#oneaday Day 701: Burnout and guilt

Every weekend for about the last month and a half, I've found myself thinking "I should make some more YouTube videos", closely followed by "but I don't really feel like it".

youtube logo on laptop screen in dark setting
Photo by Zulfugar Karimov on Pexels.com

To a normal, well-adjusted mind, the follow-up thought that should then occur should be "so I'm not going to do any". But when you have sort of got into the habit of doing something, it's difficult to take a step away from. You feel obligations to continue. You feel guilt that you're not doing something. And those aren't healthy things to be feeling about something that is supposed to be a fun hobby more than anything else.

An oft-repeated refrain of the casual, hobbyist YouTuber is "when it stops being fun, I stop doing it". But it's not always that easy. You feel like you're letting down your audience, however small that might be — the people who tirelessly show up every video and leave a supportive comment or just a Like. You feel like you're letting down yourself, too; you've invested time, effort and, often, money into doing this, so shouldn't you keep doing it?

And there's always part of you that still wants to keep doing it for the reason you originally started doing it. In my case, it's to show off interesting games that I don't feel get the attention and love that they deserve, particularly on platforms that don't get the love they deserve — like the Atari 8-bit and ST. I am particularly conscious of this due to how, on a recent visit to The Cave, someone actually came up to me and said that they not only enjoyed my YouTube videos, they specifically enjoyed the way I do them.

As regular readers will know, this is something that I have mentally gone back and forth on lots of times — I started doing Let's Play-style videos, where I give a brief introduction to a game and then just play it while talking over it, but have found that scripted, more review-like videos tend to do better numbers for the most part. I enjoy doing both; the Let's Play ones are less hassle to do in terms of editing, but I think the scripted videos are probably "better" videos, whatever that means. I say I don't really care about the numbers — and I don't, really, otherwise I would put more effort into the tedious "marketing" side of running a YouTube channel — but it's hard to ignore when you get over a thousand views (sometimes much more than a thousand) on a scripted, edited review of a modern indie game or an Xbox 360 compared to just about three figures when providing a guided tour of an Atari 8-bit game no-one has heard of except longstanding enthusiasts.

This person telling me that they specifically enjoyed my Let's Play-style stuff for exactly the reasons I do it — to provide the illusion of sitting with a friend, enjoying a game together — kind of threw me a bit. I'm pleased, obviously, but it's the first time someone has specifically come up to me and said "yes, I like specifically what you are doing, rather than the usual algorithm-baiting stuff". And it's given me a certain amount of pause.

The other reason I'm kind of feeling a bit burnt-out with YouTube is that I'm doing some writing stuff that I'm enjoying right now. It's a very (very) long-term project that I'm working on, so it's going to take a considerable period of sustained effort to bring to a conclusion — and I really would like to bring it to a conclusion — and all that is sort of sapping my enthusiasm and energy for making videos a bit.

I do like making videos. I am always satisfied when I've put out some videos. But I'm just sort of not feeling it right now. And I feel guilty about that, for all the reasons outlined above. This, in turn, can lead me into a bit of a self-destructive cycle, where I get locked in a loop of worrying about what I think I "should" be doing, and then sitting staring into space worrying about the fact I don't feel like doing that thing.

Perhaps this is a signal that for today, at the very least, I should just rest, relax, take a break and enjoy myself, and then see how I feel about things tomorrow. And if I feel like making some videos tomorrow, great. If I don't, that should also be fine. We'll see.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 686: A space to say things

As I mentioned a few days ago, I have started Going to Therapy. It has been pretty good so far, for one big reason: it is a place where I can go where I feel like I can pretty much say anything.

psychologist writing on clipboard during session
Photo by Alex Green on Pexels.com

This is such a valuable thing to have, whatever form it takes. And I know I say a lot of things on this blog, but there are certain things I have second thoughts before posting about. Just this evening, I deleted the start of a post where I was going to have a go about something, then decided that the potential arguments it might start (it's not anything racist, sexist, homophobic, transphobic or anything like that, don't worry) just simply would not be worth the stress it would cause.

To put it another way, the benefits I would gain from getting those thoughts out of my head and onto paper would be far outweighed by the stress any subsequent "discourse" might cause. (Or it might not. But in this instance I think it's best to just not take the risk at all.)

Modern life is exhausting, and talking to the people who are closest to you can sometimes be difficult for all manner of different reasons. When that's the case, you can find yourself bottling up emotions, particularly frustrations and anger, and not really having any way to release them. And that's why having a space to say things is important.

Your space to say things doesn't have to be Going to Therapy. It could be a journal that you keep for yourself, written by hand and locked in a drawer, for your eyes only. It could be a password-protected note in your note-taking app of choice. It could be a voice memo you leave for yourself. It could be abstractly represented through a piece of art, music or writing you choose to create. It could be something you tell your cat when no-one else is around.

It can take many forms. What's important is that you feel like you have it. Ideally it provides you with a feeling of "release", that you've let those emotions out of your brain, acknowledging their existence and how they are making you feel, and perhaps contemplating why you are having them in the first place.

Is the thing you think you are mad about really the thing you are actually mad about, or is it a symptom of something more broad that you need to deal with? Is the whole thing a situation you have put yourself in that you can just as easily extract yourself from? Take a step back from the part of you that is angry and frustrated, and talk to them. What, exactly, is upsetting them? Why are they feeling that way? What do they think they should do about it? What do they think they can do about it? What do they think the consequences for doing something about it might be, and do they think those consequences are worth the temporary catharsis of doing the thing?

There are no easy answers about this sort of thing, but it always pays to be reflective and contemplative. The modern world — and particularly the Internet — is set up in such a way to deliberately make us nearly constantly mad and frustrated, and it's easy to forget that when the red mist starts to descend and all you want to do is yell at someone. That's what a significant amount of the Internet wants, and I'm not just talking about trolls. It's in corporations' interests to keep you mad, because being mad means you're engaged. And engagement, after all, is the be-all and end-all of modern-day "KPIs".

I've taken a step back from the thing I was mad about. I'm still a bit mad about it, but on reflection, it's really not something that is all that worth getting mad about. It is something I can, relatively easily, put to one side and never think about ever again.

So I think I'm going to do that. Or at least try to, anyway.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 682: Freedom!

I'm officially free of professional social media responsibilities from today, and let me tell you, I am incredibly glad and very grateful for the opportunity to take this sideways step in my career. I didn't come into my job with the intention of being The Social Media Guy, it just sort of fell to me. And before long, it was something that started to really get me down.

You see, being The Social Media Guy for a brand means that you have to face down the absolute worst end of humanity online day after day. You have to just sit back and take abuse from random strangers. You have to listen to fuckheads taking the piss out of things that you've worked hard on. You have to watch people spread lies. And in pretty much all of these cases, you have very little power to actually do anything about them. In the meantime, you're expected to put across the image of being relentlessly chipper, positive and call-to-action-y in an attempt to get a society full of people with an attention span of less than three seconds to give a shit about the thing you've worked hard on.

Honestly, it's a complete and total drag. When you're working at a job you actually like, on a product that you actually believe in and are proud to be associated with, the absolute last thing you want to see is a bunch of Facebook randos wilfully misunderstanding what it is you're doing, and being incredibly rude about it. I know that most of these people aren't posting the things they post out of an intention to make someone feel bad — most people see a brand account and think it's a "faceless" thing — but, as someone who has spent some time being the face behind that brand account, let me tell you: when you act like a cunt to the brand, someone has to read your bullshit just in case you might actually have a valid issue, and if you're being a cunt, you're probably making someone feel bad.

It's one of those things that you don't really notice at first. You can laugh it off as "oh, look at these silly Internet people". Over time, though, it really starts to get to you. The fact that you can't just respond to one of these people, go "look, shut the fuck up, no-one gives a shit about what you think, and there is an entire team of people behind me who have worked their arses off on this thing you're being dismissive about" is frustrating. Honestly, I would respect any brand account that fully took the gloves off and took an abusive commenter down a peg or two, but it's Not The Done Thing.

I'm glad to be out of it. It's not my problem any more. There are people who can do a much better job at it than me, and I am more than happy to let them take care of it while I get on with some of the things where my actual strengths lie. For now, that means continuing to write blog posts, videos and documentation, and stepping up the amount of playtesting and "tech" work that I get to do. I'm hoping I will learn something over the long term — and in the short term, it feels like I have even greater involvement in working on things that actually mean something to me, and that I feel have value.

I hope I never have to look back. I have been looking forward to the day I never have to look at Twitter and Facebook ever again for a long time, and now it's pretty much here — barring any occasions when I need to cover someone who's off, because unfortunately I'm the one who is most qualified (or I should perhaps say experienced) for that cover. But I'll take it for now. This is a positive step, and one that I'm happy about.

Just remember to be kind to the people posting stuff from a brand that you have an interest in. Someone has to read that vitriol you post, and I can guarantee they have a million and one ways they'd rather spend their day.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 656: User error

One reason I absolutely cannot wait to ditch my professional social media responsibilities (which will be at some point in the next few months, in all likelihood) is the phenomenon of users making an error themselves, then yelling at us for their own mistake. There have been two separate examples of this just today, and I'm glad I was too busy to reply to them (the chap who's been helping us out with social media handled them) because I'm not sure I would have been able to resist being sarcastic. (Naturally, I won't name and shame or give the exact examples here, but anyone who has worked in any sort of tech with a vaguely public-facing aspect will likely know the sort of thing I'm talking about.)

Whenever I see something like this, it just comes across as a completely alien way to react. If I'm using a device, and it behaves in a way that I don't expect it to, the first thing I look for is if I'm doing anything wrong — which I inevitably am. I use it as an opportunity to learn exactly what it is that I'm doing wrong, then to never make that same mistake ever again, because I learned what the problem was and how to fix it. The absolute last thing I would consider doing is going on social media and yelling at the company who makes the product in question — particularly when there is absolutely no way of them solving my issue without making me look, at the very least, a little bit stupid.

I get that people are frustrated when things don't work the way they expect and they don't know why. But receiving a message filled with swearing and abuse because you didn't think to press a single button that would immediately resolve the problem you are having — yes, this really was one of the incidents today — does not make the person who has to answer that message feel particularly inclined to want to help you. I mean, most of the time they will go out of their way to help you, even for particularly stupid questions — contrary to popular belief, there are, in fact, stupid questions — but you can rest assured that they're having a good giggle at you behind your back.

Note that I absolutely do not have a problem with someone who does have a question with a simple and straightforward answer, and who asks that question without becoming abusive. I am more than happy to help anyone like that out. But someone who bursts into an inbox with no prior contact and fills their message with "wtf" and "ffs" and all that sort of shit… well, they're not getting their relationship with us off on a particularly good foot now, are they?

The only time I've ever yelled at a company on social media was when CEX missold me an expensive arcade stick with the promise it would work on the consoles I asked if it would work on, and it did not do that. After the staff in the shop refused to help, I had little option but to Karen it up a bit and eventually got the situation resolved. I'm not particularly proud of that little episode, but I did manage to get it resolved without any swearing or abuse at the staff in question — just a lot (a lot) of repeating myself.

Anyway, don't be rude to staff of a company if the fault is actually completely of your own creation. It's not hard.


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#oneaday Day 596: Sad little men

I've had two angry emails this week, one from someone who was upset I was covering Wolfenstein over on MoeGamer and drawing some parallels between the alt-history 1960s Nazi world order depicted in the game and the heinous shit going down in the United States right now, and another, likely a sock puppet, from someone who was angry that I said mean things about a particularly notorious revolting little troll that occasionally tries to start shit with the UK retro gaming YouTube community.

To both of these individuals, I extend my middle finger in an unmistakeable gesture and invite them, politely, to eat an entire bag of dicks. Because neither of these people were up for any sort of discussion — not that I wanted to discuss their odious viewpoints with them — and just wanted to spew a wall of vitriol at me before flouncing off into the sunset, likely to never think of me ever again. And I'm 100% fine with that last bit.

The first bit is a shitty thing to have to deal with, though. I, unfortunately, know quite a few people who have been on the receiving end of abusive messages from people like these two fucknuggets, and none of them have deserved what they have gotten. The people who spew this kind of hatefulness are, without exception, bigoted, intolerant fuckheads who are angry that the world doesn't cater specifically to them. They don't like that certain types of people who are different from them exist, whether those differences come in the form of their skin colour, gender identity, sexuality or how many YouTube subscribers they have. They are angry at the simple existence of people they see as different from them; they think these differences make those people somehow dangerous.

They fear them, and that's why they lash out in the way they do — they hope to break the spirit of people they have decided that they dislike. They have no endgame; no real purpose in mind. They just want to hurt people. And it's fucking pathetic. Particularly because the targets they pick, like me, are, frankly, completely harmless individuals who they likely never would have come into contact with were it not for the increasingly potholed Information Superhighway.

It sucks that we have to tolerate the existence of pathetic little trolls like this, because practically speaking, there's not a lot that can really be done about them. Law enforcement aren't interested in some mean messages on the Internet, social media platforms are increasingly lawless zones, and hosting your own sites means you have the joy of having to deal with moderation tasks yourself. At least WordPress and YouTube make it easy enough to block commenters via various means.

It's a shitty world out there, both online and offline, and there are days when it doesn't feel like there's anything worth "saving" any more. If you encounter any little shits like the ones I've described today, my best advice is to remember that their pathetic little lives are almost certainly full of more self-inflicted misery than you can possibly imagine, and that they're lashing out precisely because of that fact because they're unwilling to admit that they're at fault. Once you start down the path of being an Internet Dickhead, it's very difficult to pull yourself back and save face. Because, frankly, even if these two clagnuts came to me with a genuine apology tomorrow, I would not have the time of day for them.

You get one chance in life to make a first impression, and if that first impression is violently shitting yourself while screaming and waving a knife around, I'm not going to let you into my house, ever.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 578: The 10-1 rule

I read a good thread on Bluesky earlier. It ties in with something I've talked about before, but it bears repeating. It concerns matters of community management, and how a proactive approach that might, in the short-term, be perceived as "negative" is actually for the best in the long run. If you want to read the thread in question, here's the link.

The poster, "The Wyzard", posits a "10-1 rule", which is to say "every (1) shithead you don't ban costs you ten (10) other customers". They admit that the maths is not exact by the very nature of it being an abstract concept that one cannot truly represent mathematically, but I can see figures along those lines being very plausible.

The theory runs that if you have one person stinking up the joint — whether literally through their personal hygiene, or metaphorically through their behaviour — then while they might be a loyal customer, they will actively repulse other customers. And the number of customers they will repulse is more than the one, single person that they are, making them a net negative for your community.

Back when I was running Rice Digital, I ran into an issue with a persistent commenter who, during the site's time without much moderation going on in the comments section, had come to think of it as his own personal place to spew hatred and bigotry. Because I had taken over the site and the login details to be able to moderate the comments had gone astray several editor-in-chiefs ago, I took the executive decision to nuke the entire comments section from orbit and start afresh.

The commenter in question was not happy, because he believed he had ownership of this vitriol he had continually spewed on the site (including, among other things, stating that a particular TV show had "ruined lesbians for him" because the lesbians in question were not what he considered to be attractive), and it had not occurred to him that a website that does not belong to him, and which he doesn't pay anything for, does not owe him a damned thing.

The metaphor I used at the time was that of a clubhouse. When you run any sort of community, be it online or offline, whatever form it takes, you are effectively carving out a space that is for the use and enjoyment of that community, but which is ultimately the responsibility of someone. Picture, for example, a gaming club, where people come along to meet friends and play games together in a space specially designed for that. Sounds great, right?

Now imagine that every week you show up to that gaming club, there's some asshole whose table talk consists entirely of how much he hates trans people, what he's wanked over this week and why he thinks anyone trying to stop him talking about these things in spaces that might be occupied by people who do not want to hear those things is engaging in "censorship".

After a while, you wouldn't want to go along to that club any more, right? You'd come to dread the experience of this jackass stinking up the joint with his rancid opinions, so you'd find an alternative place to see your friends — or, worst case, just stop seeing them altogether. A net loss for you, your friends and the club in general.

Now imagine that this jackass is kicked out of the club after just one session of him spewing his odious rhetoric. While the initial reaction, particularly if the kicking-out is public, might be shock and even fear from certain members — "what if we get turned on next?" and all that — the long-term effect is that normal, well-adjusted people will feel safer and more comfortable coming along to that clubhouse and doing the things they enjoy. They will not need to abandon something they enjoy doing for the sake of one asshole.

It's the same with online communities. The longer you tolerate someone acting like a shithead as part of a community like that, the more annoyed other people will become, to such a degree that they will eventually leave your community, even if they otherwise like what you are doing. That's counter-productive, because all you will be left with is a single shithead who hates trans people (it's always trans people) and no actual community. And at that point you might as well give up, because I'm sure we've all had the experience where you've ended up being the last person in a room with the one individual no-one wants to be left alone with.

Anyway, I know I've talked about this stuff not long ago, but the thread linked above made me want to talk about it again. If you're someone who finds yourself in a position of responsibility for maintaining a community — whether it's something as small and simple as a comments section for your own stuff, or as large as the social media presence for a Brand™ — I would encourage you to bear that "10-1 rule" in mind. The 10 will thank you, even if the 1 doesn't.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 561: A world of misinformation

We mock Donny Trump's obsession with "fake news" because he always busts that out whenever someone criticises him, but it's an unfortunate fact of life that we are living in a world that is riddled with misinformation right now — particularly if you're the sort of person who primarily gets their information from social media. And, distressingly, that is quite a lot of people these days.

Not all bits of misinformation are dangerous, of course, but they're no less frustrating to see. The other day, for example, I saw a post on Bluesky where someone commented that someone waxing nostalgic over the original Quake for being "from the days before you needed to spend thousands on graphics cards" or suchlike was "the funniest game they could have picked to comment this on". Funny! Except Quake didn't need a 3D accelerator card, as it ran entirely in software, meaning that while a decent non-3D graphics card would help in unlocking graphics modes, it was primarily dependent on how good your CPU was. Its 3D-accelerated version was never officially supported, despite being developed by id Software, and was primarily put out as a test for what they were planning to do with Quake II, which was 3D-accelerated by default.

Likewise, when a near-complete version of Resident Evil for Game Boy Color was unearthed and released to the public the other day, there were people talking about how it "included" the pre-rendered backgrounds of the PS1 version (it doesn't, they are low-resolution pixel art recreations) and how it "used the same isometric perspective" as the PS1 version (neither the PS1 nor the GBC versions are depicted from an isometric perspective).

I didn't comment on either of these at the time because that would have made me an "Um Actually" guy, and no-one wants to be one of those. But as someone who cares about this stuff — particularly about game history, and modern folks appreciating the many varied and wonderful things that classic games were doing — it was frustrating to see these statements go completely unchallenged.

The problem, as I've already alluded to, is people seeing someone saying something on social media and then immediately taking that as gospel truth without verifying it for themselves. In cases such as the above, perhaps younger people might not know what they would need to search for in order to verify those things — or indeed even if they needed verifying in the first place. Neither of those cases particularly matter in the grand scheme of things, but they're a microcosm of times when more serious misinformation — misinformation that could, say, seriously damage someone's reputation — has found itself spreading in one way or another.

They say "the Internet never forgets" — and with the sterling work the Internet Archive does, that's mostly true. Unfortunately, this sometimes means that the Internet never forgets something that was wrong in the first place. And once that misinformation takes root among enough people as being "the truth" — or, perhaps more accurately, "good enough" to sound like the truth — it's very hard to dig it out again to correct things, because not only does no-one like an "Um Actually" guy, even when they're correct, people are simply very resistant to having their assumptions challenged and corrected.

That feels like it might be a problem we should deal with sooner rather than later. But how…?


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#oneaday Day 555: Silly things from around the Web

I can't think of anything in particular to write about today, so I'm going to just talk about a few random things I happen to have seen around the Web recently, or perhaps not-so-recently in a few cases. Hopefully that will at least provide me with some inspiration to say something about each of them. So let's begin.

Lord Heath's farts

This is one of those things that I don't remember the specifics of how I stumbled across it, but I was thoroughly glad that I did. There's a chap on YouTube who goes by the name "Lord Heath", and his channel primarily consists of him doing short, light-hearted review videos of various soft drinks.

However, at various points in his past, he has also committed to video some of the most impressive flatulence ever emitted by a human being. I present to you exhibit A, which still makes me literally cry with laughter every time I watch it (and, more importantly, listen to it):

Everything about this is perfect. The earnest explanation. The explosive opening. The gradual howling of descending pitch. The crescendo towards the end as it comes in to land. The final thrust that accompanies the last burst. The fact that he's naked. Absolutely no notes whatsoever.

Five years I have been pissing myself laughing at that specific video. And I suspect I will continue to do so for many more years to come.

Jucika Daily

Jucika Daily originated on Twitter before migrating over to Bluesky when everyone realised that the place had become a Nazi bar. It's an account that posts Jucika strips, with Jucika being a mostly wordless Hungarian comic strip that ran from 1957 up until its creator's death in 1970.

Jucika centres on the life and times of an attractive young woman called Jucika and the various misadventures she has. She is depicted as being somewhat saucy, risqué and romantically forward, but the comic mostly parodies sexist attitudes rather than objectifying Jucika herself. Indeed, more often than not, Jucika is shown taking advantage of the sexist attitudes of the men around her in order to put herself at an advantage.

The Jucika Daily account posts comics from the 500 strip strong Jucika archive every day, and often includes helpful context in the alt text for each image. While the comics are almost always entirely free of dialogue, there are occasional Hungarian terms that appear on signs and suchlike, so the creator goes out of their way to explain these things where necessary.

At the time of writing, the account's creator is facing a large medical bill for an emergency kidney operation, but they are continuing to post strips while promoting their crowdfunding efforts. Even if you have no intention of handing over money to a complete stranger on the Internet, do at least go and check out the comic strips — they will make you smile.

CheapShow

The CheapShow podcast is ostensibly a show about going through the bargain bins and Poundlands of Great Britain and coming back with the treasure from amongst the trash, but really it's an excuse for best friends Paul Gannon and Eli Silverman to hang out and get very silly with one another — and to include us, the audience, in with their nonsense.

CheapShow has a number of regular features, including The Price of Shite, where Paul and Eli have to guess the prices of various pieces of tat purchased from charity shops; Off-Brand Brand-Off, where one or the other does a blind taste test of branded and unbranded variants of a particular product to determine which is best; and Eli's Country Urban Noodle Test-lab Kitchen, in which the pair taste-test different varieties of instant noodles. Alongside these, which tend to rotate in and out with each episode, the pair also often go on real-life "walkabout" episodes, where they decide to follow a walking tour on a route that falls outside of the usual "tourist" spots in London, and perhaps learn something along the way.

CheapShow works so well because Paul and Eli have magnificent chemistry with one another, and brilliant senses of humour that will resonate well with anyone around the age of 40 or so — particularly those who enjoy a good bit of old-fashioned British toilet humour. Paul and Eli are also both thoroughly lovely chaps outside of the podcast, and they deserve your support.


That'll do for today. I hope you find some enjoyment from these — I certainly have!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 550: I'm so tired of online

I've had to block two different people on two different platforms today, both for the same reason: showing up uninvited and spewing some sort of borderline-abusive quasi-scolding because they happen to disagree with something rather innocuous that I had said. The details don't really matter — though if you must know, they really were innocuous opinions, firstly on the fact that localisation into English is not "censorship" (which it isn't, and if you're already typing an angry comment, I invite you to stop, take a deep breath, and just leave), and secondly, that it was surprising someone with terrible handwriting and an obvious lack of care in what they were writing could actually spell a rather complicated surname correctly. Hardly the stuff of epic meltdowns, I'm sure you'll agree — although the localisation topic does tend to bring some of the absolute worst people on the Internet out of the woodwork.

I have a zero tolerance policy for rudeness these days. If a complete stranger were to show up at my door and start hurling abuse at me, I would slam the door in their face. And as such, if a complete stranger decides to show up at my digital door online and start hurling abuse, I will gladly slam that door in their face, too. The platforms on which I blocked these two particularly odious individuals today — my other site MoeGamer, and my Bluesky account — both have pretty robust self-moderation tools that allow you to put nasty little piggies out of sight, out of mind, permanently.

My favourite moderation tool in this regard is YouTube's "Hide user from channel" function. YouTube does many, many stupid things, but this little option is a work of genius. Effectively acting as a shadowban, using this function on a user not only makes the comment you used it on disappear from everyone else's screens, including yours, it also prevents any future comments from that person from appearing on any of your videos. However — and here's the good bit — the user in question has no indication that this has happened to them, meaning they can quite happily continue spewing their hateful rhetoric "at you", and you will remain completely oblivious, while they inevitably get more and more frustrated. This is just delightful.

But you know what? I'm tired. It sucks that these mechanisms have to be in place for a quiet life online these days. And I'm increasingly fatigued with the very idea of putting myself out there — for what, exactly? — only to get chucklefucks who are incapable of responding to a post without resorting to The Usborne Big Book of Logical Fallacies crapping up the comments sections.

I don't do anything online with the intention of pissing people off, or even being a little bit provocative. I'm honest about things — I'm honest about the person I am, I'm honest about the things I feel and believe, and I'm honest about the things I enjoy. The thing I am most honest about is that I have absolutely zero desire to argue with anyone online, which is why, as a general rule, on platforms such as my YouTube channel and MoeGamer, I make a specific effort to focus on the good and the positive.

Yes, I rant and rave and complain a fair bit here — I will freely admit that! — but this place is for me. It's my place for self-expression, for self-therapy, for processing my own thoughts, feelings and emotions, and it just happens to be publicly accessible. That does not mean I crave sweaty Internet-poisoned dudes in my mentions arguing with everything I say. I am more than enough sweaty Internet-poisoned dude for myself; I certainly don't need any more.

It might be time for another social media break over the holidays. I've already dialled things back a lot from where I was, which is good. But the holidays promise to be a nice time with family, so I'm looking forward to enjoying the peace and quiet. And that peace and quiet will have to be, at least partly, of my own creation.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 530: My way is always better

The review embargo for the "Analogue 3D" FPGA-based N64 clone system came up yesterday, and as is usually the case with such things, about a bazillion reviews all dropped at the same time. The machine looks like a nifty bit of kit — although calling your brand "Analogue" and then not actually having any analogue outputs on your device is a bit weird — and has been reviewing well. As an owner of a MiSTer Multisystem 2, I have no real need for one — just as well, since ordering Analogue stuff is an absolute fucking nightmare — but I'm glad this thing exists and, moreover, appears to be pretty cool.

What has been less cool are the inevitable arguments that have been breaking out in the comments of pretty much every single video and article I have seen on this thing. It's utterly ridiculous to see grown men (and I would place good money on it being all men) of a certain age all getting pissy over how different people choose to experience retro games.

Here's my feelings on the subject: I don't care. Really! I do not give the slightest shit, so long as you're having a good time and you aren't causing anyone else any trouble.

If you want to set yourself up with a MiSTer stack you built yourself, fab. If you want to buy a MiSTer Multisystem 2 to take the hard work out of building an FPGA device, great. If you want to buy a SuperStation One, I hope you love it. If you're running Batocera on a mini PC, more power to you. If you do all your retro gaming on an Anbernic handheld running its stock OS, have fun. If you've spent several weeks finding the perfect alternative operating system for an Anbernic handheld, I hope you've had a fulfilling time doing so. If you're an original hardware junkie with a massive physical collection, can I come and visit? If you have your childhood console and nothing but an Everdrive, amazing! And I'm probably contractually obliged to mention that if your experience with retro gaming begins and ends with an Evercade or Super Pocket handheld, that is 100% fine, too.

Y'see, the important thing with enjoying retro games, to me, is, funnily enough, the games themselves. So long as you're able to experience the games you want to play in the way you enjoy experiencing them, it absolutely does not matter how anyone else wants to do it.

And yet you just have to look through any of these comment threads to see the FPGA nuts arguing with passionate advocates for RetroArch; Windows vs Mac OS vs various flavours of Linux; "download for free!" types against "I prefer to buy official rereleases" people. Basically, if there are two opposing viewpoints possible in this area — and there are quite a few of those — you can count on representatives of those viewpoints all yelling at one another.

Why? Why does it matter to you that some people think the Analogue 3D is a cool device, and you don't? Why does it matter to you that you use software emulation on your Mac and some people prefer to use an FPGA solution?

It's just another example of the Internet being constantly, unnecessarily adversarial, and it's really rather tiresome. As I say, so far as I'm concerned, I have no personal pressing need for an Analogue 3D, as I already have a suitable solution for enjoying N64 games in place — but I absolutely, definitely do not begrudge anyone their desire to add one to their collection! So if you happen to be one of the people lucky enough to have one coming your way soon, I sincerely, absolutely hope you enjoy it. And that you play Beetle Adventure Racing if you haven't already.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.