#oneaday Day 86: Defiant Destiny

If you've read any fantasy (or, to a lesser extent, science fiction) novels or played any RPGs (pen and paper or computer-based) you'll be familiar with the concept of "Fate" or "Destiny", whatever you want to call it. The idea that everything that happens is part of a string of events that are "supposed" to happen, things that are planned out, destined to come to pass with an eventual goal which isn't necessarily completely clear.

It's a spiritual, quasi-religious sort of concept, I guess, but despite not being a religious type in the slightest, I'm a bit of a believer in the idea.

Or perhaps it's not Fate or Destiny. Perhaps it's simply the fact that everyone makes choices in their lives, and those choices have consequences that can continue to affect things months, even years, down the line. Not only that, but one person's choices can affect the lives of other people and the choices they make too. Without one simple little thing happening, things might be entirely different.

Take something as seemingly inconsequential as, say, joining Twitter. Without joining Twitter on whenever-it-was (a piece of information that I'm sure used to be easier to find out) there's a ton of things that would never have happened. It's entirely possible that the Squadron of Shame SquadCast wouldn't have happened and that the small but tight-knit community that has grown around that over at the Squawkbox wouldn't be what it is today. Without that happening, I might not have been spurred on to quit my job and try and "make it" writing—something which yes, I'm aware I still have some way to go on, but it is at least considerably further along than it once was. Without that happening, many of the events of the last year might not have happened, for better or worse. I might not have met a number of awesome people who have become very important to me (in very different ways to each other, I might add). And I might not be sitting here now wondering what the future holds in a positive, forward-looking manner rather than dreading it.

Of course, some may point out that some of the events in that sequence of things indirectly led to bad things happening, which means that without my joining Twitter in the first place I might be sitting in a very different place right now in an alternate timeline. But then that's where the question of "Fate" or "Destiny" comes in. Perhaps that's one key event that was "supposed" to happen in order to make all that other stuff come to pass. And even the bad stuff, in that case, happened for a reason to lead me on towards some sort of eventual future awesomeness that hasn't quite happened yet but feels like it's finally starting to get there.

You can really over-think things if you're not careful. Live in the moment. Do what seems right. Tackle the consequences as they come. Life will throw you challenges and big, steaming lumps of shit along the way, but at some point, eventually, you'll find yourself on the pathway to something that's "right", something where your eventual goal is clear, if far away.

Am I on that pathway yet? Couldn't say. But I know that for the first time in a long while, I'm looking forward to finding out.

#oneaday Day 84: The Crossovers That Will Never Be

There's a ton of untapped potential in the world of the crossover. Comics have been wise to this for a long time, with DC and Marvel in particular being highly aware of the fact that all their superheroes are running around disparate parts of the same world and might just bump into each other on occasion.

But what would happen if some of the more bizarre crossovers came to fruition? Well, let's explore that, shall we?

Castlevania: Deep Space Nine

The most modern the series has got was with Soma Cruz, and even then it was still all bats and caves and swords and whatnot. Castlevania should go to space, and specifically to Deep Space Nine. Why? Because I had a dream about it so therefore it must be a good idea.

Benjamin Sisko discovers that as well as being the Emissary he is also a descendent of the Belmont clan and—horrors!—Dracula has found a way to harness the power of the Bajoran wormhole to summon forth the forces of Darkness into our reality. Fortunately, power of said wormhole also manages to summon Alucard, with little to no explanation as to why (this is Castlevania, you don't ask silly questions like "why?") who very carefully passes Sisko the Vampire Killer whip. Thus begins an exciting and thrilling co-operative adventure throughout the many decks of Deep Space Nine, culminating in a thrilling showdown with Dracula, who reprises his famous "What Is A Man?" speech in zero gravity.

Features narration by Patrick Stewart, as is the law for all new Castlevania games.

Dragon's Den: Origins

The Archdemon is rising, and the world needs a hero. But heroes don't just come out of nowhere. They need to be found.

Enter The Dragons: Peter Jones, Deborah Meaden, Theo Paphitis, Duncan Bannatyne and James Caan. A series of aspiring Heroes of Ferelden climb the stairs of destiny and pitch their ideas with which they believe they'll be able to take down the Archdemon. Only by securing a Dragon's investment in their expedition will they have a chance of success, otherwise they'll be doomed to wandering the land in rusty chainmail using swords that fall apart as soon as you hit a log with them.

Superman: The Krypton Factor

A brand new gameshow featuring Superman attempting to overcome a variety of physical and mental challenges, all of which are laced with kryptonite. Will Superman survive this episode? Will he finally succumb to kryptonite's influence? As the series finale, Superman has to defeat Gordon Burns in single combat, as it turns out that Burns, too, is also a superhero, but one who draws power from kryptonite instead of being weakened by it. WHO WILL PREVAIL?

Total WipeOut HD Fury

A combination of futuristic racing and people falling in the water repeatedly, the twist is that the courses which the high-speed anti-grav racers and the people running around have to follow are the same, causing significant risk to life and limb for anyone hopping over those giant Super Mario mushrooms whilst the pack bears down on them at approximately 700mph. The winner is the team whose antigrav racer and panicking human both survive.

The Hairy Bikers in: Road Rash

The Hairy Bikers have had enough, and have decided to take on a gruesome, brutal world tour atop their throbbing motorbikes. Along the way, they smack the shit out of anyone unfortunate enough to cross their path, collect the meat from the smouldering corpses and cook it into a delicious recipe between each stage of their journey.

#oneaday Day 82: Mind. Blown.

It's a really good thing that humans have the capacity to take things for granted. It's not always the best thing to do, but occasionally, it's quite fun to just step back (not literally, otherwise you'll bump into that guy behind you and he'll drop his fine china tea-set, making a horrible stain on the carpet and making him wonder whether or not he should ask you to pay for it because he's actually quite anxious about talking to other people and doesn't want to become acquainted with someone by yelling at them, but at the same time that tea-set was very expensive and belonged to his grandmother so he feels like he should at least say something so basically, don't bump into him) and think about how awesome "things" are.

Take cars, for example, and by extension most means of motorised transportation. Most of us use some form of transport every single day and don't give it a second thought. But think about it. You get into a car through a door, like a room. It has carpets and windows and furniture, like a room. But it moves. When you sit in a car, you're in a room that moves. When you're driving on the motorway, you're sitting in a chair that's going 90 70 miles per hour. That's pretty amazing, right?

And the Internet. Particularly wireless Internet. Walk into pretty much any coffee shop and the Internet is in the air around you. You can't see it, feel it, smell it, taste it, but turn on your iPhone (other smartphones and Wi-Fi compatible devices are available) and it's there, allowing you to watch videos of cats at your convenience while you enjoy a half-caff skinny tall frappucino with extra coolwhip spoogebang sprinklywotsits and a slab of cake. Cat videos from thin air! Amazing.

Or the fact you're reading this blog (which is amazing in itself) — I'm sitting here typing this in my makeshift study in Cambridgeshire while you could be sitting absolutely anywhere, even high in the sky on some airline services, reading this. Perhaps you're in the future right now, scanning back through my past entries to get a better picture of who I am and whether I'm the sort of person who likes bludgeoning kittens to death (hint: I'm not… although that's just the sort of thing someone who had a secret life bludgeoning kittens to death might say) — and you're reading this. You're in my brain, sucking up my soul. Stop it. But it's still pretty amazing.

Of course, if you take all this to its natural conclusion, the fact that we're here at all doing the things we do is pretty amazing, too. We are walking, talking lumps of chemical reactions that are reacting in such a way as to make us aware of our own existence and able to control our own destinies… or at least, so it seems, anyway. Chemical reactions who can write blog posts, talk to people who are 160 miles away, drink coffee and listen to music at the same time. Amazing.

I'll stop now before my head explodes at the fact we're on a big lump of rock hurtling through space that just happens to move in a nice elliptical orbit around a MASSIVE BURNING GLOB OF GAS and start taking everything for granted again.

#oneaday Day 81: Improv Theatre

[Preamble: We listen to stories when we're kids because they have a soporific effect. There's no reason why you should stop telling stories when you "grow up", particularly if you enjoy improvising. This is a story I came up with on the fly at the request of a certain young lady who couldn't sleep last night, given the stimulus words of "robots", "clocks" and "cheesecake". No preparation was involved, hence the total lack of structure and nonsensical, improvised nature of it. But I was quite pleased with the eventual result.]

There once was a robot. His name was Trundlebot, because he wasn't very good at moving quickly on the wheels he had instead of feet. Trundlebot didn't mind though, because he was a robot and didn't know any better.

Trundlebot was the only robot employee at the Grognak clock factory, the first of his kind and something of an experiment for the factory owners. He was made from leftover clock parts and a few electronic gizmos that old Mr Grognak had ordered from the Internet against the express wishes of Mrs Grognak.

The Grognaks' son, Jeremiah, who was five years old, was fascinated by Trundlebot, but Mr Grognak, still wary of the robot's unproven track record, didn't let him too close. But Jeremiah longed to see Trundlebot up close, to look at him, talk to him and see what sort of person he was.

Mr and Mrs Grognak indulged Jeremiah with fanciful tales of what Trundlebot used to get up to before he came to the Grognak clock factory, taking care not to disappoint Jeremiah with the sad truth that Trundlebot was an unthinking, unfeeling machine who knew nothing of human life.

But Jeremiah was unsatisfied with just stories. He wanted to know what made Trundlebot tick himself, so one chilly winter night, he wrapped himself up in the warmest clothes he could find, stole his way downstairs and crept out of the house door and into the grounds of the factory.

The chill wind battered his young face, but it wasn't far to go. He crept across the courtyard to the front door of the main building and knowing that his father always left it unlocked due to the big iron gates outside, pushed it open slowly and carefully. It was dark inside, but the faint glow of the power-saving lights was enough for Jeremiah to see by. He heard the familiar ticking of the clocks as he walked through the corridors, looking around for what he desperately hoped would be his new robot friend.

He found his way to a door, which he recognised from the times his father had shown him around as the staff's break room. It was eerily quiet inside, the ticking of the clocks outside a stark contrast to the gentle hum of the fridge that was the only sound in here.

Overcome with curiosity and not really knowing why, he reached for the fridge door and opened it. The bright light from within flooded out, and he shielded his eyes as they adjusted to the sudden change in ambience. The fridge was mostly bare, save for a single plate on the middle shelf which bore a cheesecake, topped with sticky sauce and sweet berries. Jeremiah reached for the plate, then paused for a moment. The cheesecake clearly belonged to someone, but it also clearly hadn't been touched. Who would leave a delicious-looking cheesecake like that just lying around? He extended a finger and took off just a tiny blob of the sticky crimson sauce atop the cake, and licked his finger. It was as good as it looked, but he knew he shouldn't touch any more.

He closed the fridge and was about to walk out, when he heard a clattering from outside the break room door. It sounded like someone was coming. Jeremiah didn't know what to do. The only way out of the break room was through the door he'd come in by, and that was where the sounds were coming from. He looked around frantically and eventually opted to dive under a chair and hope whoever was coming wouldn't see him. He heard the door open, and a ticking noise, along with what sounded like something being dragged along the floor.

Looking out from under the chair, he saw a familiar set of wheels. It was Trundlebot, but what was he up to?

The ticking robot trundled over to the fridge and jerkily extended one of its arms, yanking the door open rather forcefully. Jeremiah was fascinated. What on Earth was the silly little robot doing in the fridge? He heard the "clink" of metal on porcelain, and it was apparent that the robot was taking the cheesecake out of the fridge. Jeremiah heard the door shut again, and Trundlebot wheeled himself out, apparently oblivious to the young boy's presence.

Jeremiah followed Trundlebot back through the factory corridors at a discreet distance, to the building's front entrance and out into the courtyard. Across the courtyard, and into the Grognak household.

Jeremiah didn't follow the robot in straight away, because he didn't want to get caught. But after a moment, curiosity got the better of him and he crept in.

Inside, he was astonished to discover Trundlebot had not only set down the cheesecake in the middle of the dining table, but also set three places with plates, knives and forks.

"What are you doing?" said Jeremiah, unable to restrain his childish curiosity, and not even sure if the robot could understand him. The robot, apparently only now becoming aware of the child's presence, paused for a moment and turned around on his wheels.

"One year since activation," he said in a raspy metallic voice. "Operator Grognak efficient and kind operator. Protocol dictates giving of gift."

Of course, thought Jeremiah. Trundlebot had been a part of their life for a year from tomorrow, and he wanted to celebrate.

"Did you make the cake?" asked Jeremiah.

"Affirmative," said Trundlebot. "Internet recipe. Delia Smith."

Jeremiah smiled at the robot. He was sure this would be a big surprise for his mother and father, and he looked forward to seeing their faces.

There was a sudden "snark" sound, and a long strip of paper began to emerge from a slot on the front of Trundlebot. Jeremiah took hold of it as it came out, further and further. Eventually, the other end dropped from the slot and Jeremiah picked up the finished article.

It was a banner, printed in red and gold. "THANK YOU", it said in large friendly letters. Trundlebot raised his arms and Jeremiah, sensing what the robot was thinking, carefully laid the banner across so it looked like he was holding it up.

"Gratitude for assistance," said Trundlebot. "Now child-unit must engage sleep programme." Jeremiah nodded, and crept up the stairs to bed.

The following morning, the Grognak family rose early and went down to breakfast. They were astonished to discover Trundlebot standing mutely in their living room, holding a large red and gold "THANK YOU" banner, and a delicious-looking cheesecake on the table.

"Oh my goodness!" said Mrs Grognak. "Did you do all this, Jeremiah?"

Jeremiah peered at Trundlebot, who said nothing. He swore that one of the robot's eyes blinked on and off briefly, and he smiled.

"Yes," he said. "It's Trundlebot's birthday. So it's only fair we celebrate it, even if he can't, isn't it?"

So they all ate cake and had a lovely breakfast. Trundlebot and Mr Grognak made their way back to the factory and started their day of work.

Jeremiah didn't hear Trundlebot speak again, but he knew that the silly little robot was more than just old clock parts and mysterious electronics. He was alive, and that made Jeremiah very happy indeed.

The End.

#oneaday Day 79: MeatMaid

BRISTOL, MARCH 19 2011

Käselichliebewurst Produktionen GmbH, makers of the hugely successful line of Cock-Hands products, today announced a revolution in morningtime routine technology. The MeatMaid line of products promise to do for fry-ups what the famous Teasmaid did for morning drinks.

"We are very excited about the possibilities that MeatMaid offers the discerning professional fry-up connoisseur," said Käselichliebewurst Produktionen's Associate VP of Marketing for EMEA, Helmut Wringer. "We believe that the provision of timely fry-ups on an automated basis is a gap in the market which has remained unfilled for too long."

The MeatMaid range of products will initially be launching in the UK with a lineup of three unique breakfast automation solutions to fit every budget and lifestyle.

MeatMaid Classic offers its users the unique opportunity to pre-prepare a fryup to be ready on schedule for their morning routine. Special compartments allow for the insertion of bacon, sausage, egg, tomato, mushroom and hash browns. Optional toaster, black pudding, juicer and hot drink attachments are available to customise the MeatMaid experience. Simply insert the ingredients the night before, set the timer for when you want your breakfast and MeatMaid Classic will take care of the rest, carefully cooking and preparing your fryup to be waiting for you beside your bed right on schedule. Available in 1, 2, 4 and House Full Of Guests-person models, starting from £250.

MeatMaid Express offers the perfect breakfast solution for busy professionals who don't have the time to cook things. Simply insert one of the range of MeatMaid Express capsules, set the timer and MeatMaid Express will take care of the rest, carefully preparing the ingredients from the capsule into a full breakfast within 30 seconds. Perfect for the fry-up connoisseur on the go. Full English, Veggie Breakfast and Big Breakfast capsules will be available on launch, with additional options available in the coming months. Starting from £350, with packs of 7 capsules costing £5 each.

MeatMaid On The Go provides all the benefits of MeatMaid Express in a handy briefcase-sized device that you can take anywhere, with no need to plug in! Load up the stylish carrying case with MeatMaid On The Go capsules, press the button when you're hungry and voila! An all-day breakfast on demand! Starting from £500. Packs of 5 capsules cost £5 each. Additional battery packs £89 each.

"We anticipate that MeatMaid will be a huge success, particularly in the United Kingdom," said Wringer. "We've been using it in our own offices daily and everyone appreciates starting the day with a good breakfast."

ABOUT KÄSELICHLIEBEWURST PRODUKTIONEN GMBH

Founded in 1999 by renowned German businessman Werner von Wellensittichschmerzen, this European company have consistently been on the cutting-edge of modern technology, always following their motto "Finding the answers to questions no-one is asking". Past successes include the popular line of Cock-Hands products as well as the Socialite's Friend range of customisable kebab-storage systems.

#oneaday Day 65: Character Sheet

RPGs, as everyone knows, are nonsense. No amount of battering your way through the world's wildlife with a stick repeatedly makes you powerful enough to take down, say, a helicopter with your bare hands. But that's not to say that we don't have our own special skills and abilities of our own. So here, in the style of Final Fantasy XIII thanks to the many and varied roles I have taken on over the years, is my official Character Sheet. (Bonus points if you can figure out how I calculated my EXP, amount of EXP to next level, HP and MP, because yes, I am nerdy enough to work out a system to do just that.)

Pete
Hume M
Level 29

HP: 1557/1557
MP: 5/358

EXP: 261696
NEXT: 1320

Role: WRITER (WRI), Lv. 25
Bonus: Adds to party's Grammatical Error detection radius.

Abilities
Literate: Read and write.
Literata: Read and write well.
Literataga: Read and write well enough to do professionally.
Literataja: Read and write super-fast to borderline-inhuman deadlines.
Barego: Protect against bruised ego.
Bolster: Restore morale.
Enhumor: Add Comedy element to attacks, cancel Sadness status.
Eninform: Add Knowledge element to attacks, cancel Ignorance status.
Yankbrit: Toggle stance between British and American English.

Role: TEACHER (TCH), Lv. 3
Bonus: Double EXP acquisition for other party members.

Abilities
Teach: Able to explain general things in some detail.
Teacha: Able to explain complicated concepts to inexperienced types.
Teachaga: Able to explain complicated concepts without getting frustrated.
Teachaja: Able to adapt explanations on the fly while teaching several targets.
War Cry: Inflict Silence on all targets temporarily.
Bolster: Restore morale.
Eninform: Add Knowledge element to attacks, cancel Ignorance status.
Patience: Cancel Berserk status on self. Usable once per day.

Role: BARD (BRD), Lv. 25
Bonus: Increased success rate of party buffs.

Abilities
Piano: Equip Piano-class equipment.
Clarinet: Equip Clarinet-class equipment.
Saxophone: Equip Saxophone-class equipment.
Bellowing Honk: (Requires Saxophone) Knockback and Stun all targets.
Piercing Screech: (Requires Clarinet) Silence and Slow all targets.
Shine on Me: Buff the party with Barbershop Power.
Pinkapingpangpong: Confuse all targets.
Rachmaninoff's Fury: Inflict punch damage over a slightly wider-than-usual radius.
Perform: 50/50 chance to Impress or Depress friendly target.
Accompany: Double attack power of any Soloist in the party.
Accompanya: Triple attack power of any Soloist in the party.
Accompanyaga: Max out Soloists' attack power and add your own.

Role: NERD (NRD), Lv. 25
Bonus: Bolster party's performance in video game-related quizzes.

Abilities
Score Attack: Spend an entire ATB bar increasing your score on Geometry Wars.
Recognition: Increased chance to recognise obscure music from Japanese games.
Unfazed: Impossible for bizarre/impossible events to inflict Confusion status.
Desensitised: Think of the children!
Persistence: Extra chance at all failable actions, chance of Boredom status increases.
Fix: Restore HP to Mechanical or Electrical targets.
Break: Damage Mechanical or Electrical targets with increased efficiency.
Google: Impossible to be inflicted with Ignorance status if in an area with Wi-Fi.
Maru: Summon cat videos.
Marua: Summon a cat video appropriate to the occasion.
Maruga: Summon the perfect cat video for the occasion to escape from danger.

Role: RETAIL MONKEY (RMK), Lv. 2
Bonus: Double Gil from sold items.

Abilities
Sell: Sell items.
Sella: Sell junk items.
Sellaga: Sell junk and regular items for increased profit.
eBay: Sell items to people in other zones.
eBaya: Sell junk items to people in other zones.
eBayaga: Sell junk and regular items to people in other zones for increased profit.
Packin': Equip Packing Tape Dispenser-class equipment.
Cable Management: Remove Tangled status from Mechanical or Electrical targets.

Role: EMPATH (EMP), Lv. 10
Bonus: Decreased chance for friendly party members to suffer Debuffs.

Abilities
Listen: Listen.
Listena: Listen without judging.
Listenaga: Listen without judging or offering stupid advice.
Empathy: Transfer all negative status effects from friendly target to self.
Empatha: Remove one negative status effect that both you and target are suffering.
Empathaga: Remove all negative status effects from target, inflict Confusion on self.
Bolster: Restore morale.

Did I miss anything? Obviously I'm leaving my Limit Breaks a secret as I don't want to play my hand too early.

#oneaday Day 63: Mr Sheen

So. Charlie Sheen, eh? What a card. Winning. Tiger blood. I wish there were some way to show my appreciation for him through the medium of the Internet, such as saying "winning" every few minutes. Oh wait.

Sarcasm aside, I find this whole farrago (yes, farrago, deal with it) surrounding Mr Sheen somewhat bewildering. As someone pointed out on Twitter yesterday, Pete Doherty does a bunch of drugs, acts like a dickhead and is vilified, while Sheen does a bunch of drugs, acts like a dickhead and is elevated to Internet meme deity status? It makes no sense whatsoever.

Sheen himself isn't helping, with his Twitter account attracting over a million followers in the course of 25 hours, a new Guinness World Record. (I wasn't even aware there were Guinness World Records for how quickly people got Twitter followers, but I guess you live and learn.) His bewildering gibberish seems to have the majority of the Internet frothing at the mouth in giddy euphoria, wondering what on earth he's going to say or do next. Sheen acquired well over half a million followers before he'd posted anything at all on Twitter, with rubberneckers urging each other to "hold on to your hats" and the like.

I've never been one for celebrity culture and gossip, or gossip in general for that matter. As far as I'm concerned, what people do in their personal life should remain personal, whether they're the man on the street or someone in the public eye. Sure, public figures arguably have a responsibility to set a good example to impressionable people—but if they do this when they're out in public, is there any need to go prying into their private life?

Of course, one could argue that Sheen was rather public in his dickheadishness, in which case at that stage the press should step in and see what's up. But if that's the case, why is he being put up on such a pedestal? Is being a drug-addled twat really something to aspire to? If so, that's kind of sad. Or is it that he's a broken man acting more and more erratically as he makes more and more of a mess of his life, and everyone's laughing at him? Because that's kind of sad, too.

Not only that, but the LA Times revealed yesterday that Sheen had signed up with celebrity ad-whoring agency ad.ly, who pay Sheen and a number of other corporate shill "celebrities" including the Kardashians (whom I'm still not sure why are famous), Mike Tyson, Linkin Park and 50 Cent, to advertise products in their Twitter stream. A clever, if arguably obnoxious, idea. Fortunately, none of them are the kind of people I have the slightest interest in following, so I've remained relatively free of their selling-out-ness. But the fact remains that ad.ly are clearly taking advantage of Sheen's questionable mental state (and people's fascination with it) to make a quick buck.

Still. The usual response to disapproving of a situation like this is to advise one to "just ignore it". So, barring anyone coming up and shouting "WINNING!" in my face (who will get a punch in their face) that is what I intend to do from now. Having just written 541 words on the subject.

Now who's winning?

#oneaday Day 59: Shit Happens, Life Continues

Life is complicated. And I'm not talking about my life specifically, I'm talking about the whole concept of life. People. Society. Everyone together, interacting (or not) and the strange, almost "chemical" reactions caused by one little thing that someone does having a knock-on effect and making other things happen. Chaos theory, I guess, only with less in the way of butterflies and hurricanes and whatnot.

Life is unstable, too. And again, I'm not talking about my life specifically, and I'm not talking about the "I could snap any minute and murder everyone with a claw hammer" sort of unstable, either, though for sure that is part of life's general instability. I'm talking about things you take for granted suddenly not being there any more, or changing their form, or things that you thought were lost being found once again. All of these things are things that I and countless others have experienced recently. All part of life's rich tapestry, as they say.

Things change. People change. Relationships evolve. People come together, drift apart. Sometimes stupid decisions get made. Sometimes wise decisions that hurt like hell get made. And sometimes things happen that you don't understand. Sometimes you can see decision points coming up and you have no idea which road is the right one, if any.

Life is complicated. And people say that it keeps things interesting, that life would be boring if it was predictable. And perhaps it would be. No-one likes doing the same thing over and over again. No-one likes being confined to a routine day after day, clocking in at 9 in the morning, doing the same menial task for 8 hours then clocking off again at the end only to go home to the same old house, eat the same old food and watch the same old crap on the TV. But we do it all the same.

Unpredictability may keep things interesting, but it has mixed results. Sometimes it has great results, like the reunion of two close friends after many years; friends who have the ability to pick up right where they left off as if the intervening silence was nothing but a dream. Sometimes it has life-changing results, for better or worse. Sometimes these life changes needed to happen and were a long time coming, and sometimes you couldn't possibly have imagined that they would ever happen.

And these things are happening to everyone, not just you. Someone, somewhere, knows how you feel. Someone, somewhere, understands what you're going through right now. You might not know them yet, or perhaps you do. You may have spoken to them in passing, or perhaps they're just a name on a computer screen that you've glanced before. Or perhaps they're right under your nose, waiting for the right moment to show you what it is you mean to them, and you never realised.

Life is complicated, unpredictable, strange and frustrating. And however much you think you have yourself, or other people, or the situation in general figured out, things change at a moment's notice, like a roll of a die. So perhaps you should stop trying to figure things out and understand them, strap yourself into the ride and see where it takes you.

It might be nowhere. Or it might be someplace far away. You won't know until you get there.

Bill Hicks said it far better than I could.

[youtube http://www.youtube.com/watch?v=iMUiwTubYu0]

#oneaday Day 58: Things To Do in a Traffic Jam

I like driving. It's fun. Whether you're negotiating twisty-turny country lanes, putting your foot to the floor on a motorway or simply contemplating the fact that you're actually sitting in a chair that is moving at 70 miles per hour (seriously, that's pretty mind-boggling when you consider the speed the other chairs in your life don't move at) driving is, for the most part, a pleasurable experience for those who enjoy using cars for the purpose they were designed for. (Obviously those who don't like driving or are scared of it are exempt from the above.)

There's one thing sure to spoil any nice drive, though: a traffic jam. They're a pain in the arse whether they come in the form of backed-up traffic over a narrow hump-backed bridge due to a lost sheep standing bewildered in the middle of a single-track road, gridlock in a town centre or one of those inexplicable jams that form on a motorway, force everyone to sit stationary for approximately 500 years then start moving again with absolutely no trace of whatever caused the jam at the front of it.

So that's why it's important to have a repertoire of entertainment ready. Those of you with kids will have probably played I-Spy to death. But you don't always have kids with you, and indeed sometimes you're all by yourself. So here is a selection of Things to Do in a Traffic Jam, with some suitable for solo play, others suitable for a party of disgruntled passengers to join in with.

Rev-Counter Roulette

Players: 1-car capacity
Traffic speed: Stationary
Danger level: Mild peril

Put your car in neutral or at the very least, push the clutch all the way down. Players take a moment to place their bets from 1-whatever your rev counter goes up to. (Obviously you need a rev counter to play this.) When everyone has placed a bet, quickly press the accelerator pedal as hard as you like (or not). Whoever bet the closest to the highest point your rev counter reached wins and gets a travel sweet and/or the opportunity to punch everyone else in the face.

Gangster Trip-Meter

Players: 1-car capacity
Traffic speed: Slow to moderate
Danger level: None

Agree a timeframe appropriate for the speed of the traffic. If it is moving a bit, five minutes. If it is going very slowly, perhaps ten minutes. Set your car's trip meter to zero and set a timer for the timeframe you decided. Place bets on what the trip meter will read at the end of the timeframe. Whoever bet the closest to the final result wins.

Optional rule: whoever bet furthest away from the final result has to remove an item of clothing, which makes the following game much more interesting if it's cold.

Master of Elements

Players: 1-car capacity
Traffic speed: Any
Danger level: Slim to none

Depending on the ambient temperature, set the car's heating system to whatever will be most uncomfortable and turn the fan up to full. If it's very cold, you may also wish to open all the windows. The first person to complain that it's too hot/too cold/too windy is the loser and gets ridiculed by everyone else and/or punched in the face.

Optional rule: Strip rules may also be added to this game. Depending on the temperature, this may be a benefit or a handicap.

Frogger

Players: 1
Traffic speed: Slow to moderate
Danger level: Moderate

Set yourself a time limit appropriate for the amount of traffic and the speed it is moving. For heavy and/or stationary traffic, use a longer time limit. In the time limit attempt to change lanes from the inside to the outside lane as many times as possible.

Warning: Playing this game will cause most other members of the traffic jam to think you are a complete dick. If you are driving a BMW or Mercedes, you can play this game without fear, as people will expect you to be driving like that anyway.

The World's Slowest Drag Race

Players: 1
Traffic speed: Slow to moderate
Danger level: Mild peril

Set yourself a time limit and choose a target in another lane. Don't choose a BMW or Mercedes, or anyone who is obviously playing Frogger, because they'll change lanes a lot. Start the clock and see who is further ahead at the end of the time limit.

If you're driving in convoy with other people, you can play this with the other convoy members. Passengers in the losing car have to perform forfeits such as getting their bums out.

#oneaday, Day 27: To Whom It May Concern

Dear God/Cthulhu/Nyx/Nicola from Girls Aloud/Kefka/Des/Mr Denton/GLaDOS/G-Man/Bhaal/Fate/whoever is actually in charge of everything,

I'm not a praying man. You know that. I'm not even a religious man. But I'm asking for a favour. One little favour. That surely won't be much for someone of Your calibre of magnificence/horror/weirdness/hotness/badassness/system specifications.

Said favour will only take up one day. One day. 24 hours on this Earth. You can spare a day, right? I don't mind what You do on the day after. You can rain down locusts, devour the planet, send forth Your spawn into the wilds, ruin the world, remake it in Your own image or hire a guy with a crowbar to kick some ass. I don't care.

All I ask is that for one solitary day, all of the Nice People get to have a Good Day. A Good Day together that they can all enjoy at the same time. Maybe down the pub. Because inevitably, what happens right now is that Person A has a Bad Day, Person B has a Fucking Terrible Day, Person C has a Great Day and Person D is "meh" about the whole thing. Person B is thrust into the very depths of depression. Person A moans about their day, but then feels guilty as soon as they come across Person B's problems, which are clearly worse than their own. Person C wants to celebrate their Great Day but doesn't want to make Person A and B feel bad or envious, while Person D gets all the shit from the other three lumped on them as they all vent their frustrations on the one truly neutral party in the whole debacle. And then no-one wants to go down the pub.

This is clearly a Very Silly Situation. Now, Your own personal ideology may not be particularly compatible with the concept of a Good Day. But look at it this way: if You're the type to go devouring worlds, covering them with fire and/or making things "fall into shadow" (whatever that means—surely you can just turn on a light) then surely won't it hurt more if You fuck shit up immediately after everyone has had a Good Day? Yeah. Now we're talking, right?

If, on the other hand, You're the benevolent type, then think how much good spiritual-currency-of-your-choice You'll acquire from the provision of a universally Good Day. People will be happy and they'll be inclined to thank You for said provision. That'd be nice, wouldn't it? I played Populous. I remember how it works. More mana means MOAR VOLCANOES. You know You want to.

Now, there are, of course, some flaws in this plan: namely, that one person's Good Day may well cause someone else to have a Bad or even a Fucking Terrible Day. But I trust that You, in your infinite wisdom, will be able to sort something out. If it helps, You can limit the Universally Good Day to people that are "nice", haven't pissed me off recently and aren't likely to. Or just my friends. I'm cool with that.

Basically, what I'm saying is: sucky things keep happening to Good People. Please, for one day, stop it and let people just enjoy life for once. I know that I'd be very grateful. And I know there are plenty of others out there who would too.

So at least think about it, huh?

Amen/Ia! Ia! Cthulhu fhtagn!/May you always draw the right cards/You are well sexy/Synthesised laughs are the best/You're a twat but I like you despite yourself/I like your sunglasses/This was a triumph/May you always be a Free-Man/FACE ME FACE THE NEW LORD OF MURDER/Korah matah korah rahtahmah/Yours faithfully,

Pete