Those who doubt the value of the iOS platforms as serious gaming devices should take a look at some of the stuff that's come out recently. The iPhone and iPod touch are becoming gaming powerhouses, and not just for portable versions of timewasters like Bejeweled Blitz and Farmville.
No, in just the last couple of weeks, we've seen some spectacular games show up. Epic's Infinity Blade, for example, provides spectacular graphics and a cool update on, of all things, Punch-Out!! Trendy Entertainment's Dungeon Defenders gives us an interesting multiplayer twist on both the action RPG and tower defense genres, despite being a little bit too ambitious for its own good on the small iPhone screen. (Stick with it past the tutorial, though; once you're done with the screen-filling tutorial text, the interface is still a little bit cluttered, but less burdensome). Lara Croft and the Guardian of Light provides the same experience as the console and PC versions—complete with co-op. And Aralon is pretty much Oblivion in your pocket.
Stop and think about those for a minute. Those are all pretty fucking impressive games to run on a phone. Things get even more impressive when you look at the prices for each—the most expensive of those mentioned is Aralon, which is three English pounds and ninety-nine pence. Compare and contrast with Oblivion, which launched at £40 on consoles.
The thing is, though, the App Store and its customers appear to operate in some sort of weird parallel economy. Aralon's predecessor, Ravensword, sells for 59p and offers a pretty thorough RPG experience. And yet there are reviewers who say that they have "wasted their money" because it didn't have one feature they thought it should have in it.
Seriously. These people need to get a little perspective. 59p for 20-30 hours of entertainment is pretty outstanding value whichever way you slice it. £3.99 for the same amount of gameplay is still pretty fucking amazing value. There are games that are considerably technically inferior to these games we're getting on iOS devices now selling for £20-35 on the Nintendo DS. Ace Attorney on the iPhone is a tenth of the price it is on the Nintendo DS, and it's the same game. Lara Croft and the Guardian of Light is 1200 Microsoft Points on XBLA, whatever that means. It's 4 quid on the App Store. And again, it's the same game—except it actually shipped with co-op built in.
iOS gamers, you've never had it so good. At some point, developers will figure out that they're vastly undercharging people for these awesome games, and prices will rise. So stop bitching and make the most of these incredible experiences while they're still the price of a coffee in Starbucks.
You're sitting in front of your computer right now. You're either working, or bored, or wondering what on Earth you should do with yourself. You probably wouldn't be reading this otherwise.
http://twitpic.com/felch comes up with this image, with the caption "THIS. My cousin is me all over", worryingly, though as the astute commenter beneath the picture observes, there is no actual felching in the picture.
http://twitpic.com/crunk displays this disappointingly dull image of someone on their way to Charlotte for training. Unless Charlotte is a person, in which case the implied "training" which will be going on can take on an altogether more interesting meaning.
http://twitpic.com/arse gives us more food. People really love to show each other what they're eating on Twitter, it seems. It appears that one of the stereotypes about Twitter users is true.
http://twitpic.com/butts gives us a sleeping man. Why is he asleep? No-one knows. But the cameraperson is certainly very close to this sleeping man. Sleeping man also appears to not be wearing a shirt and have slightly flabby shoulders.
And finally, http://twitpic.com/dirty gives us a collection of jazz music, thereby confirming something we've all known for a very long time: the fact that jazz music is dirty. The internet has proved it.
This game also works with a variety of other sites, including imgur, yfrog and numerous others. For the truly brave, you could also try it with URL shorteners such as bit.ly and tinyurl. There's no telling where you might end up with those, and so that, dear friends, is a game we shall save for another day.
What are those games you have to play?
Kids today, huh? Don't know they're born. Want everything on a plate. In my day, we died by touching a piece of wall that was the wrong colour. And then we had to start all over again!
And no-one likes to die by stumbling drunkenly into a wall, having had a blubbering icky thing crawling on them and brown mold spores spurting up their nose.
With the increasing mechanical complexity and narrative ambitiousness of many modern games, it's easy to forget the purity of how gaming used to be. Just a player, a joystick, and an arbitrary number representing how "good" the player was at the game. In other words, the score.
Hai, America. You know, I've been looking at you for a while and I thought, you know, you're kinda cool and I wondered if you'd, you know, like to hang out some time, maybe, and get a coffee or something. Cause, you know, I, like, think you're pretty cool. And stuff.
There are people out there who are paid frankly obscene amounts of money to develop a company or brand's "social media strategy". This is a position that wouldn't have existed five years ago, yet now it's the new hotness. If you've got anything to do with marketing, social media is where it's at.
There's a lot to be said for interactivity (or at least the illusion of interactivity) in storytelling. It allows things to be done that are simply impossible with non-interactive media such as books, TV and film.