Nostalgia and rose-tinted spectacles are rife in all walks of life, but there are few places where it happens more so than in the video games industry. This is perhaps due to the fact that it's such a fast-moving industry that you can be in your twenties and still feel nostalgic for "the good old days" and how much better they supposedly were.
Nine times out of ten, of course, nostalgia is proven wrong when you actually go back and play the things you were so nostalgic about. Things move on for a reason.
But I'm firmly of the opinion that the previous console generation is always going to be looked back on as a "golden age" that is going to be very difficult to top, however good the games might be, and however beautiful the HD graphics of today's games might be.
The reason for this, to me, that games from then were finished. Now we have the blight that is DLC. Now, the arguments in favour of downloadable add-ons for games are many—extra content adds life to a game and keeps it relevant long after release. It gives developers the opportunity to show that they're still "supporting" a product. And it allows for other, smaller developers to use an existing base as the means for some creative risk-taking—see Bioshock 2's "Minerva's Den" as an example.
But at its worst, DLC is a cynical money-making exercise designed to get people to pay for their games twice—once to buy the thing in the first place and once again to purchase all the "premium content" that should have been included with the game. Premium content, let's not forget, that very often is actually on the game disc and is simply "unlocked" by purchasing an access code.
This isn't the only negative side to DLC, either. Narrative games suffer considerably from this whole "oh, let's add a bit here, add a bit there" structure. There was a time when you would start playing a game, go through its story, beat it and be satisfied. Now, it seems, there always has to be "a little bit more". There always has to be an "exclusive epilogue chapter", or some "side missions" or "the shock return of a beloved character!"
Rather than seeing this as a good opportunity to get more of the games I love, I see this as reason to not pick up a copy of a hotly-anticipated game on its original release, because it's almost inevitable that there will be some "extra bits" sold separately down the road, and that these will be bundled into a "Game of the Year Edition" or similar even further down the road.
This is what was supposed to happen with the PS3 version of Mass Effect 2. I was quite keen to wait for this rather than picking up any of the DLC for the Xbox version, so that I could play the "definitive version". Sure enough, the PS3 version was announced as having "all" the DLC included with it. Nice. Except now they've announced some more, because Mass Effect 2 is big business and people will keep funnelling money into it.
ARGH. What this means in practice is that when you buy a game these days you're essentially purchasing an unfinished product. With the speed at which some of this DLC magically appears, it's clear it's been worked on alongside the "main" game and so it would have been very easy for it to simply be included in the price of admission. And with some publishers like EA already withholding content from those who have purchased a game pre-owned, the whole situation just strikes me as more than a little objectionable. Games are too expensive anyway, and to start charging even more for them is just… well, wrong.
Unfortunately, there are too many people out there invested in the DLC debacle to mean we can ever go back. Are you happy with that?
London is a city of many surprises. A lot of them are "oh, this part of our illustrious capital is a shithole", but surprises nonetheless. Today's excursion was no exception.
Motivation is a curious beast. And it's not a case of either "having it" or "not having it", there are many complex factors involved. And sometimes, apparently, blind chance.
The modern age brings with it many benefits. The ability to communicate with anyone in the world at any time (so long as they're not asleep). The ability to express one's creativity in a broader range of media than ever before. The ability to acquire pornography to cater to any and all fetishes. And, of course, more ways for people you want to avoid to track you down and "see how you are".
Congratulations on your acquisition of one or more friends! To get the most out of your new acquaintances, you may find it necessary to perform one or more simple diagnostic checks to ensure that these people are, in fact, your friends and not just "people you know" whom you see occasionally. Interpersonal compatibility is a complicated issue and there is no guarantee of 100% compatibility between you and any friend(s) you may have acquired recently, particularly if said friend(s) were acquired via a third party.

It's been a while since I talked about my exercise-related endeavours, so I figured why the hell not now? (You can, of course, follow my
Alongside this, I've recently started using the 100 Pushups and 200 Situps apps for the iPhone. These are very simple apps, just recommending the number of reps you should do in each of five sets, but they're also effective in providing a bit of structure to your workouts. And structure is good; structure makes you feel like you're making progress, because you can tick things off (or gain points for them in EpicWin, which is another worthwhile motivational app for iPhones) and see at a glance how "well" you're doing.
There's a specific breed of British comedy that's been around for a few years now that's a far cry from the "old school". Mostly, it can be recognised by the presence of any or all of the following people in the cast: Simon Pegg, Nick Frost, Mark Heap, Dylan Moran, Tamsin Greig, Richard Ayoade, Matt Berry, Kevin Eldon, Stephen Merchant. Yes, I know there are others, but the above-mentioned each have a number of different shows to their name with a considerable amount of crossover. Also, they're the only ones I can remember the names of without resorting to Googling.
It's fair to say that, as a general rule, Facebook games are pretty, well, shit. For the most part, they're cynical, money-grabbing exercises designed only for bored soccer moms and office drones to while away the hours performing virtual meaningless tasks instead of real-life meaningless tasks. What's worse is the fact that the real-life meaningless tasks are still there once you've clicked on every single field in FarmVille 300 times.