
The many, many gigabytes of Stuff I'd been copying to my MiSTer Multisystem 2 finally finished during the workday today, so as soon as I was off the clock it was time to dive in and try some things!
I had a couple of unfortunate hiccups along the way, most notably with Starwing, which kept freezing up and crashing, seemingly at random. I tried several different ROM files and that didn't seem to fix it; other SNES games seemed to work fine, but other Super FX games (such as Yoshi's Island) also displayed the same lockup problems with the same or even greater frequency. A bit of digging around the Internet revealed that the SNES core is seemingly having a few woes with Super FX games right now, so I guess I'll just have to wait until that's sorted to get my Starwing on. Unfortunate, but it's not as if there's nothing else on there to play!
My second hiccup was with the Atari ST. I set it up to use Pera Putnik's excellent hard drive image of games that had been converted to run from hard drive and under pretty much any revision of the operating system (under normal circumstances, quite a few ST games can be very picky about this) and… starting any game up resulted in the dreaded "bombs" — the ST's error screen. Then I remembered that it's recommended you run the games from this hard drive image with more than a megabyte of RAM due to the extra features that have been bolted onto them, such as save states. On my real STE I was running them with 4MB and it worked great, so I bumped the MiSTer's virtual ST RAM up to 4MB and suddenly everything was working perfectly. Wonderful.
I had a bit of a tinker with the 60Hz games, too. The 60Hz squish that is my TV's trademark is a tad variable depending on what system you're using — presumably it relates to the specific resolution a console is outputting, which would account for why ColecoVision is super squished, while SNES, PS1, PC Engine and suchlike just have black borders no bigger than your typical unoptimised PAL conversion from back in the day — but the performance is absolutely lovely. I tried the NEOGEO core, and it's beautiful.
For me, I think the biggest thing that CRTs provide over and above modern displays is the sheer smoothness of movement, particularly with something like scrolling. I'd long suspected that this was the case, and while I was setting up the MiSTer I put it to the test, running a game through both the analogue and HDMI outputs simultaneously. On the CRT, the scrolling was silky smooth. On the HDMI monitor, it was pretty smooth, but nowhere near as slick. Granted, the HDMI monitor I'm using is not exactly one optimised for gaming (it's an office castoff from a friend) but the difference was… marked.
So what have I actually played this evening? A few things! I didn't want to be jumping around too much, so I tried to pick a few things that I could settle in with for a while. I was hoping to spend the whole evening revisiting Starwing, since I haven't played that properly for many years, but, well, see above for what happened there.
After a bit of fiddling around trying (and failing) to get that to work, I booted up a game I'd only ever played a demo of previously: Kula World (aka Roll Away to Americans) on PlayStation. This is a puzzle game in which you control a beach ball on some suspended platforms, and your aim is to gather the keys to open the exit, perhaps score some bonus points along the way, then get to the exit. The twist is that as well as rolling along the platforms and jumping, you can also roll around the "end" of platforms to move onto different faces, thereby opening up different angles of exploration. The game starts simple but becomes a bit of a brain-bender before long, particularly as you're against the clock on each stage!
Then I thought I'd have a poke around in the AmigaVision collection, which is a huge pile of Amiga games with a nice front-end launcher. I plumped for HeroQuest II: Legacy of Sorasil, a game I've always been curious about — and a tad bitter that it never came to ST, as I really enjoyed the original HeroQuest on ST. I reckon the ST could definitely handle HeroQuest II — though I suspect the fact it was a 1994 release was the main reason we never saw an ST version, rather than fears the platform wouldn't be able to handle it. By 1994, I'm pretty sure we'd converted to being an MS-DOS and Windows 3.1 household, though the STs still got some use by my Dad for MIDI purposes. The Amiga, meanwhile, was still clinging on for dear life at this point, bless it.
I'm really impressed with the home computer experience on MiSTer so far — though given the project's origin primarily as a means of emulating Amiga and ST in FPGA hardware, this probably shouldn't surprise me. The Atari 8-bit core is very pleasing indeed, happily runs both disk images and Atari executable .xex files, and makes the correct noises while loading. I haven't tinkered with the C64 and Spectrum cores as yet, but I suspect those will be just as enjoyable to play around with.
I made the right choice hooking up a keyboard and mouse to the MiSTer from the get-go. Having it ready to go as both a classic computer and a games console really showcases the flexibility of the device — and the many generously provided USB ports on the Multisystem 2 mean there's no real swapping things around needed. I'm definitely looking forward to getting back into some proper classic computing with the system — I might see if I can make more sense of the programming tutorials in magazines than I could as a kid, and actually see if I can learn something along the way. We'll see.
For now, I'm very happy indeed. It was a lengthy process to get everything setup — and it doesn't have to be quite as lengthy as what I did, but I wanted a fairly "future-proof" setup — but now I can just flip a switch and be in retro heaven without having to swap cables around or remember where I put fifteen different power adapters. Plug and play! It'll never catch on.
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