#oneaday Day 687: Minibreak

I am in a hotel for the second time in one week! This time it's for non-work reasons. We're going to The Cave tomorrow to see a talk by Ian "h0ffman" Ford, a veteran of the Amiga demoscene, and an experienced porter of games to platforms they absolutely were not designed for. It should be a good time.

Anyway, it's also my birthday in a few days time, and Andie couldn't think of what to buy me as a present, so she paid for us to have a night in a nice hotel ahead of our Cave visit, rather than having to drive there early in the morning. It's about two hours' drive from us, so getting there for an 11am start would have meant getting up much earlier than we normally do on a weekend. Yes, we are still teenagers in that regard.

The hotel is nice. It's a four-star hotel, so it evidently was pretty swanky in its prime; today, it could do with a lick of paint and some repairs here and there, but it's not in bad condition. The facilities are nice — there's a great pool and spa area that we spent a bit of time in this afternoon — and the food at the restaurant we had for dinner was really tasty. Moderately pricy, but not unreasonably so, particularly considering we had three courses.

I'm looking forward to visiting The Cave again. My visit a couple of years back is a fond memory, and the place has had more work done since then, plus some new additions to the collection. h0ffman's talk should be interesting, and it will be nice to show my wife and a friend of ours what it's all about.

Anyway, I'm typing this on my phone because I didn't have the foresight to bring a keyboard with me, so I'm going to leave that there. It's after midnight anyway, so we had better sleep. I will try and remember to take some photos tomorrow!

#oneaday Day 481: I have returned

I have returned! And I'm in a foul mood, apparently, but that's nothing unusual after having to do that drive. I set out at 5pm and got home at about 8.40pm. That's not fun. Granted, I did stop to have some dinner at the South Mimms services in an inevitably vain attempt to try and avoid the worst of rush hour on the M25, but still. It would be lovely to be able to leave my place of work and be home in a duration of time that is less than multiple episodes of a podcast. Although at least the journey does afford me the opportunity to actually listen to podcasts, which I otherwise don't really make much time for.

I am also in a less-than-charitable mood because the whole trip this time around felt a little bit pointless. It is always nice to see my colleagues in person because I like them, but the only real benefit of me actually being in the office today was that I could participate in a meeting by sitting in an uncomfortable chair near everyone else instead of sitting in my own comfortable chair via Teams. The rest of the day I was just sort of… there, and don't really feel like I achieved much that I couldn't have done from home. In fact, I generally feel like on my trips into the office I achieve significantly less than I do with a day working from home.

But oh well. This is the world we live in, and it's not that much of an inconvenience to have to do this once a month. Just enough to want to have a little moan about now and again. But now I am home, and I can see my cats (literally, they are both sitting staring at me as I type this) and be with my wife and play Final Fantasy Tactics, which arrived in my absence.

So I think that's probably what I'm going to spend the rest of the evening doing. I haven't played Final Fantasy Tactics through properly since the PS1 original, so it will be nice to do so with a translation that makes sense and the new voiceovers. I will do my best not to power through just to get to the bits with Ben Starr in, but I am making no promises.

On that note, it's time to get isometric and turn-based. Normal business will resume tomorrow. Probably.


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#oneaday Day 475: A traitorous experience

As noted yesterday, today was a Work Day Out. Not a Work Day Out where we had to do any work, but a Nice Thing To Do Together, presumably for the purposes of "team-building" and suchlike. I may sound cynical, but honestly my workplace is such a nice, small company that any occasion like this just feels like a nice gathering of friends — albeit one where the boss foots the bill. Winner.

Our main activity for the day was The Traitors Live Experience, an interactive group game based on the (apparently) popular TV show. (I've never seen it. But that doesn't mean much these days.) I was a little concerned ahead of time that we might end up playing with strangers, but thankfully we had enough people in our group to ensure that our game, which had 11 people total (and could have supported up to 14) was entirely people who knew each other. While The Traitors TV show is based on the assumption that most of the participants won't know one another prior to playing, they have a lot longer to get to know each other; as such, since The Traitors Live Experience is just shy of two hours in length, I suspect it is best played with people you have, at the very least, a passing acquaintance with.

I'm going to explain how the game works now on the assumption that you, like me, have never seen The Traitors, so if you're a big fan of the show and you feel like I'm stating the obvious, I can only apologise. I am not able to comment on the experience from a fan's perspective, so this will have to do you for now.

After an opportunity to hang out together in a comfortable bar area (with seating!) before your game starts, you are led into the depths of the venue, through a series of creepy Resident Evil mansion-style corridors, until you eventually reach your "Round Table" room. Once ensconced in your seat of choice, which you will stay in for the majority of the game, your host introduces the game and how it works.

Before play proper begins, at least one Traitor is selected. This unfolds through everyone seated at the table blindfolding themselves with blackout goggles, then loud music playing while the host stalks around the room and taps one or more people on the shoulder, indicating that they are the Traitors for the game. The remaining players are the Faithful.

The Traitors Live Experience unfolds in two parts: "day"-based missions and "night"-based potential betrayals. During the day, the group as a whole is given some sort of task to complete, and successfully achieving this rewards the group as a whole with "gold". You don't actually win any cash (unlike the TV show) — the "gold" is simply a score of sorts. At the end of the game, if all the Traitors have been eliminated, the Faithful score all the points, while if even one Traitor remains, the Traitors take all the points. The venue has daily leaderboards for how well Faithful and Traitors have performed.

At night, everyone dons their blackout goggles once more, but the Traitors are invited to take them off partway through proceedings. At this point, one of several things can happen: they can "murder" someone by pointing at them; they can "blackmail" a Faithful, causing them to become a Traitor (though I believe there are conditions on when this can occur, such as when a Traitor is eliminated from the game) or nothing at all can happen. Once again, if someone is "murdered", the host silently taps them on the shoulder, and they remove themselves from the room before everyone else takes their goggles off.

Being murdered (or, in later rounds of the game, "banished" by the Faithful if they believe you are a Traitor) doesn't mean your game is completely over; instead, you are removed to a separate room where you can watch live camera feeds of the surviving players, and at various junctures you are given the opportunity to interact with the games they are playing by solving puzzles in the other room, or perhaps by finding creative ways to communicate "from beyond the grave", as it were. There was a nice vaguely "escape room" feel to this side of proceedings, helping even those who are eliminated early to feel involved in the complete game.

As it happens, I, a Faithful, was murdered quite early on due to my strong performance in one of the missions and making some solid observations during the pre-Banishment deliberations. I was worried that getting knocked out early would be boring and annoying, but actually it was rather fun, particularly once some other people joined me in the room and we had to discuss whether to help the survivors or actively sabotage their attempts.

The missions themselves are all pretty simple parlour game-style puzzles — I assume they have a bank of them available to randomise so that two games aren't exactly alike. In our game, we initially had a straightforward puzzle where we had to rotate dials on the table to accurately depict the cycles of the moon. This was followed by a "spot the difference" game where we were showed a model of a crime scene and some photographs of a few details from it, then shortly after, we were shown a different model of the same crime scene (and "the same but potentially different" photographs) and tasked with spotting five changes, with bonus points on offer if we could determine how the corpse was actually murdered.

After that, we had a game where we were challenged to press a hidden button under the table after an exact amount of time had elapsed — this was the one I excelled at, since I've always been rather good at that sort of thing — and, after I'd been eliminated, the group were tasked with arranging a set of Tarot-like cards in order (with us "assisting" from beyond the grave by flashing the lights in the Round Table room from afar) and, as the grand finale, the group were challenged to recreate several scenes shown in silhouette by equipping themselves with props and standing in place.

I don't know how close in execution the whole thing is to the TV show, but plenty of effort has been made with the presentation of everything. There's plenty of cool lighting effects, dramatic music and suchlike, and the "Round Table room" is nicely detailed, even concealing a secret exit to "Traitors Tower", where the finale sequence took place. The whole thing was very enjoyable, and I'm glad I overcame my initial misgivings about playing a game so based on social cues to enjoy the experience.

As I say, I feel like for certain types of people, the experience will lose some of its appeal if you attend in a small group and end up being paired up with strangers, but likewise some people will thrive in that environment. It's good that the game is seemingly flexible and doesn't force anyone to do anything they're uncomfortable with — prior to starting the game, you're given the opportunity to privately indicate if you'd rather not be a Traitor from the outset, though this doesn't preclude you from potentially being "recruited" later in the game if the Traitors' ranks find themselves thinning.

We followed our time at The Traitors Live Experience with a late lunch at The Ivy Market Grill, a posh and expensive restaurant on Covent Garden that lets you go "I had lunch at The Ivy" without having to actually go to the real Ivy in the West End or pay the astronomical prices required to become a member of The Ivy Club. I had a cheese souffle, a sirloin steak and a chocolate bombe for dessert. All of them were delicious and I am still stuffed even now, a good four hours after we finished eating. The diet has gone out the window for today, of course, but y'know what, it doesn't matter. I had a good time, and I can be back on track tomorrow. It's not as if I'm going to be eating like that every day, after all.

Anyway, all in all it was a very good day, and I'm glad I went along. I'm knackered now, though; on paper it might not sound like we did all that much, but when you take into account the train travel in both directions, add the walking required when progressing across London in various ways, add the energy required to keep your social batteries topped up for most of a day with the same group of people, it all adds up. So I'm back home now, writing this in my pants, feeling thoroughly satisfied. Probably an early night tonight, though.

Although Silent Hill f did arrive today, so…


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#oneaday Day 425: Train crazy

For this month's trip down to the office, as I alluded to yesterday, I decided to take the train instead of driving. This is a somewhat more pricy option, but it takes a similar amount of time in total and means I don't have to drive on the M25. I do, however, have to get from London Waterloo to London King's Cross via the Underground, which is fine on the way there but a tad busy on the way back.

For the most part, though, I think it was a successful experiment. I enjoyed being able to just zone out for the longer portions of my journey (particularly the 90 minute train ride from Southampton to Waterloo) and I actually got a lot of reading done; I've been ploughing through Jane Eyre for a while, and I think I made more progress through it on this trip than I have in the last month of casually reading a chapter before falling asleep of an evening.

I've always liked travelling by train. I think part of this stems from some trips I took with my parents as a child. I have oddly vivid memories of slamming manual train doors at Royston station — this was the days before pretty much all passenger trains had automatic sliding doors like they do now — and I also recall my excitement at the prospect of getting "the Whizzer" (the then new-ish Intercity 125 high-speed train) for a trip to York to, among other things, visit the railways museum. (Apparently I enjoyed riding the Whizzer so much that upon arriving at York, I immediately wanted to ride it all the way home again.)

I also have fond memories of occasionally having the opportunity to get various types of train set out when I was a kid. I had a Brio wooden train set that I enjoyed making creative layouts with — my favourite was the time I made a fully functional rollercoaster using the fence posts from the "farmhouse" scenery I had as track supports — and if I'd been really good and asked my Dad nicely enough, we could get the Hornby train set out of the loft and have a play with that.

We had enough track for that to build a reasonably complex layout on the dining table, a big station building that looked a bit like King's Cross circa 1985 (albeit without the hookers and drug dealers) and several trains, including a little green steam engine I called Percy (after the Thomas the Tank Engine character) and a scale model of the famous Flying Scotsman. I recall the Flying Scotsman actually being rather difficult to drive, because it was a big old beast that actually needed to slow down for corners. Percy, meanwhile, could zip around with relative impunity.

I've had a little go at some train simulator games, most notably Dovetail Games' Train Sim World series. I enjoyed the little I've played, but I'm always a bit conscious when playing one of those that there is a lot of sitting around not doing very much when riding the longer routes. Yes, this is authentic to the real thing — and is a criticism one can level at other simulators such as Microsoft Flight Simulator — but it always makes me wonder if I perhaps should be doing something else with my time. This is a mindset I should probably train (no pun intended) myself out of, because if you enjoy yourself and got something out of the experience — which I definitely have in past jaunts in Train Sim World — then it doesn't really matter how "efficiently" you spent your time.

In fact, yeah, I convinced myself. I should reinstall Train Sim World and spend some more time with it. Probably not tonight though. All that train travelling is, it turns out, surprisingly tiring!


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#oneaday Day 263: Room service

It is, if you will pardon my deliberate misuse of a term typically used to mean something else, that time of the month again: the time when I get to drive two and a half hours from my home, hole up in a hotel for the evening and then go in to the office tomorrow.

The hotel I normally stay at, known as The Broadway, is quite nice. The rooms are pleasant and the beds are comfortable. My only real objection is that its bathrooms are very inconsistent. Sometimes I'll get a room with a lovely big bath, which it is a delight to luxuriate in after that long drive. And at others, you'll get ones like the one I have this time, featuring a shower cubicle far too small for a human being (let alone a larger gentleman such as myself) and a toilet placed in such a way that you have to lean around the toilet paper dispenser to be able to sit down and do a poo.

Oh, and they use those horrible office-style single sheet toilet roll dispensers, too. I have taken to bringing my own proper toilet roll rather than spend my poos here scrabbling away at sheets of toilet paper far too thin to have any practical purpose whatsoever.

The one thing I will particularly compliment the Broadway on is its food. In the morning, you get a lovely breakfast included, and it's much better than what you'd get in something like a Travelodge or Premier Inn, in that someone cooks it for you to order rather than batch cooking everything and leaving it to congeal under heat lamps.

I hadn't had dinner here before, so I thought I'd treat myself this evening, and it was excellent. I had a full rack of ribs followed by a chocolate sundae, and both were delicious as well as being generous portions. Bad for the diet, of course, but these trips away always mess with any good intentions to eat healthily, anyway. Back on track when I get home tomorrow.

Tomorrow's session at work promises to be interesting. Rather than just a regular day at the office, we're having a day of brainstorming product ideas, so I'm intrigued to see exactly how ambitious the organisers think we should be. I obviously won't be able to tell you anything that is decided or discussed tomorrow, but I have some fun ideas that it will hopefully be enjoyable to brainstorm a bit.

And with that in mind, it's probably time to get some sleep. So I'm off to do just that.

#oneaday Day 228: Hotel time again

I'm presently away from home for my monthly-ish visit to the office, so I'm in my regular hotel, a reasonably nice (and reasonably affordable) non-chain place in the town centre, approximately two minutes from work.

I like spending time in hotels because it's a chance to live a little bit differently for a brief period. You get to sleep in a different bed, enjoy the amenities and see life from a slightly different perspective, even if it's for just a moment. And that's nice to do every so often.

It's always a slight roll of the dice with this place when I come, mind you; sometimes I'm lucky and get a free "upgrade" of sorts to a double room with a bath; this time, sadly, I was unlucky, and have the single room with a bathroom that was not designed by a human being with a functional physical presence, judging by the absolutely baffling position of the shower and sink in relation to one another. One should not have to squeeze through a narrow gap just to get into the shower, and it's not as if there isn't space in the room for the shower to be somewhere slightly different, either.

But I can't complain too much. The bed, although single, is comfortable and the sheets nice and warm. And tomorrow morning I will enjoy a hearty breakfast before heading in to the office, having a hopefully pleasant work day, and not thinking about the 3 hour drive home at the end of the day.

For now, it's time to enjoy that bed.

#oneaday Day 200: Night Before Christmas

It's a late and short one this evening as we're away from home and the main PCs for Christmas. We're spending Christmas Day and a bit of Boxing Day with my folks, and New Year with my in-laws.

It's a long drive from where we live to my childhood home but we had a remarkably smooth run this evening. I think we successfully managed to time it so that everyone else had thought they'd get their travelling out of the way a bit earlier. Even the accursed M25 was mostly clear.

God, I really fricking hate typing on a phone so this is almost certainly going to be a particularly short entry today, particularly as it's already half midnight.

I guess on that note I should probably say an early "Merry Christmas!" to anyone who happens to be reading right at this moment. I will give you a more enthusiastic festive greeting tomorrow when I'm a bit more awake, presents have been exchanged and we're all full of turkey goodness.

For now then, it is time for the Last Sleep Before Christmas, so to all a good night or whatever.

#oneaday Day 69: PAX Bostona

PAX East is happening tomorrow, and I'm not there. This makes me inordinately sad for a number of reasons. Firstly, PAX East last year was the last time I could legitimately say that I was 100% completely, totally and utterly happy. For those few days, I had left all my growing troubles behind in the UK and was able to immerse myself in the culture that I loved so much. I was able to be an unabashed nerd and surround myself with thousands of other people like myself.

Secondly, PAX East represented the last time I had the chance to see some of the people I consider to be my best friends in the world. It sounds sappy, I'm sure, but the relationships I've cultivated online over the last few years are some of the strongest friendships I've ever had—and in some cases, I've met these people once or twice… and in many cases, not at all.

Thirdly, PAX East last year pretty much marked the start of the career path that I'd very much like to follow full-time, given the opportunity: being part of the games press. At the time I was writing for Kombo.com and between meeting up with people and seeing cool panel discussions (some of which didn't feature my brother) I was hunting down interesting stories and reporting on them. I'd been writing the news for a little while by then, but attending an event and spotting the new hotness was a lot of fun, and something I want to do more of in the future.

The best thing about PAX East, though, I've already touched on, and I blogged about at length last year. It's a place to call home. A place where people who enjoy video games can come together and nerd out to their hearts' content without fear of judgement, without feeling like they have to "hide" their hobby or play it down. No, this is a place where girls could dress as Bayonetta without (much) shame, where people could experience new aspects to their hobby, where people could meet some of their idols and where people could get together and meet each other.

In short, it was awesome. And that's why right now I am very much wishing I was there in Boston, scoping out the nearest coffee shops and Dunkin' Donuts to the convention centre, arguing about which places to go for food and playing "spot the influential industry figure".

So to all of you over there in Boston right now, I hope you have the best time of your lives over the next few days. Because if you don't have the best time of your lives, I could clearly have had your tickets and had the best time of my life instead. (Assuming I could have actually flown over to Boston, of course. Planes are expensive. But that's beside the point.)

Yeah. I JELLY. Deal with it.

Have an awesome time, PAX East. Wish I was there.

#oneaday, Day 156: Could It Be...?

Today was, I hesitate to say it, a good day. Yes, I woke up a bit late and had trouble getting out of bed before 10AM, but things picked up a bit from there. First thing that happened was a certain website that I'd expressed an interest in freelancing for several months back emailed me back enquiring about my availability. I responded that I was very much available. As a result of a rather lengthy exchange, as it turns out, I'm taking a little trip tomorrow to go and cover something. Further details as events warrant. But that's very exciting, and could potentially be something of a big break. Let's hope so.

Then, a little later in the day, I received a lovely Facebook message from someone who shall remain nameless to spare her blushes. She said some nice things about some of the things I've written in the past and, as she said in her message, it's always nice when someone compliments and appreciates your work.

Of course, it wouldn't be a normal day without something rubbish happening, so I lost my passport and have a horrible feeling it might have accidentally got thrown out with the trash when I cleared out my car of teaching crap the other week. If you're wondering why my passport was even in my car in the first place, it's because schools are very strict on seeing official ID when supply teachers turn up. Quite right, too, otherwise any idiot with a beard could turn up and start shouting at children. Still, after some frantic and panicked research, it seems that for domestic flights photo ID in the form of a photocard driving licence is enough to prove you are who you say you are. So that should—hopefully—be all right. If it's not, then, well, you know what tomorrow's #oneaday is going to be about! And I will, of course, be applying for a new passport with due haste. Unless it randomly turns up somewhere as these things are wont to do.

I also updated to iOS4 last night. Because I'm still using a 3G, I don't get a lot of the cool new features that secretly I don't really care about, like multitasking and a background to my Home screen. I do, however, get folders, and that's been a godsend. Whereas once I had six pages of apps that were once organised but as new ones were added and old ones deleted gradually got more and more disorganised, now I have one Home screen with everything on it. I tweeted it earlier. I can't be bothered to go and find the picture again so if you're that interested in other people's iPhone Home screens, go rummage back through my Twitter feed for today.

So anyway. Tomorrow and Thursday should both be very interesting. More news as it happens. Or more likely, after it happens. Right now? I am very sleepy after trying to play doctor on someone else's poor crippled iPhone. We failed in our efforts, sadly, so the fine people at the Apple Store WestQuay are getting a visit from them tomorrow.