I think it's pretty much a given now that I'm a fan of creative indie games, particularly ones that put unusual twists on established formulae. There's one I haven't really talked about here yet, and I feel I should rectify this forthwith.
My brother (John Davison of GameSpot, for those three of you who haven't realised that yet and are now going "Oh, yeah!") mentioned on Twitter the other day that asynchronous multiplayer was "multiplayer for grown-ups". Or specifically, multiplayer for people with little to no free time. Eminently suitable for those with jobs. Or those with families. Or those who simply suck at action/skill-based multiplayer titles.
Mode 7 Games' Frozen Synapse caters for this crowd, specifically the subset of it who wish that they could pull off a headshot at a hundred paces but no longer have the reflexes of a twelve-year old with too much sugar and caffeine in their system. Frozen Synapse is, at heart, a team-based first-person shooter, albeit one represented from a top-down view played in turns by only two people. So not a lot like a first-person shooter at all, really.
Except that it kind of is. For the uninitiated, Frozen Synapse features a wide selection of different game modes, many of which will be familiar to players of shooty-shooty-bang-bang games. The simplest is Extermination mode, which simply tasks one team with killing the other team before five turns are up.
Each turn represents a five-second period of time, during which your little people can run, walk, duck, crawl, aim, shoot and focus on specific targets. It's your job to set up a plan of action for them by setting waypoints and actions, then testing your plan to see where they'll end up after five seconds, then committing your plan. At the same time, your opponent is also doing this, and when both of you have committed your plans, the outcome is shown, and it may not be what you had anticipated.
The cool thing about it, though, is that you don't both have to be online to play. It's essentially play-by-email, with the game sending a message to your opponent when you've taken your turn and it's time to check out the carnage. This means that you can have a whole bunch of games on the go at the same time, and be able to rattle through them all in a matter of minutes. It's a great idea, and it's awesome to see this kind of idea work in a setting other than a game with With Friends in the title.
Best of all, the game plays well and it's not even finished yet. The final product promises a single-player campaign mode, puzzle mode and all manner of other goodies. Those who are keen to support the game can pre-order and play the beta version right now, though, and you get a free copy to give to a friend, too. Which is nice.
Even better than that, the game is 30% off until Christmas. So if you're the slightest bit interested in the unusual concept—and it genuinely does work really rather well—I'd encourage you to support the hard-working three-man team that is Mode 7 and pre-order a copy now.
If you do, be sure to send me a challenge. I cordially invite you to the turn-based bloodbath.
Those who doubt the value of the iOS platforms as serious gaming devices should take a look at some of the stuff that's come out recently. The iPhone and iPod touch are becoming gaming powerhouses, and not just for portable versions of timewasters like Bejeweled Blitz and Farmville.
You're sitting in front of your computer right now. You're either working, or bored, or wondering what on Earth you should do with yourself. You probably wouldn't be reading this otherwise.
http://twitpic.com/felch comes up with this image, with the caption "THIS. My cousin is me all over", worryingly, though as the astute commenter beneath the picture observes, there is no actual felching in the picture.
http://twitpic.com/crunk displays this disappointingly dull image of someone on their way to Charlotte for training. Unless Charlotte is a person, in which case the implied "training" which will be going on can take on an altogether more interesting meaning.
http://twitpic.com/arse gives us more food. People really love to show each other what they're eating on Twitter, it seems. It appears that one of the stereotypes about Twitter users is true.
http://twitpic.com/butts gives us a sleeping man. Why is he asleep? No-one knows. But the cameraperson is certainly very close to this sleeping man. Sleeping man also appears to not be wearing a shirt and have slightly flabby shoulders.
And finally, http://twitpic.com/dirty gives us a collection of jazz music, thereby confirming something we've all known for a very long time: the fact that jazz music is dirty. The internet has proved it.
This game also works with a variety of other sites, including imgur, yfrog and numerous others. For the truly brave, you could also try it with URL shorteners such as bit.ly and tinyurl. There's no telling where you might end up with those, and so that, dear friends, is a game we shall save for another day.
What are those games you have to play?
Kids today, huh? Don't know they're born. Want everything on a plate. In my day, we died by touching a piece of wall that was the wrong colour. And then we had to start all over again!
And no-one likes to die by stumbling drunkenly into a wall, having had a blubbering icky thing crawling on them and brown mold spores spurting up their nose.
With the increasing mechanical complexity and narrative ambitiousness of many modern games, it's easy to forget the purity of how gaming used to be. Just a player, a joystick, and an arbitrary number representing how "good" the player was at the game. In other words, the score.
There's a lot to be said for interactivity (or at least the illusion of interactivity) in storytelling. It allows things to be done that are simply impossible with non-interactive media such as books, TV and film.
An hour ago, the BBC aired an episode of Panorama, our go-to investigative journalism programme, on the subject of video games. The subject, predictably, was the ever-present "are video games addictive?" question that has been raised and not answered many, many times prior to now.
I've just done something I haven't done for a while. I've beaten a game with no Achievements. No, I don't mean that I played the game so terribly that I didn't get any Achievements (I don't think there's a single Achievement-supporting game out there that will allow you to do that)—I mean I started, played, enjoyed and beat a game which did not support Achievements of any kind, be they Steam Achievements, Xbox Achievements, PSN Trophies or a built-in Achievement-like system.