#oneaday Day 502: The Problem with Multiplayer

I'm playing a fair bit of Snack World: The Dungeon Crawl Gold when I'm not knee-deep in Atelier Iris 3 — it's a lovely palate-cleanser, and when I've spent some more time with it I'll write about it in more detail on MoeGamer for sure.

One thing that's come to mind though is how I have somewhat mixed feelings about multiplayer components. On the one hand, I love the idea of all the "community" stuff in Snack World: it has a lot in common with stuff like Animal Crossing in terms of customisation, chat and all that fun stuff, plus the ability to do quick chat and emotes without having to type things in.

On the other, it's a game that I feel is probably best experienced with friends, and a brief look at the online the other day didn't fill me with confidence that there would even be anyone to play with without making a specific date to get together and do something. That may just be the time I played; I haven't tried again since.

Thankfully, Snack World is plenty substantial in the single-player department, so if you never touch multiplayer you're not missing out on a huge amount — but there are still aspects you'll never see, such as the "Traveler" feature, where characters you've previously played with occasionally show up in your town and can even be hired as AI-controlled party members.

I'll have to look into whether or not there are any communities still going for this game; it'd be nice to enjoy it to the fullest, because it's a really fun game. At the very least, all being well, my podcasting partner in crime Chris and I will hopefully be giving it a go tomorrow evening, so we'll both at least get to try it!


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