"Social games" are crap. There, I've said it. Now everyone else can breathe a sigh of relief that the elephant in the room has been well and truly pointed out.
But why are they crap? Well, the main reason is that they just aren't very fun to either play as games or use as a means of socialising. I've tried out Mafia Wars and We Rule in particular. And neither of them are very fun.
Both of them involve a lot of clicking and waiting. Click on a button to complete a task. Wait for something to happen… in real time. While you wait, why not spam your friends to "help" you by clicking on the same button that you did? You'll both get XP! Yay XP! Of course your level means little more than how long you have bothered to waste your time playing what is basically an Access database, but that's beside the point.
The social angle is flawed too. There's no interaction. You can request "help" from other players but there's no means of actually playing together concurrently. In some games you can't even send messages to each other.
Then came Blur. Blur single-handedly shows the correct way to develop a good social game: by building a good game first, then a social network around it. Too many other titles do this the other way round, and that's what causes them to be the shallow, meaningless garbage that they are.
Blur is different, though. Even without the social features it would be a great racer featuring the "why hasn't anyone done this before?" combination of realistic racing and Mario Kart-style powerups. But add in the ability to taunt friends publicly via Facebook and Twitter, not to mention the incredibly solid "Friend Challenge" system, and you've got a winning experience on your hands.
Playing Blur is actually remarkably akin to logging into something like Facebook. Starting the game greets you with a "Previously on Blur" feature showing you the next milestones you might reach, a bit like Facebook's News Feed shows you recent happenings. Then you might want to check your messages, so you look at the Friend Challenges screen. You see that three of your friends have challenged you to beat their times, so you while away a short while beating them senseless… or not. Then you take on some of the single-player, and achieve something you know none of your friends have, so you post it to Facebook. Then… the list goes on. All the while you're having a good time playing a great game AND sharing the experience with friends.
So, social game developers? Please stop being satisfied with the derivative shit you're coming out with. The shit you are deriving your new shit from wasn't very good in the first place. So actually hire someone who has played a video game before to design your game, then build the social features around it.
Rant over. I'm off to play Blur.
Hello everyone! Apologies for the late hour. It's been a genuinely busy day today, despite it being a Bank Holiday (or Memorial Day if you want to be all American about it).
This one is incredibly simple to discuss. If you liked The Legend of Zelda: A Link To The Past then you will like this, because it's the same game. Well, actually, that's not quite fair as there are a few extra bits and pieces that the old Zelda games didn't do, such as the ability to customise how your sword upgrades and so forth. But overworld, dungeons, bombs, hookshot, boomerang, bow and arrow, empty bottles and all manner of other distinctly familiar things are present and correct.

Throughout most people's lives, there are certain things that give them comfort. Certain things that they know they can always turn to. Certain things that are evergreen and never seem to lose their appeal, regardless of how long they've been in your life. It's nice to have things like this, because it reminds you that however chaotic life in general might seem, there will always be a few constants out there that will keep you happy.
Roger Ebert gently and gracefully lowered his gazelle-scented testicles into the lions' den that is the world of video games a 

I played poker for the first time tonight. Specifically, the Texas Hold 'Em variant that became inexplicably popular a few years back and has shown no signs of going away ever since. I never quite understood why it suddenly shot to prominence, given that it's surely a game that's been around for a long time. Anyway, at the time I first noticed a growing national obsession with the game, I put it down to just a fad and never bothered to get involved or learn how to play.