stuff. Tell people how awesome I am. Point them at this blog, and the #oneaday project. Tell them about my stupid stickmen drawings. Show them my in-depth, opinionated news articles on Kombo which actually provoke discussion when I dare to mention Phantasy Star in anything less than positive terms. Dazzle them with my mad interviewing skills on my IGN articles about Crackdown 2, the first time I'd ever visited a developer.

'Cause I'd very much like this all to work out. Writing is awesome, and through it I've learned a lot about myself, met some fantastic and awesome people and joined a community of people who are as passionate about the things we love as I am. It may not always pay well (or indeed at all in many cases), but it's what I love to do. So if you can help me gain any exposure using your undoubtedly fabulous amounts of influence that you hold on the web—that's a really nice shirt, by the way—then I'd of course be eternally grateful and will buy you a bag of chocolate raisins or something.

In the meantime, a good friend (and Captain #oneaday), Mr Chris Schilling, has convinced me I should be pitching stuff around the place. So if you're a writer or involved in the publishing industry yourself and have any contacts you'd be willing and able to introduce me to, I'd very much appreciate that, too.

Shameless, I know. But whadyagunnado?

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#oneaday, Day 96: Another Day, Another #oneaday

Well, since everyone else seems to be doing it (well, by "everyone" I mean Chris Schilling and Rhiarti) I guess it's time for a post on the subject of #oneaday itself.

Numbers have been dwindling since the project began. Right now we're down to just a few people. As Chris says on his post today (or more accurately, yesterday, since – oh look, it's 2AM) it would probably be generous to say that there are ten writers still thanklessly scribbling away for no discernible reward save a sense of self-satisfaction. And, of course, the happy smiley comments that people post when they see something they particularly like.

When I first started blogging a few years back – I had several attempts prior to settling on this particular little corner of the web – I felt that it was a fairly "solitary" experience. I mean, sure, you have the comments section. But not everyone bothers to comment. And that's fine in this instance – as I've said several times, I'm writing for me here. Thinking out loud, if you will. If you, the person reading this right now, happen to enjoy it, so much the better.

What #oneaday has taught me, though, is that blogging doesn't have to be that solitary experience. It can very much be a social experience where writers can group together, take ideas from one another and discuss the things that they have written about. As the #oneaday collective has become smaller and smaller, it's become closer and closer. When the project first started, I didn't have time to read through the fairly daunting list of daily-updated blogs. It's easy to feel overwhelmed by continually updated content, particularly when it comes from a large number of sources. But now, I feel that I can easily get through the people who are still working hard on their blogs. I can read their posts, digest the content, post a comment, check back for comments later in case I sparked a discussion, and then do the same with the next site. And the next one. And the next one.

Since we've started talking to each other more, there's a lot more in the way of discussion and reposting on Twitter, too, potentially opening our respective audiences up to more people. Again, as I say, it's not about huge audience figures – but it's always nice for any writer to know that what they're posting is being read and appreciated by others. So if you're reading this, thanks. You're pretty great, you know that?

The biggest thing it's done for all of us, though, is give us the opportunity to express ourselves regularly, along with teaching us all some pretty rigorous self-discipline. Churning out a post a day which has to be nothing more than a paragraph if we can't be bothered may not sound like much, but it's a big deal for any writer to be able to conscientiously get on with doing what they do every single day. So a public congratulations to those who are still beavering away like me, and a welcoming hand to those who are contemplating joining us. Mr Kokoris, I'm looking at you.

And no, it's not compulsory for you to write posts at 2AM. I've just sort of fallen into the habit. Whoops.

On that note, I am yawning my head off. Good night!

#oneaday, Day 82: The Pile of Shame

Hello everyone! Late again. I'm just going to stop writing that at the start of my posts, as it appears that 2am is prime blogging time in my stupid world. Oh well. I could have worse vices at 2am. Or indeed at any time.

Few fun things to report. Well, one really, and one I can't talk about yet until I know a bit more. First up, I'm going to be writing for an upcoming retro-gaming site called B4HD, which specialises in games from the pre-HD era. (B4 HD. Geddit?) It was brought to my attention by the lovely and talented Jennifer Allen, who is also partaking in this One A Day nonsense (one of the few people who are still left) and also happens to be the deputy editor of the site. So thanks, Jen, for pointing it out. It's right up my alley. Now I just need to write something ready for its launch.

I also have several potential freelancing irons in the fire, so we'll have to wait and see if those come to anything. I'm being more proactive about it now, though, and badgering people I haven't heard from for a while. It's not really in my nature to act like that, but I'm learning. Assertiveness and all that. Plus journalism can be pretty cut-throat, so I better toughen up, right?

For the remainder of this post, I think I may just be lazy and list my current Pile of Shame – in this case, games I haven't finished – since it was Jen's post I linked to that inspired this one. So here goes. Starred games indicate games that I have at least started and played a reasonably significant amount of in the past. Non-starred ones have either not been played at all or very little. Some of these I will probably never get around to ever. But they're still there, mocking me.

PS1

  • Final Fantasy V
  • Final Fantasy VI

PS2

  • Final Fantasy XII*
  • ICO
  • Metal Gear Solid 3
  • Resident Evil 4
  • killer7
  • Persona 3 FES*
  • Odin Sphere
  • Project Zero/Fatal Frame*
  • Psi-Ops
  • Shadow of the Colossus*

GameCube

  • Resident Evil Zero*
  • Resident Evil Remake

Xbox 360/XBLA

  • Borderlands*
  • Numerous titles in the Sega Mega Drive Ultimate Collection (particularly the Phantasy Star series, Story of Thor, Shining Force II and Shining in the Darkness)
  • Alien Hominid*
  • Braid*
  • Castle Crashers*
  • Forza 3*
  • Lode Runner*
  • Perfect Dark*
  • Puzzle Quest*
  • Shadow Complex*
  • Splosion Man*

PS3/PSN

  • Matt Hazard: Blood, Bath and Beyond
  • Final Fantasy XIII*
  • Disgaea 3
  • Shatter's last two Trophies
  • Uncharted 2 multiplayer
  • Building a level in LittleBigPlanet

PC – god-damn Steam sale in early January saw to this one.

  • King's Bounty
  • King's Bounty: Armored Princess
  • Mount & Blade
  • Uplink*
  • Jade Empire
  • KOTOR as Dark Side
  • Neverwinter Nights: Hordes of the Underdark
  • Neverwinter Nights 2
  • Baldur's Gate 2*
  • Baldur's Gate 2: Throne of Bhaal
  • Icewind Dale
  • Icewind Dale: Heart of Winter
  • Morrowind* (played EXTENSIVELY, never got anywhere NEAR finishing)
  • Homeworld 2
  • Dungeon Siege 2
  • The entire Myst series
  • Gabriel Knight 3*
  • The Police Quest series
  • King's Quest IV
  • The Witcher*
  • Freelancer*
  • Startopia*
  • Ghost Master
  • Martian Memorandum/Mean Streets
  • Realms of Arkania
  • Relams of Arkania 2
  • No-One Lives Forever 2
  • Unreal Tournament 3

Yeah, that's right. Kicking it old-school with some of those PC games. It's actually quite fortunate I have little-to-no money coming in right now as I clearly have a backlog to last me until the end of time. Couple that with the fact that I'm in a World of Warcraft phase right now (halfway to level 75 with my best character now) and there's clearly plenty to be getting on with. So a big middle finger to all the triple-A games that have come out since Assassin's Creed 2.

Of course, when Blur and Split/Second come out soon, this will all go to pot. Still, never mind.

#oneaday, Day 75: Late again

One of these days I'll post one of these entries before midnight. If you look at the dates, it looks like I'm a day behind. But I'm not. Oh no. I just stay up late. Which is perhaps not wise. But hey. It's too late now.

I wrote 650 words of story today. They're probably crap, but I made an effort to just churn them out regardless. I'll try and do at least 500 every day, preferably 1000. I can easily get through that. It's just a case of letting the creativity flow and not worrying about it being stupid. That's what the editing process is for.

Little else of note has happened today, really. I went out for a walk and took Gowalla with me. For the uninitiated, Gowalla is a location-based app for the iPhone where you "check in" at places to stamp a virtual passport. You can create your own spots too, meaning that eventually, a user-generated map of points of interest in an area is built up. There's a sort-of game mechanic in there too, with items appearing in places and allowing you to either collect them or drop them elsewhere for others to find.

I'm now up to a hundred stamps. That's cool, although I did create a whole bunch of them myself. Southampton was a little dry on "points of interest" when Gowalla first launched. Now, thanks to the machinations of myself and several others in the area, there's now lots to see. Interestingly, I've got to know a couple of people (not face to face… yet) simply through playing with Gowalla, which is nice. There is talk of a "tweetup" at some point in early April so if I'm feeling super-brave I may go and check it out. We shall see.

Elsewhere today, I rediscovered LittleBigPlanet, which is still one of the best-looking games on PS3. There's some incredibly creative levels out there, too – but you knew that already. Tonight, I played through a selection of excellently designed levels by a guy whose name escapes me right now, as well as a perfect recreation of the first bit of Bioshock, albeit with some rather poor writing spelling, punctuation and grammar-wise. My mind draws a blank any time I fire up the level designer for LittleBigPlanet and I am yet to create a level. I'm sure I'll think of something eventually, though.

Tomorrow, I have a music pupil in the morning and then the remainder of the day… who knows. Since coming back from PAX East, it's been an odd feeling to be "free", though of course the money thing is something of a worry. I have let various agencies know I'm available for work, however, and of course, if you know anyone who is interested in either music or computer tuition in the Southampton area, I invite you to direct them here for music lessons or here for computer lessons. That would be marvellous, 'cause if I get enough pupils between those two things, I won't have to set foot in a classroom, even as a supply teacher, ever again. But that won't work just yet, unfortunately. That's the plan, though.

Right. I'm off, because it's nearly 2am. Good night!

#oneaday, Day 74: Don't Be A Dick

Just watched Wil Wheaton's Awesome Hour on the PAX 09 DVD. This has made me sorry I missed his keynote speech at PAX East, as he's a fantastic public speaker, an excellent storyteller and a genuinely funny guy. Modest, too, which is always nice to see.

It's strange to think about these people that we got the chance to see or even meet at PAX being "celebrities" in the geeks' world, but complete unknowns to everyone else. The thing is, I personally feel that Wheaton, along with Gabe and Tycho from Penny Arcade, are far more admirable human beings than many people who are constantly in the news. What is it about them?

Well, I know why they are admirable people: they're not dicks. But why do they toil in obscurity? Because of their geeky interests? Perhaps. I say it's a shame. But it's probably for the best. Would these guys be the same people they are now if they were constantly in the spotlight? Who knows. Perhaps they would be. I'd like to think so. But it's actually kind of nice to have figures to look up to that belong entirely to your own subculture.

Wheaton said some interesting things in his speech and Q&A session, particularly about self-publishing material that you've written yourself. It's something that I've considered myself, actually. But, of course, I need to write something first. I have quite a few half-finished novels in a folder on my computer (in fact, that folder's made the jump across at least four different hard drives now) and an abortive attempt at last year's NaNoWriMo in the planning stages.

If there's one thing that this One A Day experiment has proven, it's that I certainly can churn out some writing each day. Some of it's not great, of course – I'm writing this at the same time as watching the end of Wheaton's spot on the PAX DVD, for example – but I certainly don't have a problem churning out… stuff. So perhaps I should try and actually, you know, write something.

So tomorrow I'm going to try and start a novel. And try and finish it. Not tomorrow, obviously, but I'm going to make a good attempt to write a bit every day. I'm going to take the NaNoWriMo approach of doing a brain dump every day and edit it later. I have a few ideas floating around in my head and have done for some time. Some of them are compatible. Others are not. The difficult thing is coming up with a concept that's not shit. Or coming up with a good concept and ruining it with a shit twist. If there's anything that Douglas Coupland novels have taught me, its that you don't have to have big, stupid, dramatic twists to make a decent story.

So let's see where this goes. I'll post regular updates on here. If you're lucky, even extracts. Though I'm weird about people reading work-in-progress writing, so you'll have to be very lucky. But it starts tomorrow. You'll see. You'll all see! Bwahahahaha! *jumps out of window*

#oneaday Day 61: Call me Gordon

I'm a free man! Yes, my contract finished today so as of right this moment I am unemployed. At least as far as that pesky full-time work goes. I'll tell you one thing I won't miss, and that's the 40-mile commute with the immensely predictable traffic around Winchester. I don't know what it is about that place, but the M3 slows to a crawl and all of the roads in and out of the city also slow to a crawl, so it's impossible to win whichever way you choose to go. I let fly with quite a few obscenities on the way home tonight as all I wanted to do was get home.

I'm not going to be sitting on my ass doing nothing, though. I have plenty of things lined up. I have some music pupils starting this week (and, of course, if you know anyone in the Southampton area who is looking for a music teacher, kindly point them in the direction of http://www.pjedmusic.co.uk) and I am shortly to put up a site advertising IT tuition services. Then I'll be doing some writing, too, for a couple of different sites: Kombo.com and DailyJoypad.co.uk, both of which are going to be a great way to get some exposure for my writing, along with the stuff I've done for Good Old Games and WhatTheyPlay in the past.

Right now, it's late, there are drunken morons shouting incoherently outside my window and I've just finished recording an episode of the Exploding Barrel Podcast with the ever-awesome Minotti brothers. Just looked out of the window and the noise was being made by two… I hesitate to call them "men" because they were acting like the kids I've been teaching. Two of them. It sounded like a bloody football crowd. And this after Southampton was (apparently) voted "most welcoming and friendly city in the UK". (I call bullshit on that, by the way, in case you hadn't guessed).

Tomorrow is the first day of a new beginning, or something. I'm meeting one of my (potential) new pupils, I'm getting some stuff sorted ready to do my website writing and I'll have the chance to kick back and actually relax a bit for what feels like the first time in months. It's like a big weight has gone from my shoulders.

I feel bad for my colleagues I left behind as they are without exception awesome people that I will miss a great deal, and they're in a tough situation that is going to be hard work to get through. What I won't miss, however, is the stress of that job, the (8-year old) kids who climb walls and get brought in by the police, the reams and reams of ultimately fairly meaningless paperwork, the finger-wagging "official" people telling us that we don't know what we're doing and… well, you get the idea. Here's to a more positive future, but I will spare a thought for those great people I worked with regularly.

I'm just rambling now, clearly. I think it's time to go to bed. Up and at 'em tomorrow morning… and PAX is creeping ever closer. I can't wait.

#oneaday, Day 54: End of another week

It's that time again. Friday night. I chose not to listen to Radio 1 on the way home tonight, which means I didn't want to throw things at Annie Mac and her stupid jingles. Whoever decided the airhorn should be the iconic sound of "I Think This Is A Fine Piece Of Music And No Mistake" should be punched in the testicles or lady-equivalents. But no matter, because I didn't actually hear it tonight. I drove home listening to, of all things, The Sims 3 soundtrack. What? It's cheery and relaxing, and after the day I had, I needed cheery and relaxing. It was that or whack on Bayonetta's soundtrack and freak people out with either J-pop or epic scary choirs blasting out of my car.

This weekend I will be editing the next SquadCast on the subject of Machinarium, an endearing little adventure/puzzle hybrid available for PC and Mac. I will refrain from talking about it too much here as we discuss it at great length on the SquadCast which should, barring disasters of unforeseen proportions, be available by the end of the weekend.

Other plans for the weekend include Final Fantasy XIII, which I'm enjoying a great deal so far, and maybe a bit more of the Blur beta, which I've been playing a little bit of this evening – check out my thoughts here.

I'm actually looking forward to being unemployed as I'll have time to do lots of things I've been meaning to for ages but have usually been too exhausted to. Sitting on my imaginary To-Do list is the production of a website for my potential computer tuition services, some more writing for here, pJedi and BitMob, some chasing of potential sources of freelance writing work and, of course, some time to actually wind down. After the week I have coming up, I will probably need it, but the less said about that, the better.

Then there's PAX. I can't wait. It's going to be an awesome time when I get the chance to see some very dear friends – some for the first time, others for the second. After that, who knows where things will lead?

My new life may not be easy all the time, but I'm certainly looking forward to taking control and doing things for myself.