#oneaday Day 875: Fuck you, Sam Altman

Speaking with YouTuber Cheeky Pint, OpenAI's CEO Sam Altman said that "from a global allocation perspective, actually, it's quite terrible to have everybody have a bunch of the world's limited supply of DRAM sitting in their own computer, and being used maybe 5% of the time. Like, you want maximum utilisation in the cloud if you're trying to deal with this very supply constrained environment. And somehow many people's intuition is the opposite of that."

In response — and I appreciate I am a nobody, and that Clammy Sammy will never see this — I say the following.

Fuck you, Sam Altman. Fuck you five ways to Sunday. Fuck you for ruining the exciting world of tech with your garbage hallucinating "AI can make mistakes" chatbots, which is all that fucking tech seems to be now. Fuck you for ruining the world of creativity with your slop-peddling six-fingered piss-filter image models. Fuck you for ruining the world of music by stealing the world's compositions and allowing people with no taste to churn out song-shaped objects and claim they are being creative. Fuck you for ruining the world of writing with your cliché-spouting text generation models. Fuck you for taking the em-dash, the rule of threes and rhetorical questions from writers, who now cannot use any of those things without being accused of "being AI".

Fuck you for making my day job harder with your cuntish technology driving up not just RAM prices, but all tech prices. Yes, that's right, fuck you for being the one who fucking created this "supply constrained environment" that no-one asked for, and which didn't need to happen. Fuck you for your greed and avarice making it a thousand times harder for us to bring simple joy to people through the things we make. Fuck you for making it so there is so much distrust in the space we work in. Fuck you for the times we have had to fend off harassment and threats because some cunt we worked with used your garbage tech without telling us.

Fuck you for ruining my hobbies. Fuck you for even suggesting that people should not own and enjoy their own computer. Fuck you for corrupting a space that was once devoted to the joy of celebrating the past and learning from it with slopped-up, barely functional projects that no-one in their right mind will ever want to maintain. Fuck you for discouraging the people who still want to do things using their brain. Fuck you for the million and one arguments that have erupted in social media replies, comments sections, Discord servers, WhatsApp groups and forums over this useless garbage, thanks to the army of sycophants queueing up to fellate your robo-cock in exchange for seemingly no discernible benefit whatsoever. Fuck you for making it so I can't be excited about a new announcement of anything any more without checking to see whether or not it's been churned out by the slop machine.

Fuck you for what you've done to the world. Fuck you for the cognitive surrender you have triggered, the AI psychosis you've nurtured and the people you've killed with your irresponsible garbage technology. Fuck you for the mistrust you've sown, the ticking time bomb you have made the economy, the wedges you've driven between groups of friends, families and those with common interests. Fuck you for making everything more expensive. Fuck you for depriving people of joy. Fuck you for your self-important arrogance in thinking you — you! a massive cunt! — are the one to lead humanity to a better tomorrow.

Fuck you, Sam Altman. I hope an entire data centre falls on your stupid face, and that everyone who has been saving old RAM sticks "just in case" takes a moment to jam them right up your fucking arse if you're so desperate for them.

Also, Wario Amodei, Jensen Huang, Satya Nadella, Sundar Pichai and everyone else who has made 2020-2026 what it has been so far? Fuck you for all the above, too. History will hold you accountable for the damage you have done to our world, and to humanity as a whole.


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#oneaday Day 852: Rotting retro

You know, I have historically thought that out of all the subcommunities of computer and tech enthusiasts, the one which would have more respect for doing things "the hard way" than anyone else would be the retro fans. These are people who, in many cases, grew up seeing genius programmers making limited hardware do things far beyond its supposed capabilities, and, even if they never saw fit to take up programming themselves, could at least understand why it was impressive when, for example, someone made an Atari 8-bit display 256 colours on screen at the same time.

Sadly, it is increasingly looking as if the retro sphere, much like everyfuckingthing else, has been infiltrated, corrupted, poisoned and rotted by the scourge that is generative AI.

In just the last week, I have seen myriad vibe-coded "recompilation" projects, slop peddlers attempting to submit 50k lines of changes to an FPGA core that was already working just fine, the Oliver Twins making it abundantly clear what their odious stance is, web-based editors for the ZX Spectrum games Chaos and Target: Renegade slapped together using AI coding tools and someone making the bold claim that they have been "working on" (i.e. they prompted Claude to do it for them) multiplayer conversions of a variety of classic games for home computers and consoles, including Wizard of Wor, Pac-Man, Super Mario Bros. and Metroid. Oh, and someone who claimed to have decompiled Adobe's entire Creative Cloud suite of software and made a "clean room" version of it that doesn't work, like, at all, but that's not exactly retro. Still relevant, though.

The irritating thing is that a lot of these projects sound like they could be potentially interesting! 4-player Pac-Man on Atari 8-bit is a cool idea! Simultaneous co-op in Super Mario Bros. and Metroid are potentially intriguing twists on classic games! Tweaking retro games to play in different ways has been a proud tradition ever since everyone learned what the POKE command does!

And yet, I cannot, will not support any of these projects in good conscience. I just cannot. I cannot bring myself to give any sort of "reward" — and attention is a form of reward — to someone who thinks that throwing something into Claude Code and getting it to spit out something that looks convincing at first glance (but is probably deeply, deeply broken under the hood) is "working on something". I do not care that it looks impressive, at first glance, that you can click a button and some sort of functional-seeming, executable code pops out of the other end.

Because, really, what is the point? These projects are not put out into the wild with any attempt of aiding our collective understanding of things; they are put out in an attempt to accumulate clout, pure and simple. People want to be the first to do something, or the only person to do something, and the assumption, today, appears to be that the best way to do this is "just get AI to do it". Except then you haven't done anything yourself, have you? You have used a technology based on the stolen creativity and expertise of humanity, which consumes vast amounts of energy and water, which is unsustainably expensive to maintain beyond the next couple of years at most, which often gets things flat-out wrong, and which is responsible for making the Internet seven hundred thousand orders of magnitude worse than it has ever been, and you have got it to churn out something that, if you had to debug it yourself, you almost certainly wouldn't know where to start.

The standard counterargument to all this is "well, if this person hadn't done their little Claude Code project, it wouldn't have happened at all". And that, to me, is not a convincing case. It's a waste of time and money (but not effort) to produce something that, at first glance, appears to be "good enough" rather than something which has actually been crafted to work properly and perfectly — and in the meantime, it discourages people who are still doing this sort of thing properly to continue with their own projects, because that whole part of the scene has now been tainted with Claudeslop, and we've already seen with a variety of projects how disheartening that can be for some.

I think my biggest concern with all this is the long-term brain drain effect it will have. We're already seeing frightening numbers of people completely surrendering to the AI's "judgement" (which isn't a thing, but they believe it is) rather than thinking for themselves. And the end result, the longer all this goes on, is that actual skills and knowledge will atrophy. As the people who did this "the hard way" back in the day start to pass on — and many of them are passing on at this point, sadly — there will not be a generation of people who can take over. And when all this AI nonsense eventually collapses — which it will, as there is no way the world's economy can keep up this absolute insanity forever — it's going to leave a lot of people, projects and AI-corrupted enthusiast scenes in a real mess.

Now, you might think that doesn't matter for 40+ year old 8-bit home computers, but it absolutely does. Understanding how things work and how to recreate the conditions from back in the day is a crucial part of preserving the history of the medium, and the second you prompt Claude to just do it for you, you are wilfully saying that doesn't matter; you are wilfully disrespecting people who still know how to do all this stuff the old-fashioned way.

It matters. Your personal clout, on the other hand, does not, particularly if said clout has been accumulated by not really doing anything.

Maybe I should learn 6502 assembler just to spite these people.


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#oneaday Day 851: Abandon ship?

Earlier today, the thoroughly lovely Quest 64 Official account on Bluesky (actually, in their own words, an account that has "spent nearly a decade attempting to rehab the way people view Quest 64/games in general", which is a sentiment I am 100% on board with) expressed frustration over a YouTube video they had seen cross their feed, which promised "12 longest N64 games that will take forever to beat!"

Now, that might not sound like a particularly offensive topic for a video, and it arguably isn't — even if it is both clichéd and clickbaity. What was offensive was… well, it was a lot of things. The video's thumbnail, which showed an obvious AI-generated approximation of Quest 64 rather than an actual screenshot. The fact Quest 64 was the poster boy for this topic in the first place (Quest 64 is approximately 12 hours long, which is very short by RPG standards). The fact that the channel, "Retro Pocket", very obviously uses an AI-generated logo — and thus it is not unreasonable to assume that the entire video may well be AI-generated.

"Now I have to not only fight the past," Quest said, "but future AI misinformation. It's becoming increasingly clear my Internet days are numbered, sadly." He went on to criticise the growing "Claudepuke" scene in the recompilation and modding scenes — something which has driven me to despair of late also.

The thing that made me most sad about this — and I feel sad and angry about all of it, make no mistake — is the fact that a person as thoroughly admirable and pleasant as Quest is should have to feel this way; like his contributions to online culture are no longer welcome, appreciated or worthwhile continuing with. I say this as someone who both follows the Quest 64 Official account, and has casually chatted with the person behind the account outside the context of public-facing social media: we need more people like this, not fewer.

It makes me sad, because I get it. As someone who still runs both a personal blog and an enthusiast, non-commercial video game website, I am a relic of a past age. I refuse to engage with short-form vertical video because I fucking hate it as a medium. I am tired of clickbait, AI slop, YouTubers covering the same few topics over and over again (I tried everything by BRAND! Testing VIRAL TIKTOK recipes! I bought AI SLOP PRODUCTS!) and headlines that refuse to name the proper noun that is the subject of the story. And yet with each passing day, I feel more and more like I cannot escape any of those things. I feel more and more like I am not welcome on an Internet I was once excited to be a part of. That offline existence feels increasingly appealing.

And yet I don't want to give up. I still remember that wide-eyed wonderment that my whole family had when we were first looking at Web pages in a crash-prone copy of Mosaic when CompuServe first added access to the broader Internet. I still remember the first time we ordered something online. I still remember the first time I chatted to someone online and formed a genuine friendship as a result. I refuse to accept that Internet is completely gone.

I feel like those of us who have been online since the beginning (or the beginning of it being relatively "mainstream", anyway) have just as much right to exist on the Internet as those who are systematically destroying everything that used to be great about it. In fact, if I'm honest, I feel like we have more right to exist than those who are systematically destroying everything that used to be great about it. I would be sad to see Quest 64 Official stop posting. I would be elated to never see anything from Sam Altman, Wario Amodei, Mark Zuckerberg and their ilk ever again.

But I don't know what to do, other than to stubbornly Keep Posting. To keep writing this silly little personal blog here, to keep penning my in-depth thoughts about video games I've played, and to steadfastly refuse to get on board with technological trends that are actively, demonstrably harmful to the concept of "culture" in general. To prove that there is still a place for The Old Internet.

So that's all I can do, really. Just Keep Posting. I refuse to let the fuckheads win. I will, hopefully, still be here when all the AI companies collapse and the world endures a hitherto unprecedented financial crisis that brings the very concept of capitalism to complete ruin. And I will be laughing. And probably crying a bit. But mostly laughing.


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#oneaday Day 850: Fuck the Oliver Twins

I don't say this lightly, as I am that rare breed who legitimately, genuinely enjoyed the Dizzy games and believe a lot of their other prior output is excellent — particularly Firehawk on NES, which is an excellent tactical helicopter shoot 'em up that actually predates Desert Strike! But after seeing their recent output, and particularly reading these comments over on Time Extension, I say a full-throated, from-the-bottom-of-my-heart fuck off to Philip and Andrew Oliver.

The Oliver Twins are the textbook examples of "bedroom programmers" from the classic British home computer scene. They made games at home using their own skills and creativity, and achieved quite deserved success with many of them. Yes, I know a lot of people denigrate the Dizzy series in particular these days — particularly people from North America — but the fact is, these games had a place, and they achieved what they set out to do: provide a fun, distinctive mascot character, and a varied selection of games in which he appeared.

As such, I've always had respect for them and what they achieved. They helped define the British home computer scene of the 1980s, which, as you know, is a sector of gaming that is of enormous personal interest and relevance to me — even if I only had a chance to come to their stuff once we were into the Atari ST era, since they didn't make anything for the Atari 8-bit. I have genuinely fond memories of playing their stuff from back then, even if some of it doesn't hold up brilliantly (hello, Panic Dizzy on ST) and I had a lot of fun discovering a variety of their games I'd never played with The Oliver Twins Collection from the first year of Evercade, prior to me joining the company.

But with their current stance on AI, they have absolutely lost the fucking plot and seem to be wilfully ignorant of the overall mood in the room.

Let's go through some of the things they said in response to the questions from John Szczepaniak of Time Extension, shall we?

"We believe that, as creatives, it is another creative tool."

Literally the first answer is parroting the inevitable, probably LLM-generated in the first place, copypasta about it being "just a tool". Try harder.

"…in the right hands, we can create some awesome stuff that would have been impossible to create any other way."

Bollocks. Citation fucking needed. How, exactly, would it have been "impossible" to churn out things any other way than using generative AI?

"I'm sorry, but as an experiment, to create Emerald City, and all the art that went into this, it would have been an over-a-year project with a couple of artists, probably a hundred thousand pounds, all said and done when you're looking at all the costs."

Motherfucker, you literally ran a Kickstarter to fund your AI slop project. Ask for that £100,000 then pay some fucking artists with it! The reason your £5,000 Kickstarter failed is not because it was a fundamentally bad project, but because the project page, all the promotional material and literally everything about the project was drenched in generative AI imagery. This meant that people, on the whole, did not want to fund it. Because what is the point in paying for something the creators clearly have so little respect for themselves? Why would anyone want to fund your token habit?

If you had been honest and open about needing money, time and specialists to pull something off, I'm pretty sure a name as well-known and once-respected as the Oliver Twins would have been able to run a successful £100,000 Kickstarter without a problem. And whining and complaining that a project would take over a year, oh boo-fucking-hoo, creative projects require work over a significant period of time? Who would have fucking thought it?

"Now, as for scraping IP and all of that kind of stuff, I believe there should be regulations about what AI is trained on. I, unfortunately, do not run OpenAI or any of these other big gigs. As humble little guys just making Dizzy games, we can't control that. We could completely ignore a very powerful creative tool and then decide to produce nothing because it's too difficult to produce the quality that we want. And so we could go quietly into our retirement, or we can go, this is exciting! We love tech. We are sci-fi guys. This is an incredible time to be alive for a creator."

I can't believe they actually said the "humble little guys" thing out loud. We're just humble little guys who deserve some crumbs of stolen creative material. Have some fucking principles. You may not run OpenAI, Anthropic or any of the other shits destroying everything nice at the moment, but you can have the principles to not engage with the product that everyone hates and which is making everything worse. You can read the room and understand that people fucking hate this, and they hate shit that looks like your Emerald City garbage, but for the most part people are too polite to say that to your face or within potential earshot of you.

All it sounds like is that you wanted to be able to churn out something quickly, cheaply and with minimal effort, which does not sound like being a "creator". It sounds like two old men trying desperately to jump on a trend and cynically produce a product — worse, content — with no lasting value, and a morally bankrupt attitude towards the way it is produced.

Fuck the Oliver Twins, and fuck their stinking attitude. I once respected them as creators — and still do respect the work they both did when they were younger. But the men they are now, and the slop they are apparently desperate to produce as quickly and cheaply as possible? Completely and utterly dead to me.

Cunts.


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#oneaday Day 838: A shitty new trend

One of the most irritating new developments in the world of generative AI is the use of "agents" to spam you. This can take numerous forms; earlier today, Luke Plunkett of Aftermath shared an AI "pitch" he had received via email, Frank Cifaldi of the Video Game History Foundation shared something similar, and of late I've seen a marked uptick in blog comments that are obviously (but, of course, undisclosed) AI-generated spam.

The reason I can tell they are AI-generated spam is because they don't come from a person. Inevitably, they come from a "company", with the email address and website you can optionally include when leaving a comment linking to some sketchy website or other that wants you to download their new AI-powered tool to, I don't know, delete all the shit on your hard drive or some such shit.

The reason why these are infinitely more frustrating than good old-fashioned spam (and man, at this point I really miss the surreal narrative spam from 2009) is because, using the magic of AI, they might initially appear to be a genuine comment. In other words, the "agent" (spit) has taken a blog post as input, been tasked with composing a comment that might initially appear to be engaging directly with the subject matter, but which is actually just stating what you wrote back to you with slightly different wording, then attached a sketchy link and email address to it. The hope, presumably, is twofold: firstly, that the blog's owner will fall for the spam by clicking on the link or sending a message to the email address; and secondly, that the blog's owner will publish the comment, making the link public and thereby, potentially, tricking others into inadvertently clicking on it.

This is fucking scummy behaviour! Moreover, this is not convincing me that "agents" are in any way a net good for humanity! Not to the absurd degree that I think they're going to "destroy humanity" or any of that utter nonsense, but slowly but surely, generative AI in general is making the Internet harder and harder to use effectively — and, moreover, it's destroying our trust in one another.

Earlier today on Bluesky, I saw someone share a post from an "Atari news" account that looked interesting. Supposedly there's a project out there that is attempting (and starting to succeed) to get Sierra's Adventure Game Interpreter (AGI, but not that one) games working on Atari 8-bit. They've supposedly already got King's Quest up and running, and the parallel C64 project is, it seems, a little further along.

However, I was immediately inclined to distrust everything about this news, firstly because of the amount of vibecoded bullshit that is out there at the moment — and apologies to the creators of the project in question if it has all been done by hand; you might want to put that very fucking prominently on your website — and secondly, because the Atari news Bluesky account that shared it in the first place is absolutely fucking infested with garbage AI-generated artwork, leading me to believe that the account is automated. An automated news-aggregating account isn't necessarily a bad thing in its own right, but when combined with the amount of AI imagery that account shares, every single one of my bullshit sensors starts going off.

Want another example? Time Extension, the retro gaming website, has recently been dealing with AI-powered plagiarism and harassment from an account calling itself "Generation Amiga", ostensibly a news site about… well, the Amiga. And yet if you ever accidentally have the misfortune to end up on Generation Amiga's website, you will discover that not one of the articles there (very few of which are actually Amiga-related) is written by a person. Their "exclusive reviews" consist of LLM-generated slop derived from marketing material. And they even had the gall to accuse Time Extension of being "Big Media" harassing a poor, innocent little independent creator who was just using an ickle-wickle bit of planet-destroying AI to construct a vibecoded website that has a net negative value to humanity — all because Time Extension's editor, Damien McFerran, quite rightly called this absolute bullshit out, for the benefit of anyone in retro gaming who had never had the misfortune of stumbling across these fucknuts.

You know, contrary to how it might appear, I don't like ranting and raving and complaining about this all the time! (All right, maybe a little bit.) I would much rather live in a world where it wasn't happening at all! But when I'm in a situation where I can no longer trust that comments on my fucking personal blog are written by actual people, I think I am more than justified in losing my patience. When I am in a situation where my first response to a potentially cool piece of retro gaming-related news is not "wow, that's cool!" but instead "is this AI bullshit…?" I think I am very fucking justified in losing my patience.

I'm so, so tired of this all. None of this is making the Internet better. None of this is making the world better. All it's doing is, at best, sowing division and mistrust, and at worst, completely obliterating what was once the world's most valuable repository of information, knowledge and human creativity. That's the "AIpocalypse" we should be concerned about.


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#oneaday Day 836: Torrent of slop

It feels like pretty much every day for the last few months we've seen a story that claims some game or other has been translated for the first time ever, or ported to PC for the first time ever… and I feel like a good nine times out of every ten of these projects that show up, the project ends up being vibecoded slop.

I'm afraid I don't give any credence to the theory that AI development tools "democratise" development of stuff like this. The biggest problem — besides the fact that AI models are all built on stolen data, of course… and the environmental impacts — is, without a doubt, the fact that people using them end up shitting out something that they have absolutely no understanding of. Thus, when a problem arises — and you can bet a problem will arise with something shat out by AI — they have no idea how to fix it.

"Well, just hand it over to someone who knows what they're doing!" you might say. And to that I say, any developer worth their salt will not accept such a project. No-one wants to debug the spaghetti code shat out by a plagiarism robot. Not only will that be a lot of work, much of which wouldn't have needed to happen if the project had been done properly in the first place, but the person fixing the job will end up with their reputation tarnished purely by virtue of having worked on an AI project.

Unfair? Perhaps. But at this point, people have to know that using generative AI is going to attract backlash. People fucking hate it! People would rather not have a thing than have a thing that was pumped out using generative AI tools! And any short-lived kudos you might attain for being the "first" person to do something (except you didn't actually do the thing yourself) will, in short order, absolutely torpedo your reputation. At this point, with all the high-profile cases there have been of backlash against projects that involve generative AI, you would have to be either wilfully ignorant or just outright sticking your fingers in your ears to be unaware of the resistance to all this.

And the thing that sucks is that, for me and numerous others like me, the torrent of vibecoded slop projects has completely destroyed any interest or excitement we might have had for things that should be interesting and exciting. The decomp/recomp scene should be fascinating, and the non-vibecoded examples of these games put out amazing results that can potentially breathe new life into all manner of different games. But I've seen so many announcements that conclude with "…and this was made with Claude" that I'm afraid I just don't give a shit any more. I just do not care. I do not have the time, energy or inclination to sort through everything just to find the few things that have been made with genuine human knowledge and craft. And so I just can't be arsed to keep up with any of this sort of project any more, be they fan translations or decomp/recomp efforts. It's enough of a pain having to resist generative AI bullshit in full-price commercial titles already.

I know pushback against generative AI is repetitive and tedious and annoying, but, frankly, the signs are very much apparent that we haven't been pushing back hard enough. We need to get to a point where even thinking about using generative AI for something like this makes these dorks flush their own heads down the toilet. I'm sick of it. And, if you're reading this, you probably are too.

Still, with any luck the bubble will burst soon, and all of this garbage will go the way of NFTs. I cannot wait. Cannot wait.

Advance notice to any AI boosters already composing an indignant comment: I think I have made my stance on this abundantly clear at this point. If you come in here with any of the usual garbage about "just a tool" and "what about the motor car" or "Amazon Web Services" or "Luddites", you will be banished to the pit of I Never Have To Hear From You Ever Again. You have been warned. Go cry to your precious Claude about it. And it will not care, because it can't. You are going to die alone. And you deserve it.


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#oneaday Day 809: Dolly, Willy and... uh... silly?

There are a number of things I want to talk about today, and I was agonising over which one of them to talk about. But then I thought there is absolutely no reason I can't talk about all of them in one post, so that's exactly what I'm going to do. Hold on to your hats, folks, we're entering dangerous territory!

RIP Dolly Parton

Dolly Parton passed away at the age of 80. This is very sad news indeed, because Dolly Parton was the living embodiment of goodness. Among many, many other things, she made great music, she always came across as a thoroughly pleasant person in interviews and suchlike, she was an incredible ally to LGBTQ+ folks, she was responsible for millions of books being distributed for free to youngsters across the world, and above all, she was proof that you can be rich, beautiful, famous and not a shitty person in the slightest, all at the same time.

There seems to be some sort of unspoken assumption that you can only be a maximum of three of those at the same time (and it's usually rich, beautiful and famous) but Dolly proved that there was, in fact, no obligation to become a total piece of shit just because you were loaded.

Apparently Dolly's family has requested that in lieu of flowers and other memorials/condolences, people make a donation to the Dolly Parton's Imagination Library organisation. I've done just that, and I encourage you to consider doing so also. It is fitting that her generosity and selflessness continues even after her passing.

That's about all I am able to say on the subject for the minute, but I wanted to mark the occasion, at least.

Manic Miner's getting a dogshit-looking "remake"

I'll let you into a not-so-secret, dear reader: I don't think ZX Spectrum classic Manic Miner is very good. It has music that makes you want to tear your ears off, visuals that are… functional at best, gameplay that is unnecessarily infuriating and a difficulty curve that is more like a vertical wall, meaning I'm sure there are a significant number of people who have never seen beyond the first screen. There are many, many better single-screen platformers on 8-bit home computers — some of my favourites are Mr Robot and His Robot Factory and Miner 2049'er — and yet a lot of them just don't get their dues, while Manic Miner is consistently held up as an all-time classic. And don't even get me started on Jet Set Willy.

Anyway, BBG Entertainment GmbH — the people who have done some Boulder Dash reboots that are… not bad gameplay wise but kind of dogshit aesthetically — have decided what the world needs is a Manic Miner remake. And, moreover, they decided what a Manic Miner remake really needed was some absolute dog-arse generative AI for its visuals, trailer, pretty much everything. Including one of the most laughable "CRT filters" I think I have ever seen. Not only that, they have been very quiet on whether or not any AI has actually been used, by which I mean there is no AI usage disclosure on the game's Steam page.

(Yes, comments are disabled on YouTube, before you go and check.)

And, I mean, come on. Look at it. Look at it. Even the "retro" screens are wrong in terms of layout! Fuck's sake. If this isn't generative AI, they need to fire their art person. But let's face it, they probably already did that, which is why this has happened.

This isn't the first company doing some sort of "retro revival" who has shat out AI-generated garbage artwork all over a property that actually means something to some people and then denied that they have done so. Hey, I don't like Manic Miner at all, but I know plenty of people who do, and I feel bad for them to see garbage like this.

I've said it many, many times before, but I cannot fucking wait for this goddamn bubble to pop so we can be free of this never-ending torrent of shit.

Commodore is putting out a Cyberpunk 2077-themed C64 Ultimate

Why? In what world does this make any sense as a crossover? Plus with the relabelled keys it looks like a nightmare from a usability perspective, too. But I'm sure someone somewhere will buy it, then leave it in a box on a shelf and, roughly every 6 months or so, mention on all the Discord servers they're in, with an odd amount of pride, that they bought it and have never actually unpacked it.

Burnout Revenge

I have been feeling a bit burnt out on YouTube of late. I put out a video on Terranigma that I thought was a good adaptation of my article on MoeGamer, and it has performed like crap, even with yesterday's announcement of the Terranigma remake. I just don't even know any more. YouTube is so incredibly unpredictable over what does well and what does poorly, and sometimes these things change massively over time, too. I have stuff that I put out several years ago which performed poorly to modestly on their original release, but which now has thousands of views — and I have stuff that I worked hard on and was very proud of which has done less than a hundred views. And there doesn't seem to be a lot of rhyme or reason to it — and, to be frank, I can't really be arsed to chase the why.

I feel like at some point I have drifted away from the things that used to have me fired up about doing things on YouTube. I have wanted to incorporate a much broader spectrum of things to reflect my own interests, but aside from a couple of standout exceptions to the rule, I don't feel that experiment has really been much of a success. And it's getting me down a bit; I don't particularly want or need YouTube to be a "big thing" for me, but it is nice when you do something and more than a handful of people appreciate what you do.

So I'm going to take a break from YouTube completely until I come back from holiday in mid-September, and at that time I'm going to do a sort of soft reboot back to some things I used to do, only with a bit more in the way of knowledge that I've picked up in the intervening years since I did them first time around. Specifically, I think I'm going to bring back Atari A to Z and Atari ST A to Z, because those series had a nice sense of structure to them, they were easy to produce but could result in a combination of celebrating big hits and discovering new favourites — and, perhaps most importantly, I really enjoyed making them.

Beyond that, I'll likely still do some occasional "scripted" videos when I feel like it, and perhaps some Evercade games, too, but so far as stuff outside of my "core" subject matter of Atari home computer stuff, it will be the exception rather than the norm. I basically built my audience for that channel on Atari-related videos, and I wonder if attempting to branch out to other platforms has just basically caused YouTube to go "we don't know what this channel is any more", meaning things like my Terranigma video just… go nowhere.

That's the plan, anyway. I will be using the things I've learned about thumbnail design and all that good stuff — plus continue with my current channel branding — and get things back to basics. At least then if only a handful of people watch my stuff, I know it's because they're genuinely interested in what I'm doing, rather than picking up on trends.

So yeah. Watch out for that in mid-September. In the meantime, go watch my Terranigma video. It'd be nice to at least get the sodding thing over 100 views.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 767: Why I continue to write in an age of AI

I read a good piece earlier that got me thinking: why do I continue to tap out words here, day after day, in an age where those odious "Generate with AI" buttons are ubiquitous, whether you want them or not? (Even here in my own self-hosted version of WordPress, I cannot escape the "Improve with AI" button that I have never, ever clicked, even out of curiosity.)

close up photo of a pencil
Photo by Poppy Thomas Hill on Pexels.com

It's a fair question. Over the course of the last eighteen years, I have written 3.35 million words on this site across 4,642 posts. (Okay, technically a chunk of those were originally posted on my now-defunct blog on Patreon, but since that effectively took the place of this site while it was active, I am counting them.) I could stop at any point. In fact, I have stopped on multiple occasions. And yet something keeps bringing me back. And, moreover, every time I come back, the absolute last thing on my mind is to get the lying, lake-boiling plagiarism robot to "write" something for me.

Because why would you do that? If you want to write, just fucking write. Generative AI isn't "democratising" the creative process, as some people argue, because the creative process was democratised the moment everyone could afford writing implements and things to write on. Moreover, if you get the stupid dumbass robot to regurgitate some vapid garbage on your behalf, you have not written that. You do not deserve any credit whatsoever, even for "engineering" the prompt. You are a lazy, feckless idiot who does not want to do something creative; you want to fill the world with more content that no-one actually wants. To quote a memorable Reddit post I saw once in response to someone like this: "best of luck on something literally no-one, including you, will read."

"Oh, but it helps for resear-" Shut up. Shut up. It demonstrably gets things wrong a statistically significant proportion of the time, thereby making it completely worthless for research by its very definition.

"Oh, but it helps for brainsto-" Shut up. Shut up. What you are talking about is the creative process. Brainstorming is part of it all! The creative process doesn't start the moment you start typing, writing, recording or using your tools. It starts the moment a little light goes on in your mind and you have a vague idea that you want to make something. It starts the moment you get a flash of a character you want to construct. It starts the moment you get the hint of a melody. It starts the moment you read something else that inspires you to want to write something on the same subject — as I am doing right now.

I do not want generative AI. I did not ask for generative AI. I have no use for generative AI. And I think people who rely on generative AI to conjure some shit up out of a vague prompt rather than writing things themselves are, as previously noted, lazy, feckless idiots who have no interest in genuine creativity. They do not care about the quality of their eventual output; all they care about is that they have produced content. Consistency of content is key! Churn it out like a good little drone! Doesn't matter if it's good or not, so long as it gets engagement!

(Aside: I will begrudgingly admit that generative AI does have some potential use cases, but only as part of a human-led workflow and only if it is not being used as a means of attempting to replace the skills and knowledge of a real person. Even then, I can't help but feel there are other, less damaging ways to achieve the same thing — often with better results. And, indeed, many things that are now labelled as "AI-powered" are, in fact, not generative AI-based — they are just using "AI" as a supposedly fashionable buzzword, apparently blissfully unaware of the growing distaste for anything labelled "AI", when what they actually mean is "computer-controlled" or "based on machine learning". The auto-accompaniment mode on the Yamaha keyboard I used as a child would probably be labelled "AI" today when it is nothing of the sort.)

I often find myself thinking about all this, considering that I write something on this site every day as the result of a self-imposed but only loosely enforced challenge — and part of that challenge is to just write something, regardless of if it ends up being any good. At no point do I feel like I am creating content, because I am not doing this for anyone other than myself, and I am certainly not doing it for "engagement". I am doing it because I enjoy it; because I find it a helpful means of expressing myself; and because, occasionally, it allows me to form a connection with another person, when something I have written resonates with them, for one reason or another.

This website has over 3.5 million words on it, but not a single one of them has come from a machine. Not a single one of them has been written out of a desire to create content. Every one of them has come out of my brain because I wanted to write them, because there was something I wanted to express, because there was something I wanted to remember or because there was something I wanted to process. This may seem like a stupid, pointless website to the casual observer, but to me, it is immeasurably valuable.

If I had sullied even the tiniest bit of it with generative AI, it would no longer be mine. And yes, I'm aware that by the very virtue of it being On The Internet, it has probably already been ingested into one or more of the AI models out there. But I'm not taking it down or giving up on this valuable means of self-expression, because fuck you, Clammy Sam Altman and Wario Amodei, that's why.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 742: Crash and burn

There is increasing talk of the video games industry staring down an honest-to-goodness crash — and this time around, unlike the notorious Great Global Video Game Crash of North America from 1983, it looks very much like it could be one that will happen across the world. All this said, I feel like, at this point, there is enough disparity between the bit that will be affected by it and the bit that will be able to continue on regardless for the latter to be able to survive comfortably.

dramatic fireball explosion with dark smoke
Photo by Edu Raw on Pexels.com

This will, in its own curious way, reflect what happened in 1983, where a significant portion of the game-playing world — the UK and Europe, notably — were blissfully unaware of the problems the broader games business were suffering, because they were enjoying the fruits of a thriving cottage games industry. Here in the UK, we had no idea a "crash" was happening across the pond because we were all cheerfully buying £1.99 Mastertronic tapes from our local corner shop.

Something's gotta give, though, because the relentless torrent of shit that is coming out from shareholder-beholden companies — particularly with regard to the odiousness that is generative AI — is completely unsustainable. And we've reached a point where all but the most ardent bootlickers are feeling more and more emboldened to criticise what's going on — though sadly this also coincides with a period where thousands of people are being laid off and games aren't actually getting any better.

Take this statement attributed to Sony, posted on Bluesky earlier today:

How AI evolves the PlayStation experience 

•	As AI lowers barriers to creation and increases the volume and diversity of content, the PlayStation platform and studios are expected to remain critical in delivering high quality experiences and helping players discover the right content in an increasingly crowded landscape. 
•	Within the studio business, AI powered tools are automating repetitive workflows and improving productivity across areas such as software development, quality assurance, 3D modeling, and animation, allowing production teams to focus on building richer worlds and gameplay experiences.
•	Across the platform business, AI is driving efficiency, personalization, and customer value at scale, while continued investments in AI and machine learning are expected to push visual fidelity forward and deliver higher quality player experiences.
•	Overall, AI is expected to unleash the creativity of Sony Interactive Entertainment’s studios, power a more curated and consumer-centric platform, and enhance the PlayStation experience, supported by its global player base, deep IP library, and integrated ecosystem.

This is a complete nothing of a statement! It says nothing! It gives precisely no examples of how AI "improves productivity", "drives efficiency, personalisation and customer value at scale" and "unleashes the creativity of Sony Interactive Entertainment's studios"! It is five paragraphs that explain nothing and say nothing, but which exist purely to, supposedly, placate shareholders who, apparently, have absolutely no functioning brain cells between them and desire nothing more than every stupid fucking company to follow every stupid fucking trend in existence, even when they are demonstrably, actively harmful and just plain shit!

I am mildly heartened that a number of developers are starting to speak up a bit more about this. There's a good piece on Aftermath on the subject, and another on gamesindustry.biz. There are still the annoying sycophants in every single comments section who all parrot the exact same lines about "the genie being out of the bottle" and "get used to AI or get left behind", but there is, I feel, increasing resistance to that side of things. A lot of smaller-scale developers are also making a good name for themselves by saying, out loud, and prominently, that they do not use generative AI at any point in their development process. Good!

The utterly dumbshit thing about corpos like Sony sucking Sam Altman and Wario Amodei's robophalluses is that there is not a single documented instance of a project involving generative AI being well-received by either press or public. I'm not even convinced that it's actually what shareholders want to see. The otherwise excellent Clair Obscur: Expedition 33 was soured for a lot of folks (including me) when it was found that they had used generative AI for "placeholder" (sure) assets, and likewise for the apparently also very good The Alters. New projects coming out that are revealed to be using generative AI are subject to mass shunnings and censure from press and public alike — and rightly so. It is starting to feel less and less desirable to have any involvement whatsoever in the top end of today's games industry — a once-exciting, vibrant place — and more and more understandable when people choose to focus their time and attention on both small, independent projects and retro titles.

On top of that, the very generative AI that all these shareholder-appeasing corpos are rushing to use for no real specified purpose is becoming increasingly responsible for pricing people out of games and tech! No good having "volume and diversity of content" (ugh) if no-one can fucking afford the devices to play it on, is there?

All this can easily be avoided! We have been making games for a very long time without the use of a glorified Autocorrect trained on stolen data! I find it near-impossible to believe that every game developer has suddenly completely forgotten how to do things the way we've been doing them for many years at this point, just because you can tell "Claude" to churn you out some spaghetti code using conversational English. And yet. And yet.

I don't know exactly what a "crash" is going to look like in this instance, but I feel like it's not going to be pretty — and the potential knock-on effects concern me somewhat. Like, if games consoles go away — and with the current tech pricing situation, that's a real risk — what does that then mean for people who like to collect games, and for the long-term archival of games using physical media? There are so many potentially terrible things that could happen that I don't feel like the world of video games has adequately prepared for, and it's really quite worrying.

Still, if the worst comes to the worst, I have shelves full of games, many of which are complete-on-disc or complete-on-cart, and a fully-loaded MiSTer. I could, at this point, duck out of "modern gaming" at any time — and with each passing month, it feels more and more like I might end up doing that.

To pre-empt the inevitable comments from weirdly aggressive generative AI-boosting corpo bootlickers: fuck off; you are not welcome here, if the above doesn't make that abundantly clear already, and your comments will just be deleted, so you may as well just not bother. Hope that helps!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 661: When people would gnaw off an arm for a freelance writing gig, using generative AI is unforgivable

In the last 18 years, 4,535 posts and 3,263,700 words (yes, really, I got a plugin to count them and everything), I have never once felt the need to outsource my thinking and creativity to a machine. There are two posts written by "guest authors" (which, spoiler, were actually both me in a cunning disguise!) and there are a couple of posts where I permitted drunken friends the opportunity to contribute a sentence or two to a post I was writing while out and about, but the remainder is all me, scooping out the contents of my brain and plopping it onto the page for no other reason than the fact that I enjoy doing so, and occasionally find it helpful.

Today, this notice appeared in the New York Times on a book review it had published:

Editors' Note: March 30, 2026:
A reader recently alerted The Times that this review included language and details similar to those in a review of the same book published in The Guardian. We spoke to the author of this piece, a freelancer reviewer, who told us he used an A.I. tool that incorporated material from the Guardian review into his draft, which he failed to identify and remove. His reliance on A.I. and his use of unattributed work by another writer are a clear violation of The Times's standards. The reviewer said he had not used A.I. in his previous reviews for The Times, and we have found no issues in those pieces. The Guardian review of "Watching Over Her" can be read here. (link)

This, to me, is unforgivable. Supposedly there are plenty of writers out there who are doing this — or something like it, anyway — but to me, it is unfathomably awful. To be a writer, someone who cares about one's craft, you have to give a shit. And absolutely nothing says "I don't give a shit" quite like relying on generative AI so heavily that your article has to be pulled because its plagiarism was too obvious.

I mean, when you think about it, it's obvious that this would happen, given the way generative AI works and is trained — if it's pulling all its wording from existing texts that it has absorbed (without any compensation for the original authors) from around the Web, then of course it's going to come up with some of the same things, perhaps even the exact same phrasing.

You'd think it would be obvious, anyway — and that any writer worth their salt would not, as a result, rely on it — but apparently this is not the case. Much how the above-linked Wired article should really result in all the authors named being blacklisted from every freelance writing pool, effective immediately, this incident should be the end of Alex Preston's career. There should be no second chances. To quote the old Batman meme, this is the weapon of the enemy; we do not need it; we will not use it.

Believe me, at this point I've heard every pro-AI argument there is — some, like the nonsensical "back in the '90s some people thought the Internet would be a bad thing!!" one, more than others — and none of them stand up to the slightest bit of scrutiny. AI does not make you a better writer. AI does not make you a writer. The only thing that makes you a writer is, quite simply, writing. And if you are not sitting down and writing something for yourself — whether that be through putting pen to paper, tapping away at a keyboard or dictating your words verbally — you are not a writer. And no, "writing" your prompt to get the bot to churn out a thousand words for you does not count.

Humanity's written languages have survived for thousands of years — albeit with plenty of evolution — through people being taught how to use them. It is, today, a fundamental part of your early socialisation process to learn how to read and write; yes, some folks have specific learning needs that make it harder or even impossible for them to do so, but even for them, generative AI is emphatically not the answer, as we have plenty of assistive methodology and technology that can allow these people to thrive that does not rely on the odious fad that is presently bleeding the planet dry.

So I'm sorry, I have no patience left whatsoever for any incidents like this. The people involved in the Wired and New York Times articles above deserve to be kicked out of their career. Because if they have no respect for writing as a craft, why on Earth should any readers be expected to have any respect whatsoever for the shit they've churned out through the bots?

There are myriad people out there who would chew off their own arm for an opportunity to have a byline beneath a prestigious masthead — and every one of them who relies entirely on their own writing abilities, rather than outsourcing their creative process to the planet-burning chatbot, deserves those opportunities a million times more than those who clearly have no respect for themselves, their peers, or their readership.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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