
So here we are in 2012, wondering how Sophia Hapgood got mixed up with the Nazis. Or something.
As mentioned in my brief, hastily-composed post last night, Andie and I (along with a number of others) saw in the New Year in style by eating our own bodyweight in puddings. ("Desserts" to you Americans out there.) There was a wide selection of gooey goodness on offer, ranging from a delicious steam pudding through an excellent trifle all the way to our friend Ben's creation, a chocolate tart of such gooey, rich darkness that we quickly dubbed it The Black Hole of Puddings. It brought many a pudding-scoffer to his knees, I can tell you that. At least it did until the late-game entry of the minted lamb pudding (not a dessert, but still a pudding — are you following?) which turned out to be delicious.
But anyway. Enough of the puddings. Let's look back at the year that was, as that's traditional to do on the first day of the new year, or the last day of the old as the case may be. As a matter of fact, I did exactly that on the last day of last year.
As I recall, my general reaction to 2010 was "fuck you". This, I feel, was fairly understandable, given that it was the year I found myself sans wife, job, place to live, money, dignity and hope. It was not, shall we say, Good Times. It was with some sense of trepidation that I began 2011 with only a part-time gig writing the news for GamePro to cling on to, but the year built its way up to if not "awesomeness" per se, then certainly a significant improvement on the previous.
Let's start with GamePro, since I just mentioned it. I spent a goodly proportion of the year acting as a newshound for the website in question. My work was appreciated and praised by colleagues and readers alike (mostly, apart from one commenter who accused me of being a paedophile for writing a news story about a game which explored LGBT issues — he got moderated, blocked and banned out the ass for that one) and as the months rolled by, I built my way up to being able to make a decent living from the work.
When layoffs started hitting the website later in the year, I figured something was wrong. When your managing editor is out of the door, you start to fear for your position. Things continued as normal for a while, albeit with a slight "edge" to them, but then at the end of November, the thing I'd expected to happen happened. GamePro folded.
This was sad to see for a number of reasons. Firstly, it was my job, and no-one likes having their job scooped out from under them — least of all a job that they actually like. (I felt bad when I was made redundant from the first school I worked in, and that was a shithole. I actually enjoyed working for GamePro.) Secondly, there are family ties to the brand — my brother spend a goodly proportion of time there rethinking the magazine and the website for the 21st century. And thirdly, GamePro is — was — one of the longest-running games magazines in the States, and to see it go under really is the end of an era.
I'm sad to see it go, but I'm grateful I had the chance to meet some great people (mostly via email, but some face to face) and hopefully sow the seeds for some future opportunities. I was also grateful to work for an editor who actually provided helpful feedback rather than simply letting things slip by. I feel my writing has improved as a result. This is a Good Thing.
As for the future jobs-wise, I couldn't say what will happen next in the long term. Starting on Tuesday, I'll be contributing to Inside Social Games and Inside Mobile Apps on a regular basis. This will bring in a fair amount of money each month, but ideally I need something more to top that up with. I have an interview for a job I won't talk about for the moment on January 5, so we'll have to wait and see how that goes. Otherwise it's back to prostitution for me. Wait, no, that's not right…
Outside of work, 2011 brought other Good Things my way, chief among which must be Andie, the lovely lady (though she may disagree on the use of that term) with whom I now live and whom I can hear playing Groove Coaster in the next room at the time of writing.
I shan't get embarrassingly mushy or anything here, but suffice to say that Andie appreciates me for who I am, doesn't mind watching me play video games and enjoys playing multiplayer Minecraft with me. She is also a good teammate in a game of Pandemic, willing to try her hand at Dungeon Defenders and makes a mean fried rice. She is, in short, pretty awesome, and I love her very much. She's also a sign that if things go horribly wrong in your life, then very often there are better times around the corner if you just have the patience to ride out the storms that are thrown your way.
Personally speaking, I still find myself visited by Des from time to time, and it's still difficult to deal with sometimes, particularly when what had started to feel like a period of stability was interrupted by the dissolution of my job. I'm hanging in there, though, and feeling quietly confident about what 2012 has to offer. It surely can't be much worse than 2010, after all.
(While we're here, did 2011 feel like it absolutely flew by to anyone else? It doesn't feel like that long ago I was writing my "end of the year" post for 2010 going into 2011.)
(Also, happy new year.)
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