I beat Trauma Team this evening, and I am very happy with the way it all played out. Despite having a touch of that recognisable Atlus craziness about it, the team did kind of keep to their promise of providing a more "realistic" experience that veered less into the realms of sci-fi and more into the realms of vaguely plausible… I don't know what you'd call it, really. Disease horror?
Of course, that realism doesn't extend to the operation sequences being in any way "authentic" — the Trauma Center series has always been about being quick and skilful rather than accurately simulating real-life surgical procedures — but it really doesn't matter too much. The six different styles of gameplay all complement each other very well, and the pace of the narrative is such that you never really get bogged down in a single discipline for too long — unless of course you choose to do so in the non-linear first half of the game.
As I predicted even before I played the game, I think the Dr Naomi forensics sequences were my favourite aspect. These combined some lightweight adventure game-style gameplay with a lot of lateral, logical thinking and some great character development. There was a wonderful sense of piecing together a narrative in these cases, even though you didn't directly see any of it unfold until you'd "solved" it all. Instead, Dr Naomi's habit of thinking out loud fulfils the same narrative function as things like Phoenix Wright's internal monologues in the Ace Attorney series, of the narration text in a more traditional visual novel. You have to use your imagination a fair bit, but somehow this doesn't diminish from the emotional impact of some of the tales told. The very nature of Dr Naomi's specialism means that there was always going to be a degree of darkness about her cases, but I was quite surprised how far they went in a few cases.
Trauma Team manages to be so emotionally engaging throughout thanks to its strong cast of characters. The focus is very much on them instead of the patients — indeed, in the surgery sequences, patients are always represented as abstract mannequin-like figures — and the game has a strong character-led story as a result. If we were getting bogged down in the individual tales of each and every patient these doctors came into contact with, the impact of the game's "true" story (which unlocks after you've completed all the individual episodes for each of the six doctors) would be somewhat diminished. Instead, each of the doctors' episodes is to do with their own sense of personal growth and coming to understand something about themselves, or about life, or about each other. By the end of the game, it's very clear that they're all better people in one way or another.
I think this point above is why I like the Trauma Center series so much. I was initially drawn to it by the fact that games about surgery are something you don't see very often, but it quickly became apparent that these aren't really games that are overly concerned with providing a realistic depiction of life in a busy hospital — though Trauma Team does a much better job of that than its predecessors. No, instead, they're games about the characters, and about the overarching plot, which is usually fairly ridiculous in nature but somehow seems perfectly reasonable in context.
Atlus' skill at storytelling — achieved through its excellent character artists, talented music team and skilled writers (and localisers, for that matter) — has pretty much earned them a "free pass" from me for anything they put out in the future. Between strong offerings like the Trauma Center and Persona series plus quirky one-offs like Catherine, they're easily one of my favourite developers, and I hope they continue to make great games for years to come.
Now, let's have a new Trauma Center game for Wii U, hmm?
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Sorry this isn't a comment about Trauma Team specifically, but I was wondering: How do you finish games so quickly?! I know you review mobile games for your day job (please correct me if I'm wrong), and it seems like you're always playing so many things! I'm finding it really hard to sit down and play games at the end of the day for more than an hour at a time between doing essential stuff like cooking and watching the occasional TV show. Do you find you need to make time for games, or is that just your favorite way to unwind?
I know it sounds silly to ask for tips on how to dedicate more time to games, but I seem to remember you trying to organize your time better earlier in the year, so if you have any suggestions, I'd definitely appreciate it 🙂
It's rather a boring answer really: gaming is my main pastime, so I'll tend to devote time to it rather than other stuff that people do. I don't really watch TV, I don't watch movies, I tend to only listen to music when I'm working or exercising, and my friends are all such busy people that I don't spend a LOT of time with them.
Aside from that, it's a matter of, in some cases, thinking about certain types of game a bit differently. If I want to make sure I get through a visual novel, for example, I'll fire up my laptop and read a bit while having breakfast or lunch, or before I go to sleep at night. Something like Trauma Team is episodic, so can be dipped in and out of easily, too. (That said, once I started I didn't want to stop!)
Also don't underestimate the awesomeness of an understanding partner. 🙂 The main reason I romped through Trauma Team so quickly was because both Andie and I were really enjoying it enough to sit and play it for most of the weekend!
Do you mainly review phone games (apps) or console games (Pc, Xbox ps3 etc)?
I have an Xbox 360, what is one game you'd recommend me buying? Price isn't a problem but I just don't know what's good these days! I know assassins creed 3 is brilliant but anything else? No worries if you're not familiar with the Xbox platform.
And please reply to this comment, don't just make a new comment, as I won't be alerted when you reply :).
Nothing boring about that answer at all!
The suggestion to play visual novels while taking a lunch break is really good, actually, since they don't require a high level of interaction. I'll try to utilize that approach to beat Katawa Shoujo! 😉
Also, you're definitely right about having an understanding partner – when my husband is into a game I'm playing, I definitely feel a lot more compelled to stick with it! Pandora's Tower was especially good that way, as he loved tackling the bosses for me. Maybe the trick to get me to play more will be to find and play more games he likes, haha. The main hurdle will be to tear him away from DotA 2…