It's easy to be cynical about Christmas these days, given that it starts in mid-September and proceeds to get increasingly more present in the months leading up to December until it is eventually omnipresent. (Happy, Mr Hussick?) By the time it actually arrives, people are so thoroughly sick of the whole "Christmas" thing that they just want it over and done with for another few months until the whole thing starts over again.
It's not like that for everyone, of course. I doubt that the kids out there are as cynical about Christmas. I certainly wasn't when I was a kid; Christmas was a time to be excited. There was a different atmosphere about the whole day, and not just the tangible excitement over getting presents or eating copious amounts of turkey dinner. It felt like a special day when nothing could possibly go wrong, when it would be impossible for Bad Things of any description to happen.
I haven't felt like that for years now. I forget the last time I felt that way, but I'm pretty sure it was back in my childhood. Perhaps there's more to be said for the belief in Santa Claus than people give credit for. It doesn't help that the last few Christmases I've had were pretty underwhelming at best and downright unpleasant at worst. The Christmas that I had to work over and then spent the best part of Christmas week lying in bed alone suffering with a strong bout of flu—proper flu, the "can't get up because your whole body aches too much" flu—was a particular lowlight, but the events of the past year haven't made me particularly feel like celebrating anything at any point.
I am spending this Christmas abroad, though, away from this cold, grey, depressing land. I'll be over in the States, where I'll be spending most of the time with my family, including my brother, his wife and his kids, whom I haven't seen for some time. I saw John earlier this year, but it's still been a while. I'll also be spending at least one weekend with my very good friend Mr Chris Whittington, former host of the Squadron of Shame SquadCast, and hopefully we'll get the chance to put together a special seasonal/end-of-year show for everyone to enjoy. Then we can kick 2010's ass out the door and let it rot in the gutter like it deserves to.
I seem to recall having similar thoughts at the beginning of this year; that 2009 had been, on the whole, shitty for most people involved including myself, and many of us started 2010 with hope for the future. I can say with some confidence right now that I'm just happy to get to the end of each day at the moment. Any time I've had a bit of long-term hope for the future, what with job interviews for positions I'd give my right arm for, those hopes have ended up being dashed for one reason or another. So right now it appears to be something of a case of taking each day as it comes and hoping something good eventually happens.
Not a great way to do things, but little else I can do right now. So you'll forgive me if I'm not exactly full of festive cheer.
An hour ago, the BBC aired an episode of Panorama, our go-to investigative journalism programme, on the subject of video games. The subject, predictably, was the ever-present "are video games addictive?" question that has been raised and not answered many, many times prior to now.
Goodness me. Thank you to everyone who read yesterday's post, including the unprecedented 602 of you who showed up today. Whether or not you agreed with the sentiments therein (and whether or not you were polite about it), thanks for reading.
Are you morally-conscious? Feel like you should be doing more to help your fellow man, but feeling a bit strapped for cash at the moment? Don't feel like putting together some sort of fund-raising event because, after all, it is a bit cold outside and it might snow.
I've just done something I haven't done for a while. I've beaten a game with no Achievements. No, I don't mean that I played the game so terribly that I didn't get any Achievements (I don't think there's a single Achievement-supporting game out there that will allow you to do that)—I mean I started, played, enjoyed and beat a game which did not support Achievements of any kind, be they Steam Achievements, Xbox Achievements, PSN Trophies or a built-in Achievement-like system.
There is an increasingly popular—and increasingly worrying—tendency for games journalism and writing about games (which some people are keen to point out are two different things) to be judged as "broken" or "lame".
Yes, you have read that correctly; one of the options for reporting an article as unworthy of appearing in the N4G news feed is that it is "lame".
In discussing Deadly… I mean DEADLY PREMONITION with a couple of others recently, we came to the conclusion that the universe of games has such a distinct logic, such a distinct culture, that you could probably write an entire treatise on the culture, physics, metaphysics and theology of Game-Land.
First up: DO YOU SEE WHAT I DID WITH THE TITLE IT'S CLEVER AND FUNNY AND BUGGROFF
The poor shopkeeper doesn't have it easy, whatever form they take. If they're a retail monkey working for minimum wage in some sweaty hell-hole where chavs repeatedly come up and ask if the nearly-black garment they have in their hands is available in black, then they're probably losing the will to live by the second. If they're working in a, shall we say, "premium" retail environment they're probably having a better time but rapidly growing sick of the fixed grins they're forced to wear, not to mention the stock phrases that spew forth from their mouths like some form of verbal effluvia.
So far, so Animal Crossing, you might say. And you'd kind of be right. Except not. There really isn't another game quite like Recettear out there. There are games which focus on individual elements of the game, sure. But none which blend together such peculiar and diverse elements with such successful results.
Yes, there are dungeons. Because sometimes the local markets just don't have the things people want to buy. When that's the case, Recette is free to pop down to the local Adventurers' Guild and hire one of the guildies she's made friends with. It's then into an action-RPG dungeon crawler to kick monster booty and gather lots of crap that people might want to buy.
I started watching Mad Men recently thanks to the generous loan of the Season One and Two DVDs from my old school friend and fine, upstanding gentleman Mr Andy Plummer, with whom I met up with for the first time in nearly ten years recently. Of the last two times I saw Mr Andy Plummer, the first involved the pair of us, drunk as skunks, consuming a pound of Tesco Value Mild Cheddar cheese between us at about 3 o'clock in the morning. No bread, no crackers, just cheese. It seemed like a fantastic thing to do at the time. The second time involved someone (I forget exactly who, though I know for certain it wasn't me) vomiting copiously out of a mutual friend's bedroom window onto the corrugated plastic roof of their student house's conservatory. The next morning involved dangling a mop out of the window and attempting to remove the… actually, this is completely beside the point, not to mention disgusting so I shall leave the rest to your imagination.