#oneaday Day 701: Burnout and guilt

Every weekend for about the last month and a half, I've found myself thinking "I should make some more YouTube videos", closely followed by "but I don't really feel like it".

youtube logo on laptop screen in dark setting
Photo by Zulfugar Karimov on Pexels.com

To a normal, well-adjusted mind, the follow-up thought that should then occur should be "so I'm not going to do any". But when you have sort of got into the habit of doing something, it's difficult to take a step away from. You feel obligations to continue. You feel guilt that you're not doing something. And those aren't healthy things to be feeling about something that is supposed to be a fun hobby more than anything else.

An oft-repeated refrain of the casual, hobbyist YouTuber is "when it stops being fun, I stop doing it". But it's not always that easy. You feel like you're letting down your audience, however small that might be — the people who tirelessly show up every video and leave a supportive comment or just a Like. You feel like you're letting down yourself, too; you've invested time, effort and, often, money into doing this, so shouldn't you keep doing it?

And there's always part of you that still wants to keep doing it for the reason you originally started doing it. In my case, it's to show off interesting games that I don't feel get the attention and love that they deserve, particularly on platforms that don't get the love they deserve — like the Atari 8-bit and ST. I am particularly conscious of this due to how, on a recent visit to The Cave, someone actually came up to me and said that they not only enjoyed my YouTube videos, they specifically enjoyed the way I do them.

As regular readers will know, this is something that I have mentally gone back and forth on lots of times — I started doing Let's Play-style videos, where I give a brief introduction to a game and then just play it while talking over it, but have found that scripted, more review-like videos tend to do better numbers for the most part. I enjoy doing both; the Let's Play ones are less hassle to do in terms of editing, but I think the scripted videos are probably "better" videos, whatever that means. I say I don't really care about the numbers — and I don't, really, otherwise I would put more effort into the tedious "marketing" side of running a YouTube channel — but it's hard to ignore when you get over a thousand views (sometimes much more than a thousand) on a scripted, edited review of a modern indie game or an Xbox 360 compared to just about three figures when providing a guided tour of an Atari 8-bit game no-one has heard of except longstanding enthusiasts.

This person telling me that they specifically enjoyed my Let's Play-style stuff for exactly the reasons I do it — to provide the illusion of sitting with a friend, enjoying a game together — kind of threw me a bit. I'm pleased, obviously, but it's the first time someone has specifically come up to me and said "yes, I like specifically what you are doing, rather than the usual algorithm-baiting stuff". And it's given me a certain amount of pause.

The other reason I'm kind of feeling a bit burnt-out with YouTube is that I'm doing some writing stuff that I'm enjoying right now. It's a very (very) long-term project that I'm working on, so it's going to take a considerable period of sustained effort to bring to a conclusion — and I really would like to bring it to a conclusion — and all that is sort of sapping my enthusiasm and energy for making videos a bit.

I do like making videos. I am always satisfied when I've put out some videos. But I'm just sort of not feeling it right now. And I feel guilty about that, for all the reasons outlined above. This, in turn, can lead me into a bit of a self-destructive cycle, where I get locked in a loop of worrying about what I think I "should" be doing, and then sitting staring into space worrying about the fact I don't feel like doing that thing.

Perhaps this is a signal that for today, at the very least, I should just rest, relax, take a break and enjoy myself, and then see how I feel about things tomorrow. And if I feel like making some videos tomorrow, great. If I don't, that should also be fine. We'll see.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 550: I'm so tired of online

I've had to block two different people on two different platforms today, both for the same reason: showing up uninvited and spewing some sort of borderline-abusive quasi-scolding because they happen to disagree with something rather innocuous that I had said. The details don't really matter — though if you must know, they really were innocuous opinions, firstly on the fact that localisation into English is not "censorship" (which it isn't, and if you're already typing an angry comment, I invite you to stop, take a deep breath, and just leave), and secondly, that it was surprising someone with terrible handwriting and an obvious lack of care in what they were writing could actually spell a rather complicated surname correctly. Hardly the stuff of epic meltdowns, I'm sure you'll agree — although the localisation topic does tend to bring some of the absolute worst people on the Internet out of the woodwork.

I have a zero tolerance policy for rudeness these days. If a complete stranger were to show up at my door and start hurling abuse at me, I would slam the door in their face. And as such, if a complete stranger decides to show up at my digital door online and start hurling abuse, I will gladly slam that door in their face, too. The platforms on which I blocked these two particularly odious individuals today — my other site MoeGamer, and my Bluesky account — both have pretty robust self-moderation tools that allow you to put nasty little piggies out of sight, out of mind, permanently.

My favourite moderation tool in this regard is YouTube's "Hide user from channel" function. YouTube does many, many stupid things, but this little option is a work of genius. Effectively acting as a shadowban, using this function on a user not only makes the comment you used it on disappear from everyone else's screens, including yours, it also prevents any future comments from that person from appearing on any of your videos. However — and here's the good bit — the user in question has no indication that this has happened to them, meaning they can quite happily continue spewing their hateful rhetoric "at you", and you will remain completely oblivious, while they inevitably get more and more frustrated. This is just delightful.

But you know what? I'm tired. It sucks that these mechanisms have to be in place for a quiet life online these days. And I'm increasingly fatigued with the very idea of putting myself out there — for what, exactly? — only to get chucklefucks who are incapable of responding to a post without resorting to The Usborne Big Book of Logical Fallacies crapping up the comments sections.

I don't do anything online with the intention of pissing people off, or even being a little bit provocative. I'm honest about things — I'm honest about the person I am, I'm honest about the things I feel and believe, and I'm honest about the things I enjoy. The thing I am most honest about is that I have absolutely zero desire to argue with anyone online, which is why, as a general rule, on platforms such as my YouTube channel and MoeGamer, I make a specific effort to focus on the good and the positive.

Yes, I rant and rave and complain a fair bit here — I will freely admit that! — but this place is for me. It's my place for self-expression, for self-therapy, for processing my own thoughts, feelings and emotions, and it just happens to be publicly accessible. That does not mean I crave sweaty Internet-poisoned dudes in my mentions arguing with everything I say. I am more than enough sweaty Internet-poisoned dude for myself; I certainly don't need any more.

It might be time for another social media break over the holidays. I've already dialled things back a lot from where I was, which is good. But the holidays promise to be a nice time with family, so I'm looking forward to enjoying the peace and quiet. And that peace and quiet will have to be, at least partly, of my own creation.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 280: Connecting to oneself

I missed yesterday, but in my defence I also wrote over 2,000 words about EXPELLED!, so it's not as if I didn't write anything. I just forgot to write anything here before I went to bed. Oh well, not the first time it's happened and it almost certainly won't be the last time, either.

Anyway, today I thought I'd write something about a blog post I read yesterday from Norm of My Bad Take Space. The thrust of Norm's piece is that blogs played an important role in the development of the Internet, and their apparent decline is a significant loss for self-expression, because social media just isn't the same. Blogs are useful not only for connecting to other people, but also for connecting with oneself. I, as is probably abundantly clear already if you've spent any time over here whatsoever, agree heartily with this assessment.

One of the things that pisses me off about supposed modern "best practice" on the Internet is the assumption that people won't read anything too long, won't watch anything too long and don't have the attention span to devote to one thing for more than about 30 seconds at most. It pisses me off not because it's true, which it, regrettably, is, but because this is a problem entirely of our own creation. We spent so long assuming that this is how people behave that we normalised it. And now we're stuck in a rut where the only (supposedly) palatable content for people to consume is short, snappy videos of someone yelling at the camera.

Except… no. I cannot be the only person out there who detests attention-deficit content culture. I really like it when I discover something interesting and thoughtful to read online — like Norm's blog, for example — and I find myself getting annoyed when I read a piece from a news site and it just sort of seems to fizzle out before it gets to any sort of point, which seems to be an increasingly common occurrence these days.

There is a place for this sort of thing, and the apparent popularity of things like Ed Zitron's Where's Your Ed At? newsletter/blog on the shittiness of modern tech and the "rot economy" gives me a certain amount of hope, but it's still not quite where we were. We're not quite back to a point where someone can just start a blog, use it to post their long-form thoughts about life, the universe and everything, and people will read it. If you start a "newsletter" these days, it needs to be about something.

Now, I've said numerous times before that this blog isn't here for any reason other than because I like writing on it; it's certainly not here as an engagement farm or a means of earning ad revenue. (You will, hopefully, notice that there are no ads.) But I still find it a little strange to consider that a few years back (probably closer to a decade at this point, upsettingly) I was getting maybe three figures' worth of visitors a day here, while today I'm lucky to break 10.

While I don't really care about the figures, what that lack of views means is that this blog doesn't act very well as a means of starting conversations any more. When I was getting a couple of hundred people a day visiting, chances are that at least one of those viewers (many of whom were regulars) would read what I'd written and have something to say about it, and from there we could have a nice little chat in the comments.

Alternatively, someone I know enough to have on an instant messaging service might pop up and say "hey man, I read your blog, let's talk about that". That doesn't really happen any more, outside of a few notable occasions. And even in the case of that link, that really only got people talking because I made a specific effort to get it in front of certain people that I actually wanted to read it.

To put it another way, while this blog remains great for connecting with myself, the connecting with others part has become significantly more challenging.

I don't really know what can be done about this, if anything. One of the things I used to like about writing this blog… well, no. One of the things I still do like writing about this blog is expressing things that I find difficult or outright impossible to say "out loud" to someone's face. The "expressing myself" part hasn't changed, but with the lack of readers, those things that I confess or express simply aren't getting to the eyes of the people I might actually want to confess or express those things to, thereby making the whole thing a little less useful as a means of communication than it used to be.

But times change, I guess, and I just haven't kept up with them. And I don't really have any desire to. I find TikTok and YouTube Shorts distasteful, distracting and uncomfortable to watch, and feel actively repulsed any time I see a vertical video thumbnail that is just someone with their nose pressed up against their phone camera yelling something. That's not how I want to express myself, and I don't feel that we should abandon an entire medium such as long-form writing just because something else is popular.

When I trained to be a teacher, one of the things that was impressed on us repeatedly was the fact that different people learn in different ways. Some folks learn visually, by looking at things. Some folks learn aurally, by having things told to them. Some folks learn kinaesthetically, by doing things. And some folks learn best when given a book and told to study it themselves. The same is completely true for communication and self-expression. While some folks doubtless think the short-form video revolution is the best thing ever for their personal preferred form of self-expression, those of us who, like me, have always preferred writing our thoughts down in long form are left a bit out in the cold. The two (along with any other forms of communication and self-expression) should be able to coexist and thrive, and it's frustrating that they don't.

I don't know what else I can really do at this point, honestly, other than continuing to write here because I still find it valuable to do so, and perhaps sharing what I've written on the one form of social media I actually use a little bit: Bluesky.

Anyway, that's that for today. I'm off to go have a nice relaxing weekend, and hopefully remember to write something for "today" a little later! Have a pleasant Saturday.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 244: Is "best practice" the enemy of expression?

I, as you probably know, have a YouTube channel. I have had it for a grand total of about seventeen years at the time of writing, though I would say I've only really been actively, semi-regularly using it since about 2018, initially to host video versions of a podcast I was doing, and subsequently to kick off the series that I'm still running in one form or another to this day.

Over the course of those 17 years, I have picked up just over 3,600 subscribers at the time of writing, with the vast majority of those showing up since 2018. While that is obviously a drop in the ocean compared to big, successful channels out there, I am pleased with it, and honestly I don't particularly want my channel to grow any faster.

In order to acquire those 3,600 subscribers, I have done… nothing particularly special, to be perfectly honest. I have steadfastly ignored the advice of YouTube "gurus" to pursue trends, to be clickbaity with titles and thumbnails, and to "edit for engagement". In short, I consistently reject what is supposed "best practice" in favour of just doing whatever the hell I want — and I have seen some success doing just that. Could I see more success if I was following the supposed "rules" to the letter? Quite possibly. But then I don't think my channel would be mine any more.

One of the things I object to most about online culture in general these days — not just YouTube, but this applies all over — is how no-one really seems to have a personality any more. Everyone says the same things, everyone responds to things in the same way, everyone uses the same bank of reaction GIFs when they can't be bothered to use their words. In YouTube, this is best exemplified by the way you could watch five randomly chosen videos from five moderately sized channels, and I bet you'd hear the exact same sound effects and music clips, and see the exact same visual memes, in at least half of them — if not all of them.

This is because these things, supposedly, work. But in using that "best practice", you are eliminating a lot of the soul from your own work. You're making something that caters to the mysterious "algorithm" — or rather, an imaginary audience — rather than expressing yourself, as yourself. It's the same with the way people talk to one another online; because those reaction GIFs and snippy retorts like "skill issue" are universally understood by everyone, everyone uses them because they're seen as an efficient means of communication.

But, again, there's no personality there. Any time someone comes out with "skill issue" or "tourist" or whatever the derogatory term-du-jour is, I lose all interest in getting to know that person, just as I lose interest in a YouTube video the moment they start busting out the Metal Gear Solid alert noise, The X-Files theme and Spongebob "a few moments later" interstitial cards… and just as, at some point in the last 20 years, you've probably lost interest in someone who won't shut up about bacon, won't stop saying "the cake is a lie" or thinks declaring that pineapple on pizza is "weird" is a daring and brave opinion to express.

People like that don't have a personality of their own; their personality is The Internet, Circa 2025. And, as we've pretty comprehensively established at this point, The Internet, Circa 2025 is not someone you'd want to bring home to meet your parents. It's someone who deserves to be kicked into a ditch 50 miles from the nearest town and left to rot.

So, as much as there are probably things I could do "better" with my YouTube channel, I choose not to do them. I don't feel the need to. I didn't create that channel to be famous, I didn't create that channel to be a huge "thing", I created it as a means of expressing myself and sharing my own, personal enthusiasm for things that are important to me. That's it. That 3,600 people like what I do enough to want to follow it without me resorting to "best practice" says something to me: it says "if you're happy, just keep doing what you're doing".

So that's what I intend to do.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 49: No Hate

I have little to no time for cynical negativity, and I've felt this way for quite some time. I've been trying to pin down exactly why I feel like I can't participate in a conversation where one or more of the participants has switched to "cynical negativity" mode, and I think I've just answered my own question: it's because it feels like those who are being negative are trying to close the conversation.

I don't always mean literally, as in "let's not talk about this any more", but I tend to find that a negative opinion about something almost certainly stops people from wanting to pipe up and say "actually, I liked it", because these days that often seems to lead to an unnecessarily heated argument. Both sides become entrenched in their respective positions, and both inevitably come out of the encounter feeling worse about the other person.

I know. I have been there on a frustrating number of occasions. There are Discord servers that I have come to feel less than welcome in because I liked something that someone with a louder voice than me didn't. And I feel it's genuinely quite hard to find a place where you can just go and be enthusiastic about something any more, without some killjoy jumping in and rattling off a laundry list of its "flaws". And the negative one always seems to come off better than someone who feels positively about something — even when the positive one clearly knows a lot more about the thing in question.

Once someone has opened that initial negativity valve, one of two things tends to happen: 1) the conversation ends, with the positive person left feeling like they can no longer talk about something they like, or 2) other people, some of whom have no experience with the thing under discussion, feel emboldened to jump on board with the person being negative, leaving the positive person feeling like they're being ganged up on.

There are responses to this, and I've heard them all.

"If you really love something, you criticise it." That may be true, but "criticising it" is not the same as shitting all over it and, in some cases, casting aspersions on those who do like it.

"Stop being so defensive." I am defensive because you are attacking something that is important to me.

"People are allowed to have different opinions." If that is the case, why do I now feel like I cannot open my mouth and express my support for the thing that "the room" has now decided is "bad"?

"Stop playing the victim." I'm sorry, but after probably over a decade of this at this point — of feeling like I have no place to really "belong" — I feel somewhat hard done by.

More than anything, though, it's just boring. I know we can all have a good laugh at the creative ways in which people talk about things they dislike — it's a lot harder to be "amusing" when you're being positive, it seems — but when no-one seems to like anything any more, it becomes extremely tiresome.

I'm not saying no-one is allowed to dislike things. I'm not saying no-one is allowed to hate things with the burning passion of a thousand fiery suns. I'm saying I wish people would just be a little more considerate of those who like things, and want nothing more than to be able to talk about the things they like with other people.

Someone liking or loving something is an opportunity to learn and grow. Even if you end up not feeling the same way about the thing in question, you can learn something about the person you were talking to, and why the thing might be important to them. Meanwhile, if you close them down by saying you hate the thing before they've even had a chance to express themselves fully, that's a potential relationship that is never going to go anywhere.

I feel bad that I even have to justify this. But with every passing day, I feel more and more alienated from people who should, in theory, be my friends, based on our shared interests. But when I'm confronted with negativity, I don't feel welcome. I don't feel like anyone wants to understand me. And I don't feel like anyone wants to be my friend.

That's a really shitty way to be feeling, let me tell you. And I hope it never happens to you.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 3: Talking is Exhausting

I'm sure discussing things with people online wasn't always as exhausting as it feels these days.

I have some extremely fond memories of time spent on 1up.com's forums and "club" pages talking about games with a varied crew of folk, all of whom had come together through our shared interest in the video game medium. We didn't always agree on things, but that made for interesting discussions as we strove to understand one another's viewpoints. There was no shaming, there was no telling each other we were wrong (apart from on one podcast, where a couple of participants got a little more heated than a reasonable person perhaps should over whether Fallout 3 was playable from the third-person camera) and there was just a nice atmosphere of mutual respect.

These days, it's becoming more and more of an effort to open my virtual mouth online in places supposedly made for "discussion", because to a disproportionately large number of people, "discuss" appears to mean "disagree vehemently and aggressively". And it's inevitably over something that simply doesn't matter, but the nature of such exchanges make it easy for hot heads to prevail and things to get stupidly, absurdly aggressive over an absolute nothing of a subject. (No, I'm not citing specific examples, for reasons that I hope are already obvious.)

This is a disappointing development to me, because 20 years ago, I would have sat here and quite confidently said that on the Internet, I could be my "real" self much more than I could be in "the real world". I actually do still feel that way to a certain extent — outlets such as this blog, MoeGamer and my YouTube channel allow me to express myself in the way I want to, rather than how I'm "supposed to" — but even in those places, there's always the risk of some weirdo turning up and getting weirdly angry about something which absolutely does not matter.

Thing is, I sort of get it. I get why those people exist, because there are times when I'll read something online and I'll feel my own heckles rising (you feel it start around the balls) and contemplate posting some sort of snippy remark in response. Most of the time, I've conditioned myself to not do that. Occasionally one slips through, and I pretty much always regret it, because it inevitably leads to a disproportionately furious argument over something I actually don't feel that strongly about, because the whole "sense of honour" thing kicks in and you want to save face, no matter the cost.

It's exhausting. It's exhausting when you get pulled into situations like this, and it's exhausting making an effort to avoid situations like this, because it's very easy to take things much too far and end up simply not wanting to talk to anyone. I have definitely reached that latter end of things, as there are times when I feel extremely lonely but unable to reach out to someone because I simply don't have the mental fortitude to be able to fully process how today's online interactions tend to work.

I think about this sort of thing quite a lot, and when I do, I always end up asking myself if it's really worse than it used to be, or if my perspective has just changed. And honestly, I'm not completely sure of the answer to that. I suspect it's a bit of both, because I know I have deliberately changed my online habits for the sake of a quiet life — but then I'll look at something like this legendary thread from Usenet circa 1997 and see that people getting really very cross about things that don't matter was still a thing back when I thought the Internet was much nicer.

I guess the difference is that there was a certain "barrier to entry" for the "tougher" parts of the Internet back then; I never went on Usenet, so I never saw any of that sort of thing. These days, that aggressive means of interacting with one another is just the norm; social media has become what Usenet was, only rather than being neatly segregated into interest groups, everyone has all been plunged into the same vat of boiling piss to fight it out among themselves and see who has the loudest voice. I'm aware that was an utterly tortuous metaphor but I don't care. My blog, my rules.

The other difference, of course, is that today I am aware of my own mental health conditions, including depressive and anxious episodes that occur sporadically, along with my underlying condition of Asperger's. Being aware of why I find certain things about socialising difficult is useful, but it can also make me feel more hesitant than I perhaps "should" be to engage with certain scenarios.

I don't really have a conclusion for all this; I just felt like thinking "out loud", as it were. And so there you have it. Now I'm off to go and eat chilli.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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2436: Default Tone

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Earlier today, I was browsing through the digital editions of the old magazines I downloaded from AtariMania and came across a short series of articles written by my Dad about "going online".

This was pre-Internet "going online", however, involving a 64K Atari 800XL, a 300 baud modem and an external interface for plugging in such devices, and as such involved dialling up bulletin board services (BBSes) directly to access their information and files.

What struck me when reading my Dad's wide-eyed wonderment at being able to phone up a computer in Birmingham, read messages and download programs (a much more cumbersome process than we take for granted today, involving downloading the program into a "buffer" and then saving it to floppy disk or cassette afterwards) was the fact that any time he mentioned interacting with other people — usually through the BBSes' approximation of a "forum", which allowed people to post and reply to short, simple text-based messages — he was struck with how pleasant, polite and enthusiastic people were. These BBSes were generally run by enthusiasts rather than professional, commercial organisations and consequently tended to attract people in a similar vein.

Fast forward to today and I witness this somewhat sad, plaintive monologue from PR superhero Tom Ohle of Evolve PR:

I'm with Tom here, but I'm at a loss as to how we got from the enjoyably enthusiastic experience my Dad described in these articles to a situation where the default tone on the Internet is aggressive, confrontational, cynical and negative.

This isn't universal, of course — there are still plenty of community groups that are made up of genuine enthusiasts, and interestingly enough many of them are still centred around the Atari community — but even among such community groups you find trolls, naysayers and people who are always keen to see the negative in everything.

This is particularly apparent in the gamer community, who are seemingly never satisfied by anything — blockbuster triple-A games are too formulaic, indie games are too weird, imported games are too "censored" — but it happens right across the Internet, make no mistake.

It's usually explained away by the John Gabriel Greater Internet Fuckwad Theory:

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And for a while that was plausible. But it's not as simple as that any more: the rise in services such as Facebook means that people are quite comfortable being total fuckwads even with their real name attached to the nonsense they're spouting. And it seems to be the default tone these days, which is disheartening; it's actually unusual when you find a community that isn't full of complainers.

Perhaps it's a consequence of throwing everyone from all different backgrounds all together into a melting pot, resulting in inevitable culture clash. Or perhaps the world of today really does engender negativity rather than positivity — I know that I certainly don't feel particularly happy about the way the world is these days, though my way of attempting to counter it is instead to focus on the things that I do love.

Whatever the explanation, I feel it's sad how things have developed since those innocent days of dialling up that BBS in Birmingham and having to explain to my mother why we were on the phone for so long. I feel we've gone backwards rather than forwards, and that it's probably too late to do anything about it now.

All an individual can do, I guess, is try their best not to be part of it.

 

2320: Never Pick One Main

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This advice is true for many different class-based games, be they massively multiplayer online RPGs like Final Fantasy XIV or competitive games like Dota 2 or, indeed, Overwatch. (Yes, it's another Overwatch post, for which I make no apologies.)

Overwatch is an interesting case study, though, in that unlike the other examples I gave above, you can change your character and indeed your complete role in the team at any time — either immediately after dying or if you're back in your base. This leads to a whole new interesting metagame where your team isn't bound by the principles of the "holy trinity" of tank, healer and damage-dealer (or, in Overwatch's case, the holy quartet of tank, support, offense and defense) and can instead evolve and change as a match progresses according to the team's needs.

Because this is such A Thing in Overwatch, you absolutely shouldn't pick a single character and "main" them like in other character-based games like competitive one-on-one fighters. At the bare minimum, you should be familiar with a hero in each of the four roles, and ideally you should at least know what every hero is capable of, even if you're not particularly skilled in playing as them.

You can read guides about this, but the best way I've found to learn which hero is good against which opponent is simply to experiment and see what happens. That way, you'll naturally figure out which heroes you enjoy playing and who they're effective against.

I have a number of heroes that I've started gravitating naturally towards so far. I intend to expand my repertoire over time, but for the moment here are my favourites.

In the offense role, I'm a fan of Tracer. Her rapid fire guns immediately hit their target when you fire them, so there's no need to lead targets in the same way as you need to with those who shoot more obvious projectiles — you still need at least a reasonable degree of precision, though. Her absolute best features are her special abilities, though. Her Blink ability lets her teleport a short distance up to three times in succession, letting her quickly dart across doorways and passages that are covered by dangerous sentry types such as Bastion or Widowmaker. And her Recall ability is great for confusing an enemy, as well as providing a means of self-healing by not only rewinding her location, but also the value her health was at a few seconds ago.

For defense, I like Mei. Her Ice Wall ability is great for blocking off specific routes and funneling the opposing team down a route you can cover more easily. Her weapon also has a great deal of flexibility; the short-range "ice thrower" acts a bit like a flamethrower only, you know, colder, and also has the added benefit of freezing enemies, initially slowing them and eventually freezing them completely for a brief moment. Her alt-fire, meanwhile, fires an immensely accurate icicle bolt that proves devastating to snipers such as Widowmaker, dealing a huge chunk of damage in a single hit at medium to long range. Combine this with her ability to freeze herself, making her temporary invulnerable while self-healing, and her Ultimate, which causes a freeze and damage effect over a decent-sized area, and you have a great defensive hero who is more than capable of going toe-to-toe with dangerous, occasionally insurmountable-seeming threats like Reinhardt.

In the tank role, I enjoy D.Va. D.Va is interesting to me in that she's not necessarily designed to soak up a huge amount of damage in the same way as some of the other tank characters, but is instead a rather mobile unit that can put out a good amount of close-range damage while having much better survivability behind enemy lines than the Offense heroes. Her absolute best thing, though, is her Ultimate, which self-destructs her mech suit, taking anyone in a significant radius with it, including herself if she doesn't get out of the way. What's fun about this ability is that you can combine it with her mech suit's jump jets ability, effectively "throwing" the self-destructing mech at the enemy team from a distance while she skips off happily into the distance. Also she's adorable.

Finally, in the support role, I've had most success with Lucio. A speedy character with a passive "aura" effect rather than a more active healer like Mercy, Lucio is an excellent support character who is very capable of putting out a decent amount of damage in his own right. His decent mobility thanks to his high speed and Wallride ability allows him to move unpredictably and avoid damage, while the relatively short cooldowns on his abilities let him provide either speed boosts or decent healing to nearby companions on a pretty consistent basis. Not only that, but the fact his buffs and healing work as an aura mean that he can concentrate on wrecking some fools while he's benefiting the team, meaning he can help out in several ways at once.

I'm sure I'll discover new favourites in the near future, but for now these are the ones I've had the most success — and fun — with.

2319: Pass into the Iris

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Overwatch is still excellent.

I'm tempted to leave it at that, but I should perhaps qualify my statement.

It's difficult to pin down a single, truly appealing element of it because there are so many, and that's perhaps it's biggest strength: there's something in there that will appeal to most people who are at least vaguely receptive to the idea of competitive first-person shooters.

For me, the absolute best thing about it is its accessibility. There's a wide variety of different heroes, some of which are more difficult to use, but all of which are rewarding. Plus some absolutely wonderful balancing has clearly gone into the game's development, since each hero has a clear "counter" that is eminently suitable for dealing with them when they start giving you grief.

It's a game with accessibility for casual players, in other words, but one which has sufficient depth to keep competitive players interested in the long term. It will be interesting to see how the community as a whole takes to the ranked competitive games when they launch soon, and whether the game as a whole takes off as an e-sport.

It's rather enjoyable to be in at the very beginning of what is clearly going to be a thriving game with the longevity of Valve's classic Team Fortress 2, a game to which Overwatch is often compared, and not unreasonably so. However, where I found Team Fortress 2 to be completely intimidating (due to the fact that by the time I had a computer and Internet connection that could handle running it, everyone else who had been playing for years was infinitely better than me, and it felt impossible to get any better), with Overwatch I'm finding it easy to contribute to a team effort, pick the right heroes for the right situation and help get the job done.

What seems nice about the community as a whole — at least on PC, I can't speak for the console versions — is that the player base isn't afraid to have a bit of fun. Earlier tonight, for example, I had a game where the opposing team started out by posting three Winstons (a giant Tesla cannon-wielding gorilla with a rather refined voice and attitude) outside our base, and gradually, as the match progressed, everyone else participating switched to Winston too, until by the end of things we had an absolutely chaotic melee made up of twelve mutant gorillas all going all HULK SMASH on one another at once. The results of that game really didn't matter in the end, because everyone involved had such a great time, and of course it was followed up with a couple of other matches in which everyone picked the same character again. Six Reinhardts bearing down on you is certainly a sight to behold, though this situation helped me realise Pharah's value in that she can leap high into the air and rain rocket death down on Reinhardt from above while staying well out of range of his big-ass hammer.

Overwatch is a game that hasn't forgotten a core reason we play games is, well, to play. It's a consistently joyful, smile-inducing experience that the vast majority of the community seem to play well and with a good attitude; you get the occasional ragequitter yelling "uninstall the game now" when their team loses, but they are relatively few and far between in my experience so far, and when this happens most people just shrug and move on. Overwatch's excellent matchmaking coupled with the significant player base means that their team slot will be filled in a matter of seconds anyway, so it's no great loss to the other players if that person wants to ragequit.

Assuming Blizzard keeps supporting Overwatch as much as it claims it will — we're promised free new heroes and maps on a fairly regular basis; the only "premium" paid content is the ability to purchase the Loot Boxes containing skins and other customisation items that you acquire for free every time your account levels up anyway — I can see myself playing it for a long time. And it's a nice feeling to find a multiplayer experience like that: it's one I can easily share with friends, since there's none of the MMO issue of you "outlevelling" each other, getting to different stages and being unable to play together due to the disparity in your characters' power levels, and its 5-10 minute matches make it eminently friendly to the more busy people I know who perhaps only have half an hour here and there to play some games together.

So yes. Overwatch. If you've been on the fence about grabbing it but you like the sound of it, stop hesitating and grab it. Then we can go and shoot some fools together.

Cheers luv.

2149: Helping your Squad in Xenoblade X

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Been dabbling with and investigating Xenoblade Chronicles X's online functionality today, so I thought I'd share some findings, because the game itself doesn't make things entirely clear if you don't know where to look for information. Said online functionality is possibly the most interesting use of connectivity in an ostensibly single-player RPG since the Souls series, though, so it's worth exploring.

Squads

A Squad is a group of up to 32 players who are effectively put together in a "lobby" of sorts. You don't actually play together for the most part, but the 32 players in a Squad can communicate with each other through the BLADE Report system, and the avatars of Squad members will show up in each other's games.

Whenever you start a new session of Xenoblade Chronicles X, you have three choices:

  • Lifehold Squad indicates that you want to focus on single-player activities, so you won't be bothered too much by the online functionality.
  • Conquest Squad indicates that you're open to cooperative online shenanigans.
  • Friend Squad allows you to join a Squad a friend is a member of.

Note that a Squad isn't persistent, so you don't need to take note of the Squad number you join. If you want to play with friends, just use the Friend Squad mode. Otherwise, use the Conquest Squad mode if you want to play with others, and Lifehold Squad if you want to focus on soloing.

Communicating

The BLADE Report system allows you to communicate with others in your Squad. It's anonymous for the most part, so some players have taken to "signing" their messages. With only 48 characters to play with per message, though, space is at a premium.

Use BLADE reports to offer advice, ask questions or brag. If asking a question, be as specific as you can within the character limit, since it may not be obvious what you're talking about if you're vague.

You can also communicate with other players when you're in a Squad Mission by using the Emotes palette on the GamePad. Some emotes are purely animations, but most of the first page of them have accompanying voice clips.

Scouting

"Scouting" refers to hiring other players' characters into your party, and making yourself available for hiring in turn.

There are two means of Scouting: via the Scout console in NLA's Administration District, and by running into an avatar randomly around NLA or in the field. Friends' avatars seem to show up more frequently around the entrance to BLADE Barracks, assuming you're in a Squad with them, so if you want to deepen your Affinity with a friend's character, this is the easiest place to find them.

Scouting through the Scout console will cost you credits according to the level of the character you're hiring, but you'll be able to keep them in your party for longer — generally 120-240 minutes. Scouting via running into a character in the field or around NLA is free, but they only stick with you for half an hour.

While partying with Scouted characters, you'll notice a small white gauge under their portrait. This is their Scout Level, which will increase the more you complete activities with them. Increasing Scout Level nets you various rewards and also allows you to do more things together — just raising it from 1 to 2, for example, allows for use of the Personal Greeting instead of the Public Greeting.

To make yourself available for Scouting — you'll receive rewards if other players hire you — use the Scout console and the Manage Registered Avatar option. Also check the Settings menu; there's an option in there to automatically update your Scout avatar when you save your game.

Squad Tasks

Periodically, a Squad Task HUD element will appear in the lower right of your screen. This details several tasks for the Squad as a whole to complete before a timer expires: they will either involve killing enemies (yellow, orange or red icons) or collecting Collectibles (blue icon).

In order to see what each task is, hold R and tap L to cycle through the tasks. Note that you won't get any help on where to find the targets, so ask your comrades using a BLADE Report if you're not sure.

Yellow Hunt targets ask you to kill any enemies of a broad group such as Piscinoids, Humanoids or Mechanoids. Orange Hunt targets ask you to kill any enemies of a subgroup, such as Duogills, a subgroup of Piscinoids. Red Hunt targets ask you to kill a specific enemy, usually a Tyrant. Generally speaking, yellow targets will require the Squad to down 20 enemies of the relevant type, orange needs 10 and red needs 5.

Contributing to and clearing Squad tasks will net you Reward Tickets, which can be traded in at the Network Console in your BLADE Barracks. The rewards are mostly crafting materials, but this can be an easy way to acquire quest items or materials you need to develop or upgrade equipment without having to hunt hundreds of monsters or pray for good luck when grabbing Collectibles.

It's in everyone's interest to complete the Squad Tasks, so be sure to use BLADE Reports to tell others where targets are and encourage cooperation.

Squad Missions

Squad Missions are cooperative multiplayer missions for between one and four players. A Squad Mission opens up whenever one of the Squad Tasks is cleared — you'll know this has happened because the greyed-out "SQUAD MISSION" text on the Squad Task HUD will turn blue and start to pulse. The more Squad Tasks the Squad clears, the more Missions will open up — and the better rewards will be on offer.

To start a Squad Mission, go to your BLADE Barracks and use the Network Console, then choose Squad Missions to see what is available. Time Attack missions unlock after Chapter 4 when you fight the first major story boss, and Support Missions unlock after you clear the main story.

A Squad Mission has a minimum level and a sync level. You must meet the minimum level requirement to start the mission, and if you exceed the sync level you will be synced down to it for the duration of the mission.

When starting a Squad Mission you have the option of completing it with your current party (which could consist of NPCs and Scouted player avatars) or to actively recruit. If you choose the latter option, all players in your Squad will receive a notification that you are recruiting for a Squad Mission and have the opportunity to join you if they meet the requirements.

When you start a Squad Mission, you'll be placed in a new instance of your BLADE Barracks Network Room. When other players show up, they'll automatically appear in your party. You can start the mission by using the door near the Network Console, or if you're not the party leader — i.e. you joined another player's recruitment drive — you can indicate you are ready by attempting to use the door. Players who are ready will have a green checkmark on their portraits in the party list, and the icon over their heads will pulse. If you're leader, it's your call as to whether or not you start a mission without a full complement of four people or wait for reinforcements.

Once the mission is underway, you have a limited amount of time to complete the objectives in the lower right of the screen, and a limited number of retries — usually 3. A retry is used up when a player chooses to respawn rather than waiting for a comrade to resurrect them; when the last retry is used, the mission will automatically fail, so if you're down to the last one, don't attempt to respawn unless you're sure everyone else is about to die.

On the subject of resurrecting other players, remember that you need 3,000 TP to get someone up. The quickest way to build up TP is to use your melee weapon, even if you're a ranged class such as Enforcer, Psycorruptor or Mastermind. Resurrecting another character will usually trigger a Soul Challenge, too, so be ready to hit B at the right time to give them some free healing. If you have any direct healing Arts, too, now would be the time to throw them at the person you just got up.

Divisions

At midnight every real world day, Division Spoils are dished out. Rewards on offer include consumable or saleable items and can be very useful in your adventures. The exact rewards available are determined by the Division rankings for the previous day, and ranking is determined by how many BLADE Points each Division earned collectively. You earn BLADE Points for pretty much any activity you do in the game, but you earn significantly more for the two "specialist" tasks each Division is known for.

BLADE Points are also used to rank up within BLADE, so it's in your interest to pick a Division that fits with what you enjoy doing most. You can change at any time, though, so don't sweat the initial decision too much.

Divisions also have support effects. You can take advantage of these by talking to your Squad's characters in the field or in NLA, or they will activate automatically under certain circumstances — check the icons under the minimap to see which are currently active for you.

Conquest and Nemesis

Completing Squad activities will fill the Conquest gauge, which you'll see on the Squad selection screen. When this is full, a Global Nemesis will appear as a Squad Mission and be available for a limited time — generally several real world days.

Fighting a Global Nemesis is a case of dealing as much damage to it as possible before your pretty much inevitable defeat. The more HP gauges you deplete, the better your rewards will be when the Nemesis period is over, or in the unlikely event that it is completely defeated.

You can't just spam the Global Nemesis mission and chip away at its overall total HP, though (known as RP, for some reason) — you need BLADE Medals to jump in to a Nemesis encounter. These are acquired through completing Squad Tasks and Squad Missions, so if you want to take on these powerful enemies, jump into the online stuff and help out other players whenever you can!