#oneaday Day 581: Another experiment with references

I present you with the author's self-portrait, in which he is a bit more generous to himself than he normally is, and which was based, once again, on a 3D reference pose. This was also an experiment at adding noses and ears to a character.

I still have a lot of fundamental techniques I need to work on — getting my pen pressure consistent as I draw something is a big one, though there are tweaks one can make to one's tools to mitigate that somewhat — but I'm quite happy with how things are going, and feel like I'm definitely learning some things every time I draw something. And I'm not taking a ton of time over these right now, as is probably readily apparent — so I'm sure if I were to take a lot more time over a single image, things might come out better.

I'm actually keen to experiment with some other ideas, too. I have vivid memories of "Computer Art" classes back at school, where I got very good marks for a digital recreation of an Impressionist painting, achieved on an Archimedes computer. The toolset on the art package we were using there was limited, but I was able to make creative use of it to produce a satisfyingly good image that looked vaguely authentically Impressionist — as close as one can achieve with a limited resolution and colour palette, anyway!

One of the nice things about Clip Studio Paint is that it has a lot of nice built-in tools — virtual pens, pencils, paintbrushes and painting methods. Thus far I've been keeping it simple for the doodles I've been doing on here, but I kind of want to fiddle around with drawing some completely different sorts of images — maybe something more abstract, maybe something a bit more landscapey, maybe something completely imaginative. That will be a project for another day, which I will chronicle on here for sure, but for now, I'm definitely having fun dabbling in the visual arts.

I recognise that I will almost certainly never be as good as someone who has been practicing this stuff their whole life — but you also never know what you're capable of until you try it, which is partly what this was all about. I haven't even really tried drawing of any description outside of a few idle doodles since I was a teenager; I didn't study Art or any related fields at GCSE, so my "formal" education in such things stopped around year 9. And I tended to find Art classes a little frustrating at times, since I never really got on well with real paint. I was bad at mixing colours — whatever I mixed, I always seemed to end up with brown — and I didn't have particularly good command over brush strokes. My paint would drip and dribble and my eventual compositions would end up looking a bit messy.

There were parts of it I enjoyed, though. I do remember enjoying sketching still lifes with pencils, and the brief period we did a bit of technical drawing was something I took to quite well. I'm sure I will rediscover some other things eventually, too. For now, though, like I say, I'm continuing to feel like this tablet was a good "investment". And by "investment", I mean "put on my Amazon wishlist so someone would buy it me for Christmas".


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#oneaday Day 580: Make Bad Art (But With References)

A recurring refrain I hear online among creative types is "Make Bad Art". The sentiment behind this is that one shouldn't be afraid to do something that, by the standards of the day, is Not Very Good. Because it is only through being Not Very Good for quite some time that you have any possibility of ever graduating to Vaguely Good, and beyond.

Today, with that in mind, I decided to do a little experiment. Rather than drawing completely freehand as I usually do, I today decided to experiment with Clip Studio Paint's reference features. This allows you to do things like import 3D models of objects and people, then draw over them to produce your own finished works.

After a little tinkering with the 3D models to get the exaggerated proportions used by the characters I've previously drawn, I then traced over the outlines for a basic bit of line art, then added some features such as their faces, clothes and hair. Then I coloured using the basic method I have been using up until now.

The result… isn't amazing, I will freely admit, and I think at this point my freehand sketches are probably "better". But I did find the experiment valuable, and there are things I have already learned from doing this for just one session.

Firstly, even if using exaggerated big head proportions like I did here, it's tricky to get the balancing of a face right, particularly if you're using stylised eyes (and no noses) as I have been up until this point. But one thing that is very helpful when using reference models is the "centre line" on the head, which gives you an idea of where the eyes are supposed to go. It's easy to forget that our eyes are actually a good halfway down the front of our head, since the top part of many people's heads is covered by hair. But if you can get the eyes in the right place, that's a good start.

Some experimentation with adding additional detail to Alex's hair taught me an important lesson: if you're going to do dangly fringy front bits, draw them first. You will likely want the back to look at least a little bit like it is attached to the front bits, which is not something I have succeeded with in the above image. And with the way I composed that image — drawing the head and the "back hair" together as one layer — this is something that would have been difficult to correct without completely redoing the head. Lesson learned for future reference.

It's also clear that the simple, abstract hair I have been using for "me" doesn't quite work when using marginally more realistic proportions, or at least a reference model. I've been left with a huge forehead, which is not something I actually have. Hell, the stringy hair I have been using for a while now is supposed to represent a shaved head, which is not actually accurate to how my hair is right now. So I will have to rethink that a bit if I want to continue on like this.

However, difficulties aside, I also found using the reference models enormously helpful to get vaguely convincing human shapes. Simple things like getting the length of arms right, or having legs positioned in a convincing manner, or where a lady's boobs actually are — all of those things can be learned by tinkering around with a reference model.

Now, part of me feels like drawing over a 3D model like I've done today is sort of "cheating". But in reality, it's a valid method that I'm pretty sure many people use — and my Not Very Good efforts today show that there is still plenty of skill involved in making a trace of a reference model into something that looks Actually Good. And, as previously noted, it is only through Making Bad Art that one learns to get better — particularly if you are trying something new to see what techniques it teaches you.

I don't know if I will stick with using the reference models long-term — to me, someone who is "good at drawing" is someone who can work without things like this; the correct proportions, shapes and suchlike just come naturally — but I think it's a worthwhile experiment for at least a few more attempts. I know some things to try and concentrate on now, so let's just see what happens with a bit more tinkering!

Most importantly, though, I'm having fun. I'm glad I decided to give this a go with a proper tablet, as I'm enjoying myself. Even if I never get anywhere close to being Actually Good, it's always nice to have various ways to express yourself.


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#oneaday Day 579: Fresh hell

No drawing today; it doesn't quite feel appropriate.

So much for new year, new beginnings. Just the last week has seen all manner of fresh hell being served up, particularly across the pond in America, but these things have the potential to affect everyone in the world, directly or indirectly.

The first thing I want to acknowledge is America's Immigration and Customs Enforcement (ICE) terror group murdering someone in cold blood in Minneapolis today. I have no real words to express what I feel about the continually declining situation in the States right now, and as someone who has relatives who live there, I am frightened. I can't even begin to imagine how people who live there in the knowledge that this horrendous shit is going down must be feeling right now.

That's about all I can say about that for the moment, because that situation is still ongoing. I at least wanted to acknowledge it, however, because it's just one of many things that have been going horribly, horribly wrong recently, making it clear that 2026 is not going to offer any sort of respite from the general shitshow the 2020s have been so far. I hope the perpetrator of this heinous act is brought to justice, and that this can be the starting point for the people of the United States to take their country back — by force, if necessary — from an increasingly, dangerously unhinged administration.


The main thing I want to talk about today is Grok, the generative AI large language model attached to X, the child sexual abuse material and revenge porn platform formerly known as the social media platform formerly known as Twitter. Grok has been trouble ever since Elon Musk, idiot-in-chief of The Everything App, decided that he needed to make it Cool and Based, and not subject to those pesky guardrails that the boring folks at OpenAI and Anthropic were doing. (Guardrails which, I will add, are consistently failing, as people keep dying as a result of following chatbot "advice" when it comes to drugs and suicidal ideation. But that's beyond the scope of what I want to talk about today.)

If you've somehow missed what's been going on, Grok, ostensibly an on-platform AI able to provide additional context and explanation to a post if someone asks it to chip in, is being used to a frightening degree to produce non-consensual pornography based on real people's photographs — including those of minors. And it has been complying with these requests, posting uncensored nude and lingerie-bikini clad images of women and girls who had previously posted perfectly normal, innocent images of themselves online.

Not only that, but the "community" has been quickly finding ways around what little guardrails Grok does have in place, as reported by the excellent 404 Media, one of the best, most rigorous sources in tech journalism today. For example, Grok supposedly won't generate an image of someone covered in cum, but it will happily comply with a request to "donut glaze" someone, as reported by Eliot Higgins in a lengthy thread on Bluesky earlier today.

There's been disturbingly little critical reporting of this from the media, too. There was a half-arsed attempt to cover the situation during which multiple news outlets unironically said that "Grok apologised" for producing the inappropriate material, when, as a large language model, it is not capable of doing such a thing. The "apologies" posted were simply responses to further prompts, and the insincerity of them was emphasised by someone also prompting it to basically post a Cool and Based "deal with it" kind of response immediately after the initial "apology".

X, The Everything App, so far appears to have done little to curtail the issue. Indeed, if you go click on Grok's profile right now — don't do that — and look at the replies tab, you will almost certainly see a request to put a non-consenting woman in a bikini within two or three posts, if not as the very first post you see. This has been done to a vast number of people so far, including celebrities, public figures, individuals just posting selfies and, yes, minors. And, as one might expect, it has been overwhelmingly women that have received this treatment.

This has been absolutely revolting to see, and although I left Twitter behind myself long ago for a variety of reasons, I am still obliged to check in on it every so often for the day job. And I kind of feel sickened to have to do that; I have absolutely no desire to associate the brand I work for, which I actually care about, with a platform that is seemingly okay with the material I've just been describing. If it were up to me, I would remove the brand from the platform entirely, but unfortunately that is not my decision to make — and thankfully, at some point hopefully not too long away, I will be stepping away from having to deal with social media entirely, in favour of some new responsibilities at the company I will enjoy a lot more.

But if you still have a Twitter account on the grounds that "your audience is still there", let me be blunt: no, they are not. Anyone with any decency abandoned that hellsite long before this latest nonsense started to be a thing, because they could see how things were going a mile off. I wish I could say I was surprised that Grok ended up being used for non-consensual deepfake revenge porn of minors, but I am not.

Back in 2023, I wrote about how I'm not surprised so many people become misanthropes in this day and age, and how I had pretty much lost faith in my fellow man. Things haven't gotten any better since then. In fact, they've become much, much worse. If you've ever thought "ah, no, that's ridiculous, there's no way that'd ever happen", then I'm sorry to say that it probably has already. And then some edgelord shithead has "donut glazed" it just to add insult to injury.


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#oneaday Day 578: The 10-1 rule

I read a good thread on Bluesky earlier. It ties in with something I've talked about before, but it bears repeating. It concerns matters of community management, and how a proactive approach that might, in the short-term, be perceived as "negative" is actually for the best in the long run. If you want to read the thread in question, here's the link.

The poster, "The Wyzard", posits a "10-1 rule", which is to say "every (1) shithead you don't ban costs you ten (10) other customers". They admit that the maths is not exact by the very nature of it being an abstract concept that one cannot truly represent mathematically, but I can see figures along those lines being very plausible.

The theory runs that if you have one person stinking up the joint — whether literally through their personal hygiene, or metaphorically through their behaviour — then while they might be a loyal customer, they will actively repulse other customers. And the number of customers they will repulse is more than the one, single person that they are, making them a net negative for your community.

Back when I was running Rice Digital, I ran into an issue with a persistent commenter who, during the site's time without much moderation going on in the comments section, had come to think of it as his own personal place to spew hatred and bigotry. Because I had taken over the site and the login details to be able to moderate the comments had gone astray several editor-in-chiefs ago, I took the executive decision to nuke the entire comments section from orbit and start afresh.

The commenter in question was not happy, because he believed he had ownership of this vitriol he had continually spewed on the site (including, among other things, stating that a particular TV show had "ruined lesbians for him" because the lesbians in question were not what he considered to be attractive), and it had not occurred to him that a website that does not belong to him, and which he doesn't pay anything for, does not owe him a damned thing.

The metaphor I used at the time was that of a clubhouse. When you run any sort of community, be it online or offline, whatever form it takes, you are effectively carving out a space that is for the use and enjoyment of that community, but which is ultimately the responsibility of someone. Picture, for example, a gaming club, where people come along to meet friends and play games together in a space specially designed for that. Sounds great, right?

Now imagine that every week you show up to that gaming club, there's some asshole whose table talk consists entirely of how much he hates trans people, what he's wanked over this week and why he thinks anyone trying to stop him talking about these things in spaces that might be occupied by people who do not want to hear those things is engaging in "censorship".

After a while, you wouldn't want to go along to that club any more, right? You'd come to dread the experience of this jackass stinking up the joint with his rancid opinions, so you'd find an alternative place to see your friends — or, worst case, just stop seeing them altogether. A net loss for you, your friends and the club in general.

Now imagine that this jackass is kicked out of the club after just one session of him spewing his odious rhetoric. While the initial reaction, particularly if the kicking-out is public, might be shock and even fear from certain members — "what if we get turned on next?" and all that — the long-term effect is that normal, well-adjusted people will feel safer and more comfortable coming along to that clubhouse and doing the things they enjoy. They will not need to abandon something they enjoy doing for the sake of one asshole.

It's the same with online communities. The longer you tolerate someone acting like a shithead as part of a community like that, the more annoyed other people will become, to such a degree that they will eventually leave your community, even if they otherwise like what you are doing. That's counter-productive, because all you will be left with is a single shithead who hates trans people (it's always trans people) and no actual community. And at that point you might as well give up, because I'm sure we've all had the experience where you've ended up being the last person in a room with the one individual no-one wants to be left alone with.

Anyway, I know I've talked about this stuff not long ago, but the thread linked above made me want to talk about it again. If you're someone who finds yourself in a position of responsibility for maintaining a community — whether it's something as small and simple as a comments section for your own stuff, or as large as the social media presence for a Brand™ — I would encourage you to bear that "10-1 rule" in mind. The 10 will thank you, even if the 1 doesn't.


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#oneaday Day 577: A non-comprehensive ranking of some slightly unusual crisps

Yesterday, we covered what I described as "regular-ass crisps". The crisps that you see that are just called "crisps", whether they're by Walkers or a supermarket's own brand. Thin slices of potato, deep fried and seasoned with some sort of flavouring powder.

But the crunchy snack sector is more than just regular-ass crisps, as anyone who had a lunchbox in the 1980s will know. There is a whole world of slightly unusual crisps out there, and today I wanted to celebrate some of my favourites — old and new — with another ranking.

To match yesterday, I will be choosing six slightly unusual types or flavours of crisps or crisp-adjacent snack (i.e. puffed corn snacks count) and ranking them in such a way that absolutely no-one will ever want to argue with me or tell me I'm wrong.

Let's begin!

6. Walkers Worcester Sauce

Now, I know this is technically a regular-ass crisp, but Worcester Sauce is also a "limited edition" flavour — although Walkers have done it so many times at this point that they might as well just make it part of the regular-ass lineup, because it's proven pretty much beyond a doubt at this point that people like it.

As for me, I like it a lot — it probably ranks above prawn cocktail, top of my regular-ass crisps ranking, if we're just talking about regular-ass crisps. But if we're talking about slightly unusual crisps, it ranks low because it's not especially unusual.

Flavour-wise, it does everything I like in a crisp or crisp-adjacent snack, which is to say it has enough sour flavour to make your cheeks turn inside out. If they'd just do Walkers Max, But Worcester Sauce Flavour, I think I'd die happy. From cholesterol-related heart failure.

5. Tangy Toms

I don't even know if you can get these any more (EDIT: you can), but these were a staple of the 1980s school lunchbox. Notable for being extremely cheap compared to regular-ass crisps, they also carried that super-sour artificial flavour that I like so much, but applied to a puffed corn snack rather than a potato chip. This time around, the flavour was supposedly tomato, but I ain't never tasted a tomato that tasted like Tangy Toms.

It was a good day any day these were in the lunchbox. I'm only ranking them so relatively low because the bag size was always a bit stingy, but I guess you get what you pay for when you're buying 10p crisps.

4. Wotsits Giant Prawn Cocktail flavour

Wotsits? Good. Prawn cocktail? Good. For a brief period in the '80s, you could get flavours of Wotsits other than the standard cheese, including beef and prawn cocktail, and they were both great, but got phased out after a while because we can't have nice things permanently, apparently. In more recent years, Wotsits have taken a cue from Cheetos with the Flamin' Hot flavour, which is good, but for their Giant variants (which are literallly just Wotsits, but bigger) they also reintroduced prawn cocktail.

And it's a good prawn cocktail flavour, in that it doesn't taste anything like prawns or Marie Rose sauce, but it is both delicious and dangerously addictive. I can happily demolish a big bag of these, and this is why I am fat. Better that than, like, heroin, though, right?

3. "Party Mix" from convenience stores

I don't know what brand makes this. I have a feeling it might be like a Happy Shopper own brand or something. But you hopefully know what I mean: comes in huge bags, contains a mix of all manner of different shaped potato and corn snacks, all liberally doused in flavouring powder, producing some of the most potent flavour explosions in the crunchy snacking space.

My main point of reference for these is that you can get them in the "ParcMarket" at Center Parcs, which I believe is technically a Co-Op, but I've also seen something similar in our local convenience store, which I believe is Happy Shopper-related. I think they even do a prawn cocktail one, which sounds like an exceedingly dangerous thing to provide me with a huge bag of.

2. Lay's All-dressed

I've had these precisely once in Canada and I've been kind of pining for them ever since. As the name suggests, they are supposedly "all of the flavours" on one crisp, and I'm not sure that quite comes across, but they are delicious.

Given that Lay's are basically the Walkers of North America (they're both owned by Pepsi), I'm surprised this particular flavour never made it over to the UK, because I think it would probably go down a storm here. I'll have to see if I can import some… although part of me is afraid to, just in case the second taste is more disappointing than the first!

1. Takis Fuego

A relatively recent discovery for me thanks to the fact our local convenience store carries them, these have quickly become my favourite crisp-adjacent snack of choice. For the unfamiliar, Takis are like what would happen if you rolled up a Dorito before cooking it. Their shape means they carry a lot of flavour, because there's flavour powder on all the rolled-up layers, and the Fuego flavour in particular is already pretty strong.

With an initial chilli kick, a bit of limey zing and a lingering heat, these probably aren't for everyone. But give me a choice of all the crispy things in the world, and I will probably gravitate towards these more often than anything else.


Conclusions? Crisps!


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#oneaday Day 576: A ranking of the regular-ass crisp flavours

Hello. I couldn't think of anything to write about today — at least not without threatening to be depressingly topical, which I'm keen to avoid — so I thought I'd fall back on something completely inoffensive and not at all controversial, which is my ranking of the regular-ass crisp flavours that you get in an average multipack.

For clarity, this means the following flavours:

  • Ready salted
  • Salt and vinegar
  • Cheese and onion
  • Roast chicken
  • Prawn cocktail
  • Smoky bacon

Now, the exact "goodness" of each of these varies according to manufacturer, but based on a sampling of two ends of the market — Walkers (a "prestige" brand of sorts) and Lidl "Snaktastic" own-brand — I feel pretty confident in my rankings. So let us begin immediately.

6. Cheese and onion

I will grant that I am biased in this regard, because I do not like onion or onion-flavoured things, but it continually mystifies me that this is, supposedly, the most popular crisp flavour in the United Kingdom, according to multiple surveys.

I wouldn't mind if it was a little bit cheesy, but I've decided to give these a chance on multiple occasions and simply cannot get past the revolting onion-ness of them, with the "cheese" part seemingly being totally overpowered by it.

By contrast, I absolutely love the sadly defunct beef and onion flavour crisps that Walkers used to do in the brown packets. Those, to me, didn't taste oniony at all, but the artificial beef flavour (which doesn't really taste like beef at all) came through perfectly well. But I don't think you can get those any more — I haven't seen them for a good while, anyway — so they're out of the rankings for now.

5. Ready salted

These may be ranked low on my list, but not because I don't like them; on the contrary, sometimes it's nice to have a simple salted flavour. They're just a bit dull though.

To my shame, on one occasion at primary school where I found I had a packet of ready salted crisps in my lunchbox, I became so inexplicably furious that I didn't have one of the "good" flavours that I crushed them angrily rather than eating them. I don't really know why I did that, and it's a memory I firmly wish I could eject from my long-term storage.

These days, I am not infuriated by ready salted crisps. But they are usually the last to go. Andie ranks them quite highly, though, so it's not as if they go to waste.

4. Smoky bacon

The next few are all a tough call to rank, as I specifically like all of them, but out of all of them, I think I'd probably put smoky bacon flavour at the bottom of the heap.

There's nothing wrong with smoky bacon and, like ready salted, the intense saltiness of the flavour is sometimes exactly what you're looking for in a crisp. But, when presented with an array of different crisp flavours to choose from, smoky bacon is rarely the one I reach for first.

3. Roast chicken

Likewise roast chicken. I rank this flavour slightly higher because it feels like you don't see these as often as you used to, and thus sometimes I will pick them as a "novelty" option.

There are also some truly excellent "luxury" roast chicken options available, with the one most people are likely familiar with being Walkers Sensations. To my recollection, the roast chicken flavour of these was the first to become widely available, and they are very good crisps.

They don't taste anything like chicken, of course, but very few crisp flavours do actually taste like their name — with the exception of ready salted and salt and vinegar, for obvious reasons.

2. Salt and vinegar

Salt and vinegar is one of my favourite crisp flavours. I particularly enjoy a strongly seasoned salt and vinegar crisp — the kind that is surprisingly, intensely sour. Regular old Walkers are decent in this regard, but I think the best salt and vinegar flavour outside of explicitly luxury brands like Kettle Chips is probably the Walkers Max ridged variants.

Crinkly crisps tend to have stronger flavours anyway, and when you have something that is already fairly pungent, like salt and vinegar, crinkling them and putting them on a thick crisp makes them even better.

It was a close-run thing between this and the top spot, I can tell you. But ultimately this is where the results fell.

1. Prawn cocktail

Another crisp flavour that has the dubious honour of not tasting anything like what it's supposed to, prawn cocktail crisps have always been, for me, the ultimate flavour. They combine everything I like about an artificial crisp flavour. You've got the saltiness. You've got the sourness of vinegar. You've got a touch of sweetness.

It all comes together to create a flavour that makes my mouth water to imagine. Prawn cocktail is an awesome flavour, regardless of what type of crisp it is applied to, and is pretty much always my top pick when given an array of different flavours to choose from.


So there you have it. Those are my rankings, and nothing you can do will change my mind. If you're lucky, I might rank some "unusual" flavours tomorrow!


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#oneaday Day 575: Independence

There was a good post that went around earlier by the VTuber, journalist and activist Ana Valens, reflecting on her time as part of the games media landscape, and how she was part of the sector's slow decline into almost total irrelevance as SEO-baiting and click-chasing became the norm. I strongly encourage you to give it a read — you can do so by clicking here. Go on, I'll be here when you get back.

One of Ana's points in her piece was that as games media slowly circled the drain, particularly as groups such as Valnet and GAMURS started hoovering up once-respectable brands and then systematically destroying them one by one, a new type of "media" stepped in to take its place. This, of course, is the oft-trumpeted advent of YouTubers and streamers, whom many claim to find more "trustworthy" than the traditional games media in many cases — despite the obnoxious rise of the term "influencer", and the clearly documented use of "influencer marketing" being far more egregious than any sort of "paid reviews" that, in my experience, never actually took place when the traditional games press was at its peak.

But I'm not here to rant about the rise of YouTubers and streamers. They have their place — hell, I do a lot of stuff on YouTube and I've dabbled with streaming — but for me, they've never been an adequate replacement for having a publication that was "yours". Back in the '80s and '90s, this would be your magazine of choice: the one you would dutifully buy a copy of every month, or subscribe to if you could convince your parents to do so. As the new millennium rolled around and this World Wide Web thing became the norm — particularly as high-speed always-on broadband Internet established itself as the rule rather than the exception — print gave way to online, and we had some wonderful websites like 1up.com that were as much community as they were professional publication.

Sites like that still exist to a certain degree — I believe IGN and Gamespot still have a certain amount of social features, and the relaunched Giant Bomb is more community-focused than ever — but no site has ever managed to quite recapture that wonderful time: an age of personalities, of brave new frontiers in writing about video games, of figuring out exactly what the "games media" really was.

YouTubers and streamers don't quite replace that for me. Sure, it's nice to find someone who aligns with your values and tastes — and sometimes challenges them — but it's not quite the same as finding an entire publication, put together by a team of people, that resonates with you for one reason or another. There are YouTubers I watch fairly regularly, but I don't think of them at all in the same way as I do 1up.com in the early aughts, or favourite magazines like ACE, N64 Magazine and Electronic Gaming Monthly from the late '90s.

Part of that is their individuality, but it's also a completely different medium with its own appeal elements — and there's not necessarily the crossover you might expect. I will gladly read a lengthy magazine article about something I am interested in, but present me with someone who has made a multi-hour YouTube video on the subject and I will immediately switch off. People keep recommending Noah Caldwell-Gervais to me, for example, and I'm sure his work is very good, but his video on the Resident Evil series is seven and a half hours long. I am not watching that when I could be spending those seven hours doing literally anything else — including beating multiple Resident Evil games in that timeframe.

I'm the same with streaming. I'm sure there are some streamers I'd enjoy watching, but I just can't be arsed to spend my time doing so. I'm not someone who can easily split my attention between a stream and Something Else, and I genuinely think it's disrespectful to the creators to engage with a creative work like a game while watching a video or listening to a podcast. (I also think the opposite, to be clear; if I'm watching a video or listening to a podcast, the absolute most I will be doing at the same time is a tedious, repetitive task at work, or driving somewhere.) And, given the choice between spending several hours watching someone else stream a game and sitting down to play a game myself, I'm always going to choose playing something myself.

Conversely, give me someone who writes well, is passionate about what they do and who tries to find the fun rather than get bogged down in negativity — all traits I try to follow in my own games writing — and I will follow that person's blog to the ends of the Earth. In fact, this year I'm going to make a specific effort to follow more individual blogs and independent gaming sites, because, for me, those are the nearest alternative to what I was describing earlier: a publication that speaks to you, and which you feel comfortable checking in on regularly.

But how is an individual writer different from a YouTube video essayist or streamer? I guess in some ways they aren't. But for me it's all down to how that person delivers their message. I see a seven and a half hour YouTube video and feel like that's not something I'm ever going to spend time watching, but I see a light novel-length article and will happily read it from start to finish. It's just inherently more digestible to me — I'm not in this to "consume content"; I actually want to read interesting things! And, honestly, fair or not, the first thing I think of when I see a YouTube video of a length that absurd is "content". I see a website with a bunch of interesting-looking headlines and I think "fantastic, something to read".

I don't know how much sense I'm making here, so I'll stop talking in circles. I guess the main point I want anyone who happens to stumble across this to take away from the whole situation is that we should continue to reject the click-hungry corporate interests of publications under demonstrably awful labels like Valnet and GAMURS, and instead focus our time and attention on individual, independent creators that we enjoy the work of, and that we feel represent our tastes and interests well.

I aspire to be that for at least some people, and I know MoeGamer in particular has at least semi-regular readers. So I encourage you: if you find something that particularly resonates with you, be sure to tell the people behind it that you enjoyed it — and share it with your friends who you think might also enjoy it! Word of mouth is still an incredibly powerful thing on our increasingly broken Internet, and as the world continues to collapse all around us, it's going to be these little communities we can build away from corporate interests that will remain important lifelines for many.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 574: Characters, remastered

For today's doodle, I thought I would reimagine the "characters" that occasionally appear on this blog in a new style, courtesy of my new drawing tablet and the capabilities of Clip Studio Paint. I think they all probably need some refinement, but I enjoyed making this initial sketch, and each new thing I draw gives me some ideas on what I might need to focus on when developing my skills. I don't have any grand designs on becoming an illustrator or anything, but it would be fun to develop if not "technique" then at least "a distinctive style".

Honestly one of the biggest challenges is fundamentals! Drawing a circle is surprisingly hard! Drawing a circle with roughly equal pen pressure all the way around is even harder! (And, as you can see, I have consistently failed in this regard across the entire image.) Part of me wants to figure out a way to refine that somewhat, but another part of me feels like those individual quirks and "brush strokes" (of a sort) give a piece some individuality and a sense of identity — and that's where a distinctive personal style stems from.

I'm not 100% sure where all the characters came from, to be honest, other than "my own brain". Obviously there's the version of me, which is a little bit less fat than me and a lot cooler than me.

Phillipe (the one who is 80% mouth, and who will almost certainly get his cock out at some point) was primarily introduced to the blog as an homage to a fellow blogger and Twitter enthusiast first time around the #oneaday train — and I was pleased to note recently that he appears to have made something of a name for himself as a voice actor. The character wasn't intended to resemble him in any way, either looks- or personality-wise; he was just named after him, which I recall us all finding quite amusing, given that in stickman form, Phillipe was always the most wilfully offensive of all of them.

Alex, the redhead, has changed her style a bit from her stickman form, sporting some '80s frizzy hair instead of the straight bob she previously had. I primarily created her because I like redheads. She was often designed to be something of a "foil" or "straight man" to me, tending to be something of a voice of reason and rationality even when things were taking a turn for the bizarre. She has canonically slept with Phillipe on more than one occasion, however, much to her disgust.

Lucy, the blonde, I believe first came about in this post, albeit as a brunette. She was initially intended as an embodiment of mindlessly chipper retail workers who stick rigidly to a script even when it's abundantly clear that all you want is a cup of normal coffee and minimal interaction with other human beings. Over time, she developed into what I freely admit is a blonde stereotype of being a ditzy dumbass who is painfully naive about pretty much everything, but she's actually one of my favourite characters to draw because her overly exuberant personality encourages me to make her as expressive as possible. For her new look, I gave her a bit more detail in the bow that ties up her ponytail, her key identifying visual feature.

Other characters that have put in more occasional guest appearances, and who are not pictured above, tended to be more explicitly based on people I actually know. These four, though, I think have always subconsciously represented parts of myself.

The "me" character is, obviously, partly represented by my own self-image, with a little more generosity than I would usually provide myself with. Humour in past images and comics I've used "me" in tends to be at my expense, but I have also used "me" to express my thoughts, worries and feelings about things.

Alex, I think, represents part of me that wants to be cool and popular and liked. I'm not especially desperate for this or anything (although to be perfectly honest, some more friends who live nearby and actually care about me would be nice) but there is part of me that thinks "if I wasn't so fat, ugly, stupid, socially awkward, cripplingly self-conscious and generally inept at living on this planet, I'm sure I could be a riot at parties". Or, you know, something to that effect.

Lucy, then, represents the part of myself that acknowledges that I, myself, am indeed fairly dumb and naive about things one probably should know better about by the time one is 44 years old.

So that's that. You will be seeing a lot more of all of them, particularly once I figure out how to do full-body shots of each of them without them looking weird. That's something to figure out another day, though!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 573: Welcome to 2026

You get an old-school Paint.net sketch today as it's cold, I'm tired, I've just written 3,000 words about Wolfenstein 2009 (read 'em here!) and I have to work tomorrow. Also I can't be bothered to go upstairs to draw something on the tablet, even though I will have to go upstairs in order to go to bed at some point. Look, it's the first day of the new year, cut me some slack, okay?

New years are, of course, times for new beginnings and a sense of refreshment and renewal. As I've commented on before, there's no real magical reason that the last digit of the date increasing by one should have any real sort of "meaning", but it always does feel like a nice time to take stock of one's situation and figure out how one might want to improve one's lot, if indeed one is in a position where one's lot needs improving.

My lot does indeed need improving in numerous ways, so while I'm not sure I want to say that these are "new year's resolutions" as such, I do at least want to set out some things I want to achieve this year:

  • I will recommence dieting and stick to it for more than two weeks at a time. Two weeks appears to be something of a mental roadblock for me, so if I can survive past that, I can probably go for a lot longer. The latter half of the year hasn't really helped with all sorts of commitments that make sticking to a diet plan quite difficult, but new year, new you and all that, so both Andie and I have decided: starting from our next food shop (i.e. once all the remaining holiday "treats" are out of the house) we are both going to make a real go of it, as we could both really do with making that effort — me more than her by a considerable margin, I hasten to add.
  • I will get into the habit of doing some sort of daily exercise for at least 30 minutes. This, initially, will take two different forms: using my under-desk elliptical machine to give my legs a bit of a workout and, once we have Sorted The Spare Room Out, which is a job for the imminent future, using the at-home treadmill Andie bought a while back, but which neither of us have used all that much because there isn't really a good place to put it. Sorting The Spare Room Out will involve rearranging it in such a way that said treadmill can have a semi-permanent place to live, and thus we will both (hopefully) use it a lot more.
  • I will go to the doctor and see if they can do anything about my knee hurting. This is a lingering issue that is probably related to my lack of exercise and my weight problems, but it's got noticeably worse over the last couple of weeks, so I figure I should get it looked at properly.
  • I will make time to play the piano for at least half an hour at a time on at least three occasions per week. Long-term I will extend the individual sessions and aim for daily practice, but I am starting with a relatively humble goal that seems achievable.
  • I will do at least one piece of creative fiction writing per week.
  • I will practice my drawing with the tablet.
  • I will plan and begin writing an Evercade-related project that I've been milling over in my head for a long time.

There are probably some other things that I want to do, but I think that lot is a good starting point. Specific, measurable, attainable and all that nonsense. My overall "life situation" in terms of work, money and suchlike isn't in a terrible place right now, so it's the more "personal" side of things that I need to work on and fix. And while the "professional" and "financial" sides of things are comfortable, it would seem like a good time to make the "personal" comfortable too, non?

Oh, also, happy new year.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 572: Some stuff I've written this year - Evercade edition

As you may or may not know, I work for Blaze Entertainment on the Evercade retro gaming console. I write the manuals for the cartridges, and I also put out a variety of digital Stuff to support our releases, much of which ends up on the Evercade blog and YouTube channel. So today, the last day of 2025, I'm going to share the stuff I've written for the Evercade blog. 'Cause I bet you haven't read it, have you? Hmmmmm?

What's on the Cart? Indie Heroes Collection 4

The "What's on the Cart?" posts are intended as a preview of upcoming cartridges, but they also provide a nice summary of everything that's on a particular cartridge. We kicked off 2025 with Indie Heroes Collection 4, which included 11 games, many of which were released through our "Game of the Month" programme in 2024. That's where for a hefty chunk of the year, Evercade devices play host to a game that any owners can play for free, even if they don't own the cartridge it's usually on. We've used this system to showcase both new indie titles (which end up on the Indie Heroes cartridges) and games from the system's back catalogue.

Indie Heroes Collection 4 is a fun compilation. Some of the individual games had a bit of a "meh" response from the community when they came up as Game of the Month, but the cartridge as a whole has proven to be quite well-regarded thanks to a few particular standout titles — notably the arcade-style Dig Dug/Bomberman fusion that is Murtop, the point-and-click adventure Batty Zabella and the excellent platformer Flea!2.

Golden Oldies: Data East Collection 1

To go along with the "What's on the Cart?" previews, we also kicked off a similar retrospective series looking at cartridges from the back catalogue that are still available. One of the most popular from the Evercade launch lineup is Data East Collection 1, which includes some absolute bangers like Burnin' Rubber, Magical Drop 2, Side Pocket and Midnight Resistance. This is one of my personal favourite cartridges from the library, so I was more than happy to give it a bit of love.

Evercade features update: March 2025

Although Evercade is a plug-and-play system, we add new features to it through firmware updates throughout the year — typically after fan requests for such features, but also just because we think they'll be cool. In March of this year, we introduced DIP switch support for arcade games, which allows you to customise the difficulty of games on the purple arcade cartridges. This was, as you might expect, rather well-received!

Highlight of the Month: Midnight Resistance

This year, we switched the indie-centric Game of the Month for Highlight of the Month, a showcase of games from our back catalogue of cartridges that are still available. The opening salvo was Data East's excellent Midnight Resistance, a top-tier 16-bit run-and-gun title with a killer soundtrack.

Highlight of the Month: Zool

We followed this up with Gremlin's high-speed platformer Zool, who is not an ant. He is a ninja from the Nth dimension!

What's on the Cart? NEOGEO Arcade 1

We teased NEOGEO coming to Evercade at the end of last year, and this year we released our first three NEOGEO Arcade cartridges. The first of these, imaginatively titled NEOGEO Arcade 1, features Metal Slug, The King of Fighters 2000, Sengoku and more, and it proved to be immensely popular! Given that original format NEOGEO cartridges have always commanded a hefty sum ever since they were new, this cart is solid value for some truly excellent games.

The Evercade Easter Egg hunt

A bunch of classic games have hidden features, known as Easter eggs, because you're supposed to hunt for them, see? In this piece, we explore some of the best examples available on Evercade, including hidden games, sneaky programmer credits and more. Plus the Evercade system itself has a bunch of hidden Easter eggs, too!

What's on the Cart? Atari Arcade 2

With Atari's acquisition of the properties that originally belonged to Stern Electronics, they suddenly had a bunch more games available to license, including all-time classics like Berzerk, interesting rarities like Rescue and Maze Invaders, and the excellent Tazz-Mania, a game I'd never heard of before, but which is now one of my favourite arcade blasters. This post takes a quick look at the 10 games on this fun cartridge that will particularly appeal to those who appreciate early '80s arcade games.

Highlight of the Month: Old Towers

The next Highlight of the Month was Old Towers, an excellent "modern retro" indie game with a simple premise and execution, but a series of increasingly challenging puzzles for you to contend with. This game is a fine showcase of the sort of stuff publisher Mega Cat Studios puts out, and, while relatively short, puts up a stiff challenge while it lasts.

What's on the Cart? Windjammers, Karnov & Friends

We broke from our usual naming convention for this one because we figured that no-one would know who "PAON" were. These games were originally published by Data East, but we couldn't call it Data East Arcade 3 because the rights for the Data East name and mark are with a different company to that which holds these five games. Isn't licensing fun? Anyway, this cartridge sneakily marked our first NEOGEO game, releasing a little while before the first NEOGEO Arcade cartridge came out, and features some fan favourites. Although Windjammers and Karnov are the best-known games on this cart, don't sleep on the relatively little known Vapor Trail and Rohga: Armor Force, as both are spectacular shoot 'em ups.

Evercade Features Update: 5th anniversary edition

This year marked the fifth anniversary of Evercade, a console which successfully released in the middle of the COVID-19 pandemic and which has continued to thrive in its niche ever since. For the occasion, we put out a hefty firmware update including a variety of cool features, including a brand new hidden game!

Highlight of the Month: Alligator Hunt

Highlight of the Month continued with this exciting gallery shooter from Gaelco, in which two skateboarding kids blast into space to do battle with alligator-like aliens.

Evercade Game Spotlight: Roguecraft DX

One of my favourite releases of the year was Roguecraft DX, an enhanced and expanded version of a new Amiga game that first came out last year. We worked closely with the guys at Badger Punch Games to make the Evercade version the definitive way to enjoy this game, and we absolutely succeeded.

Highlight of the Month: Worms

We helped Team17 celebrate Worms Armageddon's anniversary with a showcase of the Mega Drive version of the original Worms. This version is a good, simple way in to a classic series that gets more complex with later installments.

What's on the Alpha? TAITO edition

We released the third of our Evercade Alpha bartop arcade units this year, this time themed around TAITO games. In this piece, I took a look at the included games that are built-in to the machine.

Evercade Game Spotlight: Alcon

As part of Toaplan's 40th anniversary celebrations, I put out a few Evercade Game Spotlight pieces on some favourite games from this developer's back catalogue. Alcon is a personal favourite, featuring deliberate pacing and a player-controlled power-up system.

Evercade Game Spotlight: FixEight

Toaplan's anniversary celebrations continue with a look at their second run-and-gun title, FixEight, the follow-up to Out Zone. This is one of Toaplan's most accessible games, and well worth a playthrough for its sheer ridiculousness.

Highlight of the Month: Truxton

Following on from the anniversary celebrations, the next Highlight of the Month was Toaplan's classic vertically scrolling shoot 'em up, Truxton. This is a hard game, but an immensely rewarding one once you get to grips with it. You'll need practice and memorisation, though!

Highlight of the Month: Flea!

Since Flea!2 appeared on Indie Heroes Collection 1 at the start of the year, we thought it would be nice to showcase the original. So we did!

What's on the Cart? The Llamasoft Collection

In our most packed cartridge to date, we brought you 27 Llamasoft classics in The Llamasoft Collection, including the first VIC-20 and Atari ST games on Evercade! Having grown up with Jeff Minter games, I love this cartridge, although it's a shame we weren't able to squeeze the Atari 8-bit version of Attack of the Mutant Camels in there.

Golden Oldies: Irem Arcade 1

Irem Arcade 1 is a fan favourite that unfortunately our license is expiring for next year, so we thought it would be a good time to celebrate the wonderful games in this collection, including classics like R-Type and Moon Patrol, plus lesser-known hits like In the Hunt and Lightning Swords.

Evercade Features Update: October 2025

A relatively small update for October 2025, but including a couple of highly requested features: the ability to reset saved high scores for arcade games, and a "suspend save" feature for Roguecraft DX, allowing you to leave a game half-finished and pick it up again later.

Batty Zabella: Full Walkthrough and Guide

I'm generally quite down on sites using "guide content" as SEO bait, but I must admit I do enjoy writing a good guide. So in time for Halloween, I thought I'd give people a helping hand with the excellent Batty Zabella from Indie Heroes Collection 4.

Highlight of the Month: Mr. Gimmick

Sunsoft's hard-as-nails platformer was the next Highlight of the Month, giving everyone the opportunity to enjoy the excellent music on the first level, at the very least. I managed to get a bit further in order to take some screenshots!

What's on the Cart? Activision Collection 1

For me, Activision Collection 1 is one of our most exciting releases, as these games haven't had a standalone rerelease since the PlayStation 2 era. I also love these games — particularly River Raid, MegaMania and Crackpots, plus I've discovered an appreciation for Demon Attack now, too.

What's on the Cart? Rare Collection 1

A surprise announcement for many was our partnership with Rare, bringing together a selection of the company's finest home computer, console and arcade titles. Yes, you can finally play Jetpac and Sabre Wulf on Evercade! Also Battletoads, R.C. Pro-Am and the Conker game from before he went all naughty.

Highlight of the Month: The Astyanax

The final Highlight of the Month for the year was Jaleco's The Astyanax, a platform action game in which you wield a powerful fire axe as you attempt to defeat an evil wizard. Capturing footage and screenshots for this game gave me a new appreciation for it, since it's one I hadn't spent a lot of time with up until now.

Activision Collection 1: Words from the Designers

We didn't have room to include all the "letters from the designers" in the Activision Collection 1 manual, so I reprinted them here.

Evercade Game Spotlight: Atic Atac

I'm always keen to help people understand more complex, tricky retro games — particularly those which I've only just learned how to play properly myself. In this article about Atic Atac by Rare's predecessor, Ultimate Play the Game, I outline exactly what it is you're supposed to do and even provide some maps!

Evercade Game Spotlight: Knight Lore

Then I went and did the same for pioneering isometric adventure Knight Lore. I may suck at the game, but at least I know what you're supposed to do now.


And that's your lot for this year! I hope you've enjoyed these digests of my posts from the year gone by, and if I don't hear from you before the time comes, a very happy new year to you all.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.