
A controversial statement, perhaps — and I make no apologies for a third post about Ys in a row — but one that I feel confident in making, even having only finished the first game and made it about halfway (I estimate?) through the second. (Aside: given how much I've enjoyed the first two games so far, you can count on a month of Ys over on MoeGamer at some point in the near future.)
Ys speaks to me in a way that Zelda never has. This isn't to say that I don't like Zelda, mind you — I count A Link to the Past, Link's Awakening and Majora's Mask among some of my favourite games of all time — but there's something just… kind of magical about Ys that I've been delighted to discover over the past few days, and a little disappointed in myself that I never took the plunge and explored this series earlier.
Let me try to explain what I mean.
I think the thing that sticks out to me most of all is how Ys provides a much more coherent and continuous feeling in its narrative than Zelda does. The fact that Zelda games up until Link's Awakening still referred to the various dungeons as "levels" made it pretty clear that despite the sprawling overworld in each instance, these were basically games designed on the same linear principles as more traditional action/arcade adventures. This very much gives Zelda games a feeling that persists today: a sharp demarcation between the overworld and the dungeons. This is not necessarily a bad thing, nor is it particularly unusual; many RPGs make this distinction, and massively multiplayer games in particular have an even more stark divide between the two types of content, with dungeons tending to be cooperative multiplayer affairs, while overworld action tends to be (for the most part) solo or social in nature.
But with Ys, there's no such demarcation. The world is continuous and coherent, and consequently far more believable. You're not pausing your exploration to get through the mysteriously puzzle-filled castle that happens to stand between you and your objective; you're continuing your journey, exploring the world, fulfilling the promises you made to the people who believe in you. It's a continuous, flowing process and narrative, rather than one that is heavily punctuated. Exploration flows into conversation flows into combat flows into more exploration; the only real punctuation comes in the form of the boss fights, which don't necessarily come at as predictable points as in Zelda games.
This coherent feeling is particularly apparent in Ys II, which expands on the excellent worldbuilding of its predecessor. Characters move around as the story progresses, and they make reference to the places you find yourself travelling to. Sometimes you run across them on your travels as they get up to things independently of you; sometimes you'll return from an adventure to find them acknowledging your deeds when you speak to them. Contrast with Zelda's worlds, which tend to be rather static in nature; populated with weird and quirky characters in many cases, sure, but there's not a lot of feeling of things going on while you're not there, with the exception of Majora's Mask, of course, where this sort of thing was the whole game's central design tenet.
My friend Chris also points out that Ys makes him feel powerful, and he's absolutely right. This is a big contrast between Ys and Zelda, and it's partly due to the nature of the protagonist character. While both games sport a visually distinctive but mute self-insert character for the player to inhabit and play as they see fit, Zelda's hero is a child, while Ys' hero is a young adult. There's always been an element of childish clumsiness to Zelda's combat; even once the series moved into 3D with Ocarina of Time and started having more complex combat mechanics than a single attack button that always did the same thing, Link always felt… not incapable or incompetent as such, but like he perhaps wasn't quite as comfortable holding a sword and shield as he perhaps should be. Which is understandable in several of the games, where he has the whole "Hero" thing kind of thrust upon him suddenly.
In the case of Ys, meanwhile, there's a strong feeling that, when played well, you are overwhelming your enemy with superior skill and power. This is depicted differently in both Ys I and Ys II, despite both being based on the same fundamental "bump" system, which allows for button-free attacking and a style of gameplay where you never really have to stop moving.
In Ys I, the feeling of overwhelming power is brought about by the rather brief levelling curve: with a level cap of just 10, each one of those 10 levels is a significant jump in power for protagonist Adol. If you keep pace with where you're "supposed" to be as you proceed through the story, you'll take down most enemies in a single hit. It's not until the very latter stages of the game, when you've been level 10 for a while, that you'll come across enemies that need multiple hits to fell, and even then, no more than one or two extra hits.
In Ys II, meanwhile, the combat is rejigged so that individual hits do less damage, but you can inflict them incredibly quickly, particularly while attacking diagonally. You also push enemies backwards while attacking them, giving the combat a feel somewhat akin to the sport of fencing, where dominating your opponent and forcing them to move how you want them to move is key. In Ys II, careful, tactical movement of enemies — not shoving them into a large group of their friends, for example, nor pushing them into a corner behind a rock that makes it difficult for you to keep up the assault — is absolutely key, and getting it right is an immensely satisfying feeling completely unlike any other action RPG I've played.
Then you have things like the items. In Zelda, the items you unlock as you proceed through the game are predictable and are used based on clear, recognisable visual cues that stay the same throughout the game. In Ys, meanwhile, you might use each item only once or twice throughout the game in circumstances where it makes narrative sense to do so, not because it would make a good puzzle or dexterity challenge. This gives the game much more of a traditional "adventure game" feel to it, and I like that very much about it. In Ys II, there are also a number of items you can use in unconventional ways, too, and the game rewards experimentation with, for example, giving healing items as gifts to NPCs, or using the "Alter" magic to turn yourself into a Roo and talk to monsters. While very few of these things are necessary to complete the game, they, like so much else in these games, provide a lovely sense of a world that has been well thought out and beautifully crafted, particularly in these revamped Chronicles+ versions that I'm playing on PC.
This is all my opinion, of course, and doubtless there are some die-hard Zelda fans out there who would feel the complete opposite to me — and doubtless some other people out there who would gleefully point out that Ys and Zelda aren't really directly comparable at all — but so far, I don't feel it's premature to say that I'm already in love with this series, and intend to devour as much of it as I can in short order. Count on further enthusing as and when that happens.
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Zelda is an easy comparison, but they're fairly different yeah. Ys is a lot more combat oriented and with very few puzzles, aside from some maze-like environments. The problem with Zelda is that the pacing can be uneven or sluggish at times, whereas Ys is a lot quicker paced, I always found it easier to keep my attention.
I agree about the world building and characters too, Ys just has a ton of charm.
I cannot wait until you get to the later entries where the combat gets even more nuts. 6 is my absolute favorite.
Overall Ys VI is my favorite too, and the PS2 version even has Japanese and English dubbing if you enjoy that.
An interesting opinion. I slightly disagree since I enjoyed "A Link to the Past", "Wind Waker", "Links Awakening", and "A Link Between Worlds" more than any of the Ys games that I've played. But personal taste is definitely subjective and you certainly make valid points. Any other Zelda besides those four and I am definitely inclined to enjoy a Ys game more, though, especially "Memories of Celceta" on the PS Vita, which was my favorite.
Like I said with the pacing, I think sometimes it depends on what you're in the mood for. Some Ys games, especially Ys Origins, has a more arcade-like feel, where you can mostly just cruise through at a fast clip with constant combat. I know that sometimes I have to hop around to different games because it's just not clicking with the mood I'm in, and it'll feel more tedious to me than it normally would.
The older Zelda titles are closer to Ys' style I'd say, while the more recent ones have more questing and longer puzzles so the overall game has a different feel. Usually though, I'd say if you enjoy one series you'll like the other, as they have enough similarities most of the time.
I'm a fan of both Zelda and Ys, and they make a very interesting compare and contrast because they have some very specific similarities, but the parts where they differ are VERY different. I think that makes it hard to declare one better than the other because ultimately, they're each going for different things. I personally love each series for its own merits.
Anyway, Pete, I just wanted to drop in and say I enjoy your writing, even though I'm not always into the same types of games you are. I look forward to seeing your further impressions of the Ys series.