#oneaday Day 146: Eve of Something

I have a job interview tomorrow — the first one for a while. Okay, granted, I haven't been looking for a while due to the fact that I've been enjoying the freelance work I've been doing, but the position in question (which I won't discuss for now for fear of jinxing it) is one that would be pretty much ideally suited for me, given my background, skills and indeed what I'm doing right now. As such, I'm looking forward to it.

The whole recruitment process is, a lot of the time, very artificial. I recall one time when I happened to catch a glimpse of a letter that someone had written to the place I was working at the time, asking if there were any jobs available. The language used throughout was all very flowery and took in pretty much every application cliché that there was along the way. Said applicant was "confident" and "enthusiastic" and I'm pretty sure she was "passionate" too. I'm not sure if she was a "talented generalist" (apparently that was the fashionable thing to be a little while back, I'm not sure if it still is) but she probably had plenty in the way of "transferable skills" and "relished" the "opportunity" on offer.

I mock, but I'm pretty sure everyone is guilty of it at times. But where does all that language come from? I remember sessions in English Language classes at school dealing with "formal letter writing", but that mostly focused on layout and ensuring you put the correct "Yours faithfully/sincerely" at the bottom of a letter — a practice which seems to have fallen by the wayside in the age of the email, incidentally. I don't remember classes teaching you buzzwords that you should use in job applications.

Perhaps that's where school career advice is going wrong, though. I remember the whole Careers Week thing, where you took that questionnaire and you laughed when the kids of questionable intellect got "shepherd" and "chimney sweep" suggested as potential career paths for them. But I don't remember getting any particularly useful advice out of them, barring thinking that I wanted to do something involving writing, even then. And I didn't need a Careers Week to know that — I had already pretty much figured it out.

Of course, it's not that easy, and your life follows paths that you might not have predicted along the way. Is it chance? Fate? Destiny? Or is it the result of free will and conscious decisions that you make? Either way, it's often fairly unlikely you find yourself doing exactly what you'd imagined you'd be doing straight away. You might get there in the end, but there seems to be an awful lot of "paying your dues" along the way initially — unless you're one of the very lucky ones, of course.

Well, I think I've paid my dues by now. It's time for awesome things to happen. Bring it on, tomorrow.

#oneaday Day 145: Wotcher, Witcher

I've been playing a shit-ton of The Witcher recently, and if you haven't played it, you probably should. Unless you have a PC that won't run it very well. And even then, you should at least try and play it, because even on low detail it's still an excellent game — as is the sequel, from what I've heard… though the sequel is significantly more demanding on your poor old graphics card and processor than its predecessor.

But anyway. Why is The Witcher good? Many reasons. Sure, it has approximately ten different character models, many of which are used for both major NPCs and minor ones, making visual identification of characters a bit jarring sometimes. And sure, some of the animations are a bit clunky, and characters standing talking to each other look distinctly uncomfortable, unintentionally. And the interface isn't wonderful, though I've seen worse. But despite these little flaws, the game is a genuine gem.

Probably the biggest selling point is the titular Witcher himself, Geralt of Rivia. PC RPG purists often baulk at the idea of playing a fixed, non-customizable protagonist, but the (slightly cliched) amnesia subplot helps go some way to justifying the player moulding Geralt into the protagonist they'd like him to be. More than that, though, it's the fact that The Witcher features choices with genuine consequences, and a complete lack of an oversimplified "good/evil" or "paragon/renegade" meter. Simply put, there is no good and evil in the world of The Witcher, only shades of grey. Geralt is often thrown into awkward situations and asked to make a decision to side with one or the other of the parties involved — but notably, abstention is often an option, also, and that, too, carries with it consequences.

The best thing about these choices, though, is that the consequences don't make themselves immediately apparent. This helps get around the "quicksave/try out dialogue options" problem that some games are plagued with. In The Witcher, you have to make choices, and live with the consequences of those choices — because said consequences might not become obvious until a good 5 or 6 hours of play later.

This is a Good Thing. If nothing else, it forces players to immerse themselves in the role of the protagonist and decide What Would Geralt Do? on a regular basis. But beyond that, it neatly sidesteps the accusations of overly-simplified morality systems that are sometimes levelled at BioWare's otherwise-excellent games.

Then there's the fact that the game treats you like a grown-up. Sure, there's the notorious "sex cards" (abolished in the sequel in favour of some good old-fashioned full frontal nudity) but besides that, characters speak to each other in an unashamedly adult way that never feels forced. There's some very strong swearing from a number of characters, but it's worked into conversations in a pretty natural way, rather than a Kingpin (the game, not the movie) sort of way. It's nice to see a game have the guts to unashamedly use the word "cunt," for example, and it's also nice for the sequel to avoid BioWare's prudishness when it comes to sex scenes. There's no keeping underwear on and dry-humping here. Gratifyingly, in the first game, there's even a Captain Kirk-style "let me show you that sex without procreation can be good" scene with a thoroughly naked dryad. And for those who feel that Geralt's naked adventures are a bit gratuitous — well, there's always the option to not shag your way around Temeria.

I haven't finished the first game yet but I'm looking forward to seeing how it concludes. The story so far has been interesting, combining political intrigue, magic, monsters and world lore into an engrossing "dark fantasy" setting that — dare I say it? — is much better than Dragon Age. If you've never spent a night with Geralt, then what are you waiting for? Get thee over to Good Old Games and score yourself a copy for just $9.99 — bargain.

#oneaday Day 144: Superinjunctivitis

I'm not going to pretend to know everything about this footballer/slag business that is all over the news at the minute, and I'm not particularly concerned about said footballer's hilarious attempt to sue Twitter over supposedly breaking his precious superinjunction, because that's like someone suing a sword manufacturer because their hand got cut off by an insane nutter with a sword.

The question that this sort of thing always raises in my mind, though, is "who the bloody hell cares?" This whole situation wouldn't have come about without the public's incessant need for celebrity gossip — vapid nonsense about whatever [insert celebrity first name here so it sounds like you know them] is wearing this week, or whether [insert different celebrity first name here] is going to the shops on Tuesday or Wednesday this week.

A footballer shagged someone who wasn't his wife. Allegedly. This is not news. We all know that footballers are Neanderthal morons who should probably be fitted with chastity belts, so frequently do their dicks turn up in unauthorised places. We also know that anyone who appeared on Big Brother is probably not averse to the idea of selling their story, however vapid and pointless, to the "newspapers" in a desperate attempt to cling on to a bit of their waning fame. Even if said story is "Hey! I shagged a married man! I'm a massive slag!"

It's pissing in the wind, of course, but I really wish that the world could move on from the obsession it seems to have with every little thing that every celebrity, whatever they might be famous for, is up to. People who read Heat magazine need to wake up to the fact that they probably aren't going to ever meet, let alone be friends with whoever is this week's hotness.

You could argue it's escapism. Perhaps true — but why not read a work of fiction instead? Why the need to pry into the private lives of people? I guess it gives people who like to hide in bushes a means of being gainfully employed rather than arrested, but it still strikes me as incredibly obnoxious.

I follow a few celebrities on Twitter and make an effort to watch certain people when they come on TV. But that's it. I have no desire to snoop into their private lives and I certainly don't give a shit who they may or may not be having sex with. That's their business, whether it's an extramarital affair or not. Their life in the public eye should be limited to whatever it is they're famous for, then they should be left alone to deal with their problems in privacy, not subjected to endless flashbulbs.

Of course, I could (and should) just ignore it all. But when some twat who can't keep his pecker in his pants starts taking aim at a service I use every single day for both personal and professional reasons — as an indirect result of our culture's obsession with celebrities? Fuck that. I think I have every right to be pissed off.

So, Ryan Giggs. Kindly stop being a dick. Everyone knows where your penis has been by now, so trying to fight for your right to "privacy" actually strikes me as nothing more than attention-seeking, ironically.

#oneaday Day 143: Music Monday: Unfair Reviews Edition

It's been a while since I went through the top songs on Spotify, so I think it's about time we rectified that right now. I'm going to do it with a twist this time, though. Since it's been so long since I listened to the radio or watched any kind of TV with modern pop-type rhythm music in attendance, I'm sure there's a lot of stuff out there that I've never heard before. So I'm going to completely subjectively go off my gut instincts after no more than 30 seconds of each song. I am also going to use no more than three words to discuss each song. And I'm going to sample 23 songs, just to be completely arbitrary. What could possibly go wrong?

From the top, then — I'm using the UK Top Tracks list in Spotify for this. Here goes nothing.

The Lazy Song – Bruno Mars

Bit Jack Johnson.

Party Rock Anthem – LMFAO

Not rock. Crap.

Give Me Everything – Pitbull feat. Ne-Yo, Afrojack & Nayer

Whiny dudes. Synth.

Judas – Lady Gaga

Jude. Arse. Judah-arse-ga-ga.

Beautiful People – Chris Brown feat. Benny Benassi

Dance eJay synth.

Where Them Girls At (Feat. Nicki Minaj & Flo Rida)

Awful. Just awful.

Rolling in the Deep – Adele

Stomp. Stomp. Stomp.

On the Floor – Jennifer Lopez

90s dance nightmare.

Sweat – Snoop Dogg vs. David Guetta

Autotuned single note.

I Need A Dollar – Aloe Blacc

Band costs more.

Buzzin Remix – Explicit Version – Mann

Shut up, Fiddy.

Born This Way – Lady Gaga

Sinister opening. Cheesy.

All Of The Lights – Kanye West

Terrible video. Pretentious.

Just Can't Get Enough – Black Eyed Peas

Please stop autotuning.

The Edge of Glory – Lady Gaga

Racing game start.

Price Tag – Jessie J

Moderately catchy. Kinda.

Skinny Love – Birdy

Nice piano opening.

Make You Feel My Love (album) – Adele

Bit Norah Jonesish.

E.T. (feat. Kanye West) – Katy Perry

Babbling autotuned twat.

E.T. – Katy Perry

Infinitely superior version.

Guilt – Radio Edit – Nero

Song for club.

I Need A Doctor – Dr. Dre

Nice opening. SHOUTING.

Grenade – Bruno Mars

Deceptive title. Whiny.

There we go, then. If, for whatever reason, you want to listen to all this garbage, then feel free to load up this playlist into Spotify.

#oneaday Day 141: StarCraft: The Board Game (Part 1)

[I'm away for the weekend so am away from comic-making tools. I could use Windows Paint, but I'm not going to. So there.]

We tried StarCraft: The Board Game for the first time tonight. My brother got it for me for my birthday back in April and I know he has been quite curious to hear about it, and I've been pretty interested to see how it plays, too.

Tonight, we spent a little while going through the basic rules and figuring out how everything works, but didn't play a complete game. As is our norm for starting a brand new game — especially a complex one — it took us quite a while to get through even a single turn, so we decided it would probably make sense to treat tonight's session as a learning experience, then have a proper game of it tomorrow.

As with many games, the rules initially seem quite complex but once you get them figured out, it's fairly straightforward. Turns are split into three phases — planning, execution and regrouping. Planning involves every player assigning orders to the game's planets, and these orders can either be "mobilise" (move units either between areas on one planet or from one planet to another, assuming you've built a transport covering the necessary navigation lanes first), "build" (build stuff, be this new bases, units, workers or upgrades) or "research" (acquire new tech and/or provide yourself with additional options should combat become a possibility). Execution involves taking it in turns to make these orders happen — but the order in which the, err, orders were laid down on the board is important here, as it's possible for players' orders to "obstruct" each other at times. Finally, regrouping involves "cleaning up" everything, making sure everyone has the right resources, and so on. Then you repeat. In theory, it's relatively simple. In practice, there are a lot of variables to consider.

For starters, there's combat. Combat is resolved through the use of cards which display two different attack and health values, along with a picture of one or more units. If the unit you're using matches the one on the card you're using, you use the higher attack and health values. If it doesn't, you use the lower ones. Then there's all manner of special abilities along with technologies that reinforce and upgrade your units to be more badass. It'll take a while to figure out all the possibilities, but it looks like there's lots of potential for strategic play with enough randomness to keep things interesting. Which is nice.

Anyway. It's about 2:20am right now so I should get some sleep. We'll be trying a full game tomorrow, so I'll report back on how that goes tomorrow evening.

#oneaday Day 140: 21st Century Boy

It's the 21st century. If you grew up in the 20th century like I did, this means that you're officially In The Future, because saying "21st century" sounded like it was a very long way off and not, as it happened, just around the corner.

Since we're officially In The Future, I think there's more than a few pieces of technology that we should probably have mastered by now. And I'm not going to say "hoverboards" because "hoverboards" would be rubbish. I can barely stay upright on a skateboard, and certainly not on rollerskates, so why the fuck would I want to remove the wheels and stand on a sheet of plastic floating in mid-air? No. Fuck hoverboards, and sort this lot out instead:

Pay-and-display machines that don't give change or accept card payments

Seriously. We're living in a digital society where you can pay for things by swiping your phone in front of terminals and yet when you park your car you still need exact change to purchase a ticket? Balls. Fix it.

Computers that don't tell you what the problem is

"An unexpected error has occurred." As opposed to an expected error? WHAT WENT WRONG? And no, I don't want to know the hexadecimal address of the piece of memory where something went wrong because I didn't write the program. I want something in plain English. "Your graphics card is buggered," for example, or "Your hard drive is too full for this program to work effectively."

Microwaves that have a power rating somewhere in between the ratings listed on a packet of food

The microwave here is 800W. Food packaging lists cooking times for 650W, 750W and 850W. Is it too much to ask for microwave manufacturers and those who package food to co-operate a little bit?

Clocks that don't auto-adjust to British Summer Time/Daylight Saving Time/Uzbekistan Testicle Appreciation Time

Changing the clocks is an annoying rigmarole anyway, and when some of the devices in your house do it automatically and others don't, it's a pain in the arse to figure out which is which.

Tiny things that you can't find

Everything should have a phone number or GPS tracking, meaning if you lose your keys, you should be able to phone them and locate them.

Companies who will let you sign up online but require you to phone them to cancel

I'm looking at you, LoveFilm. You were deliciously easy to sign up for, yet cancelling required me to speak to some indecipherable person on a bad line and explain to them that no, I had phoned to cancel so no, I don't want to extend my service or give them my payment information. Let me cancel online. I don't want to speak to other human beings on the phone. I hate the phone.

Companies who insist that all correspondence must be done through the mail

And I'm talking about the paper mail that comes through your letterbox. In this digital world, there's no real excuse for this any more. And while we're on…

Companies who take a week to respond to an email

"We will get back to you within 7 days." Probably with the wrong answer. It takes a few seconds to Google the question I had or to ask the person sitting behind you, to type in your response and to hit Send. Even if you have other people to deal with in the queue in front of me, I doubt it takes a week.

Erm. This may have become a bit more ranty than I intended. Oh well. We're living in the future. These things should be sorted by now. So fix them, world!

#oneaday Day 139: Tr-Tr-TrackMania

Those who have — ooh. Hold on. [gets momentarily distracted by the new WordPress interface that has apparently launched today.] Pretty.

Ahem. What was I saying?

Oh yes. Those who have known me for a while will know all about my love affair with Trackmania United Forever Star Edition, née Trackmania United Forever, née Trackmania United. And indeed my Steam usage statistics would seem to back this up — with 24 hours' playtime recorded on it, and nothing else close. Granted, Steam doesn't seem to have tracked my playtime on quite a few games I know I've played through to completion, but 24 hours on a silly driving game is pretty substantial, and it just doesn't get old.

Yes, it's unpolished. Yes, certain aspects of it are inaccessible. Yes, it doesn't tell you about a good 95% of the possibilities it offers anywhere in the documentation — but somehow, despite all this, a huge, dedicated community has sprung up around the game and has been supporting it and driving it forward ever since its release. So much so, in fact, that it's spawning a proper, bona fide sequel, along with two exciting-sounding companion games.

TrackMania 2 Canyon looks like it will be a lot of fun from what I've seen so far — though the Canyon subtitle does make me wonder if it'll have the variety of environments and vehicles that United offers, but it's the other two ManiaPlanet games that intrigue me more, if anything. The possibilities on offer in ShootMania and QuestMania, offering the facility to create FPS levels and RPG games respectively, are potentially limitless. And while little has been revealed about how — and if — the three games will interact, the fact that they share a common community portal in the form of ManiaPlanet is immensely intriguing and offers some very exciting possibilities for those, like me, who are interested in game design but whose experience with building tools is limited to Lego, Scalextric and the Wolfenstein 3D map editor. (I remember trying to make a Duke Nukem 3D level once. That didn't end well, much like several efforts to make a Doom level work in any shape or form. And those games weren't even proper 3D. I like tiles. Tiles are good.)

For those who have never experienced the joy of TrackMania, it's worth remembering that the game's probably most oft-used environment — the stadium — is available as a completely free game to download, with a significant amount of content and the ability to make your own tracks as well as play online. It's not often you see that sort of generosity from a developer offering what is essentially a "demo", but there you go. Steam users? Knock yourself out.

Okay. That's enough TrackMania ranting for this year. See you next year.

So I'll see you on the loop-the-looped circuits, no?

#oneaday Day 138: Time Ticking Away

It should be abundantly apparent to most people by now that time is not a static thing and it moves at different rates according to what you are doing. The expression "time flies when you're having fun" is absolutely true, but so, too, is the lesser-known "time crawls when you're in a German lesson."

So, without further ado, I present Two Lists Of Things That Make Time Go Faster And Slower Respectively.

A List Of Things That Make Time Go Faster

  • Having fun
  • Spending time with people you really like or love
  • Playing Arkham Horror
  • Playing Final Fantasy
  • Watching an awesome TV series on DVD
  • Sitting on the toilet whilst armed with an iPhone, book or magazine
  • Reading TV Tropes
  • Listening to an album… a good one, obviously
  • Going out for a "quick walk"
  • Going to the cinema
  • Clicking your heels together three times and reciting the lyrics to "Firestarter" backwards (I may have made that one up)
  • Being busy
  • Wanting to not be busy
  • Having something you want to say to someone stuck in your head, but not quite being able to say it.

A List Of Things That Make Time Go Slower

  • Staff meetings
  • Staff meetings in stuffy rooms (double effect)
  • German lessons
  • German lessons in stuffy rooms (see above)
  • Sitting on the toilet without any reading/play material
  • Listening to a boring person giving a speech
  • Boiling some water for pasta
  • Cooking something awesome
  • Going out somewhere you don't really want to be
  • Hanging out with people you don't really like
  • Working on something really, really dull
  • Being on the phone to someone you really don't want to be on the phone to
  • Sending a text message to someone and you not being able to predict the reaction
  • Waiting for a phone call regarding a job interview
  • Watching a movie that is more than 2 hours long

There are, of course, plenty more. But it's late and I've been working all day. Why not share some of your ideas in the comments? Oh go on. It'll be fun, like social media.

#oneaday Day 137: Say My Name, Bitch

I have something of a — what — phobia? I'm not sure it's that serious, but I have something of a thing about saying people's names, for some inexplicable reason. It might be something to do with the fact that I never really liked my own name or the way my voice pronounced it when I was a kid (hence my habitual shortening of it to "Pete" everywhere in the world these days) or it might just be one of my many strange and inexplicable neuroses.

I can't even pin down why I sometimes find it difficult to say the name of the person who is standing right in front of me and who, in most cases, I know quite well. Perhaps I worry I'll mispronounce it (granted, it's kind of hard to mispronounce most of the names of people I know, though I have no idea how to say the surnames "Ohle" or "Honea" to this day and worry if I ever meet the people in question face to face I'll pick the wrong possibility and make a big tit of myself) or perhaps I just think that someone's name is somehow a window on their soul, a piece of their person that is, well, personal.

I don't mind people calling me by name, though, that's the weird thing. And I'm aware it's silly to feel odd about saying other people's names — particularly if you're calling out for someone. "Hey! You!" really doesn't cut it in a room full of people — although to be honest, I've never really been one for calling out anyway, as I generally much prefer to just go over to the person in question and speak to them, as yelling just draws attention to 1) you and 2) the person you're yelling at, who may not be grateful for the attention.

Of course, it's easy to go the other way and start calling people by their name far too much. Then it gets a bit weird, people start raising their eyebrows and wondering why you're "acting suspiciously". Saying someone's name too much is often seen as a sign of guilt, like you're trying to avoid accidentally referring to the person as someone else, like an ex, or a hilariously deformed person you saw on TV that you can't get out of your head while you look at your friend, however awful a person that makes you.

Maybe it, like so many socialisation things, is something you just need to practice a bit. It is, after all, one of the things about "growing up" — the moment when you stop calling adults "Steven's mum" or "Mrs. Stevenson" and start calling them "Geoff". (Steven's mum's parents didn't like her much.) Perhaps there's still some sort of residual hang-up in my mind about that, like so many things.

Ah well. One more to add to the list.

#oneaday Day 136: Childlike Wonderment

Everyone supposedly misses their childhood, a time of innocence and purity when you could make fart jokes without worrying about your potential audience. And sure, there are plenty of awesome things about childhood — and plenty of reasons to ensure you keep an air of immaturity handy should the occasion demand it. But there were plenty of shitty things, too. So, in the best tradition of online journalism, I present to you the Top Five Reasons Childhood was Shit/Awesome.

Shit: Enforced Sport

P.E. lessons were something of a necessary evil, but inflicting team sports on non-sporty types is just torture, particularly when said non-sporty types inevitably are the last ones to get picked for the team, leading to abject humiliation, even if it was unintentional. So fuck P.E. — I'd much rather we'd had sessions in the gym or something. Of course, our school didn't have  a gym at that point, so…

Awesome: Imaginary Play with Shit Props

My primary school was out in the country, so naturally this meant we had a lot of countryside things find their way into the playground. We had The Log, which was fairly self-explanatory, and found itself carved into an interesting assault course by everyone who discovered you could scrape a stick along it and make "piggy dust". But we also had two tractor tyres, which could be stacked in various ways to make "flight simulators" of varying complexity. Which was awesome.

Shit: Inadvertent Bodily Functions

At school, you are statistically more likely to throw up in front of people, shit yourself or piss yourself than at any other time in your life, until you become an old person, when said risk starts to increase again. I think that's really all that needs to be said on the matter. Pissing, shitting or sicking yourself is never pleasant — and even worse if there are witnesses. If you piss, shit or sick yourself when you're older than a child, people assume there's something wrong and that you need help. If you piss, shit or sick yourself when you're a child, though, you'll become an object of ridicule and never recover. Even years later, you'll be Captain "Hey! Remember that time you shat yourself?".

Awesome: The Acceptability of Lunchtime Farting Contests

Depending on your place of work, this may not apply, but for the most part, competing with your peers for who can do the best fart (and, by extension, who can discover the best position into which you can manoeuvre your legs and anus to create the most cacophonic flatulence possible) is unacceptable. But at school, this sort of behaviour was perfectly normal, if normally confined to the far end of the school field.

Shit: Having to Swear in Stealth

Swearing too much is the sole preserve of the chav, but everyone knows that a well-executed expletive can be enormously entertaining. At school, swearing was enough to get you a detention (though in my experience, these days kids swear so much it's generally ignored by teachers) and at home it was enough to get you a good hiding/grounding. Now, as grown adults, you can call each other cocks with gay abandon.

Awesome: Sleepovers

You can have sleepovers when you're older, but your friends tend to have their own house, and sleeping in their bedroom is generally frowned upon. But back in childhood and even into teenagerdom, sleepovers were a big deal. My favourite sleepover came after one of our exam results days, when my friend Woody "invented" the phenomenon of Emperor Farts, which simply involves quoting one of the Emperor's lines from Star Wars, then farting. It's funnier if you see it actually happening.

Shit: Subculture Segregation

Okay, this still happens when you're older, but it's particularly pronounced in school. Geeks don't talk to the cool kids. Cool kids don't talk to musicians, who are a different kind of cool, unless they're in the orchestra, in which case they're kind of a geek. Goths don't talk to anyone. Chavs talk to everyone but usually to start a fight. And everyone stays in their own little clique. Grow up a bit and you'll find yourself blending with a much more diverse band of people, particularly if you work somewhere like an Apple Store.

Awesome: Kids' TV

Kids' TV in the 80s and 90s was, as the rose-tinted spectacles will have it, awesome. A lot of it, to its credit, is still funny today, and entertaining for kids and adults alike. Contrast with the bullshit on kids' TV today… and you end up sounding like an old man. But hey.

Shit: Constraints

As a kid, you had to be home by a certain time, eating at a certain time, in bed by a certain time. As a grownup you can generally do what the fuck you please, so long as you either haven't made dinner plans with a hot date, or don't mind pissing off your hot date.

Awesome: Simple Pleasures

As a kid, you can find entertainment and enjoyment in the simplest things. Parents get a new car? Get taken out for a ride in it! Found a box of old clothes? Play dress-up! Got some Lego? Make something awesome without the first thing that enters your mind being a three-dimensional blocky phallus! The possibilities are endless, and you don't even need money for most things.

So basically, being a kid was pretty awesome and shit at the same time, just like being an adult. The key, then, is to find a way to balance out the awesome and shit parts of both.

So, who's up for a lunchtime farting competition?