#oneaday Day 789: Longing for the saddle

One of the things I miss feeling like I am able to do, being the size I am, is cycling. I've never been particularly good at cycling — memories of coming off my bike and shearing all the skin off my arm as a child are still painfully fresh — but there's something just altogether wonderful about the relative freedom that cycling provides, assuming there aren't any Big Hills on your path. And these days, you can counteract Big Hills with an electric bike — or just do it the old fashioned way by getting off and pushing. (I've never been able to Stand Up on the Pedals, before you say anything.)

I say I don't feel able to cycle, but I don't know that. I feel like I am probably too heavy for your average bike, though, and I don't really want to put myself in a situation where I'm putting that to the test, because of the potential embarrassment. As such, "being able to cycle again" is one of many things that are filed away under "things to do if you are ever able to successfully shift all this weight ever again". A box that has been frustratingly out of reach for quite a few years at this point.

Thing is, I know I can shift weight, because I did it once before. Unfortunately, the method I used last time around — following the Slimming World programme — hasn't really worked for me on subsequent attempts for various reasons, and I also found that I've never had quite as strong a connection with any Slimming World consultants since the chap mentioned in that linked post. Paul Glass was someone truly special, and it was a sad day when he had to leave us. (He's not dead, to my knowledge, he just chose to finish being a consultant for his own reasons.)

And it's frustrating, because I remember how great it felt to be if not "slim", then certainly more "normal-sized", according to my own self-perception. I remember leaning back in the car and smiling at the fact I could see my whole body rather than just my belly. I could cross my legs. I wasn't repulsed by my own reflection. I could buy clothes from regular shops. I wouldn't hesitate at the prospect of reuniting with old friends based on the shame I feel over my current appearance. And, yes, I could ride a bike without worrying about it.

I want those great feelings back again! And it's not as if I'm not trying to get back there — even having some mild success through counting calories and getting a bit of tentative exercise with my walks in the park — but it's a long road ahead of me, and I'm also conscious of the fact that at the end of that road, if I ever get there, I have to face a lifelong fear and get surgery to sort out this hernia that I've been dealing with for probably getting on for a decade at this point. And that fucking hernia is one of the biggest things holding me back right now; it's that which I'm most self-conscious about in terms of my appearance, it's that which makes a lot of things a lot more difficult to do than they perhaps could be, and it's that which, at times, still causes me pain that I can't really do a whole lot about until I've made it through this whole process.

The end result of all this effort will be worth it. I have to keep telling myself that, and reminding myself strongly about it when I feel like just giving up on the whole thing and just trying to live with the size and shape I am right now.

But I'm not at all happy with that. I would go so far as to say that my feelings towards my own appearance and general physical state are the absolute worst things in my life right now. You might not understand quite how all-encompassing those feelings can be if you've not been in this state before — and believe me, I strongly discourage you from doing so if at all possible — but I really do feel like if I can fix this, it will make my life immeasurably better in almost every possible way.

That goal really does seem so far away, though. Some days it's hard to keep going, but I guess it's one of those things you just have to take a step at a time, and eventually you will get there, so long as you don't take any particularly stupid detours along the way.

I am mildly prone to stupid detours, is the trouble. But let's just see where I end up as time goes on. Maybe one day I'll get back on a bike.


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#oneaday Day 788: Visco does what Nintencon't... or something

As a pleasant perk of my job, I get copies of all the Evercade cartridges ahead of when they actually release. Consequently, I have been enjoying the two upcoming Visco Arcade collections for a little while now, and, shush, come over here where no-one will overhear — I think they're my favourite carts this year.

Yes, I know we have some Big Names lined up for the rest of the year, one of which everyone already knows about (The Banjo-Kazooie Double Pack, which is releasing alongside Evercade Nexus in October) and another of which is pretty bloody obvious if you've been paying any sort of attention, even though it hasn't officially been announced as yet. And don't get me wrong, both of those carts are great. I am proud of the immense amount of work we put into them, and I think people are going to have some thoroughly pleasant surprises with them besides just rediscovering some old favourites. (There are also two more carts we haven't talked about at all yet, which are also going to be a fun time.)

But Visco Arcade 1 and 2? These carts reflect one of the main reasons I, personally, got into Evercade in the first place: the celebration and enjoyment of weird and wonderful stuff that I've never heard of before, and which has never seen official rereleases for one reason or another. (That's not quite true in the case of the Visco games, in that current rights holder PixelHeart sells NEOGEO cartridges, but the ability to enjoy those is dependent on you owning a working NEOGEO, which is… not something a lot of people have just lying around… although it will be interesting to see what effect, if any, the upcoming NEOGEO AES+ has on the market. But I digress.)

Anyway, yes. Visco Arcade 1 and 2 are both jam-packed full of games I'd mostly never heard of prior to working on the cartridges, and which are now titles I find myself playing and enjoying quite a lot. I'd previously come across the shoot 'em up Andro Dunos and the fighting game Breaker's (although we all learned recently about the apostrophe in the name, which is seemingly not common knowledge despite it being right there in the logo) and I also knew the Drift Out series by reputation (if only because everyone always mistakes Gaelco's excellent World Rally series, which is on Evercade too, for Neo Drift Out) but the others? Brand new to me.

Helicopter shoot 'em up action in Ashura Blaster! Time-travelling jet fighter shoot 'em up fun in Asuka & Asuka! Triple weapon space blasting in Galmedes! Driving a definitely-not-Volkswagen Beetle around mazes and hunting for treasure in Maze of Flott! Hacking and slashing Sengoku-style in Ganryu! Delightful, one and all.

Two of my favourite discoveries are Battle Flip Shot and Bang Bead, two games that are effectively evolutions of Pong, in which you control colourful anime-style characters and try to knock down targets behind your opponent. I partly like these because they're just simple, fun, well-presented arcade games — and I suspect they'd be great with a friend — but I mostly like them because they remind me of a Klik and Play project my friend Edd made once, which he dubbed Impact!

Impact! was a game in which two of the default, included sprites from Klik and Play — "Merlin" and "Street Puncher" — faced off against one another on a top-down representation of a tennis court. They then proceeded to knock an energy ball back and forth, each attempting to hit the item of fast food behind their rival in order to either score points or deplete the opponent's energy bar, I forget which. I believe Street Puncher guarded a hamburger, while Merlin guarded a pizza, though it may have been the other way around. There were lots of burping and farting noises, and it was an endearingly stupid, completely unbalanced but enormously fun way to while away an afternoon with a friend.

I couldn't stop myself from laughing when I booted up Battle Flip Shot for the first time and realised what the game was. "This is just Impact!" I said to myself, realising that there was absolutely no-one around who would have any idea whatsoever what I was talking about. That made me a bit sad, but mostly I smiled at the good memories, and consequently both Battle Flip Shot and its fairly similar (but notably different) successor Bang Bead suddenly became quite special to me, despite me only learning about them relatively recently.

In fact, if I think about the dates we were most likely fiddling with Klik and Play — between 1997 and 1999, during our time at sixth form, primarily — it's entirely possible that Impact! did, in fact, predate Battle Flip Shot, which came out in 1998. And certainly none of us were playing NEOGEO at that time; around then, the NEOGEO was a mythical beast, spoken of only in hushed tones in multiformat games magazines, and we didn't have any arcades anywhere near us to go play an MVS cabinet, either. So Edd's creation was all original do not steal.

I have idle thoughts of trying to get The Old Gang™ back together for some sort of Event that will likely involve drinking, cake and video games. I am also not entirely sure how to go about organising such a thing, as there are several members of said Old Gang I have not spoken to, let alone seen, for many years at this point. But that is, at least partly, why I think it would be fun to get everyone together and have a drunken Battle Flip Shot tournament. And see how long it takes Edd to notice that we're really just playing Impact! – Pro-Gear Spec Edition.

[Obligatory note, since I am talking about Work Stuff: the above is my opinion and my opinion alone, and does not reflect or represent the views of my employer and all that guff.]


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#oneaday Day 787: Friendfreeslop

I read an interesting piece earlier on the phenomenon of "friendslop". This is a term I'm not overly fond of, but it serves a purpose as there appears to be a somewhat amorphous if commonly agreed sort-of definition. The piece explores how despite appearances, "friendslop" is something that continues to drive a bit of a wedge between us interacting with one another in the real world by turning socialisation into content.

I'm not sure I agree with (or entirely understand) the piece's core thesis, but I am particularly conscious of the subject today, as there have been a number of glowing reviews dropping for Big Walk, the new game from House House, the company previously known for Untitled Goose Game. I have reached a point where I am immediately suspicious when all the particularly online critics on Bluesky are all over a new indie game, because the last time that happened was Blue Prince, and I fucking hate Blue Prince. But I'm also aware that Big Walk, as good as it might actually be, is fundamentally inaccessible to me.

You see, I don't really have anyone that I might have been able to enjoy that game with right now. Oh sure, I have people that I know and like online, but I don't know any of them that might be interested in playing a game that, for one reason or another, appears to be getting nudged slowly but surely towards the bin marked "Friendslop (complimentary)".

And folks that I would have previously regarded as my "IRL" friends, with whom I have enjoyed online multiplayer shenanigans of various descriptions? I haven't heard from any of them in over a year, after they severely upset me around my birthday last year.

Thus, I am mostly alone, so far as gaming is concerned. And this is frustrating, because although I have always found social interactions to be a tad challenging in various ways — which I learned late into my adult life is at least partly because of my existence on the autistic spectrum, and is the main reason I don't play with strangers — for many years, gaming was something that, while I often enjoyed as a solitary pursuit, I absolutely loved sharing with others just as much. Many of my absolute fondest gaming memories are about times spent playing together — and not necessarily in a "multiplayer" context, either! Let me try and think of a few.

Those days in school, where you had made a new friend and you plucked up the courage to ask your parents to let you go to their house. Fond memories of visiting my friend Edd and playing on his Amiga, and of him coming to my house and playing on my ST, SNES and, later, the PC. That time we played Flashback and had trouble with the big gooey boss thing on one of the last levels and ended up singing "The membrane, the membrane, the membrane is dead!" over and over after we finally beat it.

Those days in sixth form that felt like they'd never end — but sadly did — where we'd wander into town, grab some lunch from the local bakery, visit the local computer shop and buy a new game for PlayStation or N64, then all pile around someone's house to play it for hours. The time we played Mario Kart 64 and wrote down all the obscenities we hurled at one another for a feature in the sixth form magazine we produced. The time when none of us were really all that into football, but we played the World Cup 98 N64 game anyway, because it was fun. The many recording sessions we had to produce "voice acting" for our Klik and Play games, and the out-takes that made us laugh until we thought we'd piss ourselves. The time we introduced our head of sixth form to the one and only Klik and Play game we finished, where he was the main villain.

Those days in university, where after lectures were done, we'd pile around someone's house and play split-screen GoldenEye, Perfect Dark, Diddy Kong Racing and Mario Kart 64 for hours. The advent of the PlayStation 2, and how an experience as new and fresh as Grand Theft Auto III was something we could enjoy together, even though it was a single-player game. The time my friends brought a copy of Silent Hill 2 with them and I finished it in a single evening while they passed out, hammered and full of curry, in my living room, only to wake up and see the credits rolling.

Those days when I lived in an amazing flat in Winchester, and I had a bunch of friends over, we all got absolutely munted and took off our shirts to play LAN party Halo for some reason. When my housemate came back to find a living room full of half-naked men, she decided it was to be called "Gaylo" from then onwards.

And what I once thought were the incredibly enjoyable "Davison Cup" tournaments I hosted for my birthday celebrations for several years, which provided not only a rare opportunity to play games together with friends in the same room for once, but also a chance to introduce them to things they might not have experienced before — things that were important to me, personally. These memories in particular are somewhat bittersweet now.

I miss being able to share these experiences. It's not one single thing that has left me feeling so lonely and friendless; it is a veritable mountain of causes — some external, some internal, some self-inflicted, some caused by others, some caused by the general direction society (and the way in which we interact with one another) has moved in the last 30 years. All I really know is that I don't like it — and part of the reason I continue to write about the things I love and the things that are important to me, both here and on MoeGamer, is in the vain hope that it might provide even a hint of those personal connections I used to enjoy and appreciate on a daily basis.

It all feels a long time ago now, and I'm very tired, and I'm hurt. I don't even really want to play Big Walk all that much. It'd just be nice to feel like I had the option.


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#oneaday Day 786: Lunchtime games

I apparently completely forgot to write anything yesterday. To be fair, I was mildly hungover and thus didn't really want to do much other than play Terranigma, which I made some excellent progress on. I think I'm coming towards the end of that game, so I'll have more to write about it over on MoeGamer when that's done and dusted.

As I'm typing this, it's lunchtime, and this makes me think about what games are suitable for lunch break play. Really, you can play anything over your lunch — and indeed I have done in the past — but there are certain types of games that are eminently more suitable than others.

Long RPGs, for example, are probably not optimal for lunch break play — unless they're designed with a sort of "bite-sized" structure. Good examples of this that I've enjoyed in the past include the Neptunia series, which has small dungeons you can delve into, beat up some enemies, get some crafting materials and maybe complete some quests, and be done in less than an hour. The inverse of this is the grid-based dungeon crawler, where you really need to sit down and concentrate on what you're doing, lest you completely lose the thread of your explorations.

I found Splatoon Raiders to be an ideal lunch break game, because each of its stages are no more than about five minutes, tops. That means you can dip in and play a good few levels in just a short space of time, and feel like you've had a worthwhile experience. Recommended.

Driving games can also be good for this — in fact, after I'm done here, I might just boot up Forza Horizon and drive around a bit. Again, the bite-sized nature of most events in driving games make them eminently suitable for short sessions, such as playing over lunch.

Then, of course, there are arcade games, which are the very definition of this sort of thing. Arcade machines were designed for you to pass by, think "ooh, that looks fun, I'll have a quick go" and while away a few minutes. In most cases, the games are challenging enough, or designed with a built-in maximum play time, that you can enjoy one game multiple times during a short break — or you can sample multiple for a varied bit of fun.

This is why handhelds used to be brilliant to take to the office pre-COVID. Back in those Before Times, I had an office job that was about a 15 minute drive away, so in theory I could come back home and play something at home — indeed, on several occasions I even managed to get a full YouTube video recorded over lunch, which I'm not sure how I achieved in retrospect — but it was much more practical to pop the Vita or 3DS in my bag, stick on my headphones and just blot everything out while I sat on the sofa near the coffee machine, eating sandwiches and playing Neptunia.

I kind of miss that! I mean, I don't miss having to go out to work every day, but having a reason for handhelds to exist was fun. These days, of course, it would probably be the Switch 2 and/or the Evercade EXP-R coming out with me, and both of those are amply stocked with plenty of good "lunchtime games".

But now I work from home, I have a lot more choice. That can sometimes be overwhelming, but it's also nice. It means I can enjoy a wide variety of different things over my lunch break, and then easily get back to work at a suitable stopping point.

So that's what I'm going to go and do right now…


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#oneaday Day 785: Portioning the blame

I had a roll of Rowntree's Fruit Pastilles yesterday. While looking up the nutritional information to add it to my calorie-tracking app — I may have been having a little treat, but I was keeping within my daily calories — I discovered that the tube felt the need to inform me that "1 portion" is "half a tube". No it fucking isn't. Who the fuck eats half a tube of Fruit Pastilles?

I know why this is the case, of course. It's a misguided (and probably legally enforced) attempt to get us all to practice better portion control and, collectively, to Be Less Fat. However, we all know what actually happens: people look at that "portion" advice, then just double it (or, in some cases, multiply it by four or more) in order to calculate what they are actually eating. And I just feel like food companies could probably save everyone a lot of time and effort if they just put what the calorie value for the whole thing was.

Like, take a pizza. Buy a frozen pizza and the calorie information will probably be for half of it. Buy a takeaway pizza and the calorie information will be "per slice". Motherfucker, if I am buying a pizza of any description I am eating that whole thing, so just tell me what the damage is so I don't have to get the bloody calculator out. I will accept full responsibility for my actions. Just tell me.

Likewise, take one of those massive bars of Dairy Milk. According to those, "1 portion" is "3 squares". No it fucking isn't. The only time people buy a massive bar of Dairy Milk is when they are depressed, and when that happens they are almost certainly going to eat the whole thing while crying in front of the TV. (Ask me how I know.) So just tell me how many thousand calories are in that whole bar of chocolate so I can come to terms with the consequences at a later time when I am feeling less emotionally fragile.

I feel calorie information on food packaging might actually have more impact if it was more honest like this! "If you eat this whole quiche, that's most of the daily calorie intake for an average human being!" Great! Now I know, and I will thus probably think a little bit harder about whether or not I actually really want to eat that whole quiche, or if I'm just doing so because I'm in the middle of a binge-eating spree that is almost certainly fuelled by some combination of depression, anxiety and/or autism.

And don't even get me started on foods that are clearly portioned out, but which will only ever give you calorie information "per 100 grams". That's the point where I really don't want to start doing maths. Don't make me do fucking percentages just to figure out how guilty I should be feeling for eating the thing. Just give me the calorie information for a realistic portion, and perhaps for the entire packet of the thing just in case it accidentally ends up all taking a trip down to see Mr Tums.

To put it another way, stop trying to shame me for eating more than I "should" and help me make an actually informed decision using helpful information! By the time I am able to successfully curtail my appetite, I don't mind dividing some of these things into halves or quarters or whatever, although one would hope once you have reached a good, "healthy" weight (which is its own discussion, I'm sure) you have less need to be exacting about counting calories. But during that period where accurate calorie information is actually helpful — i.e. when you're trying to lose weight — I think it would benefit everyone to be completely honest and lay out the cold, hard facts. I think it would genuinely be a lot more effective at helping to get people to reconsider before overeating!

And stop trying to kid yourself that anyone is eating half a tube of Fruit Pastilles!


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